Map.gif The Flying Krock Map.gif
The flying krock.png
The world map of The Flying Krock as seen in the game Donkey Kong Country 2: Diddy's Kong Quest for SNES.
Number of Stages 2
Boss(es) Kaptain K. Rool
Greater Location Crocodile Isle
Game(s) Donkey Kong Country 2: Diddy's Kong Quest,
Donkey Kong Land 2
First Appearance Donkey Kong Country 2: Diddy's Kong Quest (for SNES) (1995)
Latest Appearance Donkey Kong Country 2 (for GBA) (2004)

The Flying Krock is the seventh world of Crocodile Isle in the game Donkey Kong Country 2, as well as the sixth world in the game Donkey Kong Land 2. It is Kaptain K. Rool's giant airship, which was used for taking away Donkey Kong. As the name points out, it is an airship with the shape of a crocodile's face at the front of it. The world has only two stages, and Kaptain K. Rool is the boss.

Adjacent Worlds

Description

Donkey Kong Country 2

In the game Donkey Kong Country 2, after the player completing the K. Rool's Keep world, Kaptain K. Rool will escape to The Flying Krock, taking away Donkey Kong. The world map of The Flying Krock depicts the massive ship with a rope ladder connecting it to the roof of K. Rool's castle, and next to these two locations is a large mass of bramble vines emerging from the bottom of the screen. Before boarding The Flying Krock, Diddy and Dixie Kong have to traverse a bramble maze. The stage is called Screech's Sprint, taking place within the brambles where, during the second half of the stage, the heroes transform into Squawks to race against Screech.

After the completing the stage, locations of the Funky's Flights II and the Kong Kollege will become accessible, as well as a path to get to The Flying Krock via the boss stage K. Rool Duel.

In Donkey Kong Country 2, the boss battle is held inside the airship's cockpit. When the player first enters the stage, the heroes witness Kaptain K. Rool beating Donkey Kong. In the boss battle, he has a blunderbuss gun[1]. It is capable of shooting kannonballs and sucking the primates in, harming them when close by K. Rool. Kaptain K. Rool will also move constantly between the two edges of the arena by using his gun as a jet engine. To beat him, Diddy and Dixie Kong must avoid series of spiky kannonballs and throw a regular kannonball against his gun when it starts to suck them in. If the player is successful, the blunderbuss will release sparks, shoot the kannonball forward and explode, harming K. Rool. At the same time, the Kongs also must avoid the regular kannonball shoot by the gun. K. Rool will also shoot wooden barrels with regular kannonballs inside. The boss battle possesses three phases. Between phases the boss will pretend to be defeated, and a DK Barrel will appear, allowing the player to summon a defeated character. After taking nine hits, the Kaptain K. Rool will be finally defeated.

In the end, a tied Donkey Kong will appear and he will suddenly break free. Donkey will do a powerful uppercut punch on the Kaptain K. Rool, launching him through the airship. In the Game Boy Advance version of Donkey Kong Country 2, a cutscene also shows The Flying Krock exploding and falling down, and the Kongs escaping from the airship by using Funky Kong's Gyrocopter. K. Rool will fall down around the Crocodile Isle to the sea below. The boss, however, survives the fall and escapes to the Lost World.

Donkey Kong Land 2

The Flying Krock world reappears in the game Donkey Kong Land 2, and it has a few noticeable changes. The stage Screech's Sprint is very similar to the one in Donkey Kong Country 2, where, in its second half, the heroes must also turn into Squawks and race against Screech around a bramble maze.

The boss stage K. Rool Duel is not inside The Flying Krock's cockpit. Instead, the boss battle happens inside a similar location to the K. Rool's Keep stage Stronghold Showdown in the same game. Kaptain K. Rool has similar attack patterns to Donkey Kong Country 2, however, the boss will be defeated after taking six hits.

A cutscene will show a tied Donkey Kong breaking free, and punching up the Kaptain K. Rool. The top of the K. Rool's Keep will explode, and K. Rool will fall down Crocodile Isle to the Krem Cauldron below.

Stages

Gallery

Trivia

  • In the beta version of the game Donkey Kong Country 2 for SNES, the boss battle was held in the K. Rool's Keep stage Stronghold Showdown, but it was then changed.[citation needed]
  • Neither both versions of Donkey Kong Country 2 nor Donkey Kong Land 2 reveals the source of the bramble vines featured near The Flying Krock in the stage Screech's Sprint. The world map simply depicts the vines emerging off-screen. The overworld map of Crocodile Isle in both games also do not depict any bramble vines near the top of the island.
  • In the SNES version of Donkey Kong Country 2, The Flying Krock is featured only after the player clearing the K. Rool's Keep world. In the GBA version of Donkey Kong Country 2, the airship first appears in the opening cutscene showing Kaptain K. Rool and his minions using it to kidnap Donkey Kong from the Donkey Kong Island.
    • Also in Donkey Kong Land 2 and the GBA version of Donkey Kong Country 2, The Flying Krock is never shown in the overworld map of Crocodile Isle, even after the player has reached it.
    • In the GBA version of Donkey Kong Country 2, The Flying Krock features jet engines instead of large propellers, like in Donkey Kong Land 2 and the SNES version of Donkey Kong Country 2.
  • In Donkey Kong Country 2, there are some Easter Eggs[2] inside The Flying Krock's cockpit in the background of the boss stage K. Rool Duel:
    • A giant SNES controller can be seen only in the SNES version of Donkey Kong Country 2. In the European SNES version, the same controller has colored buttons like in the European SNES system (see Gallery section above). Also in the European version, the cockpit's door at the left edge has its window bashed.
    • A skull-and-crossbones flag with a Kremling's head can be seen.
    • A few Giant Bananas with the Nintendo logo, as the ones seen in the SNES version of Donkey Kong Country after defeating any boss.
    • Some wooden barrels and stacked oil drums at the left side, as the ones seen in Donkey Kong Country.
    • A large tire, as the ones seen in the Lost World stage Jungle Jinx.
    • Some wire rolls for detonation of explosives[3], probably used by the Kremlings for mining.
    • In the GBA version of Donkey Kong Country 2, some bananas, a wooden barrel, an oil drum, a wire roll, a pickaxe, a treasure chest and a Giant Banana were added to the foreground.
  • Oddly, in the SNES version of Donkey Kong Country 2, the music theme for losing an extra life does not play when both heroes are defeated during the boss battle. Instead, the regular music theme of the boss stage keeps on playing. It does not happen in the GBA version of Donkey Kong Country 2.
  • In the SNES version of Donkey Kong Country 2, after defeating Kaptain K. Rool, a cutscene will show the boss falling into the sea and being attacked by sharks. During similar cutscene in the GBA version of Donkey Kong Country 2, the shark attack does not happen.
  • The Flying Krock can be considered a predecessor airship to the King Kruiser II in the game Donkey Kong 64, even if both airships do not share the same name.

References

Community content is available under CC-BY-SA unless otherwise noted.