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Swirlwind Storm is the seventh stage in Kremlantis, as well as the seventeenth stage in Donkey Kong Land. It is preceded by Nautilus Chase, and succeeded by Seabed Showdown.


Swirlwind Storm uses enemies known as Swirlwinds as means of transportation very commonly, and the Kongs must use them to travel around the level, while avoiding obstacles, enemies, and more. Zingers are very prominent enemies in this level as well.


From the start of this level, the Kongs must travel to the right. They will have to jump over a Zinger and onto a Swirlwind. With it, they must bounce over to the next Zinger and jump over it. They will get off the tire, and soon climb up a small ledge to another Swirlwind. They must use this to bounce farther in mid-air, until they get to a ledge that will block the tire's path. After that, they should bounce off another tire over a small ledge and then get on another Swirlwind, with the K right next to it. It won't take them a long distance through the air, though, as not long after they get on, it will fall right into a hole. After this, they must use a stationary tire to cross a gap, and then get to yet another Swirlwind. They don't need to get on it, however, since it won't take them too far at all. From this point, the heroes need to hop over two gaps, while avoiding Kritters, as well as an Army. and get on a rope. It will move to the right when they get on, so they can ride along it until they are able to reach the next ledge, where they'll need to use another Swirlwind to grab onto the next rope. Again, it will move to the right, and the primates will have to dodge a few Zingers as it moves. They can jump off to the next ledge when it makes its way to the other side. They must continue east from here, where they will find the Continue Point.

After this, the primates must keep going east and drop down a few ledges to another Swirlwind. It will help them bounce over a Zinger. When the Swirlwind falls into the hole in the ground, the group should hop over the nearby gap and use another Swirlwind to cross the following gap, with the O over it. Then, they will have to keep moving on, until they see another Swirlwind. If the Kongs want the letter N in the nearby hole, though, they should try to jump over this Swirlwind. They must continue east after that, and later use another Swirlwind to bounce them up to a high up rope, and then jump off to the ledge on the right side of them. From here, the group will see two Swirlwinds near each other. They may use these if they like, but the tires are not important at this part of the level. Then, they must cross a small abyss. After this point, the Kongs need to jump high into the air to get up ledges, which have Swirlwinds right in the end of them. If the Kongs don't jump high enough, they'll get hurt from one of the obstacles. Once up these ledges, the group should get on the next Swirlwind and ride down a few small ledges with it. When it falls in a hole, they must leave it and keep moving eastward, where they'll find the G, as well as several bananas, and the portal, which will take them out of the level.