Donkey Kong Wiki
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Super Smash Bros.
SuperSmashBros
Developer(s) HAL Labs
Publisher(s) Nintendo
Main Development Staff {{{devteam}}}
Platform(s) Nintendo 64
Release Date(s) Nintendo 64
Europe November 19, 1999
USA April 26, 1999
Japan Janurary 21, 1999

Virtual Console
Europe June 12, 2009
Japan Janurary 20, 2009
USA December 21, 2009
Australia June 12, 2009
Genre(s) Fighting
Ratings E
Mode(s) 1-4 Players
Media(s) 128 bit cartridge
Input(s) {{{input}}}

Super Smash Bros. is a game for the Nintendo 64 that has 12 of the most famous Nintendo heroes of all time compete in a fight. Donkey Kong has appeared in this game as a playable character. Donkey Kong is currently placed 7th on the tier list in B Tier. Donkey Kong also appears as a giant foe in 1 player mode and he has his own stage: Kongo Jungle.

In commemoration of the games 10th anniversary and release of "Brawl", Super Smash Bros. was later released for the Virtual Console in Japan on January 20, 2009, and in Europe on June 12, 2009.

Playable characters[]

Default[]

Unlockable[]

Donkey Kong's move set[]

Ground Moves[]

Normal[]
  • Neutral Attack: Jab, 2-4%, followed by an uppercut for another 2-4%. Comes out fast, but short range.
  • Forward Tilt: Extended Punch. A somewhat slow punch forward with decent range and good knockback. 12%
  • Up Tilt: Upward Knock. DK swings his hands in an arch above him. Hitbox is the arch above him and foes standing on the ground close to him. Can chain into itself, but DI-able. Sets up for aerial combos. Kills around 130%. Good anti-air move is timed right. Some ending lag. Can also lead into a down smash at lower percents. 13%
  • Down Tilt: Low Slap. A quick hand swipe aimed downwards with a little startup. 8%
  • Dash attack: Konga Kick. A very awkward move where DK sticks his foot out and stops. Bad range and duration, lots of lag, and easily shielded. Will not hit foes that are floored. 12%
Smash attacks[]
  • Forward Smash: Big Slap. DK reels his hand back and thrusts it forward. Very noticeable startup, but good range and excellent knockback. 20%
  • Up Smash: Upward Clap. DK claps directly above him, with some startup lag. Grounded enemies near him will not be affected at all. Best used under a platform where an opponent is standing or a well timed anti-air attack. Very powerful. 21%
  • Down Smash: Spinning Splits. He does a 360° spin while doing a split, which comes out surprisingly fast, for a move of DK, and hits on both sides at the same time. However, it does have some ending lag. 19%

Other attacks

  • Ledge attack: Jumps onto the stage backwards, ramming into opponents with his back. Long range, low knockback, 5-6%
  • 100% ledge attack: Climbs back onto the stage slowly, pausing when half on to slap opponents in front of him. Very short range, low knockback, 5-6%
  • Floor attack- Kicks on his back, forcing his body down, then picks himself up and kicks on the other side. 6% damage

See also[]

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