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ExitIsNearSign Stop & Go Station ExitSign
World(s) Monkey Mines
Type Mine Shaft
Music Theme(s) Misty Menace (in DKC for SFC/SNES and GBA),
Mine Cart Madness (in DKC for GBC)
Animal Buddies None
Bonus Room(s) 2
Notable Feature(s) It is the only stage to feature Stop & Go Barrels and the enemies Rockkrocs in the game.
Enemies Encountered Klaptraps, Rockkrocs
Game(s) Donkey Kong Country
First Appearance Donkey Kong Country (for SFC/SNES) (1994)
Latest Appearance Donkey Kong Country (for GBA) (2003)
Adjacent Stage(s) << Donkey Kong Country >>

Stop & Go Station is the fourth stage of the world Monkey Mines of the Donkey Kong Island, as well as the tenth stage overall in the game Donkey Kong Country. It is preceded by Bouncy Bonanza and followed by Millstone Mayhem.


Stop & Go Station is a very unique stage. It only features two different enemies, Klaptraps and Rockkrocs. The Rockkrocs make their only appearances in the entire game in this stage. Among the Rockkrocs are Stop & Go Barrels, which have an odd connection with them - by jumping on them, one can make them stop moving and curl up into rocks. The Rockkrocs are invincible otherwise (except in the Game Boy Advance version of the game). In order to get out successfully, one must rush through to get to the end before the Rockkrocs can awake. There is also a shortcut in which the player simply turns around at the start of the stage, going back through the entrance. The Kongs are dropped near the end of the stage, next to the "G" of the K-O-N-G Letters.


At the beginning of the level, the Kongs exit a small tunnel and make their way towards several small ledges. After dropping down the second ledge, they find a Klaptrap and a barrel switch that displays the word 'Go'. Once they hit it, the Rock Kroc dashing in the small area of land ahead crouches into a ball, allowing the primates to cross. A DK Barrel and another barrel switch is located nearby, and they are followed by several ledges with more Rock Krocs on the edge of them. The Kongs can find a Klaptrap on the top ledge, which is followed by a lower area containing the letter K and a tire that can assist them in crossing a pit and reaching a barrel switch high in the air. Two Rock Krocs race in the small area after here, avoiding another pit found farther ahead.

On the opposite side of this abyss, the heroes can find a flat piece of ground with a Klaptrap on it and a barrel switch above it that they can hit to flip the color of the lights, causing the Rock Krocs to curl into balls if they are not already in their hiding position. An abyss can be found after the barrel switch with a small platform guarded by a Rock Krocs in it. The primates are able to locate a pair of Klaptraps and an additional barrel switch on other other side of the pit. Two more small pits are ahead of here, and the platform surrounded by them holds a pair of Rock Krocs. Another barrel switch is also in the second abyss, which is followed by an additional pit that can only be crossed with the use of a moving platform that is occupied by a Rock Kroc. The Kongs can discover a DK Barrel and another barrel switch on the other end of the drop. They are followed by an additional pit with several ledges after it. Most of the ledges hold Rock Krocs, but others carry Klaptraps. At the top ledge, the heroes can find a small pit containing the letter O and then the level's Continue Barrel.

If the Kongs continue forward, they drop down a tall ledge with a barrel next to it, which is supported by a smaller ledge that is followed by a flat area with a Rock Kroc and a barrel switch on it. Another Rock Kroc runs in a lower area located just before a higher area of ground that supports a Klaptrap. The Kongs can find a trio of Klaptraps in a slightly lower area nearby with a wall of bananas in front of it. After climbing a ledge found ahead of the enemies, the primates reach an area containing a DK Barrel and a tire that they can roll towards a barrel switch found high in the air. The tire can help them bounce to the switch, which then causes the Rock Krocs to roll up into a ball for a limited amount of time. A few Klaptraps march around the area, which is followed by a wide abyss containing several small platforms, each being guarded by a Rock Kroc. A Klaptrap attacks the heroes as they access the other end of the abyss. Two alcoves are located ahead of here, and a Klaptrap and the letter N stand in the small space between them.

Another Klaptrap is located just before another abyss with a barrel switch above the beginning of it. Two platforms occupied by Rock Krocs hover in the abyss, moving back and forth in a horizontal path. They can be used to help the heroes cross the abyss and reach an area containing a sign that indicates that the level is near complete. The duo can find two Stop & Go Barrel along a flat stretch of land ahead of here. Several Rock Krocs cover the pathway. A tire sticks out of the end of the land, which can be used to reach another Stop & Go Barrel placed high over a slightly lower stretch of land, also consisting of Rock Krocs. A tire stands on it that can be rolled under the next Stop & Go Barrel so that the heroes can bounce up to it. These Stop & Go Barrels are only set to "STOP" for one second before reverting. A few ledges are also ahead, leading into a raised area of ground containing a few more Rock Krocs. At the end of this area, the two friends can locate the letter G on a ledge that is followed by a exit sign. If the Kongs walk into the tunnel ahead of here, they complete the level.


Collectables and Secrets

Special Barrels


  • Bananas: 2
  • K-O-N-G Letters:
    • K: In the air shortly after second Klaptrap
    • O: Found in the middle of a gap after the two Rockkrocs going upwards and a Klaptrap.
    • N: Found on a platform sticking out guarded by a Klaptrap
    • G: Right before the "EXIT" sign.
  • Expresso Animal Token: Found by jumping to the left of the platform moving up and down with a Rockkroc on it.
  • Winky Animal Token: Found in the second Bonus Room.


In the GBA version of the game, a photograph of a Rockkroc for the Scrapbook can be found inside a pit. It can be clearly seen when traversing through the stage and must be picked up by rolling into the pit and jumping before actually falling down it.

Bonus Rooms

  • The first Bonus Room can be entered by throwing a barrel at a wall to the right of the second Rockkroc after the Star Barrel.
  • The second Bonus Room can be reached by using a tire to reach the Autofire Barrel (push the tire back to a place where three bananas are on the vertical) or Bonus Barrel (in the GBA version of the game).




  • In the Game Boy Color version of the game Donkey Kong Country, the music theme "Mine Cart Madness" plays instead of "Misty Menace" despite the fact this stage is not a Mine Cart stage, possibly due to system limitations. This also applies to the stages Misty Mine and Loopy Lights in the same game version.
  • Also in the GBC version of the game Donkey Kong Country, the lamps in the background between the pits of the stage have been removed and therefore the background is replaced with the background seen in the mine cart stages, such as Mine Cart Carnage and Misty Mine. Some walls have been removed between pits as well exposing the background. This also applies to the stage Loopy Lights in the same version, except for the walls remaining in the stage.
  • The pickaxe samples used in the music theme for this stage, as well as Misty Mine and Loopy Lights, were recycled for the theme Mining Melancholy used for the stages Kannon's Klaim, Squawks's Shaft and Windy Well only in the game Donkey Kong Country 2.