Snide, without his welding mask, as seen in the game Donkey Kong 64 for Nintendo 64.
|Affiliation(s)||Kremling Krew (formerly), |
|Powers/Abilities||High intelligence, |
|Enemies||Kremling Krew, |
King K. Rool
|Game(s)||Donkey Kong 64|
|First Appearance||Donkey Kong 64 (1999)|
|Latest Appearance||Donkey Kong 64 (1999)|
Snide is an orange weasel with light tan parts around his cheeks, snout and jaw, as well as his underbelly, and blue eyes. He wears an open blue suit with rolled-up sleeves that reaches from his neck to his ankles, as well as to both wrists, polished black shoes, and a welding mask.
Snide used to be King K. Rool's chief technician, responsible for the creation of the Blast-O-Matic machine. After Snide completed construction of the Blast-O-Matic, K. Rool began to become increasingly convinced that Snide was going to betray him. At the height of this paranoia, K. Rool kicked him out of the Kremling Krew. After this, Snide is found in a high tech shack known as Snide's HQ.
The first time a Kong enters the building, Snide will explain his story, and inform the Kongs that he is out for revenge against K. Rool. He tells them that he will help them to disable the Blast-O-Matic machine, but to do that, he will need some of his original blueprints for the machine, which have been given to some of K. Rool's toughest henchmen. For each blueprint returned to Snide, the heroes will earn a Golden Banana, and once all of the blueprints have been collected, the player will be able to play harder versions of minigames from Bonus Stages whenever they enter the Snide's HQ.
There is a total of forty blueprints in the entire game, each one held by a Kasplat. Five Kasplats are found on each of the seven levels as well as DK Isles, each one having a colored blueprint for a different Kong to collect. The Klasplat's hair color will indicate which colored blueprint the enemy holds. The heroes must defeat the Klaspats to reveal their blueprints. Donkey Kong can only collect yellow blueprints; Diddy Kong, red blueprints; Lanky Kong, blue blueprints; Tiny Kong, purple blueprints; and Chunky Kong, green blueprints.
Once collected, the blueprint must be taken back to Snide's HQ in the same location to be exchanged for a Golden Banana. The most crucial use of these blueprints is to extend the time limit for disabling the Blast-O-Matic machine once and for all in the final level Hideout Helm. As soon as the Kongs enter the level, K. Rool will activate the Blast-O-Matic machine to destroy DK Island. Snide's intervention will stall the machine from being successfully activated, but will not shut it down permanently. If the timer countdown hits zero, the primates will have failed, and a game over cutscene will play, showing the Blast-O-Matic charging and ready to fire at the DK Island, before the cutscene suddenly fades in to black. The timer begins at least ten minutes, but every blueprint given to Snide will increase the time limit by one minute, making the maximum amount of time fifty minutes.
SNIDE'S MY NAME, REVENGE IS MY GAME!
DID YOU KNOW K. ROOL'S BEEN WORKING ON HIS BLAST-O-MATIC MACHINE AND INTENDS TO DESTROY YOUR ISLAND?
I WAS THE CHIEF TECHNICIAN ON THE PROJECT, BUT THAT DOUBLE-CROSSING LIZARD KICKED ME OFF HIS TEAM BECAUSE HE DIDN'T TRUST ME.
I'LL TRY TO HELP YOU STOP K. ROOL'S MACHINE, BUT YOU'LL NEED TO FIND ME SOME OF MY ORIGINAL BLUEPRINTS.
I BELIEVE THEY WERE GIVEN TO SOME OF THE KING'S TOUGHEST CRONIES, SO BE CAREFUL.
FOR EVERY BLUEPRINT YOU RETURN, I'LL GIVE YOU ONE OF THOSE GOLDEN BANANAS K. ROOL STOLE FROM YOUR HOARD.
NO BLUEPRINT, NO BANANA.
YOU NEVER KNOW, THEY MIGHT JUST BUY YOU SOME VALUABLE TIME.
THAT'S THE DEAL, KONG."
Delivering the first blueprint collected at any location
- "AH SPLENDID, KONG. I SEE YOU HAVE MY FIRST BLUEPRINT.
HERE'S ONE GOLDEN BANANA IN RETURN."
Milestones in each location
- "THIS ISN'T A JOKE, KONG! I NEED THOSE BLUEPRINTS, AND SO DO YOU!" (visiting Snide's HQ without new blueprints)
- "THAT'S WHAT WE NEED, KONG. ANOTHER GOLDEN BANANA FOR YOU." (visiting Snide's HQ holding a single new blueprint)
- "THAT'S THE WAY TO DO IT, KONG. 2/3/4/5/6/7/8 BLUEPRINTS MEANS 2/3/4/5/6/7/8 MORE GOLDEN BANANAS FOR YOU." (visiting Snide's HQ holding 2-8 new blueprints)
- "MISSION COMPLETE, KONG. LET'S DEAL WITH K. ROOL NOW, SHALL WE?" (visiting Snide's HQ after collecting all blueprints in the location)
Cutscene after entering the level Hideout Helm
- "HERE'S THE DEAL, KONG.
THE BLUEPRINTS YOU FOUND HAVE ALLOWED ME TO BLOCK THE BLAST-O-MATIC'S FIRING SEQUENCE FOR 10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/
YOU MUST LOCATE AND DEACTIVATE THE MACHINE IN THE MAIN CAVERN.
HURRY, OR YOU WON'T HAVE AN ISLAND TO GO BACK TO!"
- Snide is the only weasel that was part of the Kremling Krew.
- Snide's HQ has the notability of appearing in eight of the nine areas of the game, absent only from the level Hideout Helm, and shares this trait only with Cranky's Lab.
- If the player never visits Snide's HQ before entering Hideout Helm, the cutscene of Snide addressing the Kongs with the amount of time he can buy them with the blueprints they have provided will still come up.
- The music for Snide's HQ resembles the main theme from The Pink Panther film series.
- Snide resembles Professor Von Kripplespac, Don Weaso, the Weasel Guards, and the Wise Guys from Conker's Bad Fur Day, another 3D platformer game developed by Rare, the developer of Donkey Kong 64.
- The player can also go to the glitch place by pressing the A and B buttons when they are in the Snide's HQ, at the minigame selection screen. However, the player cannot save or quit, so they have to restart the game to leave.