Dixie jumping to a DK Barrel.
|World(s)||Tin Can Valley|
|Enemies Encountered||Re-Koils, Sneeks, Buzzes, Krumples, Kopters, Knockas|
|Game(s)||Donkey Kong Land III
This stage is one of the stages that a demo of it can be shown at the main menu once its music stops. Any D-pad button must be pressed once in order to allow a demo to be shown for the stage.
This stage appears to take place at a waterfall. Here, Dixie and Kiddy Kong have to make their way across wide and large abysses in order to reach the stage. They are also unfortunately higher gaps for them to reach. Luckily, Booster Barrels and Tracker Barrels allow these two problems to be solved as the Booster Barrel leads Dixie and Kiddy to higher areas, while Tracker Barrels lead them to hard-to-reach areas.
|Donkey Kong Land III Stages|
|Cape Codswallop||Red Wharf • Seabed Shanty • Ford Knocks • Total Rekoil • Koco Channel • Liftshaft Lottery • Barbos Bastion|
|Primate Plains||Coral Quarrel • Minky Mischief • Jetty Jitters • Black Ice Blitz • Riverbank Riot • Miller Instinct • Bleak Magic|
|Blackforest Plateau||Rocketeer Rally • Vertigo Verge • Polar Pitfalls • Surface Tension • Tundra Blunda • Redwood Rampage • Arich Attack|
|Great Ape Lakes||Jungle Jeopardy • Footloose Falls • Deep Reef Grief • Karbine Kaos • Simian Shimmy • Rockface Chase • Krazy KAOS|
|Tin Can Valley||Tropical Tightropes • Clifftop Critters • Rickety Rapids • Bazuka Bombard • Ugly Ducting • Stalagmite Frights • K. Rool Duel|
|The Lost World||Whiplash Dash • Kuchuka Karnage • Haunted Hollows • Rainforest Rumble • Barrel Boulevard • Ghoulish Grotto • K. Rool's Last Stand|