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ExitIsNearSign.png Northern Kremisphere ExitSign.png
Northern Kremisphere.gif
The overworld map of the Northern Kremisphere as seen in the game Donkey Kong Country 3 for SNES.
Greater location(s) DK Isles
Inhabitant(s) Bears,
Banana Birds
Game(s) Donkey Kong Country 3: Dixie Kong's Double Trouble!,
Donkey Kong Land III
First Appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (for SNES) (1996)
Latest Appearance Donkey Kong Country 3 (for GBA) (2005)

The Northern Kremisphere (originally known as Kong Country[1][2][3]) is the main overworld of the games Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. The Northern Kremisphere appears to be located southern of Donkey Kong Island.[4]

It is quite a unique map screen, not only for its massive size, but for its depth in traveling it; players not only have the complete freedom of swimming in the water, they can even ride boats (via Funky's Rentals) to travel in the area, to find secret caves for bonuses. The worlds remain restricted to a set path most of the time, although the player is once given a choice between two worlds.


The landscape is very rich of nature and healthy, with many forests and many lakes covering the landscape. As such, a majority of the levels and worlds take place in woods, with some lake/water levels as well. There appear to be some snowy mountain areas and an industrialized area as well. Wrinkly's Save Cave and Funky's Rentals can be accessed, different from the overworld map from the previous two games, as well as areas to find the Brothers Bears. The map in the previous two games only had access to the areas themselves. This is likely due to the large scale of the map itself, and less freedom to explore it would make it seem limited.

Funky's Rentals, which is found on the main overworld, has different vehicles for the Kongs which allow for more freedom with each new vehicle. It is only found on the overworld, unlike previous games where Funky could only be found in worlds. However, his travel service has changed: he now runs a motorboat rental service. These motorboats are critical to the exploration of the area, as some boats are needed to access later areas. By defeating certain bosses and collecting items, Funky will construct boats to travel over rocks and even waterfalls. In addition, using the boats makes travel faster in general. Funky also constructs a the Gyrocopter late in the game which can be used to fly over the mainland, once all DK Coins are found.


Rumors say that Cranky Kong explored various locations in this mainland covered all and found everything by five hours and fifteen minutes.[5]

Months ago after the events of Donkey Kong Country 2[6], some grounds were immigrated by Kremling remnants known as Kremling Kreeps, establishing their industrial bases in Mekanos and K3.[7][8] Two days after Donkey Kong and Diddy disappeared, many places were conquered by Kremling Krew regrouped by KAOS.[9]

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Dixie and Kiddy explore the mainland here in search of Donkey and Diddy, who went here and mysteriously never returned. In the Game Boy Advance version, a new world called Pacifica was found. In Donkey Kong Land III, even more new areas were found, likely due to the amount of people searching for Lost World in the contest, such as Cape Codswallop.


Donkey Kong Country 3

  • Lake Orangatanga: A lake with boardwalks and fertile land as well. The very top right of the area appears to be on a snowy cliff.
  • Kremwood Forest: A forest that the Kremlings have taken over. The area is of a healthy forest, with many extremely tall trees and a river. The Kremlings also appear to have set up a lone mill in the forest, likely to use the lumber from the forest.
  • Cotton-Top Cove: This area has waterfalls and lakes.
  • Mekanos: An industrial island. It seems similar to Donkey Kong Island's Kremkroc Industries, Inc., since the land once appeared to be a healthy forest like most of the island, though the Kremlings took over it and used the land for industrial business.
  • K3: A large snowy mountain range. There is a river and a factory there.
  • Razor Ridge: A mountainous area, with a few lakes as well. There are also chairlifts. Barbos hides here in the SNES version, but was soon replaced with Kroctopus in the Game Boy Advance version.
  • Pacifica: A water-infested area exclusive to the GBA version of the game. Barbos resides here.
  • KAOS Kore: Located at the top of the Northern Kremisphere. The large castle, Kastle KAOS, is where KAOS is, and also where Donkey Kong and Diddy Kong were being held prisoner.
  • Krematoa: A sunken volcano. Baron K. Roolenstein's Knautilus is hidden here.

Donkey Kong Land III

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Music Themes

Note: These sample files are not compatible with Internet Explorer browser.

Title Description Composer Game
Northern Kremisphere
Theme when on the overworld map of the Northern Kremisphere in Donkey Kong Country 3: Dixie Kong's Double Trouble!. Eveline Fischer[10] Donkey Kong Country 3: Dixie Kong's Double Trouble!
Northern Kremisphere
Theme when on the overworld map of the Northern Kremisphere in Donkey Kong Land III. Eveline Fischer Donkey Kong Land III


  1. Nintendo Magazine Issue 54, 1997, page 53 - KNAUTILUS: Take all five cogs to Boomer Bear to uncover the location of K. Rool's secret submarine hide-out. This you chance to kick K. Rool out of Kong Country for good!
  2. Nintendo Power Issue 89, 1996, page 33 - THE BEAR NECESSITES: Business is hardly bearish for the bear family living on the islands around Kong Country. Shop their stores and listen to their tales. A few give you advice or information while others need help solving a problem. If you assist the bears, they'll help you on your quest.
  3. KAOS KORE: "Somewhere in the KAOS Kore lurks the most meancing mechanical monster in the history of Kong Country. The five levels leading to Kastle KAOS are some of the toughest stretches of terrain in the entire game. While there's not enough space to delve into each level's devious details, check out the brief strategic summaries listed below."
    Nintendo Power, Volume 91, December, 1996, page 61 on Wayback Machine
  4. STORY: "She made her way to the southern part of DK Island and swam to the nearest mainland. When she got there, she happened upon Wrinkly Kong's home."
    Donkey Kong Country 3: Dixie Kong's Double Trouble! Instruction Booklet, Nintendo, 1996, page 5
  5. NORTHERN KREMISPHERE: "There are eight areas to explore in the Northern Kremisphere. Not counting Bear cabins, Secret Caves or major baddie hangouts, that means you have over forty levels to conquer before finishing the game. Rumor has it — and it might just be simian senility — that Cranky Kong covered all the levels and found everything in five hours and fifteen minutes!"
    —M. Arakawa. Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide, Nintendo, 1996, page 4 on Wayback Machine
  6. Donkey Kong Country 3: Dixie Kong's Double Trouble! Instruction Booklet, Nintendo, 1996, page 4
  7. FIRE-BALL FRENZY: "The Krem Company factory operates around the clock, and Karbine is there to ensure that the Kremlings keep their noses to the grindstone. A productive Kremling is a happy Kremling!"
    —M. Arakawa. Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide, Nintendo, 1996, page 54
  8. KRACK-SHOT KROC: "After the Kaos debacle at Mekanos, a subsidiary of Kremling Industries relocated to K3. Security is tight at the factory. There’s even talk about a hired gun working there."
    —M. Arakawa. Donkey Kong Country 3: Dixie Kong's Double Trouble Player's Guide, Nintendo, 1996, page 76
  9. DONKEY KONG, I PRESUME?: "Not quite, Intrepid video game explorers Donkey and Diddy Kong appear to have been swallowed up by the trackless terrain of a whole new continent crawling with Kremiings. Now it's up to that daring damsel of adventure, Dixie Kong, to find the missing monkeys. But this is no solo expedition. Funky Kong has boondoggled Dixie into babysitting her cousin, the titanic toddler Kiddy Kong. At first glance. Kiddy may seem slower, clumsier and homelier than the missing link, but you'll soon appreciate the powerful play possibilities when he links up with Dixie. In the pages that follow, the pros at Nintendo Power blaze a trail through the Northern Kremisphere to provide you with complete maps, charting all the secrets of the great unknown, including how to deal with its many never-before-seen inhabitants, both friend and fiend. With this atlas of adventure, your safari will bring 'em back alive!"
    —M. Arakawa. Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide, Nintendo, 1996, page 1 on Wayback Machine
  10. Eveline Fischer on Wikipedia