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Map.gif Monkey Mines Map.gif
Monkey Mines GBA.PNG
Monkey Mines as seen in the GBA version of Donkey Kong Country.
Number of Stages 6
Boss(es) Master Necky
Greater Location Donkey Kong Island
Game(s) Donkey Kong Country
First Appearance Donkey Kong Country (for SNES) (1994)
Latest Appearance Donkey Kong Country (for GBA) (2003)

Monkey Mines is the second world of Donkey Kong Island in Donkey Kong Country. As the name suggests, it contains cave stages with tunnels and Mine Carts. Monkey Mines also appears to be an old, ancient relic-like area of island, given the background of the last stage of the world and the old Kremling illustrations in the temple levels. The boss of Monkey Mines is Master Necky.

Adjacent Worlds

Stages

Winky's Walkway

Winky's Walkway is the first stage of Monkey Mines, and the first mine stage in Donkey Kong Country. It is named after Winky the Frog, an animal buddy who also makes his debut here. Winky appears in an animal crate in the early portion of the stage, beyond the first series of walkways. Winky is best used to reach bananas, K-O-N-G Letters, and even Bonus Rooms. This stage also contains an odd series of walkways riddled with Kritters, Gnawties, and a few Neckies.

Mine Cart Carnage

Mine Cart Carnage is the second stage in Monkey Mines. It is the first Mine Cart stage of Donkey Kong Country, and will have players riding an unstoppable Mine Cart through a long series of tracks, most of which are torn apart. Several mine carts will also be found abandoned here as well. They act as an obstacle for Donkey and Diddy Kong. There are also a few Krashes. A famous shortcut involves the Kongs jumping over the first Autofire Barrel at the beginning of the stage, falling to the left into a Warp Barrel.

Bouncy Bonanza

Bouncy Bonanza is the third stage of Monkey Mines. As the name implies, there are several bouncy tires throughout the stage. Kritters are also present. Some of them, like the Blue Kritter, possess a good jumping ability. This makes them annoying, considering that this is a cave stage where the ceiling is limited. Winky the Frog appears later in the stage.

Stop & Go Station

This is the fourth stage of Monkey Mines. In this stage, the Kongs must pass the invulnerable Rockkrocs by hitting the Stop & Go Barrels. When the barrels are switched to "Stop", lights on the stage will become red, and the Rockkrocs will cease movement. The opposite happens when the barrels are switched to "Go". Rockkrocs makes their only appearances in the entire game here. Klaptraps also make their debut appearance as well. A famous shortcut can be done by going back towards the entrance at the beginning of the stage, skipping a large portion of the stage.
In the Game Boy Advance version, Rockkrocs can be defeated by Donkey Kong's hand slap move.

Millstone Mayhem

A temple-based ruins stage, Millstone Mayhem is the final stage of Monkey Mines. Krushas make their appearance as the very first enemies of the stage, and can be defeated by throwing barrels at them or having Donkey Kong jump on them. Diddy Kong cannot defeat the Krushas by jumping due to his small size. Both Kongs cannot defeat Krushas with their roll attacks. Millstone Mayhem is a rather long stage, with Gwanties, Blue Kritters, and Slippas. Winky the Frog can be found midway through the stage.

Necky's Nuts

The boss of Monkey Mines is Master Necky. To defeat Master Necky, dodge the coconuts he spits out, and use the tire to jump on his head.

Gallery

Trivia

  • In the original Super Nintendo Entertainment System version, Candy's Save Point is accessible after clearing the stage Stop & Go Station and before going to the stage Millstone Mayhem. In the Game Boy Color and Game Boy Advance versions, it is accessible only after clearing Millstone Mayhem and shortly before entering the boss stage with Master Necky.