The world map of Monkey Mines as seen in the game Donkey Kong Country for GBA.
|Number of Stages||6|
|Greater Location||Donkey Kong Island|
|Game(s)||Donkey Kong Country|
|First Appearance||Donkey Kong Country (for SNES) (1994)|
|Latest Appearance||Donkey Kong Country (for GBA) (2003)|
|Adjacent World(s)||<< Donkey Kong Country >>|
Monkey Mines is the second world of the Donkey Kong Island in the game Donkey Kong Country. As the name suggests, it contains cave stages with tunnels and Mine Carts. Monkey Mines also appears to be an old, ancient relic-like area of island, given the background of the last stage of the world and the old Kremling illustrations in the temple levels. The boss of Monkey Mines is Master Necky.
Winky's Walkway is the first stage of Monkey Mines, and the first mine stage in Donkey Kong Country. It is named after Winky the Frog, an animal buddy who also makes his debut here. Winky appears in an animal crate in the early portion of the stage, beyond the first series of walkways. Winky is best used to reach bananas, K-O-N-G Letters, and even Bonus Rooms. This stage also contains an odd series of walkways riddled with Kritters, Gnawties, and a few Neckies.
Mine Cart Carnage is the second stage in Monkey Mines. It is the first Mine Cart stage of Donkey Kong Country, and will have players riding an unstoppable Mine Cart through a long series of tracks, most of which are torn apart. Several mine carts will also be found abandoned here as well. They act as an obstacle for Donkey and Diddy Kong. There are also a few Krashes. A famous shortcut involves the Kongs jumping over the first Autofire Barrel at the beginning of the stage, falling to the left into a Warp Barrel.
Bouncy Bonanza is the third stage of Monkey Mines. As the name implies, there are several bouncy tires throughout the stage. Kritters are also present. Some of them, like the Blue Kritter, possess a good jumping ability. This makes them annoying, considering that this is a cave stage where the ceiling is limited. Winky the Frog appears later in the stage.
This is the fourth stage of Monkey Mines. In this stage, the Kongs must pass the invulnerable Rockkrocs by hitting the Stop & Go Barrels. When the barrels are switched to "Stop", lights on the stage will become red, and the Rockkrocs will cease movement. The opposite happens when the barrels are switched to "Go". Rockkrocs makes their only appearances in the entire game here. Klaptraps also make their debut appearance as well. A famous shortcut can be done by going back towards the entrance at the beginning of the stage, skipping a large portion of the stage.
In the Game Boy Advance version, Rockkrocs can be defeated by Donkey Kong's hand slap move.
A temple-based ruins stage, Millstone Mayhem is the final stage of Monkey Mines. Krushas make their appearance as the very first enemies of the stage, and can be defeated by throwing barrels at them or having Donkey Kong jump on them. Diddy Kong cannot defeat the Krushas by jumping due to his small size. Both Kongs cannot defeat Krushas with their roll attacks. Millstone Mayhem is a rather long stage, with Gwanties, Blue Kritters, and Slippas. Winky the Frog can be found midway through the stage.
The boss of Monkey Mines is Master Necky. To defeat Master Necky, dodge the coconuts he spits out, and use the tire to jump on his head.
- In the Super Nintendo Entertainment System version of the game Donkey Kong Country, Candy's Save Point is accessible after clearing the stage Stop & Go Station and before going to the stage Millstone Mayhem. In the Game Boy Color and Game Boy Advance versions of the same game, Candy's stall for her respective services is accessible only after clearing Millstone Mayhem and shortly before entering the boss stage with Master Necky.
- The Cave world from the game Donkey Kong Country Returns seems based off the Monkey Mines. However, as confirmed by Kynan Pearson, one of the main designers of Donkey Kong Country Returns, the Ruins world and the Monkey Mines are the same location.
- Kevin Bayliss's like on Twitter
- MINES: "The vast mines of Donkey Kong Country have been stripped of any ore they may have once contained. All the tools of the miners remain, however, from mine carts to rickety scaffolding. There are special barrels that turn the lights on and off, and risky mine elevators full of slag. Without a hard hat, mine exploration is not recommended, but Klump is not about to give up his!"
—Donkey Kong Country Instruction Booklet, Nintendo, 1994, page 23 on Wayback Machine
- TRICK TRAC TREK: "Back to the scaffolding. The burned-out mines seem to be located all over the island. This time around, you'll ride on a moving platform that follows a certain path through the stage. Along the way, prepare to be assaulted by Neckys, Mini-Neckys, Gnawtys and other cavernous baddies."
—Donkey Kong Country Player's Guide, Nintendo, page 92 on Wayback Machine
- Kynan Pearson on Twitter (retrieved on August 12, 2021)
|Donkey Kong Country Series Worlds|
|Donkey Kong Country||Kongo Jungle • Monkey Mines • Vine Valley • Gorilla Glacier • Kremkroc Industries, Inc. • Chimp Caverns • Gang-Plank Galleon|
|Donkey Kong Country 2||Gangplank Galleon • Crocodile Cauldron • Krem Quay • Krazy Kremland • Gloomy Gulch • K. Rool's Keep • The Flying Krock • Lost World|
|Donkey Kong Country 3||Lake Orangatanga • Kremwood Forest • Cotton-Top Cove • Mekanos • K3 • Razor Ridge • Pacifica (GBA only) • KAOS Kore • Krematoa|
|Donkey Kong Country Returns (3D)||Jungle • Beach • Ruins • Cave • Forest • Cliff • Factory • Volcano • Cloud (3DS only)|
|Donkey Kong Country: Tropical Freeze||Lost Mangroves • Autumn Heights • Bright Savannah • Sea Breeze Cove • Juicy Jungle • Donkey Kong Island • Secret Seclusion|