Donkey Kong Wiki
A Mimic as seen in the game Donkey Kong Country Returns for Wii.
Homeland Donkey Kong Island (only in DKCR and DKCR 3D),
Lost Mangroves
Residence(s) Jungle level Sunset Shore,
Lost Mangroves level Busted Bayou
Origin of Species Unknown
Family Large Mimic
Powers/Abilities Pretending to be bushes,
Revealing themselves after the enemies have approached close enough and walking forward,
Invincibility against all projectiles attacks until revealing themselves,
Kicking enemies upon contact,
Immunity against ground-pound moves (only in DKCR and DKCR 3D)

Enemies Kong Family,
Donkey Kong,
Diddy Kong,
Dixie Kong,
Cranky Kong,
Funky Kong
Game(s) Donkey Kong Country Returns,
Donkey Kong Country Returns 3D,
Donkey Kong Country: Tropical Freeze
First Game Donkey Kong Country Returns (2010)

Latest Game Donkey Kong Country: Tropical Freeze (for Switch) (2018)

Mimics (クサモドキ, Kusamodoki in Japan) are enemies that pretend to be bushes, and after revealing themselves, they walk towards the Kongs and kick them upon contact. They appear in the games Donkey Kong Country Returns and Donkey Kong Country Returns 3D, as well as in Donkey Kong Country: Tropical Freeze.


Donkey Kong Country Returns and Donkey Kong Country Returns 3D[]

In Donkey Kong Country Returns and Donkey Kong Country Returns 3D, Mimics are only found in the Jungle level Sunset Shore of the Donkey Kong Island. Being a silhouette level, there are some bushes in the background. One or two Mimics are usually located hidden between rows of bushes. When Donkey and Diddy Kong approach these enemies, they will quickly stand up and move towards the primates. They will try to kick and harm the heroes upon contact. Mimics will keep walking forward even willing to fall into pits, and they only change directions upon reaching obstacles, such as elevated platforms. While still pretending to be bushes, Mimics are immune against peanuts shot by Diddy's Peanut Popguns, destroying these projectiles upon being hit by them, which allows the player to tell hidden Mimics apart from real bushes. The same peanuts will also defeat these enemies on the spot after they are standing up, a weakness shared by few enemies in both games. The player can defeat Mimics by the heroes executing single jump attacks or roll attacks into them. Throwing single barrels at Mimics will defeat them even when they are disguised as bushes. However, Mimics are completely unaffected by the ground-pound move.

Donkey Kong Country: Tropical Freeze[]

In Donkey Kong Country: Tropical Freeze, Mimics only appear in the Lost Mangroves level Busted Bayou. Their behavior is very similar to the previous two games by pretending to be bushes in the background inside a silhouette level, standing up, walking and kicking the Kongs upon contact. They can be defeated by the primates using single jump attacks, roll attacks or throwing single barrels at them even while they are still hidden. However, after being approached by the heroes, Mimics will reveal themselves and walk towards a specific direction, not necessarily the Kongs' direction. Here, they are no longer immune against the ground-pound move, stopping and getting stunned for a few seconds after being hit by it. The player can still to use projectile attacks of Diddy, Dixie and Cranky Kong to shoot forward and hit hidden Mimics in order to tell them apart from regular bushes. In fact, upon contact with the bouncing projectiles, the enemies will always produce a loud grunt. However, as opposed to the previous games, these projectile attacks cannot harm the Mimics after they start to move. They will just make the enemies to stop, lie down on the ground, stand up again and quickly resume their movement. Another difference is the fact of most of the Mimics no longer walk towards the same direction constantly, they usually patrol back and forward over a single platform, avoiding to fall off it.

In the same level of the game, there are also variants called Large Mimics (オオクサモドキ, Ō Kusamodoki in Japan). Their movement and attack patterns are no different from regular-sized Mimics, except for them walking at a faster speed. They are also easily defeated by the primates executing single jump attacks, roll attacks or barrel throws. Large Mimics are also stunned by the ground-pound move, and they stop on their tracks for a few instants after being hit by bouncing projectiles. In the section of level Busted Bayou before the "G" of the K-O-N-G Letters, there is a unique large Mimic at the beginning of a platform preceding a barrel cannon. While it is hidden, this enemy does not possess collision physics when the heroes walk by it for the first time, acting as a regular bush in the background. After the Kongs have reached the middle of the same platform, this large Mimic will reveal itself and behave as the others. If the player leaves the screen where this unique large Mimic was located and returns to it, a new large Mimic will replace the first one, but this time, the new one will display the same collision physics of any hidden Mimics.

Physical Appearance[]

Mimics resemble silhouettes of bushes with two yellow eyes and two small legs. While walking, they drop a trail of small leaves. Besides the size, there are no notable differences between regular-sized Mimics and large ones. Because both variants of Mimics appear only in silhouette levels, their real physical appearances are never revealed to the player.



  • The grunt noises of the Mimics resemble the sounds produced by Deku Scrubs, plant-like species from The Legend of Zelda game series.
  • The design of the mimic bears similiarity to another enemy called the Mad One from Bloodborne due to their appearances they both are bush looking, they have white eyes only difference is that the Mimic doesn’t have hands or Sickle like the Mad One Does.