Donkey Kong Wiki
ExitIsNearSign Miller Instinct ExitSign
Miller Instinct Buzz
Dixie on a rope while avoiding a Buzz.
World(s) Primate Plains
Type Mill
Music Theme(s) Mill Fever
Animal Buddies Squawks the Parrot
Bonus Room(s) 2

Enemies Encountered Buzzes, Re-Koils, Sneeks, Bristles
Game(s) Donkey Kong Land III

Miller Instinct (スコークスの水車小屋 Sukōkusu no Suishagoya in Japan) is the twelfth stage in Donkey Kong Land III and the sixth and final in Primate Plains. It comes after Riverbank Riot and before the boss battle with Arich.


In this stage, Dixie and Kiddy appear in yet another mill stage. This stage luckily has the aid of their parrot buddy Squawks on whom they must turn into at the start of the stage. As this place almost lacks moving platforms, they need their parrot buddy Squawks to help them out by flying to the top. To make things a tad bit trickier, Buzzes, Re-Koils, Sneeks and Bristles also appear as hazards to Squawks. There are many dead ends near the end of the stage, making it like a maze.