|Master Necky Snr.|
Artwork of Master Necky Snr. from Donkey Kong Country for SNES.
|Aliases||Boss of the Neckies|
|Family||Master Necky (younger brother), Neckies (former loyal subjects), Mini-Neckies|
|Affiliation||King K. Rool, Kremlings|
|Powers/Abilities||Gaining temporarily invincibility, |
Having an unlimited supply of coconuts
|Game(s)||Donkey Kong Country|
|First Appearance||Donkey Kong Country (for SNES) (1994)|
|Latest Appearance||Donkey Kong Country (for GBA) (2003)|
- "It's just like the old days, reusing the boss, changing it's color and pretending it is something completely new!"
- —Cranky Kong in the Game Boy Advance version of Donkey Kong Country
Master Necky Snr. is the former leader of the Neckies before having been defeated by Donkey and Diddy Kong. He is the second to last boss in Donkey Kong Country, found at the very end of Chimp Caverns, in the stage Necky's Revenge. After defeating him, Gang-Plank Galleon becomes available to the player.
His main attack and defeating method are similar to Master Necky. He will rear his head and launch a coconut, and the Kongs need to react quickly to avoid the projectile and jump on his head via spring. Before spitting all his coconuts each time he appears, the boss will be temporarily invincible to jump attacks. After receiving a hit, he will launch one additional coconut in a row. Not being hit once, he will launch one; after receiving one hit, he will launch two coconuts, etc. Seeing how fast they are in succession, the coconuts are quite annoying to dodge, and players must work on timing to dodge by using the tire at the center of the arena. After receiving five hits, Master Necky Snr. will be defeated.
Game Boy Color version
Master Necky Snr.'s attack patterns are very similar to the SNES version. He is also defeated after receiving five hits.
Game Boy Advance version
In the Game Boy Advance remake, Master Necky returns to assist Master Necky Snr. alongside him. In the battle, when it starts, the Neckies will both fire coconuts, but will only do one at a time regardless of how much they are hit until defeated. Once one is down, the other will resume the attack pattern of the Master Necky Snr. in the SNES version (Master Necky can do it as well). Each boss must receive five hits in order to be defeated.
|Donkey Kong Country/Donkey Kong Land Series Bosses|
|Donkey Kong Country||Very Gnawty • Master Necky • Queen B. • Really Gnawty • Dumb Drum • Master Necky Snr. • King K. Rool|
|Donkey Kong Land||Wild Sting • Colossal Clambo • Hard Hat • King K. Rool|
|Donkey Kong Country 2||Krow • Kleever • Kudgel • King Zing • Kreepy Krow • Kerozene (GBA only) • Kaptain K. Rool|
|Donkey Kong Land 2||Krow • Kleever • King Zing • Kaptain K. Rool|
|Donkey Kong Country 3||Belcha • Arich • Squirt • KAOS • Bleak • Kroctopus (GBA only) • Barbos • Baron K. Roolenstein|
|Donkey Kong Land III||Barbos • Bleak • Arich • KAOS • Baron K. Roolenstein|
|Donkey Kong Country Returns (3D)||Mugly (Krazy Kalimba) • Scurvy Crew (The Maraca Gang) • Stu (Gong-Oh) • Mole Miner Max (Banjo Bottom) • Mangoruby (Wacky Pipes) • Thugly (Xylobone) • Colonel Pluck (Cordian) • Tiki Tong|
|Donkey Kong Country: Tropical Freeze||Pompy • Skowl • Ba-Boom • Fugu • Bashmaster • Lord Fredrik|