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ExitIsNearSign.png Loopy Lights ExitSign.png
World(s) Chimp Caverns
Type Mine Shaft
Music Theme(s) Misty Menace

Bonus Room(s) 2

Enemies Encountered Mincers, Klumps, and Krushas
Game(s) Donkey Kong Country

Loopy Lights is the fifth stage of Chimp Caverns in Donkey Kong Country. It comes after Necky Nutmare and before Platform Perils.


Taking place in a mine, this level is similar to Stop & Go Station, another mine level, as the Kongs have to hit barrel switches to keep the lights on in both of them. This time, however, Rockkrocs, enemies found in the first mine level, are not present, and the lights have to be kept on simply so that Donkey Kong and Diddy Kong can see. Throughout the whole level, the mine shaft's lights are turned off, so they have to hit 'Off' barrels to put them back on for a short period of time, or otherwise not be able to surpass the hazards found in the area with a clear view. The job is not made easier here either due to the wandering Kritters and Zingers blocking the way, as well as the jumping purple Klaptraps. There is also a Manky Kong at the end of the level blocking the Kongs' progress.


Collectibles and Secrets


K-O-N-G Letters

  • K:
  • O:
  • N:
  • G:

Bonus Areas



Super Nintendo Entertainment System

Game Boy Color

Game Boy Advance


Super Nintendo Entertainment System

Game Boy Color

Game Boy Advance