Donkey Kong Wiki
ExitIsNearSign Lockjaw's Locker ExitSign
Lockjaws locker
World(s) Gangplank Galleon
Type Ship Hold
Music Theme(s) Lockjaw's Saga

Notable Feature(s) First appearance of Engaurde.
Enemies Encountered Flotsams, Klomps, Lockjaws, Shuris
Game(s) Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
First Appearance Donkey Kong Country 2: Diddy's Kong Quest
Latest Appearance Donkey Kong Land 2

Lockjaw's Locker is the fourth stage in Gangplank GalleonDonkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is preceded by Gangplank Galley and followed by Topsail Trouble.


The level is the first one that takes place in a ship hold. There are many pools of water that the Kongs can swim in, but they have to be careful when swimming around the titular Lockjaws, the Flotsams, and the Shuris. Luckily, you can find two Animal Crates that have Enguarde, who makes his first level appearance, and he can defeat the enemies for them. There are still several hidden areas, including the level's only Bonus Level.

K-O-N-G Letters[]

Letter Location
Lockjaw's Locker Letter K Located in the pool after defeating the two Klomps.
Lockjaw's Locker Letter O Found at the bottom right corner at the wall of the level.
Lockjaw's Locker Letter N Found after breaking the Star Barrel and swimming into an alcove on the right.
Lockjaw's Locker Letter G Located in a high alcove on the left after taking out a Lockjaw.

Bonus Areas[]

  • When the Kongs encounter the first DK Barrel underwater, they see a banana above a crate, which is a hint that it's a secret area. Thye swim upward to find a small room, which has bananas that form the letter A. They also see a wooden door with a banana next to it, meaning it can be broken. They need Enguarde for this, who is below the room. Use his chargable stab move to break the door open and enter the Bonus Area.