Donkey Kong Wiki
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The first level of Lake Orangatanga takes place on a boardwalk. Kongs can use team-up early in the level to reach the above area for bonuses. This level is pretty basic, it's a long walk across the boardwalk, with a few enemies to defying them. There are a few swimming areas as well. Noticeably missing is [[Rambi]], who, unlike the previous two games, does not appear in the level at all (nor the game), instead [[Ellie]] being found in the latter half of the level.
 
The first level of Lake Orangatanga takes place on a boardwalk. Kongs can use team-up early in the level to reach the above area for bonuses. This level is pretty basic, it's a long walk across the boardwalk, with a few enemies to defying them. There are a few swimming areas as well. Noticeably missing is [[Rambi]], who, unlike the previous two games, does not appear in the level at all (nor the game), instead [[Ellie]] being found in the latter half of the level.
 
===Doorstep Dash===
 
===Doorstep Dash===
The second level of Lake Orangatanga is a factory level. At the beginning of the level, a metal, unbreakable door greets the Kongs. Jump onto the nearly lever to lower it, and quickly run through the opened door before it closes. The rest of the level is fairly the same, with [[Dixie]]/[[Kiddy]] needing to jump onto the levers and dash to the temporarily opened door, they having to race to the door, with different obstacles trying to prevent them.
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The second level of Lake Orangatanga is a mill level. At the beginning of the level, a metal, unbreakable door greets the Kongs. Jump onto the nearly lever to lower it, and quickly run through the opened door before it closes. The rest of the level is fairly the same, with [[Dixie]]/[[Kiddy]] needing to jump onto the levers and dash to the temporarily opened door, they having to race to the door, with different obstacles trying to prevent them.
 
===Tidal Trouble===
 
===Tidal Trouble===
 
Another boardwalk level, Tidal Trouble will start off with a [[Koin]] early in the level. Use team-up to grab the Steel Keg above the left platform and score the [[DK Coin]]. This level, as the name suggests, has a lot of water areas. The tide is going to the left, the opposite direction the Kongs are trying to go for the end. Note a secret Enguarde-barrel located after finding the "O" KONG letter, in a small corner in the water area to the left.
 
Another boardwalk level, Tidal Trouble will start off with a [[Koin]] early in the level. Use team-up to grab the Steel Keg above the left platform and score the [[DK Coin]]. This level, as the name suggests, has a lot of water areas. The tide is going to the left, the opposite direction the Kongs are trying to go for the end. Note a secret Enguarde-barrel located after finding the "O" KONG letter, in a small corner in the water area to the left.
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===[[Belcha]]'s Barn===
 
===[[Belcha]]'s Barn===
The first boss level of the game, [[Belcha]]'s Barn is, contrary to the name, an area inside a factory, with [[Belcha]], of course, awaiting them. Belcha is a giant barrel, apparently living and angry working for [[Baron K. Roolenstein]]. He burps often, usually burping out a bug enemy, that can be jumped on to render it helpless, and thrown into Belcha's open mouth. This will make him go backwards, and repeat the process until the battle's over.
+
The first boss level of the game, [[Belcha]]'s Barn is, contrary to the name, an area inside a mill, with [[Belcha]], of course, awaiting them. Belcha is a giant barrel, apparently living and angry working for [[Baron K. Roolenstein]]. He burps often, usually burping out a bug enemy, that can be jumped on to render it helpless, and thrown into Belcha's open mouth. This will make him go backwards, and repeat the process until the battle's over.
   
 
{{DKCA}}
 
{{DKCA}}

Revision as of 23:05, 30 August 2010

ExitIsNearSign Lake Orangatanga ExitSign
LakeOrang
Greater location(s) Northern Kremisphere
Ruler(s) Belcha
Inhabitant(s) Kremlings, Sneeks, Koins, Buzzes, Ellie, Kobbles, Skiddas, Krimps

Lake Orangatanga is the very first area of Donkey Kong Country 3. It is a lake with boardwalks and fertile land as well. It's lake is actually swimmable, very different from previous DKC games where the Kongs were restricted to a set path (though the other land areas outside of the lake here are on set paths). The very top right of the area appears to be on a snowy cliff.

Levels

Lakeside Limbo

The first level of Lake Orangatanga takes place on a boardwalk. Kongs can use team-up early in the level to reach the above area for bonuses. This level is pretty basic, it's a long walk across the boardwalk, with a few enemies to defying them. There are a few swimming areas as well. Noticeably missing is Rambi, who, unlike the previous two games, does not appear in the level at all (nor the game), instead Ellie being found in the latter half of the level.

Doorstep Dash

The second level of Lake Orangatanga is a mill level. At the beginning of the level, a metal, unbreakable door greets the Kongs. Jump onto the nearly lever to lower it, and quickly run through the opened door before it closes. The rest of the level is fairly the same, with Dixie/Kiddy needing to jump onto the levers and dash to the temporarily opened door, they having to race to the door, with different obstacles trying to prevent them.

Tidal Trouble

Another boardwalk level, Tidal Trouble will start off with a Koin early in the level. Use team-up to grab the Steel Keg above the left platform and score the DK Coin. This level, as the name suggests, has a lot of water areas. The tide is going to the left, the opposite direction the Kongs are trying to go for the end. Note a secret Enguarde-barrel located after finding the "O" KONG letter, in a small corner in the water area to the left.

Skidda's Row

The first snow level of DKC3, Skidda's Row is home to icy and slippery terrain, with Skiddas skidding along. They are quite bothersome, and are found many times in the level. There are slopes and a few pits located in parts of the level as well. Bonus Barrels are fairly easy to find, as they are in plain sight in the level.

Murky Mill

As the level name suggests, this level takes place inside a mill, as a factory-based level. Hop onto the platform to rise and find an Ellie barrel. Turn into Ellie and proceed through the level as normal. Sneeks are common here. As the Kongs are going through the level, they will notice lights in the factory. If Ellie so much as sees a Sneek under the light, he will get very scared and run, in fear. Elephants are infamously afraid of mice, and Ellie is no exception. Use the respawning barrels to defeat the, before they come within sight. Most of the level is like this, with Ellie needing to carry a barrel to defeat the Sneeks. It is impossible to advance without getting rid of the Sneek's threat.

Belcha's Barn

The first boss level of the game, Belcha's Barn is, contrary to the name, an area inside a mill, with Belcha, of course, awaiting them. Belcha is a giant barrel, apparently living and angry working for Baron K. Roolenstein. He burps often, usually burping out a bug enemy, that can be jumped on to render it helpless, and thrown into Belcha's open mouth. This will make him go backwards, and repeat the process until the battle's over.