Donkey Kong Wiki
Kudgel's artwork from the game Donkey Kong Country 2.

Residence(s) Krem Quay stage Kudgel's Kontest
Family None
Species Kremling
Gender Male
Affiliates Kremling Krew,
Kaptain K. Rool
Powers/Abilities Jumping high,
Falling over enemies from the top of the screen,
Making the ground to shake and stunning enemies,
Swinging his club,
Dropping and destroying TNT Barrels,
Making short leaps
Enemies Kong Family,
Diddy Kong,
Dixie Kong
Game(s) Donkey Kong Country 2: Diddy's Kong Quest
First Appearance Donkey Kong Country 2: Diddy's Kong Quest (for SNES) (1995)
Latest Appearance Donkey Kong Country 2 (for GBA) (2004)

Kudgel (グラッバ, Glubba in Japan) is the boss of the world Krem Quay of the Crocodile Isle, as well as the third boss in the game Donkey Kong Country 2. He is a large, muscular, club-wielding Kremling capable of making very high jumps.


Kudgel is found at the end of Krem Quay, in the stage Kudgel's Kontest. The boss' main attack pattern is to jump out the screen, and try to land over the Kongs. When Kudgel lands, he will cause some shaking and will temporarily stun Diddy and Dixie Kong if they are on the ground. The player must keep moving when the boss is out of screen, because Kudgel will land right over the heroes. During the first phase of the boss battle, Kudgel will jump and land three times. The player can avoid to be stunned by jumping just before the boss lands. When landing for the third time, Kudgel will swing his club and harm any primates nearby it, even if they are behind him in the Super Nintendo Entertainment System version of Donkey Kong Country 2. The attack can be avoided by staying away from the boss or using very good timing to jump. After using his club, Kudgel will make a short, no shaking leap and make a TNT Barrel to fall down from the top in the middle of the arena, and he will jump out the screen. The player must quickly pick the TNT Barrel up, and avoid Kudgel before he lands over it and destroys the barrel. If the Kongs get too close to the boss, he will swing his club and destroy the barrel, harming the heroes only in the Game Boy Advance version. After being hit once, Kudgel will repeat the same previous attack pattern twice at faster pace each time. By the player using the same strategy from before and hitting the boss a total of three times, the first phase will end.

In the second phase, Kudgel will land without shaking the ground and he will start to make short leaps towards the heroes, shaking the ground and trying to land over them. The player must use good timing to jump and avoid to be stunned when Kudgel lands. After three short leaps, the boss will make another TNT Barrel to drop down in the middle of the arena. Like in the previous phase, the player must quickly pick the barrel up before Kudgel destroys it, and throw it at the boss without getting too close to him. After being hit, Kudgel will repeat the same attack pattern twice at faster speeds. After receiving more three hits, Kudgel will finally be defeated, flying into the swampy background.

By defeating the boss for the first time, the primates will earn a Kremkoin, and the world Krazy Kremland will become accessible in the overworld map of the Crocodile Isle.





See Also[]


  • Kudgel's name is derived from "cudgel", meaning "club" or "to beat with a club".
  • Kudgel is a color-swapped character model of Klubba.
  • Kudgel and Kreepy Krow are the only bosses from the game Donkey Kong Country 2 to not reappear in the game Donkey Kong Land 2. Kudgel did not make a reappearance in Donkey Kong Land 2 due to the Game Boy's hardware limitations and how the worlds Crocodile Cauldron and Krem Quay were merged into Krem Cauldron. Kleever acts as the boss of the world Krem Cauldron, instead.
  • In the GBA version of the game Donkey Kong Country 2, Kudgel's pants were changed from yellow to red. Also in the same game version, when landing and shaking the ground, Kudgel will create shockwave effects in the air. In some occasions, it is possible to throw the TNT Barrel at Kudgel and harm him when the boss is in the air, unlike the SNES version. Also, unlike the SNES version, even if the player loses their opportunity to throw the barrel, but they keep holding the barrel, the barrel will not break at next time Kudgel lands on the ground. However, no new TNT Barrel will drop until the current one is used.