Krusha
Krusha.png
Krusha's artwork from the game Donkey Kong Country for SNES.
Aliases Kruncha (in DKC 2 & DKL 2)
Residence(s) Crocodile Isle (formerly),
K. Rool's Mobile Island Fortress
Species Kremling
Gender Male
Affiliates Kremling Krew
Powers/Abilities Tremendous strength,
Invulnerability to jump attacks from small characters and roll attacks in general,
Can turn temporarily most invincible when enraged and moving fast (only in DKC 2 & DKL 2)
Enemies Kong Family
Game(s) Donkey Kong Country,
Donkey Kong Land,
Donkey Kong Country 2: Diddy's Kong Quest,
Donkey Kong Land 2,
Donkey Kong 64
First Appearance Donkey Kong Country (for SNES) (1994)
Latest Appearance Donkey Kong Country 2 (for GBA) (2004)
"Any recollection of why I'm referred to as... Krusha?"
Krusha in the episode "Speed" from the Donkey Kong Country animated series.

Krusha, also known as Kruncha[1], is a high ranking muscular Kremling which serves as first close protection officer from Kremling Krew because of his brute force.[2][3][4]

Appearance

Krusha is a blue/gray muscular Kremling with light tone belly and four yellow/red horns. Krusha's main outfit is a camouflaged military suit, black belt and silver bands.

As Kruncha, the enemy is a blue/red muscular Kremling with overgrowth arms and a small lower torso. He wears a red bandana with white polka dots, earrings, yellow clothes, golden arm bands and an anchor tattoo in the shoulder.

History

Donkey Kong Country and Donkey Kong Land

Krusha make his first appearance in the original Donkey Kong Country where he first helped in stealing the banana hoard by defeating Diddy Kong. The enemy debuts in the Monkey Mines stage Millstone Mayhem, at the very start of the stage.

Krushas were rare enemies usually in a blue color that march in place. When Krushas walk, they make a loud stomping noise, showing their strength. Diddy Kong cannot damage a Krusha alone at all. His cartwheels and jumps will be laughed off as he rebounds. Only Donkey Kong could defeat him by jumping on his head without the aid of a barrel. When DK uses his hand slap on a Krusha, he will laugh it off, though DK will still get a free banana. However, Donkey Kong cannot beat him with a roll attack.

An alternate, rare gray-colored Krusha appears in two stages of the world Chimp Caverns: Necky Nutmare (only in the Game Boy Color version of Donkey Kong Country) and Platform Perils. This type of Krusha is completely invincible even to Donkey Kong's jumps and the only method to defeat him is by throwing barrels, making the stage where Krusha appears harder. Donkey Kong cannot use his hand slap move to receive bananas from this enemy variation either. In the stage Platform Perils, the Vine Barrel is a crucial weapon used to defeat him.

Krushas reappear in Donkey Kong Land, where they are essentially identical in all regards to their appearance in Donkey Kong Country, except for the gray Krusha, who did not appear due to hardware limitations.

Donkey Kong Country 2 and Donkey Kong Land 2

Krusha appear as Kruncha in the games Donkey Kong Country 2 and Donkey Kong Land 2, as well as a pirate. Neither Diddy nor Dixie Kong can jump on his head alone to defeat them due to their lack of strength. In fact, upon doing so they will make the Kruncha growl angry with a arm-muscle gesture and glow red, causing him to walk much faster for a brief period of time. During this enraged state, if the primates try to jump on Kruncha again, they will be harmed. The main way to defeat them is via throwable weapons, such as crates, barrels and treasure chests, or by using the "team-up" ability to throw the secondary Kong at the Kruncha when he is not angry. Special attacks from Animal Buddies, such as Squitter the Spider and Squawks the Parrot, are capable of defeating Krunchas at any moment. However, the other Animal Buddies in the games can only harm the enemy when he is not angry. Kruncha is not immune to the heroes' attacks when they are under the effect of an Invincibility Barrel.

Donkey Kong 64

In Donkey Kong 64 multiplayer mode, players can play as a Krusha after photographing fifteen Banana Fairies. The playable Krusha is virtually identical in terms of gameplay to Chunky Kong, but utilizes an Orange Grenade Launcher in combat, as opposed to Chunky's Pineapple Launcher.

Stages

Donkey Kong Country

Donkey Kong Land

Donkey Kong Country 2 and Donkey Kong Land 2

Appearances in Other Media

Club Nintendo comic

In the German Club Nintendo's comic Donkey Kong Country, a Krusha makes a small cameo appearance, on the background of King K. Rool's Gangplank Galleon.

Animated Series

Krusha as seen in the Donkey Kong Country animated series.

Krusha is one of the main characters and antagonists on the Donkey Kong Country animated series. On the show Krusha was apparently King K. Rool's bodyguard and a high-ranking member of the Kremling Krew. Despite these high positions and responsibilities, Krusha is extremely dimwitted, having a hard time grasping simple concepts and becoming easily distracted. Interestingly, Krusha likes watching "The Sing Along with Uncle Swampy Show", a show meant for young children.

Krusha is also apparently best friends with K. Rool's second-in-command, General Klump and is oftentimes used as the muscle in Klump's schemes. Despite being well-meaning, Krusha's attempts to aid the Kremling Krew often end-up in disaster, causing more damage than good.

In the episode "Speed", Krusha was run over by a mine cart, causing him to become highly intelligent. He then devised a diabolical plot to defeat the Kongs and then claim the Crystal Coconut for himself, managing to even force K. Rool into submission. Krusha is quite evil in this newfound state of mind, considering K. Rool not being ruthless enough in his schemes. Despite K. Rool giving in to Krusha and letting him lead, Krusha considers him disposable, only intending to save him upon Klump's request. However, by the end of the episode, Krusha gets run over again, once again becoming the dimwitted henchman he always was, and fortunately, everyone survives.

In the English version of the animated series, Krusha was voiced by Len Carlson.

Game Appearances

Title Description Release date System/format
Donkey Kong Country Enemy 1994 Super Nintendo Entertainment System
Donkey Kong Land Enemy 1995 Game Boy
Donkey Kong Country 2: Diddy's Kong Quest Enemy as Kruncha 1995 Super Nintendo Entertainment System
Donkey Kong Land 2 Enemy as Kruncha 1996 Game Boy
Donkey Kong 64 Unlockable playable character (multiplayer mode only) 1999 Nintendo 64
Donkey Kong Country Enemy 2000 Game Boy Color
Donkey Kong Country Enemy 2003 Game Boy Advance
Donkey Kong Country 2 Enemy as Kruncha 2004 Game Boy Advance

Gallery

Artwork

Sprites

See Also

Trivia

  • Krusha and Klaptrap are the only playable Kremlings of the game Donkey Kong 64.
  • It is worth noting that Knocka was wrongly referred to as Krusha during the game credits cutscene in Donkey Kong Land III.

References

  1. Steve Mayles on Twitter (retrieved in December 17, 2017)
  2. KRUSHA: "This muscle-bound Kremling will laugh off most attacks."
    Donkey Kong Country Instruction Booklet, page 28 on Nintendo Japan
  3. KRUSHA: "Check out the big guns on this crazy Kremling! Krusha is the big, blue, buff dude. He's also the big, silver, buffer dude! Donkey Kong can take out the Blue Krushas by jumping on them or rolling through them. Unfortunately, Diddy can not do the same. They make a really funny groaning noise when they bite the dust. When it comes to the Silver Krushas, just leave them alone. They're too tough to take out. Jump over them when the coast is clear or toss a barrel at them if you have one handy."
    —M. Arakawa. Donkey Kong Country Player's Guide, Nintendo, 1994, page 12 on Wayback Machine
  4. PLATFORM PERILS: "Might as well save the hardest stage for last! There are a few extremely hard and extremely frustrating sections in this stage. Certain jumps have to be timed perfectly if you're going to make them and survive. Krushas (the tough ones) are out in full force, especially toward the end of the stage. Hang on to any barrel you find because only a barrel will take them out. If you can, let Donkey Kong throw them."
    —M. Arakawa. Donkey Kong Country Player's Guide, Nintendo, 1994, page 116 on Wayback Machine
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