Full Name Krusha
Aliases Kruncha[1]
Residence Formerly:Crocodile Isle
Now:A newly constructed Crocodile Island
Family Unknown
Species Kremling
Sub-Species Kritter
Gender Male
Affiliates Kremling Krew
Powers/Abilities Tremendous Strength
Due to strength invulnerable to jumping attacks
Can turn temporarily invincible when enraged
Enemies Donkey Kong
Diddy Kong
Kong Family
Games Donkey Kong Country
Donkey Kong Land
Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Donkey Kong 64
First Apppearance Donkey Kong Country
Latest Appearance Donkey Kong 64

Krusha is high ranking muscular Kremling serving as King K. Rool's personal bodyguard and Klump's confident friend and strong recruit of Kremling Krew.


Krusha is a blue muscular Kremling with light tone belly and yellow four horns.

His main outlift is a camouflaged military suit, black belt and silver bands.

As Kruncha, Krusha wear red bandana with white polka dots, earrings, yellow clothes, golden arm bands and anchor tattoo in shoulder.


Donkey Kong Country/ Land

Krusha make their first appearance in the original Donkey Kong Country where first help in stealing from Banana Hoard defeating Diddy Kong. They debut in the level "Millstone Mayhem", at the very start of the level. Krusha was rare enemies usually in a blue color that march in place. When Krusha walk, they make a loud stomping noise, showing their strength. Diddy Kong cannot damage Krusha alone at all; his cartwheels and jumps will be laughed off; only Donkey Kong could defeat him by jumping on his head without the aid of a barrel. When DK uses his hand slap on a Krusha, he will laugh it off, though DK will still get a free banana. However, Donkey Kong cannot beat him with a roll.

An alternate, rare gray-colored Krusha appears in two levels of the Chimp Caverns as: "Necky Nutmare" (GBC only) and "Platform Perils. This type of Krusha is completely invincible to Donkey Kong's jumps and the only method to defeat his is with a nearby barrel, making the levels the Krusha appears in very difficult. In the level, the Vine Barrel is the crucial weapon used.

Krusha reappear in Donkey Kong Land, where they are essentially identical in all regards to their appearance in Donkey Kong Country, except for gray Krusha, who did not appear due to limitations.

Donkey Kong Country 2: Diddy's Kong Quest/ Land 2

Krusha appear as Kruncha in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 as pirate. Neither Diddy nor Dixie Kong can jump on his head alone to defeat them due to their lack of strength; in fact, upon doing so will make the Krusha glow red and walk much faster. The main way to defeat them is via an item throw and/or the new "team-up" ability.

Donkey Kong 64

In Donkey Kong 64 multiplayer mode, players can play as a Krusha after photographing fifteen Banana Fairies; the playable Krusha is virtually identical in terms of gameplay to Chunky Kong, but utilizes an Orange Grenade Launcher in combat, as opposed to Chunky's Pineapple Launcher.


Donkey Kong Country

Donkey Kong Land

Donkey Kong Country 2: Diddy's Kong Quest

Other appearances

Club Nintendo comic

In the German Club Nintendo's comic adaptation of Donkey Kong Country, a Krusha makes a small cameo appearance, on the background of King K. Rool's Gangplank Galleon.



Krusha is one of the main characters and antagonists on the Donkey Kong Country animated series. On the show Krusha was apparently King K. Rool's bodyguard and a high-ranking member of the Kremling Krew. Despite these high positions and responsibilities, Krusha is extremely dimwitted, having a hard time grasping simple concepts and becoming easily distracted. Interestingly, Krusha likes watching "The Sing Along with Uncle Swampy Show", a show meant for young children.

Krusha is also apparently best friends with K. Rool's second-in-command, General Klump and is oftentimes used as the muscle in Klump's schemes. Despite being well-meaning, Krusha's attempts to aid the Kremling Krew often end-up in disaster, causing more damage than good.

In the episode "Speed", Krusha was run over with a minecart, causing him to become highly intelligent. He then devised a diabolical plot to kill the Kongs and then claim the Crystal Coconut for himself, managing to even force K. Rool into submission. Krusha is quite evil in this newfound state of mind, considering K. Rool not ruthless enough in his schemes. Despite K. Rool giving in to Krusha and letting him lead, Krusha considers him disposable, only intending to save him upon Klump's request. However, by the end of the episode, Krusha gets run over again, once again becoming the dimwitted henchman he always was, and fortunately, everyone survives.

During the first season of the show, Krusha was voiced by Ron Rubin. In the second season, he is voiced by Frank Welker.





  1. Steve Mayles. December 17, 2017. Twitter. Retrieved December 17, 2017.