Donkey Kong Wiki
Register
Advertisement
Krusha
Krusha
Krusha's artwork from the game Donkey Kong Country for SNES.
Alias(es) Kruncha[1] (in DKC 2 and DKL 2)
Homeland Crocodile Isle
Residence(s) Kremkroc Industries, Inc.,
K. Rool's Mobile Island Fortress
Species Kremling
Gender Male
Affiliates Kremling Krew
Powers/Abilities Tremendous strength,
Invulnerability to jump attacks from small characters and roll attacks in general,
Can turn temporarily most invincible when enraged and moving fast (only in DKC 2 and DKL 2)
Enemies Kong Family
Game(s) Donkey Kong Country,
Donkey Kong Land,
Donkey Kong Country 2: Diddy's Kong Quest,
Donkey Kong Land 2,
Donkey Kong 64
First Appearance Donkey Kong Country (for SNES) (1994)
Latest Appearance Donkey Kong Country 2 (for GBA) (2004)
Voice Actor/Actress Chris Sutherland (1994-2004)[2]
"Any recollection of why I'm referred to as... Krusha?"
Krusha in the episode "Speed" from the Donkey Kong Country animated series.

Krusha, also known as Kruncha[1], is a high ranking muscular Kremling which serves as first close protection officer from Kremling Krew because of his brute force.[3][4][5][6]

Physical Appearance[]

Krusha is a blue/yellow/gray muscular Kremling with light tone belly and four yellow/red horns. Krusha's main outfit is a camouflaged military suit, black belt and silver bands.

As Kruncha, the enemy is a blue/red muscular Kremling with overgrowth arms and a small lower torso. He wears a red bandana with white polka dots, earrings, yellow clothes, golden arm bands and an anchor tattoo in the shoulder.

History[]

Donkey Kong Country and Donkey Kong Land[]

Krusha make his first appearance in the original Donkey Kong Country game where he first helped in stealing the banana hoard by defeating Diddy Kong. The regular variants of the enemy debut in the Monkey Mines stage Millstone Mayhem, at the very start of the stage.

Krushas are rare enemies usually in a blue/yellow color that march in place. Diddy Kong cannot damage Krushas alone at all. His cartwheels and jumps will be laughed off as they rebound. Only Donkey Kong could defeat them by jumping on their heads without the aid of a barrel. When DK uses his Hand Slap on Krushas, they will laugh it off, though DK will still get single bananas in the Super Nintendo Entertainment System and Game Boy Advance versions of Donkey Kong Country. However, Donkey Kong cannot beat them with roll attacks.

Alternate, rare gray-colored variants of Krushas appear in some stages of the world Chimp Caverns: Platform Perils in the Super Nintendo Entertainment System and Game Boy Advance versions of the game, and also Manic Mincers and Necky Nutmare in the Game Boy Color version. This stronger type of Krushas is completely invincible even to Donkey Kong's jump attacks and the only method to defeat them is by throwing barrels at them, making stages where they appear harder. Donkey Kong cannot use his Hand Slap move to receive bananas from these enemy variants either. In the stage Platform Perils, Vine Barrels are crucial weapons used to defeat them.

Regular Krushas reappear in the game Donkey Kong Land, where they are essentially identical in all regards to their appearance in Donkey Kong Country, being harmed only by Donkey Kong's jump attacks and barrels throw at them. Their stronger variants in gray do not appear in the game supposedly due to hardware limitations of the Game Boy system.

Donkey Kong Country 2 and Donkey Kong Land 2[]

Krushas return as Krunchas in the games Donkey Kong Country 2 and Donkey Kong Land 2, as well as pirates. Neither Diddy nor Dixie Kong can jump on their heads alone to defeat them due to their lack of strength. In fact, upon doing so they will make the Krunchas growl angry with a arm-muscle gesture and glow red, causing them to walk much faster for a brief period of time. During this enraged state, if the primates try to jump on Krunchas again, they will be harmed. The main way to defeat them is via throwable weapons, such as crates, barrels and treasure chests, or by using the "team-up" ability to throw the secondary Kong at the Krunchas when they are not angry. Projectile attacks from Animal Buddies, such as Squitter the Spider and Squawks the Parrot, are capable of defeating Krunchas at any moment. However, other Animal Buddies in both games can only harm these enemies when they are not angry. Krunchas are not immune to the heroes' attacks when they are under the effect of an Invincibility Barrel.

Donkey Kong 64[]

In the game Donkey Kong 64, the player can unlock Krusha in the multiplayer mode by photographing fifteen Banana Fairies, accessing the option Bonus at the main menu screen of the game, and toggling on Krusha in the Battle option. During the multiplayer, the playable Krusha's movements and physics are similar to Donkey Kong and Chunky Kong, but he utilizes an Orange Grenade Launcher in combat, as opposed to Chunky's Pineapple Launcher.

Profiles[]

Donkey Kong Country[]

"This muscle-bound Kremling will laugh off most attacks."
Donkey Kong Country Instruction Booklet (SNES version), page 28
"Check out the big guns on this crazy Kremling! Krusha is the big, blue, buff dude. He's also the big, silver, buffer dude! Donkey Kong can take out the Blue Krushas by jumping on them or rolling through them. Unfortunately, Diddy can not do the same. They make a really funny groaning noise when they bite the dust. When it comes to the Silver Krushas, just leave them alone. They're too tough to take out. Jump over them when the coast is clear or toss a barrel at them if you have one handy."
—'Donkey Kong Country Player's Guide (SNES version), page 12
"Krushas, with their bulging biceps and pecs, are the brawn of King K. Rool's army. Donkey Kong can take out the blue Krushas with one jump, buy the beefy Krocs are a bit too much for Diddy to tangle with. Avoid the silver Krushas by jumping over them, or destroy them with barrels-they're the toughest of all the Krocs."
Donkey Kong Country Player's Guide (GBA version), page 14
Nintendo Power trading cards
AKA Buff Blue Baddie, Punk Kroc
Distinguishing Features A big, blue, muscle-bound Kremling. He has spiked hair and sports a camouflage jumpsuit
Location Spotted all over Donkey Kong Island.
Apprehension Only Donkey Kong should attempt to take out a Krusha. Jumping on his head is the only effective method of attack. Barrel are also helpful, Diddy must avoid him at all costs. Krusha gets a kick out of blowing off Diddy.
Past Convictors Assault & Battery.

Donkey Kong Country 2[]

"Muscle-bound and muscle-headed, Kruncha is impervious to Diddy and Dixie's attacks. They only make him mad!"
Donkey Kong Country 2: Diddy's Kong Quest Instruction Booklet (SNES version), page 29
"And let's not leave out Krusha, who has a chest like a boulder and a brain to match."
Nintendo Power Vol. 76 (SNES version), page 26

Donkey Kong 64[]

"One Kremling can join in the Kongtest if you've managed to capture 15 Fairies on film. When Krusha is available to enter the fray, watch out for his shots above all else. Unlike the Kongs, the Kremling fires orange shots that explode just like grenade oranges. The over-sized lizard also uses a super slide move to attack unwary apes."
Donkey Kong 64 Player's Guide, page 118

Stages[]

Donkey Kong Country[]

Donkey Kong Land[]

Donkey Kong Country 2 and Donkey Kong Land 2[]

Appearances in Other Media[]

Club Nintendo comic[]

In the German Club Nintendo's comic Donkey Kong Country, a Krusha makes a small cameo appearance, on the background of King K. Rool's Gangplank Galleon.

Animated Series[]

Krusha is one of the main characters and antagonists on the Donkey Kong Country animated series. On the show Krusha was apparently King K. Rool's bodyguard and a high-ranking member of the Kremling Krew. Despite these high positions and responsibilities, Krusha is extremely dimwitted, having a hard time grasping simple concepts and becoming easily distracted. Interestingly, Krusha likes watching "The Sing Along with Uncle Swampy Show", a show meant for young children.

Krusha is also apparently best friends with K. Rool's second-in-command, General Klump and is oftentimes used as the muscle in Klump's schemes. Despite being well-meaning, Krusha's attempts to aid the Kremling Krew often end-up in disaster, causing more damage than good.

In the episode "Speed", Krusha was run over by a mine cart, causing him to become highly intelligent. He then devised a diabolical plot to defeat the Kongs and then claim the Crystal Coconut for himself, managing to even force K. Rool into submission. Krusha is quite evil in this newfound state of mind, considering K. Rool not being ruthless enough in his schemes. Despite K. Rool giving in to Krusha and letting him lead, Krusha considers him disposable, only intending to save him upon Klump's request. However, by the end of the episode, Krusha gets run over again, once again becoming the dimwitted henchman he always was, and fortunately, everyone survives.

In the English version of the animated series, Krusha was voiced by Len Carlson.

Game Appearances[]

Title Description Release date System/format
Donkey Kong Country Enemy 1994 Super Nintendo Entertainment System
Donkey Kong Land Enemy 1995 Game Boy
Donkey Kong Country 2: Diddy's Kong Quest Enemy as Kruncha 1995 Super Nintendo Entertainment System
Donkey Kong Land 2 Enemy as Kruncha 1996 Game Boy
Donkey Kong 64 Unlockable playable character (multiplayer mode only) 1999 Nintendo 64
Donkey Kong Country Enemy 2000-2001 Game Boy Color
Donkey Kong Country Enemy 2003 Game Boy Advance
Donkey Kong Country 2 Enemy as Kruncha 2004 Game Boy Advance

Gallery[]

Artwork[]

Screenshots[]

Sprites[]

See Also[]

Trivia[]

  • In the SNES version of the game Donkey Kong Country, there is an exploit which rewards the player with a single extra life for making the Kongs to bounce on eight enemies consecutively, and more lives are earned for additional consecutive attacks. In the Monkey Mines stage Millstone Mayhem, the player can lead a Krusha towards the entrance of the location. By putting Diddy Kong in the main position and making the small primate to slide on the structure above the entrance to fall on and hit the Krusha at the right time, while holding down the "Left" directional button, he will be able to bounce on the enemy multiple times. After a few seconds, the player will receive many extra lives, being possible to earn a number even beyond the maximum counter. However, in order to stop the exploit, the player must release the "Left" button and harm Diddy. The same exploit at the same location is impossible in the GBC and GBA versions of the game.
  • Krusha and Klaptrap are the only playable Kremlings of the game Donkey Kong 64.
  • It is worth noting that Knocka was wrongly referred to as Krusha during the game credits cutscene in the game Donkey Kong Land III.
  • In the games Donkey Kong Country 3 and Donkey Kong Land III, the enemies Krumples can be considered counterparts to Krushas/Krunchas.
  • His favorite show is Family Guy.
  • He started working out to gain muscles so he could always win fights for the remote when Family Guy was on.

References[]

  1. 1.0 1.1 Steve Mayles on Twitter (retrieved on December 17, 2017)
  2. David Wise on Twitter (retrieved on January 10, 2019)
  3. KRUSHA: "This muscle-bound Kremling will laugh off most attacks."
    Donkey Kong Country Instruction Booklet, page 28 on Nintendo Japan
  4. KRUSHA: "Check out the big guns on this crazy Kremling! Krusha is the big, blue, buff dude. He's also the big, silver, buffer dude! Donkey Kong can take out the Blue Krushas by jumping on them or rolling through them. Unfortunately, Diddy can not do the same. They make a really funny groaning noise when they bite the dust. When it comes to the Silver Krushas, just leave them alone. They're too tough to take out. Jump over them when the coast is clear or toss a barrel at them if you have one handy."
    —M. Arakawa. Donkey Kong Country Player's Guide, Nintendo, 1994, page 12 on Wayback Machine
  5. PLATFORM PERILS: "Might as well save the hardest stage for last! There are a few extremely hard and extremely frustrating sections in this stage. Certain jumps have to be timed perfectly if you're going to make them and survive. Krushas (the tough ones) are out in full force, especially toward the end of the stage. Hang on to any barrel you find because only a barrel will take them out. If you can, let Donkey Kong throw them."
    —M. Arakawa. Donkey Kong Country Player's Guide, Nintendo, 1994, page 116 on Wayback Machine
  6. KRUSHA: "Krushas, with their bulging biceps and pecs, are the brawn of King K. Rool's army. Donkey Kong can take out the blue Krushas with one jump, buy the beefy Krocks are a bit too much for Diddy to tangle with. Avoid the silver Krushas by jumping over them, or destroy them with barrels-they're the touguest of all the Krocs."
    Donkey Kong Country Gameboy Advance Player's Guide, Nintendo, 2003, page 14
  7. 7.0 7.1 Gregg Mayles on Twitter (retrieved on August 13, 2018)
Advertisement