|Greater location(s)||Lost World|
|Ruler(s)||Kaptain K. Rool (presumably)|
|Game(s)|| Donkey Kong Country 2 |
Donkey Kong Land 2
Krocodile Kore is the final location of Kaptain K. Rool in Donkey Kong Country 2: Diddy's Kong Quest. It is the final level of Lost World, unlocked by accessing and beating all the other levels in Lost World.
After beating every level in Lost World, the strange Kremling-shaped volcano in the middle of Lost World will open it's mouth, revealing the entrance to Krocodile Kore. Krocodile Kore itself is an odd shrine-like area with old Kremling relics and a very mysterious geyser that pumps odd blue and pink energy that somehow powers all of Crocodile Isle.
Upon entering the Kore, Kaptain K. Rool's battle theme from the end of The Flying Krock plays, signifying his return. How he survived a vicious shark attack is unknown, however when the battle starts he will be drenched, and have seaweed and a fish or two shaken off. The Kongs will battle him once again, however this time, he will fire a very long onslaught of spiked Kannonballs and odd energy projectiles, without breaks to toss a Kannonball into his gun. Only after the onslaught will he fire a Wooden Barrel, and the Kongs can break it for the Kannonball.
After throwing the kannonball into K. Rool's gun again, he will explode off into the geyser and there will suddenly be an earthquake. Sparks will fly from the strange geyser and the Kongs escape. They will get a different ending this time, this one showing Crocodile Isle exploding.
It was later resurrected along with the rest of the island in Donkey Kong Land 2. This time around, the geyser no longer pumped energy, but was sunk down again anyway.
Crocodile Cacophony~Kaptain K. Rool's athem
- This boss stage is accessible as to whether Kaptain K. Rool has been defeated previously in The Flying Krock or not, and the stage will always begin as though Kaptain K. Rool has already been in the water below Crocodile Isle. This is most likely an oversight.