Donkey Kong Wiki
ExitIsNearSign Krocodile Kore ExitSign
World(s) Lost World
Type Temple in DKC 2,
Lava in DKL 2
Music Theme(s) Crocodile Cacophony

Notable Feature(s) It is the final boss stage in both games.
Enemies Encountered Kaptain K. Rool
Game(s) Donkey Kong Country 2: Diddy's Kong Quest,
Donkey Kong Land 2
First Appearance Donkey Kong Country 2: Diddy's Kong Quest (for SNES) (1995)
Latest Appearance Donkey Kong Country 2 (for GBA) (2004)

Krocodile Kore is the sixth and final boss stage of the Lost World, the forty-seventh stage overall in the game Donkey Kong Country 2, as well as the forty-sixth stage overall in the game Donkey Kong Land 2. In both games, it is preceded by Animal Antics. Kaptain K. Rool is the boss of the stage, being faced by the second time in both games, respectively.

In Donkey Kong Country 2, the stage becomes accessible after the player clearing every regular stage in the Lost World, with the order not mattering. There is also a strange light.


Donkey Kong Country 2

In Donkey Kong Country 2, the stage Krocodile Kore is a shrine-like area with old Kremling statues and relics, and a very mysterious fountain that pumps blue and pink energy that seems to power all of the Crocodile Isle. Upon entering the stage, the Kongs will be surprised by meeting Kaptain K. Rool again. However, when the battle starts, he will be drenched and covered in seaweed. The boss will first shaken off the mess, shoot some harmless fishes and stare at screen clueless for a few seconds.

During the boss battle, K. Rool will not move away from the place where he is at the right side of the arena. He will just shoot a lot projectiles against the heroes at specific patterns, such as spiked Kannonballs. In Super Nintendo Entertainment System version of the game, the boss will also shoot blue energy projectiles, capable of freezing the primates temporarily, and in the Game Boy Advance version, he will shoot purple energy projectiles, instead, that are capable of inverting directional controls of the player temporarily. The player must avoid all these attacks until K. Rool eventually shoots a single Wooden Barrel. The heroes must bounce on the barrel to break it open, revealing a regular Kannonball. Just after that, the boss will use his blunderbuss[1] as a vacuum gun to suck and harm the Kongs. The player must quickly pick the Kannonball up and throw it at the boss' gun. By the player being successful once, Kaptain K. Rool will be defeated, and the player will receive a DK Coin. It will not be necessary to avoid a Kannonball shoot back like during the previous boss battle. K. Rool's blunderbuss will just release some sparks, explode and throw the villain inside the fountain in the background. The flow of the mysterious energy will be disrupted.

In the SNES version, the stage will start to shake. At the next scene, Diddy and Dixie Kong will enter the Monkey Museum. With the entire location also shaking, Cranky Kong will congratulate Diddy for completing the entire game and becoming a true videogame hero. The old primate will ask for them to return to the Donkey Kong Island together. At the following screen, the podium of the Cranky's Video Game Heroes will be displayed, and Cranky will congratulate Diddy again if he is able to reach the first place in the competition, by the player collecting every DK Coin in the game. At the following scene, Diddy, Dixie and Donkey Kong are shown on a cliff of the Donkey Kong Island staring at the Crocodile Isle. The top of the island will explode and release some energy upwards, similar to the one from the Krocodile Kore stage, while sinking in the sea. Kaptain K. Rool will escape using a raft. The villain will navigate towards the horizon and disappear, while he does a sinister laughter.

In the GBA version, after Kaptain K. Rool being throw in the energy fountain of the Krocodile Kore stage, Cranky will appear and say he cannot believe that Diddy and Dixie Kong have defeated the villain again, and now, Donkey Kong and the world are safe. The Kongs will return to the beach of Donkey Kong Island and celebrate their victory. Later, Diddy, Dixie and Donkey Kong will witness the Crocodile Isle sinking in the sea. Kaptain K. Rool, escaping on a raft, will taunt the primates, saying that they will not stop him next time. Soon after, Funky Kong will use his Gyrocopter to drop a bomb on the raft, exploding it. K. Rool will curse the heroes, threating to get them next time.

Donkey Kong Land 2

In Donkey Kong Land 2, the stage no longer takes place inside a temple, and there is no fountain releasing energy in the background. The stage is now inside a volcano.

During the boss battle, Kaptain K. Rool will move between the two edges of the arena, and constantly shoot Kannonballs against the Kongs. Some of them will move at horizontal lines or bounce. The player must avoid these projectiles. K. Rool will also use his blunderbuss as a vacuum gun a few times, trying to suck the primates and harm them upon contact. Eventually, the boss will shoot a single wooden barrel. The player must jump on this barrel to reveal a regular Kannonball and throw it at K. Rool when he uses his vacuum move again. The villain will be defeated by a single hit, and the player will receive a DK Coin.

In the following scene, Diddy, Dixie and Donkey Kong can be seen on a cliff of the Donkey Kong Island watching the Crocodile Isle to release some explosions and sink in the sea. Next, the Video Game Heroes podium will be shown, displaying the current placement of Diddy Kong according to the number of DK Coins collected by the player during the game. And finally, the same two credits cutscenes, seen before after defeating Kaptain K. Rool for the first time in The Flying Krock world, will follow, exhibiting the names of enemies and characters, and the development staff for the game, respectively.



  • In Donkey Kong Country 2, by using normal means, it is impossible to access the Krocodile Kore before defeating Kaptain K. Rool in The Flying Krock stage K. Rool Duel. It is because the boss stage possesses one of the seventy-five Kremkoins, and they are necessary to pay Klubba at his five kiosks for the player be able to access all the required stages to open the Krocodile Kore.
  • Unlike the SNES version of Donkey Kong Country 2, in the GBA version of the game, there is no longer an animation displaying the crocodile-shaped volcano opening its mouth, revealing the location of the Krocodile Kore stage. After all five regular stages of the Lost World are cleared in the same game version, the crocodile mouth just appears open in the world map.
    • In the Lost World map of the game Donkey Kong Land 2, the similar crocodile-shaped volcano already has its mouth always open.