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Krimp
Krimp
A Krimp from Donkey Kong Country 3: Dixie Kong's Double Trouble!.


Residence(s) Northern Kremisphere
Family Kremling family
Species Kremling
Klaptrap


Affiliates KAOS
Powers/Abilities Chomping on Dixie and Kiddy
Enemies Kong Family
Game(s) Donkey Kong Country 3: Dixie Kong's Double Trouble!
Donkey Kong Land III
First Appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES)
Latest Appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (GBA)

Krimps are crocodilian members of the Kremling Krew appearing in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. They appear to be the equivalent of Klampons and Klaptraps whom are from the two previous games.

Summary

Krimps retain their predecessor's sharp teeth and immunity to frontal attacks, however attacks on their heads or even their backs are effective. Once one enters the screen, it is advised to not get near one, as unlike its previous incarnations (Klaptraps and Klampons), it will charge directly at the nearest Kong unexpectedly, often causing a life to be lost unless quick action is taken. Generally, once one gets somewhat close, jump as far behind it as possible (preferably Dixie, as she can glide over it), and then jump on it from behind. Krimps appear to get slightly faster as the game goes on.

Gallery

Trivia

  • Despite Kobbles being the basic soldiers of Donkey Kong Country 3: Dixie Kong's Double Trouble!, much like Kritters and Klomps, Krimps and Re-Koils greatly outnumber them.
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