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Kremling Krew
KremlingRaceDK2.jpg
Group artwork of some members of the Kremling Krew from the game Donkey Kong Country 2.
Leader(s) King K. Rool/Kaptain K. Rool/Baron K. Roolenstein/King Krusha K. Rool,
KAOS
Other Members Klump,
Krusha,
Klobber,
Kudgel,
Klubba,
Kopter,
Kuff 'n' Klout,
Kasplat,
Kip,
Kass,
Kludge,
Kalypso
Base of Operations Crocodile Isle (formerly),
Kremkroc Industries, Inc.,
Mekanos,
K3,
KAOS Kore,
K. Rool's Mobile Island Fortress,
Ghost Island,
Chill 'n' Char Island
Member Species Kremlings
Enemies Kong Family
Music Theme(s) K. Rool Returns
Klubba's Reveille
Crocodile Cacophony
Game(s) Various games (except Donkey Kong Country Returns, Donkey Kong Country Returns 3D and Donkey Kong Country: Tropical Freeze)
First Appearance Donkey Kong Country (for SNES) (1994)
Latest Appearance DK: Jungle Climber (2007)

The Kremling Krew (also known as the Kremling Gang[1]) are the main antagonist group of the Donkey Kong series and the first three Donkey Kong Country games led by King K. Rool. They are an organization of evil Kremlings and other creatures who rival the Kong Family, causing them conflicts starting from the events of the game Donkey Kong Country and constantly stealing their Banana Hoard.

Formation

The emblem of the organization is a Kritter jolly roger[2]. This is shown on the Gangplank Galleon sail rig, flags, pirate hats, carpet, bedspreads from K. Rool's bed and behind from The Flying Krock.

The organization composed for a leadership in which K. Rool is the main, but his minions as Klump, Kasplat and Kalypso are part from leadership too.[3][4][5] With the intimidating help of heavily-bodied Kremlings as: Krusha, Kudgel and Klubba, this organization has every protection against those who are opposites.[6][7][8] The reinforcement of the organization is composed of Kritters and Klaptraps who act as grunts.

The organization also employed the services of the other species as: Gnawties, Neckies, Armies and Zingers. But on Crocodile Isle that is the capital base, several creatures were used by the organization.

History

The Kremling Krew is born out of the Kremling Kuthroats by K. Rool when he was pirate in a Kremling galleon.[9][10][11]

It is unknown why this rivalry between the Kongs and Kremlings exists, but is mentioned by Wrinkly Kong that Cranky Kong explored Crocodile Isle, and the Kremlings being on Donkey Kong Island caused trouble as well, Wrinkly Kong confirmed that at Kong Kollege the only thing the Kremlings wanted to learn was how to defeat the Kongs and even caught one sharpening his sword in class.[12][13]

They have repeatedly tried to steal Donkey and Diddy Kong's Banana Hoard for reasons that aren't fully understood but involve starving the primates to death and occupying DK's Treehouse (effectively making K. Rool the king of Donkey Kong Island). To reach his goal, he has even gone as far as kidnapping Kong Family members such as DK and Diddy. He's likely been terrorizing the Kongs prior to the game Donkey Kong Country.

The Kremling Krew begins its fall when is expelled from Donkey Kong Island by DK and Diddy, but the biggest ruin of the organization is the Crocodile Isle destruction marking the end of K. Rool's rule.

Months later, Kremlings remnants were forced to withdraw to the Northern Kremisphere where had industrial bases in Mekanos and K3. Kuff 'n' Klout for example are the K. Rool's secret minions in which they were not among the remnants.

Profiles

Donkey Kong Country

"Donkey Kong's Island has been overrun by the Kremlings. Their lizard ancestors may have been slow and cold blooded, but Kremlings move fast. We’ve gathered some strategies to help get you past K. Rool’s mean green team."
Nintendo Power Vol. 65 (SNES version), page 20

Donkey Kong Country 2

"You're on enemy ground now, so you'll be facing craftier, crueler Kremlings than ever before. They don't wear that pirate regalia for nothing!"
Donkey Kong Country 2: Diddy's Kong Quest instruction Booklet (SNES version), page 15
"They're the same, but not the same. They're deranged, estranged, and subtly changed. K. Rool's Kremling crew show its true colors in DKC2. No longer are they merely repulsive reptiles."
Nintendo Power Vol. 76 (SNES version), page 26

Donkey Kong Country 3

"Months after their most recent victory against King K. Rool and his Kremling army, the Kongs were still celeabring."
Donkey Kong Country 3 instruction Booklet (GBA version), page 6

Members

Masters

Official Commanders

  • Klump: second commander.
  • Kasplat: third commander.
  • Kritter chief technician: fouth commander.
  • Kalypso: fifth commander.

Close Protection Officers

Troops

Kremlings

Others

Bases

Gallery

Artwork

Screenshots

Earlier Concepts

Names in Other Languages

Language Name Meaning/Translation
French Gang Kremling Kremling Krew
German Kremlingbande Kremling Krew
Italian Banda Kremling Kremling Krew
Japanese クレムリン軍団
Kuremurin Gundan
Kremling Krew
Spanish Banda de Kremling Kremling Krew

References

  1. "The Kremling gang will take over the world with this thing!"
    King K. Rool in the game DK: Jungle Climber
  2. Jolly Roger on Wikipedia
  3. THE BADDIES: "All baddies on the island are under King K. Rool's control. It was the Kremlings that stole Donkey Kong's banana hoard, but it's the combined efforts of the baddies that are trying to stave off Donkey Kong's attempt to recover the bananas."
    Donkey Kong Country Player's Guide, Nintendo, 1994, page 13 on Wayback Machine
  4. REPTILE REVENGE: "Then, as his dreadnought pulls within striking distance, the unwelcome sound of scraping metal fills his ear holes. His behemont has run aground, but his plan isn't sunk yet. The bumbling crew fires up the Blast-o-Matic, only to let it putter out in a shower of sparks. To escape the wrath of their ruler, they embark on a hastily drawn Plan B: capture the Kongs and steal their hoard of Golden Bananas. Four of the five resident Kongs are snared, but DK is spared after he receives a timely warning from Squawk[sic]. Now it's up to DK to free his family, steal back his treasure and rid the world of K. Rool's minions."
    Donkey Kong 64 Instruction Booklet, Nintendo, 1999, page 4 on Wayback Machine
  5. KALYPSO: "A cool beauty with chic make-up and groovy hair. A strong leader figure, she has full trust of all the Kremling Krew. She boasts excellent reflexes, and is very accomplished in sports and dancing. The clubhouse she owns is regarded as something of an oasis for Kremlings."
    Kalypso's trophy description in the European version of the game Super Smash Bros. Brawl
  6. KRUSHA: "This muscle-bound Kremling will laugh off most attacks."
    Donkey Kong Country Instruction Booklet, page 28 on Nintendo Japan
  7. KRUSHA: "Check out the big guns on this crazy Kremling! Krusha is the big, blue, buff dude. He's also the big, silver, buffer dude! Donkey Kong can take out the Blue Krushas by jumping on them or rolling through them. Unfortunately, Diddy can not do the same. They make a really funny groaning noise when they bite the dust. When it comes to the Silver Krushas, just leave them alone. They're too tough to take out. Jump over them when the coast is clear or toss a barrel at them if you have one handy."
    —M. Arakawa. Donkey Kong Country Player's Guide, Nintendo, 1994, page 12 on Wayback Machine
  8. PLATFORM PERILS: "Might as well save the hardest stage for last! There are a few extremely hard and extremely frustrating sections in this stage. Certain jumps have to be timed perfectly if you're going to make them and survive. Krushas (the tough ones) are out in full force, especially toward the end of the stage. Hang on to any barrel you find because only a barrel will take them out. If you can, let Donkey Kong throw them."
    —M. Arakawa. Donkey Kong Country Player's Guide, Nintendo, 1994, page 116 on Wayback Machine
  9. Gregg Mayles on Twitter (retrieved on May 24, 2018)
  10. KREM QUAY: "K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!"
    —M. Arakawa. Donkey Kong Country 2: Diddy's Kong Quest Player's Guide, page 20 on Wayback Machine
  11. KREM QUAY: "What? Another wrecked ship? Hasn’t K. Rool ever learned how to drive these things?! Well, you may have steering problems in this level, too, especially since some of the stages don’t give you much time to look around and gauge your next move. In Barrel Bayou, for example, you often have to destroy a Kloak before he tosses out a bee that blocks a bonus item. At other times, though, if you let him go, he’ll throw out a chest with a terrific reward in it!"
    Nintendo Power, Volume 79, December, 1995, page 22 on Wayback Machine
  12. "Have you been to see my husband Cranky? He complains a little, but he does know everything about this island."
    Wrinkly Kong in the game Donkey Kong Country 2: Diddy's Kong Quest
  13. "Those naughty crocodiles! All they want to learn is how to fight and squash monkeys, Tsk!"
    Wrinkly Kong in the game Donkey Kong Country 2: Diddy's Kong Quest
  14. Barton, Jeff, Mario De Govia, and Donato Tica. Donkey Kong 64 Prima Official Game Guide, page 14
  15. Gregg Mayles on Wikipedia
  16. Gregg Mayles on Twitter (retrieved on August 19, 2018)
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