Kremling Krew
Kremling Krew
The Kremling Krew's symbol.
Leader King K. Rool
Members Klump
Kuff 'n' Klout
Base of Operations Crocodile Isle
Kremkroc Industries, Inc.
K. Rool's Mobile Island Fortress
Ghost Island
Chill 'n' Char Island
Member Species Kremlings
Games Various games (except Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze)
The Kremling Krew are the antagonist group of the Donkey Kong Series. They are an organization of Kremlings and other creatures who rival the Kong Family causing them conflicts prior to Donkey Kong Country and constantly steal their Banana Hoard.


The emblem of the gang is a Kritter jolly roger. This is shown on the Gangplank Galleon sail rig, flags, pirate hats, carpet, bedspreads from K. Rool's bed and behind from The Flying Krock.

The organization composed for a leadership in which K. Rool is the main, but his minions as Klump and Kalypso are part from leadership too.[1][2][3] With the intimidating help of heavily-bodied Kremlings as: Krusha, Kudgel and Klubba, this organization has every protection against those who are opposites.[4] The reinforcement of the gang is composed of Kritters and Klaptraps who act as grunts.

The gang also employed the services of the other species as: Gnawties, Neckies, Armies and Zingers. But on Crocodile Isle that is the capital base, several creatures were used by the gang.


It is unknown why this rivalry between the Kongs and Kremlings exists, but is mentioned by Wrinkly Kong that Cranky Kong explored Crocodile Isle, and the Kremlings being on Donkey Kong Island caused trouble as well, Wrinkly Kong confirmed that at Kong Kollege the only thing the Kremlings wanted to learn was how to defeat the Kongs and even caught one sharpening his sword in class.

They have repeatedly tried to steal Donkey and Diddy's Banana Hoard for reasons that aren't fully understood but involve starving the primates to death and occupying DK's Treehouse (effectively making K. Rool the king of Donkey Kong Island). To reach his goal, he has even gone as far as kidnapping Kong Family members such as DK and Diddy. He's likely been terrorizing the Kongs prior to DKC and back in the glory days of a younger Cranky Kong and Donkey Kong Junior.

The Kremling Krew begins its fall when is expelled from Donkey Kong Island by DK and Diddy, but the biggest ruin of the organization is the Crocodile Isle destruction marking the end of K. Rool's rule.

Months ago, Kremlings remnants were forced to withdraw to the Northern Kremisphere where had industrial bases in Mekanos and K3. Kuff 'n' Klout for example are the K. Rool's secret minions in which they were not among the remnants.



Official Commanders

Close Protection Officers





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Title Description Composer Game
Kremling Krew (Donkey Kong Country 2) 1
K. Rool Returns
The title theme from the game. David Wise Donkey Kong Country 2: Diddy's Kong Quest
Kremling Krew (Donkey Kong Country 2) 2
Klubba's Reveille
The theme that plays in Klubba's Kiosk.
Kremling Krew (Super Smash Bros. Ultimate)
Crocodile Cacophony
An excerpt of the arrangement from K. Rool Returns. Soshi Abe Super Smash Bros. Ultimate


  1. Donkey Kong Country Player's Guide, Nintendo, 1994, p. 13
  2. Donkey Kong 64 Instruction Booklet, Nintendo, 1999, p. 5
  3. Template:Ref quote
  4. Donkey Kong Country Player's Guide, Nintendo, 1994, p. 116
  5. Barton, Jeff, Mario De Govia, and Donato Tica. Donkey Kong 64 Prima Official Game Guide. Page 14.
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