Donkey Kong Wiki
Map Kremkroc Industries Inc. Map
The world map of Kremkroc Industries Inc. as seen in the game Donkey Kong Country for GBA.
Number of Stages 7
Boss(es) Dumb Drum
Greater Location Donkey Kong Island
Game(s) Donkey Kong Country
First Appearance Donkey Kong Country (for SFC/SNES) (1994)
Latest Appearance Donkey Kong Country (for GBA) (2003)
Adjacent World(s) << Donkey Kong Country >>
"The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. These factories do not adhere to the strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. Enter at your own risk."
Donkey Kong Country Instruction Booklet (SNES version)[1]

Kremkroc Industries Inc., or just Kremkroc Industries, is the fifth world of the Donkey Kong Island in the game Donkey Kong Country. This is an industrial zone established by Klump and his half Kremling Krew army under King K. Rool's orders during the invasion of the island.[2][3] Factories, mining elevators, mine carts, and even a polluted pond are examples of what the Kremlings have done to this area. The boss of this world is Dumb Drum.

Adjacent Worlds[]


Oil Drum Alley[]

The first stage of Kremkroc Industries is a factory-based one. Metallic floors and environments give this area an artificial feel. Throughout it, most of the tiles on the floors mark concealed holes. By jumping down from high places on these tiles, the Kongs will uncover hidden items, such as collectables or barrels. Across the stage, there are many Oil Drums on fire. Usually, the primates must avoid harm from the flames of these hazards by jumping over them, but they can destroy some Oil Drums by using TNT Barrels. At later sections of the stage, these same Oil Drums must also be used as platforms over pits by the heroes using good timing and stepping on them when their flames disappear temporarily. Rambi the Rhinoceros can be found inside an Animal Crate located after the first half of the location. Gnawties, leaping Kritters and some Manky Kongs are common enemies here.

Trick Track Trek[]

The second stage has a walkway theme, and most of the traversal of it is made by using two small, automatic platforms between sections. After the heroes have set foot on them, the player has no control over the movement and speed of these platforms, with both of them following their tracks. During the ride, many flying enemies, such as Neckies, Mini-Neckies and Zingers, will serve as obstacles. At some points, Neckies sitting on small walkways above the tracks will throw coconuts at the Kongs below. And enemies will also fall off from walkways and land on the moving platforms, trying to harm the primates. Enemies found in this stage include Gnawties, some Klumps and Manky Kongs.

Elevator Antics[]

Stage swapped with Poison Pond in the Game Boy Advance version of the game Donkey Kong Country.
The first half of this cave stage starts off with Slippas, Mini-Neckies, and Oil Drums summoning enemies. The progress over pits is made by the heroes climbing on groups of vertical ropes and avoiding Zingers. Later on, series of mining elevators must be used to traverse pits. These small platforms move upwards or downwards constantly at certain speeds, disappearing at the top or bottom of the screen, respectively. The number and the frequency of these elevators appearing per time is specific for each set. If the Kongs are riding an elevator and it reaches the edge of the screen, they are just dropped off it. That way, good timing is required when jumping between elevators above pits and avoiding Zingers on the way. Klumps also appear at the second half of the stage as enemies.

Poison Pond[]

Stage swapped with Elevator Antics in the Game Boy Advance version of the game Donkey Kong Country.
Poison Pond is designed as an overpolluted underwater stage, and it is the final aquatic stage of the game. Mincers are the main obstacles in the location. These hazards are usually placed inside narrow coral tunnels, blocking the way, and they move at regular patterns and speed, requiring good timing in order to avoid contact with them and move past them. Inside the stage, two Animal Crates containing Enguarde the Swordfish can be found at the beginning and after the first half of it. Aquatic enemies present here are Bitesizes, Chomps Jr. and Squidges.

Mine Cart Madness[]

Stage swapped with Blackout Basement in the Game Boy Advance version of the game Donkey Kong Country.
Mine Cart Madness is a walkway stage where mine carts are used for most of the traversal of it. However, as opposed to the previous mine cart stage in the game, the primates must ride multiple vehicles and they are capable of jumping off them during the travel. In fact, they must jump in order to change mine carts between broken tracks and avoid collisions against aerial enemies, such as Neckies and Zingers, being also possible to bounce on the former. A second variant of Krashes, Kremling enemies riding mine carts, is found at the second half of the stage. They appear at the beginning of the track sections and they do not move their vehicles. It is safe for the heroes to bounce on them and steal their mine carts to progress. Some bouncing tires can also be found here, sometimes, floating in the air, and they can be used to reach high places. Gwawties are also enemies in this stage.

Blackout Basement[]

Stage swapped with Mine Cart Madness in the Game Boy Advance version of the game Donkey Kong Country.
It is the second and last factory stage of the game. Inside of it, the lights will constantly flicker on and off at short, regular intervals. The same mechanic also affects Bonus Rooms of the stage. When the lights go off in the Super Family Computer/Super Nintendo Entertainment System and Game Boy Advance versions of the game, except for the Kongs, single bananas and DK Barrels, everything will become pitch black, including environments and enemies. However, in the Game Boy Color version, the screen will just become temporarily very dim, keeping some visibility. Traversal over pits usually requires to use small platforms, some of them moving or carrying half-buried tires. There are also some swinging ropes. The same stage also debuts arrow platforms. With their white arrows pointing down, they will fall off soon afterwards the primates have step on them. Common enemies in this stage are regular Kritters, Klumps and Klaptraps.

Boss Dumb Drum[]

Similar to most of the boss stages in the game, it takes place next to banana hoards. Donkey and Diddy Kong will face Dumb Drum, a giant oil drum. It attacks by falling down from the top of the screen, trying to smash the heroes, and summoning pairs of regular enemies per time. When a pair of enemies is present in the arena, Dumb Drum will only resume its stomping attacks after they are taken down. In the SFC/SNES and GBC versions of the game, each new pair of defeated enemies will be followed by the boss executing additional single stomping attacks. However, in the GBA version, the same will be followed by a single TNT Barrel appearing on the ground. The Kongs must pick the barrel up and throw it at Dumb Drum in order to damage the boss, while it keeps to execute stomping attacks. If the primates miss the attack and waste the TNT Barrel, Dumb Drum will just summon the previous pair of enemies again. In all versions, the pairs of enemies are regular Kritters, Slippas, Klaptraps, Klumps and Armies, in that order. Dumb Drum will just explode after the primates have defeated all regular enemies and avoided all the boss' attacks in the SFC/SNES and GBC versions. In the GBA version, Dumb Drum will be taken down after receiving a total of five hits. The heroes will also be rewarded with a Giant Banana in all game versions.

After that, the player will be able to enter the world Chimp Caverns on the overworld map of the Donkey Kong Island.

Supporting Locations[]


Names in Other Languages[]

Language Name Meaning/Translation
French Kremkroc et Kompagnie (SNES and GBA versions)
Kremkroc s.a.r.l. (GBC version)
Kremkroc Kompany
Kremkroc Ltd.
German Krimskrams GmbH (SNES version)
Kremkroc GmbH (GBC and GBA versions)
Odds and Ends LLC
Kremkroc LLC
Italian Kremcocco SpA Kremcroc LLC
Japanese レベル5 カントリーファクトリー
Reberu 5 Kantorī fakutorī
Level 5 Country Factory
Spanish Industrias Kremkroc Kremkroc Industries


  • The main music theme of the factory stages, named Fear Factory, is not related to the heavy metal band Fear Factory[4].
  • The Factory world from the games Donkey Kong Country Returns and Donkey Kong Country Returns 3D is based on the world Kremkroc Industries. In fact, as confirmed by Kynan Pearson, one of the main designers of Donkey Kong Country Returns, both locations are same one.[5]


  1. Donkey Kong Country Instruction Booklet, page 20 on Nintendo of Japan
  2. OIL DRUM ALLEY: "Welcome to the wastelands. This area of the island, once lush and overgrown with island greenery, has been stripped of all its natural beauty. Instead, smog clouds the air and there is a general lack of greenery. King K. Rool and his factories are to be held responsible for polluting the place. The levels of toxicity are high, so don't spend more time than you have to in this slimy area there are many Items hidden in the factories."
    —M. Arakawa. Donkey Kong Country Player's Guide, Nintendo, 1994, page 88 on Wayback Machine
  3. BAD AND UGLY: "Donkey Kong's Island has been overrun by the Kremlings. Their lizard ancestors may have been slow and cold blooded, but Kremlings move fast. We’ve gathered some strategies to help get you past K. Rool’s mean green team."
    Nintendo Power, Volume 65, October, 1994, page 20 on Wayback Machine
  4. Fear Factory on Wikipedia
  5. Kynan Pearson on Twitter (retrieved on August 12, 2021)