Donkey Kong Wiki
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Map Krem Quay Map
KremQuayArt
Boss(es) Kudgel
Game(s) Donkey Kong Country 2: Diddy's Kong Quest

Krem Quay is the third world in Donkey Kong Country 2: Diddy's Kong Quest inside of Crocodile Isle. The area is a dark polluted swamp with a very large broken shipwreck. Glimmer makes his only appearance in this world. Kudgel is the boss here. This is one of the two worlds in Donkey Kong Country 2: Diddy's Kong Quest to have a scrolling map, the other being K. Rool's Keep.

This world, along with Crocodile Cauldron did not make an appearance in Donkey Kong Land 2 unlike all the other worlds in Donkey Kong Country 2: Diddy's Kong Quest. However, the two worlds were merged into a new world, Krem Cauldron. This is because of system limitations to the Game Boy.

Next World

Backward: Crocodile Cauldron

Forward: Krazy Kremland

Levels

Barrel Bayou

This first level of Krem Quay is a swamp level. Early into the level, a rotatable barrel can be found. The timer indicates how much time is remaining until the barrel must be shot, and in that time players can aim the barrel. It can be shot early, though. Various parts of the level consist of manually needing to aim the barrel and fire it so the Kongs will land in the next barrel to the right in order to advance. The task is fairly easy at first, though a few parts seem like parts of Barrel Cannon Canyon from Donkey Kong Country. There are twenty one Krocheads total in this level.

Glimmer's Galleon

As the title suggests, Glimmer is featured in this level, in a large sunken galleon. The area is poorly lit, and most areas are barely visible. Follow the trail of Bananas until Glimmer pops up. He is a very valuable asset, as his light will provide a great guide through the sunken ship. Bananas shaped like arrows will also show the Kongs the right way.

Krockhead Klamber

On the level map, this level takes place right in the middle of the swamp, and so it does. Apparently taking place during mid-day, this swamp level focuses much more and climbing on Cattails that have grown above the swamp's water, and jumping from platform to platform. There is not much ground, some areas require Kongs to time their jumps and landing precisely so they do not collide with Kaboings or Zingers. Krocheads will also provide help by acting as a makeshift platform, though they do not stay forever.

Rattle Battle

This level takes place on a floating galleon, with a remixed theme of K. Rool's theme from Donkey Kong Country. Rattly appears in an Animal Barrel early in the level to be playable through the level. Kannons, Kaboings, and Zingers that Rattly can jump on are found throughout the rather long level. The main aspect of the level is to take advantage of Rattly's ability to jump high and hop off enemies to get to get through the level.

Slime Climb

Taking place on a sinking galleon at nighttime, this level is often considered very annoying. Diddy and Dixie need to climb up a galleon that is taking on water and sinking fast. The water level doesn't seem like a problem at first, but a nasty and invincible enemy lurks below, waiting for the Kongs to trip up or lag behind enough to strike. Be nimble and try to be safe in this level.

Bramble Blast

Bramble Blast is famous for it's very unique and memorable level theme, but also for it's level design. The level takes place in a giant area of brambles (supposedly in a higher area of a forest) with many Barrel Cannons that the Kongs must blast through from barrel to barrel in order to get through the level. Though there are only four angles of fire, if the angle is off, it usually leads directly into deadly brambles. At times this gets frustrating, though fans have said that the good music helps encourage continues.

Kudgel's Kontest

See also: Kudgel

The area guardian level, Kudgel is a gray color swap of Klubba, keeping the deadly club and apparently having a better jumping ability. Kudgel often jumps, and lands with an earthquake that will stun grounded Kongs. Jump to avoid the earthquake, and be aware of his long-ranged club swing after a set series of jumps. Throw a TNT Barrel at him to damage him. Rinse and repeat, and note the faster pacing as the battle goes along.

Gallery

Trivia

  • In the Game Boy Advance version, in the swamp levels, very small baby-like Winkys can be found hoping on the ground. They even make a similar animation to Winky's jumps.
  • The name of this world comes from the word "quay", a place next to the ocean, lakes or rivers where ships can make port.
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