Map.gif Krem Quay Map.gif
KremQuay.PNG
Krem Quay as seen in the SNES version of Donkey Kong Country 2: Diddy's Kong Quest.
Number of Stages 7
Boss(es) Kudgel
Greater Location Crocodile Isle
Game(s) Donkey Kong Country 2: Diddy's Kong Quest
First Appearance Donkey Kong Country 2: Diddy's Kong Quest (for SNES) (1995)
Latest Appearance Donkey Kong Country 2 (for GBA) (2004)

Krem Quay is the third world of the Crocodile Isle in Donkey Kong Country 2: Diddy's Kong Quest. The area is a swamp with a very large broken shipwreck where originally King K. Rool was pirate, before he became king.[1] Glimmer the Anglerfish makes his only appearance in this world. Kudgel is the boss of this area.

Adjacent Worlds

Stages

Barrel Bayou

This first stage of Krem Quay is a swamp stage. Early into the stage, rotatable barrels can be found. The timer indicates how much time is remaining until before the barrel shots, indicating also the time for the players to aim and shot the barrel. Various parts of the stage consist of manually aiming the barrels and fire them so the Kongs will land in the next barrel in order to advance. After the beginning of the stage, there is an animal crate containing Rambi the Rhinoceros. Kloaks, ghost enemies, made their debut in this stage, throwing objects and enemies at the heroes. Neeks, green and yellow Klobbers, yellow Zingers and Click-Clacks are also present in the stage.

Glimmer's Galleon

As the title suggests, Glimmer the Anglerfish is featured in this stage, in a large sunken galleon. The area is poorly lit, and most areas are barely visible. At the beginning, following the trail of bananas will make Glimmer to appear. The animal buddy's light will provide a great guide through the sunken ship, in similar way to Squawks in Donkey Kong Country. Trails made of bananas will also show the direction of progress and entrances to Bonus Rooms. Enemies here include Flotsams, Lockjaws, pink Shuris and exploding Puftups.

Krockhead Klamber

Apparently taking place during mid-day, this swamp stage focuses much more and climbing on cattails[2] that have grown above the swamp's water, like vertical ropes, and jumping from platform to platform. Some Klingers are also hanging on cattails. There is not much ground, some areas require the primates to time their jumps and landing precisely so they do not collide with brown Kaboings and yellow Zingers. After hitting Krochead Barrels, green Krocheads will act as temporary platforms, though they do not stay emerged forever. Yellow Kutlasses, small Kremlings carrying large swords, make their first appearances in this stage.

Rattle Battle

This stage takes place on a floating galleon, with a rearranged song theme of the Gang-Plank Galleon[3] in Donkey Kong Country. The heroes must turn in Rattly the Rattlesnake by using an animal barrel early in the stage. Kannons, brown and green Kaboings, and yellow Zingers that Rattly can jump on are found throughout this rather long stage. The main aspect of the stage is to take advantage of Rattly's ability to jump high and bounce off enemies to get through the stage. Rattly can be harmed by Kannonballs shoot by Kannons.

Slime Climb

This stage takes place on the masts of a flooding galleon at nighttime. Diddy and Dixie Kong need to climb up ropes quickly while avoiding enemies. The water level does not seem like a problem at first, but a Snapjaw, an invincible fish, lurks below, waiting for the heroes to stay for too long inside the water and bite them. In some sections of the stage, the water level will not rise up until the primates to move up. Invincibility Barrels can be used to swim safely and find hidden Bonus Barrels and items underwater. Enemies here are blue Krunchas, Click-Clacks, Klomps, yellow Zingers, Klingers, Klobbers and Flitters.

Bramble Blast

Bramble Blast is famous for its very unique and memorable music theme, but also for its stage design. The stage takes place in a giant area of brambles, supposedly in a higher area of a forest, with many auto-rotatable barrel cannons that the Kongs must blast through from barrel to barrel by using good timing in order to get through the stage. Most of the barrel cannons have only four angles of fire, but if the angle is off, it sometimes can lead directly into painful brambles. The player must find the routes across barrel cannons to progress and find items. After reaching certain autofire barrels, it is not longer possible to return to previous sections of the stage. Squawks the Parrot can found at the final section of the stage. Enemies include yellow and red Zingers, Click-Clacks and Flitters.

Kudgel's Kontest

The boss Kudgel is a gray color swap of Klubba, keeping the deadly club and having good jumping abilities. Kudgel often jumps, and tries to land over the heroes, causing a shaking that will stun grounded Kongs. The player must keep moving to evade the boss and jump at the right time to avoid the shaking, and be aware of his long-ranged club swing after series of three jumps, initially. After dropping a TNT Barrel, the primates must quickly pick it up and throw the barrel at the boss to harm him. Kudgel will go down after taking six hits.

Gallery

Trivia

  • The name of this world comes from the word "quay"[4], a place next to the ocean, lakes or rivers where ships can make port.
  • In the SNES version of Donkey Kong Country 2, it is one of the worlds to have a scrolling map, the other being K. Rool's Keep.
  • Crocodile Cauldron and Krem Quay are the only worlds to not reappear in Donkey Kong Land 2, both areas being replaced by Krem Cauldron.
  • In the GBA version, the Krem Quay is located on the left side of the Crocodile Isle instead of the right side, like in the SNES version.
  • In the GBA version, the progression across locations in the map of this area is completely linear, when compared to the SNES version.
  • Also in the GBA version, in the swamp stages, very small frogs resembling Winky the Frog from Donkey Kong Country can be found hoping on the ground. They even make a similar animation to Winky's jumps.
  • Taking into consideration Kudgel's resemblance to Klubba, it can be speculated that both Kremlings are related, even as brothers.

References

  1. M. Arakawa. Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Page 20. "KREM QUAY K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!"
  2. Typha on Wikipedia
  3. Gang-Plank Galleon - Donkey Kong Country OST on YouTube
  4. Wharf on Wikipedia
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