The world map of Krem Quay as seen in the game Donkey Kong Country 2: Diddy's Kong Quest for SNES.
|Number of Stages||7|
|Greater Location||Crocodile Isle|
|Game(s)||Donkey Kong Country 2: Diddy's Kong Quest|
|First Appearance||Donkey Kong Country 2: Diddy's Kong Quest (for SNES) (1995)|
|Latest Appearance||Donkey Kong Country 2 (for GBA) (2004)|
|Adjacent World(s)||<< Donkey Kong Country 2 >>|
Krem Quay is the third world of the Crocodile Isle in the game Donkey Kong Country 2. The area is a swamp with a very large broken shipwreck crashed by King K. Rool, demonstrating his ineptitude as a sailor. Glimmer the Anglerfish makes his only appearance in this world. Kudgel is the boss of this area.
This first stage of Krem Quay is a swamp stage. Early into the stage, rotatable barrels can be found. The timer indicates how much time is remaining until before the barrel shots, indicating also the time for the players to aim and shot the barrel. Various parts of the stage consist of manually aiming the barrels and fire them so the Kongs will land in the next barrel in order to advance. After the beginning of the stage, there is an animal crate containing Rambi the Rhinoceros. Kloaks, ghost enemies, made their debut in this stage, throwing objects and enemies at the heroes. Neeks, green and yellow Klobbers, yellow Zingers and Click-Clacks are also present in the stage.
As the title suggests, Glimmer the Anglerfish is featured in this stage, in a large sunken galleon. The area is poorly lit, and most areas are barely visible. At the beginning, following the trail of bananas will make Glimmer to appear. The animal buddy's light will provide a great guide through the sunken ship, in similar way to Squawks in the game Donkey Kong Country. Trails made of bananas will also show the direction of progress and entrances to Bonus Rooms. Enemies here include Flotsams, Lockjaws, pink Shuris and exploding Puftups.
Apparently taking place during mid-day, this swamp stage focuses much more and climbing on cattails that have grown above the swamp's water, like vertical ropes, and jumping from platform to platform. Some Klingers are also hanging on cattails. There is not much ground, some areas require the primates to time their jumps and landing precisely so they do not collide with brown Kaboings and yellow Zingers. After hitting Krochead Barrels, green Krocheads will act as temporary platforms, though they do not stay emerged forever. Yellow Kutlasses, small Kremlings carrying large swords, make their first appearances in this stage.
This stage takes place on a floating galleon, with a rearranged song theme of the Gang-Plank Galleon from the game Donkey Kong Country. The heroes must turn in Rattly the Rattlesnake by using an animal barrel early in the stage. Kannons, brown and green Kaboings, and yellow Zingers that Rattly can jump on are found throughout this rather long stage. The main aspect of the stage is to take advantage of Rattly's ability to jump high and bounce off enemies to get through the stage. Rattly can be harmed by Kannonballs shoot by Kannons.
This stage takes place on the masts of a flooding galleon at nighttime. Diddy and Dixie Kong need to climb up ropes quickly while avoiding enemies. The water level does not seem like a problem at first, but a Snapjaw, an invincible fish, lurks below, waiting for the heroes to stay for too long inside the water and bite them. In some sections of the stage, the water level will not rise up until the primates to move up. Invincibility Barrels can be used to swim safely and find hidden Bonus Barrels and items underwater. Enemies here are blue Krunchas, Click-Clacks, Klomps, yellow Zingers, Klingers, Klobbers and Flitters.
Bramble Blast is famous for its very unique and memorable music theme, but also for its stage design. The stage takes place in a giant area of brambles, supposedly in a higher area of a forest, with many auto-rotatable barrel cannons that the Kongs must blast through from barrel to barrel by using good timing in order to get through the stage. Most of the barrel cannons have only four angles of fire, but if the angle is off, it sometimes can lead directly into painful brambles. The player must find the routes across barrel cannons to progress and find items. After reaching certain autofire barrels, it is not longer possible to return to previous sections of the stage. Squawks the Parrot can found at the final section of the stage. Enemies include yellow and red Zingers, Click-Clacks and Flitters.
The boss Kudgel is a gray color swap of Klubba, keeping the deadly club and having good jumping abilities. Kudgel often jumps, and tries to land over the heroes, causing a shaking that will stun grounded Kongs. The player must keep moving to evade the boss and jump at the right time to avoid the shaking, and be aware of his long-ranged club swing after series of three jumps, initially. After dropping a TNT Barrel, the primates must quickly pick it up and throw the barrel at the boss to harm him. Kudgel will go down after taking six hits. The world Krazy Kremland will follow this area.
- The name of this world comes from the word "quay", a place next to the ocean, lakes or rivers where ships can make port.
- In the Super Nintendo Entertainment System version of Donkey Kong Country 2, it is one of the worlds to have a scrolling map, the other being K. Rool's Keep.
- Crocodile Cauldron and Krem Quay are the only worlds to not reappear in the game Donkey Kong Land 2, both areas being replaced by Krem Cauldron.
- In the Game Boy Advance version of the game Donkey Kong Country 2, the Krem Quay is located on the left side of the Crocodile Isle instead of the right side, like in the SNES version.
- The progression across locations in the map of this area is completely linear in the GBA version of the game Donkey Kong Country 2, when compared to the SNES version, where sometimes there are multiple paths between locations of this world.
- Also in the GBA version of the game Donkey Kong Country 2, in the swamp stages, very small frogs resembling Winky the Frog from the game Donkey Kong Country can be found hoping on the ground. They even make a similar animation to Winky's jumps.
- Taking into consideration Kudgel's resemblance to Klubba, it can be speculated that both Kremlings are related, even as brothers.
- KREM QUAY: "K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!"
—M. Arakawa. Donkey Kong Country 2: Diddy's Kong Quest Player's Guide, page 20 on Wayback Machine
- KREM QUAY: "What? Another wrecked ship? Hasn’t K. Rool ever learned how to drive these things?! Well, you may have steering problems in this level, too, especially since some of the stages don’t give you much time to look around and gauge your next move. In Barrel Bayou, for example, you often have to destroy a Kloak before he tosses out a bee that blocks a bonus item. At other times, though, if you let him go, he’ll throw out a chest with a terrific reward in it!"
—Nintendo Power, Volume 79, December, 1995, page 22 on Wayback Machine
- Typha on Wikipedia
- Gang-Plank Galleon - Donkey Kong Country OST on YouTube
- Wharf on Wikipedia
|Donkey Kong Country Series Worlds|
|Donkey Kong Country||Kongo Jungle • Monkey Mines • Vine Valley • Gorilla Glacier • Kremkroc Industries, Inc. • Chimp Caverns • Gang-Plank Galleon|
|Donkey Kong Country 2||Gangplank Galleon • Crocodile Cauldron • Krem Quay • Krazy Kremland • Gloomy Gulch • K. Rool's Keep • The Flying Krock • Lost World|
|Donkey Kong Country 3||Lake Orangatanga • Kremwood Forest • Cotton-Top Cove • Mekanos • K3 • Razor Ridge • Pacifica (GBA only) • KAOS Kore • Krematoa|
|Donkey Kong Country Returns (3D)||Jungle • Beach • Ruins • Cave • Forest • Cliff • Factory • Volcano • Cloud (3DS only)|
|Donkey Kong Country: Tropical Freeze||Lost Mangroves • Autumn Heights • Bright Savannah • Sea Breeze Cove • Juicy Jungle • Donkey Kong Island • Secret Seclusion|