Donkey Kong Wiki
Advertisement
Kreepy Krow
KreepyKrowDKC2
Kreepy Krow's artwork from the game Donkey Kong Country 2.
Alias(es) Krow
World(s) Gloomy Gulch
Residence(s) Kreepy Krow
Family Mini-Neckies (minions)
Species Undead Necky


Affiliation(s) Kremling Krew,
Kaptain K. Rool,
Neckies
Powers/Abilities Summoning ghost and living Mini-Neckies,
Flying over and diving into the ground level,
Shooting giant eggs
Enemies Kong Family,
Diddy Kong,
Dixie Kong
Game(s) Donkey Kong Country 2: Diddy's Kong Quest
First Appearance Donkey Kong Country 2: Diddy's Kong Quest (for SFC/SNES) (1995)
Latest Appearance Donkey Kong Country 2 (for GBA) (2004)

Kreepy Krow is the boss of the world Gloomy Gulch of the Crocodile Isle, as well as the fifth/penultimate(third-to-last if considering the "second" fight with Kaptain K. Rool as the real final fight or fourth-to-last if using the GBA version where Kerozene is fought in Stronghold Showdown instead of the cutscene from the SNES version.) boss in the game Donkey Kong Country 2. He is the ghost of Krow, the first boss in the game.

Overview[]

When Diddy Kong and Dixie Kong engage battle, Kreepy Krow sends out four Mini-Neckies during the first phase, being three ghosts and a living one. They fly at the Kongs, one at a time. The player can avoid the ghost ones, but they must defeat the living Mini-Necky to make a wooden barrel to appear. While avoiding to be hit by the boss, the player must throw the barrel at Kreepy Krow to harm him. If the player takes too long to throw the barrel or they miss the chance of using the barrel, the boss will dive into the ground level twice trying to hit the Kongs, and he will repeat his previous attack pattern. After receiving a single hit, Kreepy Krow will run away, and some hooks will appear at left side of the arena. The heroes must use them to climb up. Soon some eggs will be dropped at regular intervals. The player must climb up some ropes while avoiding the dropping eggs. If it is necessary, a single DK Barrel can be found over the mast platform at the left side of the ropes. After reaching an autofire barrel at the top, the Kongs will be shoot on the next area, and the second phase of the boss battle will start.

In the second phase, Kreepy Krow will summon more Mini-Neckies to attack the heroes, however there will be six of them and they will attack at faster speed. The player must again defeat at least the living Mini-Necky to summon a wooden barrel, and be able to throw it at the boss again. After being hit, Kreepy Krow will run away again, and more hooks will appear for the Kongs to climb up at the right side. Also, in the next section of ropes, eggs will be shoot at the heroes, during regular intervals, from the top and the left side of the screen in Super Family Computer/Super Nintendo Entertainment System version, and all four directions in the Game Boy Advance version. These eggs will come at even faster speeds than before. After avoiding the eggs and climbing the ropes, the player will reach another autofire barrel at the top, and they will be shoot on the final area of the stage, starting the third phase.

In the third and final phase, Kreepy Krow will summon eight Mini-Neckies. The player must repeat the strategy of the previous phases and defeat the living Mini-Necky, being always the sixth one to appear here. This phase will demand better timing from the player to avoid and defeat Mini-Neckies, because the enemies will attack at very fast pace. After throwing the wooden barrel at the boss, Kreepy Krow will explode into glowing bits.

Gallery[]

Videos[]

See Also[]

Trivia[]

  • Rare probably made Kreepy Krow as a palette swap (color change) of the boss Krow to not waste game memory space on a different boss. It was commonly done in the game Donkey Kong Country, between the bosses Very Gnawty and Really Gnawty, and between Master Necky and Master Necky Snr.
  • The ghost Mini-Neckies are possibly enemies defeated by the Kongs during the game Donkey Kong Country 2. In the SNES version of the game, the still living Necky used to progress the battle turns transparent after it's defeat, further giving credence to the idea these are the ghosts of the neckies seen during the game.
  • A small cutscene of Krow turning into Kreepy Krow can be seen after defeating Krow for the first time in the first world of the GBA version of the game Donkey Kong Country 2, which is the closest the Donkey Kong series was to showing a legitimate depiction of death.
  • Also in the GBA version of the game Donkey Kong Country 2, during the boss battle, Kreepy Krow will always screech before diving into the ground level.
  • In the SFC/SNES version of the game Donkey Kong Country 2, Kreepy Krow has blue skin, while in the GBA version, his regular sprites are reused and depicted as semi transparent, though recolored with a blue tint overlayed on top. The same also holds true respectively for his undead underlings, the ghost Mini-Neckies, appearing during the boss battle in both versions of the same game.
  • It has been speculated that character dubbed "Mr. X" was supposed to be the boss of world Gloomy Gulch in the game Donkey Kong Country 2 but, for unknown reasons, he was turned down and Kreepy Krow took his place. However, it was later confirmed that Mr. X is just an early version of the ghost enemy Kackle in the same game.
  • In the game Donkey Kong Land 2, Kreepy Krow is not the boss of the world Gloomy Gulch. Instead, the player faces Krow again in a different boss battle. However, during the second battle against Krow, he does share similar patterns with Kreepy Krow, such as having Mini-Neckies present. It is possible this was supposed to be Kreepy Krow, but just labeled as Krow for simplicity sake.
  • Interestingly, Krow is the first boss in Donkey Kong Country 2, while Kreepy Krow is the penultimate boss of Donkey Kong Country 2, creating the feeling of having gone full circle once both have been defeated.
Advertisement