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Krash
Krash.png
Artwork of Krash from the game Donkey Kong Country.


Residence(s) Crocodile Isle[1],
K. Rool's Mobile Island Fortress
Donkey Kong Country:
Monkey Mines stage Mine Cart Carnage,
Kremkroc Industries, Inc. stage Mine Cart Madness
Donkey Kong 64:
Jungle Japes,
Fungi Forest
Family Kritter family[2]
Species Kremling
Sub-Species Kritter[3]
Affiliates Kremling Krew
Powers/Abilities Riding Mine Carts,
Colliding against enemies (only in DKC),
Immunity against jump attacks while the Mine Cart is moving (only in DKC),
Swinging a club weapon against enemies nearby (only in DK 64)
Enemies Kong Family
Game(s) Donkey Kong Country,
Donkey Kong 64
First Appearance Donkey Kong Country (for SNES) (1994)
Latest Appearance Donkey Kong Country (for GBA) (2003)

Krashes are Kremling enemies who ride Mine Carts. They first appeared in the game Donkey Kong Country, and later, in Donkey Kong 64. Krashes can be a real hassle, as they have no concern for their own safety.

Overview

Donkey Kong Country

In the game Donkey Kong Country, Krash's attack patterns consist of riding their mine carts in the opposite direction the Kongs' mine cart and run into them. The only way to avoid them is to jump over them. Krash appeared in both mine cart stages of the game, Mine Cart Carnage and Mine Cart Madness, posing as kamikaze-like enemies and stationary in their mine carts, respectively. When stationary, they could be jumped on to defeat and remove them from the cart they were in, making the vehicle rideable by the primates.

Donkey Kong 64

Krashes also appear in the game Donkey Kong 64 through Mine Cart sections inside the levels Jungle Japes and Fungi Forest. The Krashes in this game are much more muscular and use a club, which they try to smack a Kong with. If they are successful in damaging the primate, the player will lose coins. These Krashes can be defeated by causing them to crash into something, such as a pile of rocks. Usually, a Kong would have to pull a lever to drop something into a Krash's path.

Gallery

Trivia

  • Like the standard green Kritters, Krashes were made purple in the Game Boy Advance version of the game Donkey Kong Country.
  • There was no difference in physical appearance between Krashes and regular Kritters in the game Donkey Kong Country. However, this was changed in the game Donkey Kong 64, where both enemies types are different visually.
  • Interestingly, the version of Krashes in the game Donkey Kong 64 is extremely similar in physical appearance to Klubba, a Kremling ally of the Kongs in the games Donkey Kong Country 2 and Donkey Kong Land 2. Like Klubba, Krashes in Donkey Kong 64 are large, muscular, and have small heads in proportion to the rest of their bodies and wield large spiked clubs.
  • The Krashes in the game Donkey Kong 64 also strangely resemble the design of a Kritter, seen in the game DK: Jungle Climber, even though that enemy was not redesigned until years later.
  • Klanks, enemies similar to Krashes, appear in the games Donkey Kong Country 2 and Donkey Kong Land 2. Major differences include the vehicles piloted are Skull Carts, and the Kremlings riding the carts resembles Kutlasses, also enemies from Donkey Kong Country 2. In both games, Klanks are usually found racing against Diddy and Dixie Kong on roller coaster tracks, and they can also throw a Wooden Barrel at the heroes in Donkey Kong Country 2. It is also possible to collide against the Skull Carts and jump on the Klanks without the primates being harmed.
  • Though Krashes never directly appeared in the Donkey Kong Country animated series, some episodes had Kritters riding around on Mine Carts, effectively making them Krashes in a sense.

References

  1. BAD AND UGLY: "Donkey Kong's Island has been overrun by the Kremlings. Their lizard ancestors may have been slow and cold blooded, but Kremlings move fast. We’ve gathered some strategies to help get you past K. Rool’s mean green team."
    Nintendo Power, Volume 65, October, 1994, page 20 on Wayback Machine
  2. KRITTER: "Kritters come in several colors, but other than that, they basically look the same. You can take them out easily by jumping on their heads or rolling through them and bowling them over. Depending upon their color, they have different jumping abilities and patterns of movement. That's what makes them a little unpredictable. Another member of Kritter family, Krash, is the type that likes to hide out in mine carts."
    —M. Arakawa. Donkey Kong Country Player's Guide, Nintendo, 1994, page 12 on Wayback Machine
  3. KRITTER: "Kritters are the weakest of King K. Rool's Krocs-one jump on the head from Donkey or Diddy will do them in. Kritters come in a few different colors which relate to how the Kritters move and jump. Green Kritters, for example, walk in a straight line and don't jump, but blue Kritters hop along the ground in a straight line. Krashes are Kritters that hide out in mine carts and try to run Donkey and Diddy off the tracks in the mines."
    Donkey Kong Country Gameboy Advance Player's Guide, Nintendo, 2003, page 14
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