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ExitIsNearSign.png Krack-Shot Kroc/
Krack Shot Kroc
Krac shot kroc.png
World(s) K3
Type Factory
Music Theme(s) Nuts and Bolts
Animal Buddies Squitter the Spider
Bonus Room(s) 2
Notable Feature(s) The only stage to feature the enemy Kroc who tracks down and shoots fireballs at the Kongs
Enemies Encountered Kroc, Bristles, Re-Koils, Buzzes
Game(s) Donkey Kong Country 3: Dixie Kong's Double Trouble!
First Appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (for SNES) (1996)
Latest Appearance Donkey Kong Country 3 (for GBA) (2005)
Adjacent Stage(s) << Donkey Kong Country 3 >>

Krack-Shot Kroc, or Krack Shot Kroc, is the fourth stage of the world K3 of the Northern Kremisphere in the game Donkey Kong Country 3. The stage is preceded by Barrel Drop Bounce and followed by Lemguin Lunge.


Throughout the majority of this stage, the Kongs, after being turned into Squitter the Spider, will be chased by Kroc, who shoots fireballs from the foreground by using a cursor at the screen.


Collectables and Secrets

Animal Buddies

  • Squitter the Spider: his Animal Barrel is found near the beginning of the stage, below a shaft, being impossible for the Kongs to progress without entering it. Most of the stage must be cleared by using Squitter's form.


Special Barrels

Bonus Rooms


  • In the Game Boy Advance version of the game Donkey Kong Country 3, the very first blast shield of the stage, placed before the warning sign which triggers the Kroc's cursor, lacks colision physics for the fireballs shot by the enemy. That way, it does not provide any protection against the projectiles for Squitter the Spider, unlike other shields in the stage. It can be assumed that the developers did forget to add the usual physics for the object because there is no reason for the player to move backwards in the stage after Kroc starting to track down Squitter. The same blast shield is fully functional in the Super Nintendo Entertainment System version of the game.
  • There is an odd glitch inside the second Bonus Room of the stage in the GBA version of the game Donkey Kong Country 3. While the player is controlling a cursor in order to defeat all enemies inside the room by shooting fireballs, if they shoot a projectile next to the ground at the lower left edge of the room, nearby the left side of the blast shield, the player will somehow hit and harm the primary Kong, failing to clear the Bonus Room in the process. It is still possible to shoot at the primary character and lose the bonus even after collecting the Bonus Coin. The same glitch is not present in the SNES version of the game.