Koin's artwork from the game Donkey Kong Country 3.
|Affiliates||Kremling Krew, |
Baron K. Roolenstein
|Powers/Abilities||Invulnerability against most of the regular attacks, |
Possessing a shield that enables him to defend from any attack,
Pushing back approaching enemies,
Rising the shield to be used as a platform for enemies,
Keeping a DK Coin
|Enemies||Kong Family, |
|Game(s)||Donkey Kong Country 3: Dixie Kong's Double Trouble!, |
Donkey Kong Land III
|First Appearance||Donkey Kong Country 3: Dixie Kong's Double Trouble! (for SNES) (1996)|
|Latest Appearance||Donkey Kong Country 3 (for GBA) (2005)|
Koin, also known as Commandeer Koin, is an armored Kremling enemy encountered inside most of regular stages of the games Donkey Kong Country 3 and Donkey Kong Land III. The enemy acts as a guardian of most of the DK Coins in both games.
Prior to the events of Donkey Kong Country 3, Koin assembled the Koindozer Klan through his cousins in the Northern Kremisphere after the fall of the Kremling Krew by months. Koin and his cousins, along with other Kremling remnants, are now under the command of a new master, KAOS.
In Donkey Kong Country 3, Koin appears in every regular stage. However, in Donkey Kong Land III, the enemy is not found inside coral cave stages because they are completely underwater. The Koin is usually found near the beginning or the end of a stage in both games. Inside stages, if the Kongs approach the Koin, he will simply push them away with his shield without harm them. If they attempt to jump on him, he will simply raise his shield, allowing the primates to stand on it safely. Koin is immune against most of the attacks, including TNT Barrels. Fortunately, Koin has a weak spot: his back. Dixie and Kiddy Kong can defeat the Koin by picking up a Steel Keg and throwing it in order to make the barrel to hit the back of the Kremling. To do this, they usually must throw the Steel Keg over it, which will then rebound off a wall, and hit the Koin in the back, defeating him. In similar way, it is also possible for the heroes to step over the Koin's shield and throw the Steel Keg, hitting both unprotected sides of the enemy. Usually, inside most of the regular stages of both games, there is an unlimited supply of Steel Kegs nearby the enemy for the Kongs to use. In Donkey Kong Country 3, after throwing a barrel, another Steel Keg will appear on the same spot immediately after the first one is gone. In Donkey Kong Land III, if the player needs another Steel Keg, they must move away from the spot where the barrel is first found, leaving it out of the screen, and return to it for another barrel to reappear.
However, sometimes, the player must find more elaborate ways of defeating the Koin. During some stages in Donkey Kong Country 3, Koin can only be defeated with the assistance of Bazukas, small Kremling enemies that shoot barrels. Most of the time, a Switch Barrel must be toggled by the heroes in order to change the barrels shoot by these enemies into Steel Kegs. In other occasions envolving the same enemy type, the player must take control of Squitter the Spider and create web platforms near the Koin, providing some surface for the Steel Kegs shoot by the Bazuka roll down towards the armored enemy. Inside some stages, the Steel Keg required to defeat Koin is obtained by bringing an Animal Buddy past the No Animal Sign. In these cases, the primates only get one chance to defeat Koin. If they fail, the player must replay the current section or entire stage to get another chance.
After the Koin is defeated for the first time inside a stage, the player will earn a DK Coin. In the Super Nintendo Entertainment System version of Donkey Kong Country 3, the player must move towards it in order to get the coin, but, in Donkey Kong Land III and the Game Boy Advance version of Donkey Kong Country 3, the DK Coin is automatically collected by defeating the enemy. Also in Donkey Kong Country 3, if the player revisits a stage where the DK Coin is already collected, the Koin will reappear, but he will no longer possess the coin over his shield. It does not happen in Donkey Kong Land III, where the DK Coin is always visible over the enemy's shield.
Koin is a green Kritter with yellow belly and rounded iris. He wear bucket with white human jolly roger on his head and carry a trashcan lid as shield. A Koin, still carrying a DK Coin, will display the golden coin over his shield.
- Koin's name is a pun on the word "coin".
- Usually, when Koin is facing the left direction in the games Donkey Kong Country 3 and Donkey Kong Land III, the DK Coin over his shield appears to be in reverse, as opposed as when he is facing the right direction. It happens probably because of the developer Rareware reusing some inverted sprites instead of creating new ones for new poses of characters and enemies in both games.
- In the game Donkey Kong Country 3, Koindozers, Kremling enemies that are purple/pink-colored versions of Koin, are encountered only in the stage Koindozer Klamber of the world KAOS Kore. Koindozers are much more aggressive than their green counterpart, as they chase the Kongs and usually attempt to bash them into pits. These enemies do not carry DK Coins either.
- COMMANDEER KOIN: "You'll need Bazuka's help to get the DK Coin. Ride Bazuka's barrels over the gap. Hit the Switch Barrel above and to the left of Bazuka. Backtrack to Koin. Now the Steel Barrels will take him out."
—M. Arakawa. Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide, Nintendo, 1996, page 101 on Wayback Machine
- KOINDOZER KLAMBER: "You've pushed Koin around one too many times! Now he's rounded up his cousins, the Koindozer Klan, to get even for all the DK Coins you've taken from him."
—M. Arakawa. Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide, Nintendo, 1996, page 100 on Wayback Machine
- STORY: "Months after their most recent victory against King K. Rool and his Kremling army, the Kongs were still celebrating."
—Donkey Kong Country 3: Dixie Kong's Double Trouble! Instruction Booklet, Nintendo, 1996, page 4 on Wayback Machine
- STORY: "Once on their travels, Dixie and Kiddy discover a whole new collection of Kremlings who seem to have a new Master named KAOS."
—Donkey Kong Country 3: Dixie Kong's Double Trouble! Instruction Booklet, Nintendo, 1996, page 5 on Wayback Machine
|Bazuka | Big Klaptrap | Congazuma | "Dragon" | General Klump | Green Kroc | Junior the Giant Klaptrap | K. Lumsy | Kaboing | Kaboom | Kackle | Kannon | Kasplat | Kalypso | Kaptain Skurvy | Kass | Kerozene | King K. Rool | Kip | Klump | Klubba | Kludge | Klampon | Klank | Klaptrap | Klasp | Klinger | Kloak | Klobber | Klomp | Knocka | Kobble | Koin | Koindozer | Kopter | Kosha | Krash | Krimp | Kritter | Kritter-in-a-Sheet | Krobot | Krochead | Krook | Krossbones | Krosshair | Krumple | Krunch | Kruncha | Krusha | Kuchuka | Kudgel | Kuff 'n' Klout | Kutlass (DKC 2) | Kutlass (DKC TV series) | Mega AMP | "Mr. X" | Re-Koil | Resident Demon | Robo-Kritter | Rockkroc | Shroom Kritter | Skidda | TNT Knocka | "Toyface"|