Klubba's artwork from Donkey Kong Country 2: Diddy's Kong Quest
Full Name Klubba
Aliases N/A
Residence Klubba's Kiosk
Family Kudgel (brother)
Species Kremling
Sub-Species N/A
Gender Male
Affiliates Kremling Krew
Diddy Kong
Dixie Kong
Powers/Abilities Swinging his club
Enemies Kong Family
Games Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
First Apppearance Donkey Kong Country 2: Diddy's Kong Quest
Latest Appearance Donkey Kong Country 2: Diddy's Kong Quest (GBA)
"Kap'n K. Rool treats us rotten. I hope yer scupper his plans!"
Klubba in Donkey Kong Country 2

Klubba is a very powerful Kremling who lives in Crocodile Isle. He runs Klubba's Kiosk, the only known entrance to the Lost World.


Klubba was hired by Kaptain K. Rool to stop the Kongs from entering the Lost World, K. Rool's secret hideout and energy source of the island. He guards the golden barrels found in every world (except the Gangplank Galleon, The Flying Krock, and of course, Lost World, itself). Despite this, he can be bribed fifteen Kremkoins to allow the player to enter the Lost World.

When approached in his Kiosk, Diddy and Dixie Kong have three choices: To pay up the coins, fight him (which always results in a loss) or run away. The latter two are essentially the same, returning to the map screen. In the Game Boy Advance remake, a fourth option called "Bag a Bug" was added, which was a short minigame costing five Banana Coins. After paying him, however, he will happily let them into Lost World without the choices, being incredibly friendly to the Kongs afterward and going so far as to call them 'friends' and polishing the bridge just for them. One of his lines mentions that if the Kongs were to ever get into trouble, he will help them out at their time of need. At one point Klubba even tells the Kongs that Kaptain K. Rool treats him and the rest of the minions rotten, and hopes the Kongs will thwart his plans, hinting that Klubba doesn't show any hatred towards the Kongs.

In Donkey Kong Land 2, Klubba reprises his role as guardian to Lost World however he only appears near Gloomy Gulch and must have all forty seven Kremkoins paid for access to Lost World.




See also


  • Klubba's position is reversed in Donkey Kong Land 2. He is now on the left side of the screen. In Donkey Kong Country 2: Diddy's Kong Quest, he was on the right side of the screen.
  • Interestingly, the Donkey Kong 64 version of the enemy Krash is extremely similar in appearance to Klubba; like Krash, Klubba is large, has an enormous muscular body with huge pecs and wields a large spiked club.
  • Fitting the theme of pirate enemies in Donkey Kong Country 2, Klubba speaks in a stereotypical pirate accent.
  • Klubba means "club" in Swedish.
  • Klubba may be related to Kudgel.
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