Kloak's artwork from Donkey Kong Country 2: Diddy's Kong Quest.
|Powers/Abilities||Throwing items, Flying|
|Game(s)||Donkey Kong Country 2|
|First Appearance||Donkey Kong Country 2: Diddy's Kong Quest (SNES)|
|Latest Appearance||Donkey Kong Country 2: Diddy's Kong Quest (GBA)|
Kloaks are spiritual, headless beings with a green waistcoats containing buttons. They also have glowing red eyes coming from their waistcoats. At the ends of their waistcoats, it is colored beige, except for the bottom where it is yellow. These enemies appear to lack legs and instead levitate in midair.
Kloaks make their first and so far their only appearance in Donkey Kong Country 2: Diddy's Kong Quest. In this game, they throw Spinies, Click-Clacks, Zingers, Barrels, Crates and even helpful items including Bananas or chests at Diddy and Dixie Kong. Despite being ghosts, they can be defeated like most other enemies by jumping on them (this is difficult though due to their altitude). Other ways they can be defeated include a team toss, and throwing a projectile at them.
A Kloak appears in one of Funky's minigames in the Game Boy Advance version of DKC2. The minigame being "Cool Sounds". Here, the Kloak guards Funky's ghetto blaster and Diddy has to shoot the Kloak multiple times, unlike the other enemies which take one shot to win the minigame. Kloak only throws rolling Barrels in this minigame.
- Kloak and Kopters are the only Kremlings in history that can fly.
- Kloaks are one of the few enemies to not reappear in Donkey Kong Land 2.
- Due to Krooks and Kloaks acting similar, Kloaks may be an undead version of Krooks.
- In the SNES version, the two enemies also share the same voice file (excluding Klinger) when defeated.
- According to the credits, Kloaks are a part of the "Kremling Kuthroats" class.
- As mentioned above, Kloaks can he helpful at times, throwing you bananas and other items. In fact, in DKC 2, a Kloak is needed to access a bonus room.
- In the GBA version, when a Kloak is defeated, he will make an evil laugh. If the game gets paused the moment he is defeated, the laugh will strangely be played in its normal state instead of getting slower as he falls of the screen.
|Bazuka | Big Klaptrap | Congazuma | "Dragon" | General Klump | Green Kroc | Junior the Giant Klaptrap | K. Lumsy | Kaboing | Kaboom | Kackle | Kannon | Kasplat | Kalypso | Kaptain Skurvy | Kass | Kerozene | King K. Rool | Kip | Klump | Klubba | Kludge | Klampon | Klank | Klaptrap | Klasp | Klinger | Kloak | Klobber | Klomp | Knocka | Kobble | Koin | Koindozer | Kopter | Kosha | Krash | Krimp | Kritter | Kritter-in-a-Sheet | Krobot | Krochead/Krockhead | Krook | Krossbones | Krosshair | Krumple | Krunch | Kruncha | Krusha | Kuchuka | Kudgel | Kuff 'n' Klout | Kutlass (DKC 2) | Kutlass (DKC TV series) | Mega AMP | "Mr. X" | Re-Koil | Resident Demon | Robo-Kritter | Rockkroc | Shroom Kritter | Skidda | TNT Knocka | "Toyface"|