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Klinger
Klinger.jpg
Klinger's artwork from the game Donkey Kong Country 2.


Homeland Crocodile Isle
Residence(s) Gangplank Galleon stage Mainbrace Mayhem,
Gangplank Galleon stage Topsail Trouble,
Krem Quay stage Krockhead Klamber,
Krem Quay stage Slime Climb,
Krem Cauldron stage Krockhead Klamber,
Krem Cauldron stage Slime Climb,
Krazy Kremland stage Mudhole Marsh,
K. Rool's Keep stage Chain Link Chamber,
K. Rool's Keep stage Toxic Tower,
K. Rool's Keep stage Dungeon Danger,
The Flying Krock stage Screech's Sprint
Species Kremling


Affiliates Kaptain K. Rool,
Kremling Krew
Powers/Abilities Climbing up short sections of vertical ropes, cattails[1], vines or chains, and slipping down at regular intervals
Enemies Kong Family,
Diddy Kong,
Dixie Kong
Game(s) Donkey Kong Country 2: Diddy's Kong Quest,
Donkey Kong Land 2,
Donkey Konga 2
First Appearance Donkey Kong Country 2: Diddy's Kong Quest (for SFC/SNES) (1995)
Latest Appearance Donkey Kong Country 2 (for GBA) (2004)
Voice Actor/Actress Chris Sutherland (in DKC 2 and DKL 2)[2]
"Look out below! Klinger climbs around in the rigging, ready to slide down on anyone below him."
Donkey Kong Country 2: Diddy's Kong Quest Instruction Booklet (SNES version)[3]

Klingers are Kremling enemies who have the ability to climb up ropes and then skid down quickly at regular intervals. They first appear in the games Donkey Kong Country 2 and Donkey Kong Land 2.

Overview

Donkey Kong Country 2

Despite not being considered natural climbers[4], Klingers are usually featured in stages of the Crocodile Isle in Donkey Kong Country 2 containing vertical ropes, vines, cattails[1] or chains, including the Gangplank Galleon stages Mainbrace Mayhem and Topsail Trouble, the Krem Quay stages Krockhead Klamber and Slime Climb, the Krazy Kremland stage Mudhole Marsh, the K. Rool's Keep stages Chain Link Chamber and Toxic Tower, and the The Flying Krock stage Screech's Sprint. The behavior of these enemies is to climb up single short sections at certain speed, quickly slide down soon after reaching the top and repeat the process. While sliding down, they will also release a loud noise. If Diddy and Dixie Kong have to progress by climbing, the Kongs must avoid contact with Klingers on the way. It could be accomplished by using good timing and moving under these enemies. Klingers can be defeated by the primates jumping on their heads, it being easier to pull off when the enemies have reached the top of rope sections. They can also be defeated by the heroes throwing single barrels, crates, treasure chests, Kannonballs or Click-Clacks at them. Klingers can also be harmed by projectiles attacks from Animal Buddies, such as Squitter the Spider and Squawks the Parrot. Using the "team-up" move on the ground to throw the secondary character at Klingers will take the enemies down upon contact.

At the opening cutscene of the Game Boy Advance version of Donkey Kong Country 2, when the Kaptain K. Rool uses The Flying Krock to fly over the beach of the Donkey Kong Island, just before Donkey Kong being kidnapped, many Klingers are seen sliding down on two vertical ropes deployed by the airship. The enemies appear to drop down on the jungle of the island.

Donkey Kong Land 2

Klingers reappear as regular enemies in Donkey Kong Land 2 displaying patterns no different from Donkey Kong Country 2: climbing up on vertical ropes or similar structures, and sliding down soon afterwards. Here, they are also featured in the Krem Cauldron stages Krockhead Klamber and Slime Climb, and the K. Rool's Keep stage Dungeon Danger of the Crocodile Isle. Direct contact with Klingers usually must be avoided, and they are still vulnerable against jump attacks, single objects thrown at them or projectile attacks from Animal Buddies. Oddly, it is possible to defeat Klingers by the Kongs simply moving into them horizontally when climbing on parallel ropes, with the primates suffering no harm in the process.

Donkey Konga 2

Klingers make appearances in the music/rhythm game Donkey Konga 2, showing up during the Freestyle mode when the DK Bongos are hit.

Physical Appearance

Klingers appear to be Kremlings in green pirate gear with white spots on them, it being more evident in official artworks. They have yellow bellies and are overall possessed with an orange coloration. They also possess sharp white claws. In official artworks, Klingers also appear to hold a knife in their mouths. They also, unlike most Kremlings, have ears and earrings, it being not depicted in-game sprites.

Gallery

Sprites

Trivia

  • According to the regular ending cutscene of the game Donkey Kong Country 2, Klingers belong to the Kremling Kuthroats class.
  • Klingers are the only few regular Kremling enemies to have ears and earrings (only in the official artworks of the games Donkey Kong Country 2 and Donkey Kong Land 2, but not in-game sprites). Klobbers and Kabooms are the only others possessing these features in the same games, both as artworks and sprites.

References

  1. 1.0 1.1 Typha on Wikipedia
  2. David Wise on Twitter (retrieved on January 10, 2019)
  3. 3.0 3.1 Donkey Kong Country 2: Diddy's Kong Quest Instruction Booklet, Nintendo, 1995, page 28 on Wayback Machine
  4. KLINGER: "Kremlings aren't natural climbers, but this fellow has been specially trained to be quick and agile. He climbs up and slides down the same length of rope over and over, so you can study his pattern and sneak by him. Like other Kremlings, he's vulnerable to overhead attacks."
    Donkey Kong Country 2: Diddy's Kong Quest Player's Guide, Nintendo, 1995, page 13 on Wayback Machine
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