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{{Infobox kritter
 
{{Infobox kritter
 
|name = Klasp
 
|name = Klasp
|image = [[File:Klasp.jpg|80px|A Klasp]]
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|image = [[File:Klasp.jpg|180px|A Klasp]]
 
|caption =
 
|caption =
 
|residence = [[Northern Kremisphere]]
 
|residence = [[Northern Kremisphere]]
 
|family = Kremling family
 
|family = Kremling family
|species = Kremling
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|species = [[Kremling]]
 
|affiliations = [[Kremling Krew]]
 
|affiliations = [[Kremling Krew]]
 
|powers and abilities = Climbs rope and explodes on contact
 
|powers and abilities = Climbs rope and explodes on contact
 
|enemies = [[Kong Family|Kong family]]
 
|enemies = [[Kong Family|Kong family]]
|first appearance = Donkey Kong Country 3: Dixie Kong's Double Trouble!
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|first appearance = ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
|voiceactor = Computer-Generated
 
 
}}
 
}}
[[File:KlaspPA.png|frame|left|A '''Klasp''' in Dixie's Photo Album]].
 
Klasps only appeared in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. The only difference is that in ''Donkey Kong Land III'', they always moved in a fixed pattern instead of actively seeking out prey.
 
   
'''Klasps''' are agile [[Kremling]]s who hide within red [[TNT Barrel]]s. They first appeared in the third level of [[Cotton-Top Cove]], [[Kreeping Klasps]], but they were also seen in a few mountain levels, such as [[Krevice Kreepers]] and [[Criss Kross Cliffs]].
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'''Klasps''' are agile [[Kremling]]s who hide within red [[TNT Barrel]]s. They only appeared in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. The only difference is that in ''Donkey Kong Land III'', they always moved in a fixed pattern instead of actively seeking out prey. They first appeared in the third level of [[Cotton-Top Cove]], [[Kreeping Klasps]], but they were also seen in a few mountain levels, such as [[Krevice Kreepers]] and [[Criss Kross Cliffs]].
   
 
They hang from ropes, going back and forth. In Kreeping Klasps, they follow a set path, not chasing the [[Kong]]s at all. Starting in Krevice Kreepers however, when they see a Kong, they'll change to "Attack Mode" and attempt to chase the poor ape whenever he/she is anywhere near their rope. They would be but a minor irritation if not for the fact that the barrels they live in explode on contact. Thus, any Kong near one of these should take all care to vacate the premises before a violent explosion ensues.
 
They hang from ropes, going back and forth. In Kreeping Klasps, they follow a set path, not chasing the [[Kong]]s at all. Starting in Krevice Kreepers however, when they see a Kong, they'll change to "Attack Mode" and attempt to chase the poor ape whenever he/she is anywhere near their rope. They would be but a minor irritation if not for the fact that the barrels they live in explode on contact. Thus, any Kong near one of these should take all care to vacate the premises before a violent explosion ensues.
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===TNT Knockas===
 
===TNT Knockas===
In the Game Boy Advance remake of Donkey Kong Country 3 a ground-bound version of Klasps named [[TNT Knocka]]s appear. While TNT Knockas resemble Klasps and explode like them, they have the attack pattern of a Knocka.
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In the Game Boy Advance remake of ''Donkey Kong Country 3'' a ground-bound version of Klasps named [[TNT Knocka]]s appear. While TNT Knockas resemble Klasps and explode like them, they have the attack pattern of a [[Knocka]].
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  +
==Gallery==
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<gallery>
 
File:KlaspPA.png|A '''Klasp''' in [[Dixie's Photo Album]]
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File:Klasp.png
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</gallery>
   
 
==Trivia==
 
==Trivia==
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[[Category:Kremling Kreeps]]
 
[[Category:Kremling Kreeps]]
 
[[Category:Aerial Enemies]]
 
[[Category:Aerial Enemies]]
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[[Category:Donkey Kong Country 3]]
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[[Category:Donkey Kong Land III]]

Revision as of 16:39, 16 September 2010

Klasp
A Klasp


Residence(s) Northern Kremisphere
Family Kremling family
Species Kremling


Affiliates Kremling Krew
Powers/Abilities Climbs rope and explodes on contact
Enemies Kong family




Klasps are agile Kremlings who hide within red TNT Barrels. They only appeared in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. The only difference is that in Donkey Kong Land III, they always moved in a fixed pattern instead of actively seeking out prey. They first appeared in the third level of Cotton-Top Cove, Kreeping Klasps, but they were also seen in a few mountain levels, such as Krevice Kreepers and Criss Kross Cliffs.

They hang from ropes, going back and forth. In Kreeping Klasps, they follow a set path, not chasing the Kongs at all. Starting in Krevice Kreepers however, when they see a Kong, they'll change to "Attack Mode" and attempt to chase the poor ape whenever he/she is anywhere near their rope. They would be but a minor irritation if not for the fact that the barrels they live in explode on contact. Thus, any Kong near one of these should take all care to vacate the premises before a violent explosion ensues.

Klasps can't be defeated by anything. Therefore, they should be avoided if all possible. Although, they do take themselves out when they do explode.

TNT Knockas

In the Game Boy Advance remake of Donkey Kong Country 3 a ground-bound version of Klasps named TNT Knockas appear. While TNT Knockas resemble Klasps and explode like them, they have the attack pattern of a Knocka.

Gallery

Trivia

  • The name "Klasp" derives from the word "clasp", which means to hold on to.