Artwork of Klaptrap's Assist Trophy from the game Super Smash Bros. Ultimate for Switch.
|Residence(s)||Crocodile Isle (presumably), |
K. Rool's Mobile Island Fortress
|Powers/Abilities||Donkey Kong Country and Donkey Kong Land: |
Walking (sometimes, back and forward),
Jumping at same time as the enemies (only purple type in Donkey Kong Country),
Immunity to roll attacks
Donkey Kong 64:
Pursuing enemies nearby,
Leaving toothing behind to attack enemies
|Game(s)||Donkey Kong Country, |
Donkey Kong Land,
Donkey Kong 64,
Super Smash Bros. Melee,
Super Smash Bros. Brawl,
Super Smash Bros. Ultimate
|First Appearance||Donkey Kong Country (for SNES) (1994)|
|Latest Appearance||Super Smash Bros. Ultimate (2018)|
The Klaptraps are quadrupeds, have huge mouths with sharp teeths and four legs. In the game Donkey Kong Country, the common Klaptraps' trademark is the yellow stripes on the back. They come with a variety of colors on their scales, such as blue, purple, green and red. They mainly appear blue with yellow spots.
In the game Donkey Kong 64, Klaptraps are completely green or purple, and their mouths are proportionally smaller to their counterparts in Donkey Kong Country.
This subspecies is physically smaller to the Kremling species as shown in several games, where they are trained by the dominant subspecies Kritters. Like most Kremlings, the Klaptrap subspecies probably originated on the Crocodile Isle.
Donkey Kong Country and Donkey Kong Land
The Klaptraps have a mouth full of sharp teeth that it uses these teeth to harm the Kongs. In Donkey Kong Country, purple Klaptraps that are more formidable, since they have the ability to jump once Donkey Kong or Diddy Kong jumps, but they can be defeated by trampling, or by being hit by anything throwable, such as barrels. Blue and purple Klaptraps are also immune to roll attacks, instantly harming the heroes if they try to use the move. However, a well timed Hand Slap executed by Donkey Kong can still defeat these enemies.
Donkey Kong 64
In Donkey Kong 64, Klaptraps are regular enemies in the game. They will patrol around at the same area, and they will regularly stop, growl and bite. If the Kongs approach them, the enemies will become agitated and pursue the primates, trying to bite them. The Klaptraps can be defeated by any Kongs' physical attacks, weapons or musical instruments. However, after receiving a single hit and being defeated, the Klaptraps will always leave some leaping toothing behind. The toothing will follow the heroes to harm them until the primates break them or lead them towards pits or hazards.
Also in the game, several Klaptraps provide other types of service, for example: a purple served to drive K. Rool's Mobile Island Fortress, half of them were used by King K. Rool to not let his minions escape their duties, and even a giant was held by the crocodilian dictator to punish them. Inside some Bonus Stages in the game, the player will take control of a Klaptrap to able scare certain number of Gnawties and make them to fall into a hole at the center of the room within a time limit, in order to receive a Golden Banana.
Super Smash Bros. series
Klaptraps also appear as enemies in the stages Kongo Jungle and Jungle Japes of the games Super Smash Bros. Melee and Super Smash Bros. Brawl. In Super Smash Bros. Ultimate, a Klaptrap can be summoned by an Assist Trophy, and Klaptrap is also present as a Spirit.
List of Klaptraps
- Klampon (from the games Donkey Kong Country 2 and Donkey Kong Land 2)
- Krimp (from the games Donkey Kong Country 3 and Donkey Kong Land III)
Names in Other Languages
- The name is pun from Claptrap.
- Klaptraps, along with Gnawties, Slippas, and Armys are able to be avoided completely by Expresso the Ostrich walking over them on flat ground. This is due to his long legs: as long as Expresso's body does not touch these enemies, he is out of reach from their attacks.
- Krusha and Klaptrap are the only playable Kremlings of the game Donkey Kong 64.
- "Guards! Make sure no one leaves until my machine is ready!"
—K. Rool in the game Donkey Kong 64 for Nintendo 64
- "Fatso, is it? I'd choose my last words more carefully if I were you."
—K. Rool in the game Donkey Kong 64 for Nintendo 64
- Kevin Bayliss on Twitter (retrieved on September 19, 2019)
- Mario Power Tennis (GameCube) Italian instruction booklet, page 28
|Bazuka | Big Klaptrap | Congazuma | "Dragon" | General Klump | Green Kroc | Junior the Giant Klaptrap | K. Lumsy | Kaboing | Kaboom | Kackle | Kannon | Kasplat | Kalypso | Kaptain Skurvy | Kass | Kerozene | King K. Rool (Kaptain K. Rool | Baron K. Roolenstein | King Krusha K. Rool) | King Kut Out | Kip | Klump | Klubba | Kludge | Klampon | Klank | Klaptrap | Klasp | Klinger | Kloak | Klobber | Klomp | Knocka | Kobble | Koin | Koindozer | Kopter | Kosha | Kracka | Krash | Krimp | Kritter | Kritter-in-a-Sheet | Krobot | Krochead/Krockhead | Krook | Krossbones | Kroc | Krumple | Krunch | Kruncha | Krusha | Kuchuka | Kudgel | Kuff 'n' Klout | Kutlass (DKC 2) | Kutlass (DKC TV series) | Mega AMP | "Mr. X" | Re-Koil | Resident Demon | Robo-Kritter | Rockkroc | Shroom Kritter | Skidda | TNT Knocka | "Toyface"|