Klaptrap's official render from Super Smash Bros. Ultimate.
Full Name Klaptrap
Aliases None
Residence Crocodile Isle
Family Kremling family
Species Kremling
Gender Varies
Affiliates Kremling Krew, Klampon, Krimp
Powers/Abilities Good biting ability
Enemies Kong family
Games Various (except Donkey Kong,Donkey Kong Jr.,Donkey Kong 3,Donkey Kong '94, Donkey Kong Jungle Beat, DK: King of Swing, Donkey Kong Barrel Blast, DK: Jungle Climber, Donkey Kong Country Returns & Donkey Kong Country: Tropical Freeze)
First Apppearance {{{firstappearance}}}
Latest Appearance {{{latestappearance}}}

Klaptraps are Kremlings that originated in Donkey Kong Country. They are lizard-like creatures with large mouths (hence the name).


The Klaptraps are quadrupeds, huge mouths with sharp teeths and four legs. The common Klaptraps' trademark is the yellow stripes on the back (except Donkey Kong 64).

They come with a variety of colors on their scales, as: blue, purple, green and red.


This subspecies is physically inferior to the Kremling species as shown in several games where they are trained by the dominant subspecies Kritters. Like most Kremlings, the Klaptrap subspecies originated on Crocodile Isle.

The Klaptraps have a mouth full of sharp teeths and it is with those teeths that they are quite invincible to Kongs front attacks. Purple Klaptraps that are more complicated to jump (only happens when DK and Diddy jump). But they can be defeated by trampling or hit by anything.

Several Klaptraps provided other types of service, for example: A purple served to drive K. Rool's Mobile Fortress Island, half of them were used by King K. Rool to not let his minions escape their duties and even a giant was held by the crocodilian dictator to punish them.[1][2]

List of Klaptraps



  • Klaptraps, along with Gnawties Slippas and Armys are famously able to be avoided completely by riding Expresso over them on flat ground. This is due to his long legs: as long as Expresso's body does not touch the enemy, he is invulnerable to their attack.


  1. K. Rool's words: "Guards! Make sure no one leaves until my machine is ready!" - Donkey Kong 64
  2. K. Rool's words: "Fatso, is it? I'd choose my last words more carefully if I were you." - Donkey Kong 64
  3. Donkey Kong Country 2: Diddy's Kong Quest Instruction Booklet, Nintendo, 1995, p. 29"
Community content is available under CC-BY-SA unless otherwise noted.