Donkey Kong Wiki
Karbine's artwork from the game Donkey Kong Country 3.
Homeland Northern Kremisphere
Origin of Species Owl

Powers/Abilities Shooting fireballs from the background at regular intervals
Leader(s) KAOS,
Baron K. Roolenstein
Affiliations Kremling Krew
Enemies Kong Family,
Dixie Kong,
Kiddy Kong
Game(s) Donkey Kong Country 3: Dixie Kong's Double Trouble!,
Donkey Kong Land III
First Game Donkey Kong Country 3: Dixie Kong's Double Trouble! (for SFC/SNES) (1996)

Latest Game Donkey Kong Country 3 (for GBA) (2005)

Karbines are uncommon owl enemies encountered in the games Donkey Kong Country 3 and Donkey Kong Land III. They appear as background enemies that shoot fireballs at regular intervals.


Donkey Kong Country 3[]

Karbines are usually present in the background of factory stages, using cannons to shoot fireballs downwards at the same plane of the Kongs, stopping their progress while following them. They only appear in the Mekanos stage Fire-Ball Frenzy, but one lone Karbine also appeared in Blazing Bazukas. They cannot be defeated or even attacked by the primates. By watching each Karbine's shooting patterns, the player must use good timing to avoid the projectiles after they bounce on the ground in order to move forward safely.

Karbines often appear together in small groups, where they often rhythmically fire in succession from right to left. Sometimes, in groups of threes, the first and third Karbines fire simultaneously, followed by the middle one. Some Karbines shoot out three fireballs in a row before pausing. There are four Karbines that appear just before the Level Flag.

In the Game Boy Advance remaster, Karbine sometimes has shorter intervals between shooting fireballs, which means that the Kongs have less time to avoid their fireballs.

Donkey Kong Land III[]

In Donkey Kong Land III, Karbines behave the same as they did in Donkey Kong Country 3 by shooting fireballs from the background and staying out of reach from the heroes. However, they are featured in more stages, which are Bazuka Bombard, Kuchuka Karnage and Barrel Boulevard, and even have their own stage named after them called Karbine Kaos. In Karbine Kaos, Squitter appears, and here, he is shown to be invulnerable to Karbine's fireballs as long as he remains on the ground.

In addition, Karbine's fireballs have the exact same sprite as Bleak's snowballs in Donkey Kong Land III. In the Japanese Game Boy Color port, this includes the color palette, where both Karbine's fireballs and Bleak's snowballs share a faint purple color.



  • Even though Karbine's official artwork showing that it wears glasses with cross-hairs, this is not the case when the enemy is seen in both games Donkey Kong Country 3 and Donkey Kong Land III, despite Karbine's in-game sprite showing that it is wearing glasses. However, Karbine's in-game sprite lacks the cross-hairs for its glasses.
  • According to Mark Stevenson, one of the lead artists of the game Donkey Kong Country 3, Karbine's initial design was a flying robot (see the Gallery section above).[1]
  • The fireballs shot by Karbine are identical to the ones shot by the Kremling enemy Kroc, also from the game Donkey Kong Country 3.
  • The Nintendo Power Player's Guide reveals that Karbines were created, or rather hired, to oversee the Kremling workers in the factories of Mekanos. This confirms that Karbine is an organic animal, and not a robot. This is justified that, when his cannon is not present and his glasses are removed, Karbine is a normal owl, with the only exception being his ping-pong ball eyes with pupils.
  • Karbine is one of the few non-Kremling enemies whose name starts with the letter 'k'.
  • Karbine is named about the real-life carbine, which is a firearm similar to rifles and muskets. The titular carbine that Karbine is wielding is a large cannon with a metal ring on the top that is held by Karbine's talons, a telescope sight welded on the left side of the cannon and a red laser scope welded on the top of the cannon, just above the barrel.