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Kaptain K. Rool
Kaptain k rool 1.jpg
Kaptain K. Rool's artwork from the game Donkey Kong Country 2.
Aliases King K. Rool,
Baron K. Roolenstein
Residence(s) Crocodile Isle
Family K. Lumsy (younger brother)
Species Kremling
Sub-Species Kritter
Gender Male
Affiliates Kremling Krew (leader)
Powers/Abilities Unlimited supply of Kannonballs and barrels for shooting,
Using his blunderbuss[1] as a rocket jet to move around on the ground,
Vacuum-like ability with his blunderbuss,
Turning himself invisible (only in Donkey Kong Country 2)
Enemies Kong Family,
Diddy Kong,
Dixie Kong,
Donkey Kong
Game(s) Donkey Kong Country 2: Diddy's Kong Quest,
Donkey Kong Land 2,
Donkey Kong 64 (cameo)
First Appearance Donkey Kong Country 2: Diddy's Kong Quest (for SNES) (1995)
Latest Appearance Donkey Kong Country 2 (for GBA) (2004)

Kaptain K. Rool is the first alter ego of King K. Rool hailing from the game Donkey Kong Country 2, who also returns in the same fashion in the game Donkey Kong Land 2.

History

Donkey Kong Country 2

Kaptain K. Rool led the capturing of the legendary hero Donkey Kong and then proceeded to send out minions of his throughout the expansive world of the game Donkey Kong Country 2. Kaptain K. Rool was defeated by Diddy and Dixie Kong in the K. Rool's Keep world and later aboard The Flying Krock.

After his defeat with the help of Donkey Kong, who punched him so hard he flew all the way to the water in the Lost World, he would challenge the Kongs a final time but he once again was defeated by Diddy and Dixie. He ended clogging a strange light from the Crocodile Isle, causing it to sink in the sea. While the island was sinking, Kaptain K. Rool quickly got on a raft and sailed off, laughing maniacally.

Donkey Kong Land 2

Kaptain K. Rool later reappears in the game Donkey Kong Land 2, rising the Crocodile Isle from the sea and kidnapping Donkey Kong again. Here, he faced by Diddy and Dixie Kong as a boss again in The Flying Krock and the Lost World, respectively.

Donkey Kong 64

In the game Donkey Kong 64, Kaptain K. Rool makes several cameos in pictures in the following levels: Gloomy Galleon, Crystal Caves and Creepy Castle.

Super Smash Bros. Ultimate

Kaptain K. Rool's blunderbuss[1] is used as King K. Rool's neutral B button attack in the game Super Smash Bros. Ultimate. When pressed, a single Kannonball is fired as a slow but powerful ranged attack. Holding B after firing will activate the vacuum function which can suck up the Kannonball and launch it back out for a stronger second shot at an angle, or it can be used to suck up another opponent and fire them off the stage. K. Rool's crown will briefly change into his Kaptain's hat when he fires the blunderbuss.

A Legend-class Spirit of Kaptain K. Rool can also be obtained, which has no added powers but offers a strong boost to offense and defense.

Gallery

References

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