Kaboom's artwork from Donkey Kong Country 2: Diddy's Kong Quest
|Residence(s)||K. Rool's Mobile Island Fortress|
|Powers/Abilities||Explodes on contact|
|Game(s)||Donkey Kong Country 2: Diddy's Kong Quest|
Donkey Kong 64
Donkey Kong Country 2: Diddy's Kong Quest
Kabooms first appear in Donkey Kong Country 2: Diddy's Kong Quest as semi-common enemies. Kabooms resemble red versions of Klobbers, but instead of wearing a regular barrel like their green cousins, Kabooms wear TNT Barrels. This makes them extremely dangerous as a simple touch will cause them to explode, taking out themselves and either Diddy or Dixie Kong. Kabooms can be defeated by either throwing something (such as a barrel or crate) at them from a distance, thus igniting them (this will also take out any enemies near a Kaboom). Kabooms can also be thrown and used like a normal TNT Barrel - the Kongs must jump on its head in order to use them this way though. Kabooms are predominantly found in the Lost World and K. Rool's Keep but are first encountered in Gloomy Gulch.
Donkey Kong 64
Kabooms make a return appearance in Donkey Kong 64. In this game, they are rarer than before, found only in Angry Aztec and Gloomy Galleon. Their attack method remains unchanged; when one of the Kongs comes near enough, they charge and attempt to damage them with an explosion. Any attack will cause the Kaboom to explode, though the Kongs will take damage if they're not far enough away; the Kabooms will also self-destruct after a few seconds of charging and failing to attack the Kongs. Kabooms also appear in Diddy Kong's Mine Cart challenge in Jungle Japes, where they will jump off of edges and explode, trying to take Diddy out with them.
- Klasp: Another Kremling who wears a TNT Barrel upon its body and appears hanging on ropes.
- TNT Knocka: The land versions of Klasps.
- Whenever a Kaboom starts to run or makes a quick turn, it makes a noise similar to tires screeching.
- Occasionally in Donkey Kong 64, Kabooms can be heard saying "C'mon" in a very Daffy Duck-like voice, and when they collide with a wall, a Knocka or another Kaboom, or when they are about to self-destruct, they make a short Oh-oh! sound. Also, whenever a Kaboom is defeated, all that remains of them is a pile of ash with two blinking, leering eyes on top.
- According to the credits in Donkey Kong Country 2: Diddy's Kong Quest, Kaboom belongs in the Kremling Kuthroats class.
|Bazuka | Big Klaptrap | Congazuma | "Dragon" | General Klump | Green Kroc | Junior the Giant Klaptrap | K. Lumsy | Kaboing | Kaboom | Kackle | Kannon | Kasplat | Kalypso | Kaptain Skurvy | Kass | Kerozene | King K. Rool (Kaptain K. Rool | Baron K. Roolenstein | King Krusha K. Rool) | King Kut Out | Kip | Klump | Klubba | Kludge | Klampon | Klank | Klaptrap | Klasp | Klinger | Kloak | Klobber | Klomp | Knocka | Kobble | Koin | Koindozer | Kopter | Kosha | Kracka | Krash | Krimp | Kritter | Kritter-in-a-Sheet | Krobot | Krochead/Krockhead | Krook | Krossbones | Kroc | Krumple | Krunch | Kruncha | Krusha | Kuchuka | Kudgel | Kuff 'n' Klout | Kutlass (DKC 2) | Kutlass (DKC TV series) | Mega AMP | "Mr. X" | Re-Koil | Resident Demon | Robo-Kritter | Rockkroc | Shroom Kritter | Skidda | TNT Knocka | "Toyface"|
|Transportation||Biplane • Bonus • Boo/Ghost • Booster • Cannon • Diddy & Dixie • Funky/Jumbo • Golden • Rocket • Rotatable • Steerable • Style • Tracker • Warp • Yellow Launcher|
|Projectiles||DK/Buddy • Steel Keg • TNT • Vine • Wooden/Regular|
|Enemies||Belcha • Dumb Drum • Kaboom • Klasp • Klobber • Knocka • Kracka • Kuchuka • Oil Drum|
|Player Status||Animal • Invincibility • Kong • Plus and Minus • Star • Tag|
|Other Status||Check and X • Krochead/Krockhead • Light • On & Off • Stop & Go • Switch|
|Fuel||Fuel • Ignition • Oil|
|Miscellaneous||? • Button • Cranky's Training Barrel • Mega TNT • Shield|