KAOS Kore | |
Boss(es) | KAOS Baron K. Roolenstein |
Brothers Bear's House | Baffle's Code Room |
Banana Bird Cave | Sewer Stockpile |
First Appearance | Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES) |
Latest Appearance | Donkey Kong Country 3: Dixie Kong's Double Trouble! (GBA) |
- "Well, once I got to the castle grounds I saw a sign which said 'Keep right off our land!', so I ran off!"
- —Bazaar in the game Donkey Kong Country 3: Dixie Kong's Double Trouble! for GBA
KAOS Kore is the seventh world of Donkey Kong Country 3: Dixie Kong's Double Trouble!, located at the top of the Northern Kremisphere. The large castle is where KAOS is hiding out and where Donkey and Diddy Kong are held captive.
As the name suggests, here was the KAOS' birthplace whom K. Rool created to restore the Kremling Krew while concealing himself in the shadows.[1][2][3]
Adjacent worlds[]
Donkey Kong Country 3 (SNES)[]
Previous: Razor Ridge
Next: Krematoa
Donkey Kong Country 3 (GBA)[]
Previous: Pacifica
Next: Krematoa
Levels[]
Level | Description | Enemies | Animal Friends |
---|---|---|---|
Konveyor Rope Klash |
This is the first jungle level. Dixie and Kiddy must reach the goal as they avoid invulnerable rolling Bristles and hang onto conveyor belt ropes that will seem difficult to control to jump off of.
|
Bristles Knocka Buzz Booty Bird Koin |
None |
Creepy Caverns |
if this level was in the game it would be right beside the Creepy Caverns level as the forth cave level in the game. Unlike Creepy Caverns, this level would be a little harder as some parts of the level are infested with ghost barrels that could either help the Kongs or set a trap for them. | Krumple Booty Bird Knocka Buzz Koin |
Squitter |
Lightning Lookout |
This is the third riverside level. This level is mainly dark due to a thunderstorm with lightning bolts that hurt the Kongs. The bolts will seem helpful to destroy enemies that are in the Kongs' way. The Kongs must not be in the water too long when a bolt strikes. | Zinger Knik-Knak Booty Bird Koin |
None |
Koindozer Klamber |
This is the second jungle level. The level is entirely infested with Koindozers (pink Kritters dressed as Koin) that will try and push you around or off the ground. They can also be very useful as platforms to reach to higher ground or bonus levels. | Koindozer Krimp Bazuka Re-Koil Koin |
None |
Poisonous Pipeline |
This is the third and final drainpipe level. The drainpipes are polluted with purple poison in the water which reverse the controls on the control pad. This is considered to be the most difficult level of all. | Lurchin Koco Krimp Koin |
Enguarde |
Kastle KAOS |
This boss level will begin with an all-easy battle with KAOS to the difficult battle with Baron K. Roolenstein. | None | None |
Profiles[]
- "Kaos Castle and all it secrets lie in the shadowy heart of the Kaos Kore. An entire army of Kremlings guard the countryside surronding the foreboding fortress. Baffle Bear os working on deciphering a secret code-see if you can help him out."
- —Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide (SNES version), page 5
- "Unless you believe those silly bears and their rumors about a Lost Wold, KAOS Kore is the last area in Donkey Kong Country 3. KAOS, the most meancing mechanical monster ever built, has surronded his secret complex with possible the roughest, primate-proof stretch of jungle, water and subterranean levels in video game history. Lool for more coverage in the months ahead."
- —Nintendo Power Vol. 89 (SNES version), page 37
- "Somewhere in the KAOS Kore lurks the most meancing mechanical monster in the history of Kong Country. The five levels leading to Kastle KAOS are some of the toughest stretches of terrain in the entire game. While there's not enough space to delve into each level's devious details, check out the brief strategic summaries listed below."
- —Nintendo Power Vol. 91 (SNES version), page 61
Supporting Locations[]
- Baffle's Code Room
- Sewer Stockpile
Gallery[]
Names in other languages[]
Language | Name | Meaning/Translation |
---|---|---|
French | Korps KAOS | KAOS Body |
Italian | Kuor di Kaos | KAOS Kore |
Japanese | カオスの隠れ家 Kaosu no kakurega |
KAOS Hideout |
Spanish | Núkleo Kaos | KAOS Kore |
References[]
- ↑ Nintendo Power Issue 89, 1996, page 37 - KAOS KORE: Unless you believe those silly bears and their rumors about a Lost Wold, KAOS Kore is the last area in Donkey Kong Country 3. KAOS, the most meancing mechanical monster ever built, has surronded his secret complex with possible the roughest, primate-proof stretch of jungle, water and subterranean levels in video game history. Lool for more coverage in the months ahead.
- ↑ K. Rool: "I used all her best pots and pans to make him and then you just cast him aside as if he was a stack of empty tins!" - Donkey Kong Country 3: Dixie Kong's Double Trouble!
- ↑ K. Rool: "KAOS was my ticket to world domination..." - Donkey Kong Country 3: Dixie Kong's Double Trouble!
Donkey Kong Country Series Worlds | |
---|---|
Donkey Kong Country | Kongo Jungle • Monkey Mines • Vine Valley • Gorilla Glacier • Kremkroc Industries Inc. • Chimp Caverns • Gang-Plank Galleon |
Donkey Kong Country 2 | Gangplank Galleon • Crocodile Cauldron • Krem Quay • Krazy Kremland • Gloomy Gulch • K. Rool's Keep • The Flying Krock • Lost World |
Donkey Kong Country 3 | Lake Orangatanga • Kremwood Forest • Cotton-Top Cove • Mekanos • Pacifica (GBA only) • K3 • Razor Ridge • KAOS Kore • Krematoa |
Donkey Kong Country Returns (3D) | Jungle • Beach • Ruins • Cave • Forest • Cliff • Factory • Volcano • Cloud (3DS only) |
Donkey Kong Country: Tropical Freeze | Lost Mangroves • Autumn Heights • Bright Savannah • Sea Breeze Cove • Juicy Jungle • Donkey Kong Island • Secret Seclusion |