Donkey Kong Wiki
ExitIsNearSign Jagged Jewels ExitSign
World(s) Cave
Type Key Temple
Music Theme(s) Mystery of the Key
Animal Buddies None
Bonus Room(s) None
Puzzle Pieces 5
Notable Feature(s) The level features many platforms with spikes sticking out at regular intervals as hazards. There are also floating round platforms lifted by ascending currents of air, with some of them having spinning spiky rings around. In similar way, there are tilting cylindrical platforms with moving spiky rings and giant spiky pillars. This level is also the first one to feature Buzzbites and Tiki Boings.
Enemies Encountered Buzzbites, Tiki Goons, Tiki Boings
Game(s) Donkey Kong Country Returns, Donkey Kong Country Returns 3D
First Appearance Donkey Kong Country Returns (2010)
Latest Appearance Donkey Kong Country Returns 3D (2013)

Jagged Jewels is the thirtieth-second level in the games Donkey Kong Country Returns and Donkey Kong Country Returns 3D, as well as the seventh and final level in the Cave world of Donkey Kong Island. It is the fourth secret Key Temple level in the games, and all of the fourth world's K-O-N-G Letters must be collected to unlock it.


As the name suggests, this level features many sharp spikes whom appear to be covered in the skin of a quartz. These spikes can be found on or around every platform in this level. Most of the spikes are located inside square-shaped platforms, sticking out occasionally to harm Donkey and Diddy Kong, but some spikes make rings that also revolve around platforms shaped like hemispheres. Other times, these spikes quickly orbit around cylindrical platforms on which tilt and spin that may touch the primates if they are not careful. Other than spikes, the hazards in this level include enemies such as Buzzbites, Tiki Goons and Tiki Boings.


In this level, many of the platforms have spikes underneath them which will emerge briefly. You can tell when the spikes will appear since they will shake slightly, so pay attention to that. At the beginning, throw the DK Barrel to summon a second Kong, if needed. Diddy Kong's rocket pack is very helpful in this level. Jump across the first few ledges and pass across the next ledge when the spikes above rise up. You will see moving platforms with Buzzbites rotating around them and activating red buttons that trigger the traps. Across the next wide platform, avoid the two sets of spikes above, and land on the next platform with a urn on it. When the spikes retract, ground-pound nearby the urn to get the first Puzzle Piece.

Continue across the next set of moving platforms while avoiding spikes and enemies. If you stand still right on center of the floating platforms with spiky rings spinning around them, the rings will pass over you without causing harm. Up ahead, you will find a long platform with two pairs of spiky ceilings that rise and fall. When the first set rises up, go right and wait for the second set to rise up. As soon as there is an opening, go through to avoid getting crushed. Pay attention to Buzzbites passing below and triggering the red buttons. Jump across to the next floating platform, defeat the Tiki Goon and ground-pound nearby the urn there to get the second Puzzle Piece.

Further on, there will be tilting and hanging cylinders with spiky rings and Buzzbites moving along them. Avoid touching both as you get across the first cylinder, then jump across the platforms and continue to the next one. Up ahead, you will see a set of small platforms below and spiky pillars shooting upward before retracting between them. One of them has the third Puzzle Piece on its tip. To grab it, get onto the ledge next to that pillar and wait for it to rise up. Then, use good timing to jump across it as it lowers and collect the Puzzle Piece.

Jump onto the next tilting cylinder ahead and jump up it as it tilts to an extreme. At the other end, jump onto the ledge and defeat the Tiki Boing, and you will find another set of spiky pillars. Underneath the second one is the fourth Puzzle Piece. To get that one, jump over to the ledge next to it and wait for the giant pillar to retract, revealing the Puzzle Piece. Then, carefully roll-jump to collect the Puzzle Piece and land on the opposite platform safely.

On the other side, continue onto the tilting cylinder. Jump over the spiky rings while avoiding the Buzzbites along this cylinder, then jump over the spiky pillar at the end when it retracts. Jump onto the floating platform ahead when it is close and safe enough to do so. Jump onto the small ledge next and over the next spiky pillar when it goes down and the cylinder ahead is low enough. Avoid another spinning and spiky ring and Buzzbites, and jump onto a safe platform ahead.

From here, jump across the next two floating platforms while avoiding the spiky rings spinning around them. The final platform is a hollow ring with a small platform in the middle, with another spiky ring moving around it. Get across this and you will find a barrel cannon at the end. Use it to reach a ledge high above and to the right. From there, do a long roll-jump back to the left and get the fifth and final Puzzle Piece above the barrel as you fall into it again. Blast back up there and touch the Magenta Rare Orb in the room to collect it and finish the level.



  • DK Barrels: 1
  • Banana Coins: 2 (does not count three or more consecutive jumps on enemies)

Puzzle Pieces[]

  • 1: The first Puzzle Piece is hidden within a urn on a tilting square platform before a Tiki Goon. The Kongs must ground-pound nearby the urn to break it and reveal the Puzzle Piece, and then collect it before the spikes pop up and hit them.
  • 2: The second Puzzle Piece is also hidden in a urn. This time, however, it is on a round platform that has a ring of spikes spinning around and a Tiki Goon on it. The Kongs must defeat the enemy, ground-pound nearby the urn to break it and get the Puzzle Piece avoiding the ring of spikes.
  • 3: The third Puzzle Piece is hovering over a giant spiky pillar that shoots and recoils constantly. The player needs to wait until the pillar is recoiling and then jump over the tip of the spike at the right moment to collect the piece.
  • 4: The fourth Puzzle Piece is similar to the third, except it is inside a pit. The player needs to roll towards the piece inside the pit as the pillar is recoiling and then jump onto the next platform to avoid falling.
  • 5: After blasting from a barrel cannon at the end of level, the player must do a long roll-jump to the left in order to reach the final Puzzle Piece above the barrel. Diddy Kong's rocket pack can help to reach this Puzzle Piece.


The puzzle of Jagged Jewels is of a strawberry on a light green background. When all thirty Puzzle Pieces in Cave world are found and Mole Miner Max is defeated in the boss level The Mole Train, the Cave diorama is added to the Diorama Gallery in the Extras menu.

Time Attack Medals[]

  • Shiny Gold: 00:47.00
  • Gold: 01:10.00
  • Silver: 01:30.00
  • Bronze: 01:50.00