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Not to be confused with Tiny Kong's move, the Pony Tail Twirl.
Dixie 4

Artwork of Dixie Kong using her Helicopter Spin move, from the game Donkey Kong Country 2.

The Helicopter Spin, also known as Ponytail Spin or Ponytail Whirl, is Dixie Kong's personal move which usually makes her capable of gliding in the air in some games of the Donkey Kong Country and Donkey Kong Land series.


In the games Donkey Kong Country 2, Donkey Kong Land 2, Donkey Kong Country 3, and Donkey Kong Land III, after Dixie Kong jumping or falling off platforms, and by using the Helicopter Spin, she will whirl her ponytail in a circular motion to slow down the descent. In order to activate the move, the player must hold down the "Roll" button ("Y" button in the respective Super Family Computer/Super Nintendo Entertainment System versions of the games, and "B" button in the respective Game Boy, Game Boy Color, and Game Boy Advance versions) when the heroine is in the air. While the player holds down the button, the Kong will keep gliding continuously at the same speed, and the "Left" and "Right" directional buttons can also be used to move Dixie freely during the descent. However, if the player releases the "Roll" button, the primate will resume to fall at regular speed, and they will be unable to activate the move again until Dixie stepping on safe ground, bouncing on enemies, diving into water or grabbing on ropes or hooks. In the same games, the Helicopter Spin cannot be used while the Kong is carrying objects or riding on Animal Buddies, Skull Carts, or Toboggans.

Besides slowing down Dixie Kong's descent, making her jumps more precise, the Helicopter Spin makes possible for the primate to traverse wide horizontal distances, such as large pits and hazards, beyond the reach of regular jumps. Despite it usually making traversal easier, the use of the same move is optional to clear stages in the mentioned games by regular means. However, in some occasions, it is required in order to reach unaccessible locations of regular and special collectables, Barrel Cannons or Bonus Barrels.

In the game Donkey Kong Country: Tropical Freeze, with Dixie Kong's return as an assist or playable character, the Helicopter Spin reappears as a different move. When it is used here, the Kong will only execute a single aerial boost upwards. The limited move is also activated in the air after the primate jumping or falling off platforms by the player holding down the "Jump" button. As long as the player holds down the button, more altitude Dixie will gain, and the direction of the boost can be controlled by the "Left" and "Right" directional buttons. The Helicopter Spin will help her to reach high places and avoid to fall into pits and hazards. When the heroine is mounted on Donkey Kong or Funky Kong's back, or while riding on Rambi the Rhinoceros, the same move can be used to carry them alongside Dixie, but the Helicopter Spin will be less effective on the Animal Buddy because of his heavy weight.

See Also[]


  • In the game Donkey Kong 64, Tiny Kong, Dixie Kong's sister, uses a similar move called Pony Tail Twirl as she has two ponytails. The move also allows Tiny to glide and traverse good distances in the air. However, as opposed to the Helicopter Spin, the Pony Tail Whirl cannot be activated after Tiny falling off platforms and the descent speed will increase slightly after she is falling from certain height.
  • The spinning motion of the Helicopter Spin move resembles Donkey Kong's Up Special Move called Spinning Kong in the Super Smash Bros. series games. However, only in the game Donkey Kong Country: Tropical Freeze, the Helicopter Spin would also become functionally similar to the Spinning Kong by grating a single aerial boost per time for Dixie Kong.