Gloomy Gulch as seen in the SNES version of Donkey Kong Country 2: Diddy's Kong Quest.
|Number of Stages||6|
|Boss(es)||Kreepy Krow (Donkey Kong Country 2) |
Krow (Donkey Kong Land 2)
|Greater Location||Crocodile Isle|
|Game(s)||Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Land 2|
|First Appearance||Donkey Kong Country 2: Diddy's Kong Quest (for SNES) (1995)|
|Latest Appearance||Donkey Kong Country 2 (for GBA) (2004)|
Gloomy Gulch is the fifth world of Crocodile Isle in Donkey Kong Country 2: Diddy's Kong Quest, as well as the fourth world in Donkey Kong Land 2. The area, as the name suggests, is quite gloomy, scary forest, and so are most of the stages in this area. The stages often have ghost-like enemies, though the regular enemies are found as well. Kreepy Krow is the boss for this world in Donkey Kong Country 2, and Krow is the boss in Donkey Kong Land 2.
This is the first forest stage of Gloomy Gulch. In Donkey Kong Country 2, at the beginning, if the player waits long enough, a Kloak will descend directly above the Kongs to throw items, such as treasure chests, both containing Extra Life Balloons when broken. Many Ghost Ropes are present to help the heroes to reach high places and transverse pits. However, these ghosts disappear after a few seconds dropping down the primates. Enemies here are Klomps, Spinies, Klampons, Zingers, Klobbers and Krunchas.
Stage present only in both versions of Donkey Kong Country 2.
Haunted Hall is a stage with a background that looks like an old library. A single Skull Cart must be ridden to reach the exit. The location is home of Kackles, pirate ghosts. When the Kongs go through gates with Kackle's picture over it, a ghost is waiting promptly for them, and a time counter will appear at the top of the screen. After it reaches to zero, the Kackle will harm the main character. To keep time from running out, the player must hit Plus Barrels to add five seconds to the counter, but hitting Minus Barrels will decrease five seconds instead. The player does not need to hit and avoid every single Plus and Minus Barrel, respectively, to escape safely from the Kackles. The players must hit or avoid these barrels while navigating over gaps on the tracks. After hitting a second gate with Krackle's picture slashed in red paint, the primates will evade the ghost successfully. There are four sections in the stage where Kackles will pursue the Kongs. Some Zingers are also present in the area.
Stage replaces Haunted Hall in Donkey Kong Land 2.
This stage takes place in an amusement park, where the primates must ridden a Skull Cart, while avoiding gaps and enemies over the tracks. Zingers and Flitters are enemies here.
Gusty Glade is a forest that is quite windy. This often interferes with the Kongs' way of traveling the stage. The wind will be neutral at the start, but soon after it will either blow strongly to the left or right, usually, with no break in between. In some points, the wind can greatly assist the heroes' jumps or throw them into enemies and pits. Rattly the Rattlesnake can be found early in the stage by going over to the left entrance at the beginning of the stage. It can be accomplished by using the "team-up" move in Donkey Kong Country 2 or using hooks in Donkey Kong Land 2. In Donkey Kong Country 2, enemies in the stage are Klampons, Click-Clacks, Neeks, yellow Kutlasses, Kannons and yellow Zingers. In Donkey Kong Land 2, enemies include Spinies, Neeks, Klampons and Zingers.
In Donkey Kong Country 2, Quawks the Parrot makes his debut in the game series here, and multiple of him are only found in this stage. In Donkey Kong Land 2, a version of Squawks the Parrot, incapable of flying upwards and spitting eggs, can be found here. The parrots can only descend downwards, but the player can slow down their descent by holding the "Up" button. Many Zingers and other foes will appear on the Kongs' path during the stage. Thus, the player will need to carefully guide the animal buddies down between enemies. Most of the stage can be completed by ignoring the animal buddies and using Dixie Kong's Helicopter Spin move. In Donkey Kong Country 2, there are also Click-Clacks, Spinies and Klampons as enemies. In Donkey Kong Land 2, enemies here also include Spinies.
The final regular stage of the area, it takes place in another forest. The early section of the stage will be played as the Kongs, but later an Animal Barrel to turn into Squitter the Spider must be used. The rest of the stage is played as the spider. His web platforms must be used to advance across large pits, and enemies blocking Squitter's path must be defeated by shooting his webs. In Donkey Kong Country 2, enemies here are Neeks, Krunchas, green Kutlasses, yellow and red Zingers, brown and green Kaboings, Kannons, Krooks and Mini-Neckies. In Donkey Kong Land 2, enemies in the stage are Neeks, Klobbers, Krunchas, Ghost Ropes, Kaboings, Klomps and Zingers.
It is the boss stage of this world. In Donkey Kong Country 2, Kreepy Krow is the ghostly spirit of Krow, the first boss in both game versions. Ghost Mini-Neckies can be avoided, and a live one must be defeated to make a Wooden Barrel to appear. The barrel must be throw at the boss to harm him. After that, the player must go up by using hooks and ropes, while avoiding eggs thrown at the heroes. After reaching the next section, the strategy from the previous one must be used again. After receiving a total of three hits, Kreepy Krow will explode into glowing bits.
In Donkey Kong Land 2, the first boss Krow is faced here again. The heroes must avoid the attacks of some Mini-Neckies until an egg drops, and throw it at the boss. After hitting Krow twice, the primates must climb up to next section of the boss battle, while avoiding eggs being shoot. In the next section, the same strategy of the previous one must repeated, however, the heroes must first jump on or wait for the eggs to stop bouncing. After receiving another two hits, Krow is defeated again.
- In Donkey Kong Land 2, the stage Krazy Koaster replaces Haunted Hall because of the Game Boy's hardware limitations and being unable to support the sprites for the enemy Kackle from Donkey Kong Country 2.
- In Donkey Kong Land 2 and the GBA version of Donkey Kong Country 2, the progression across locations in the map of this world is more linear, when compared to the SNES version of Donkey Kong Country 2.
|Donkey Kong Country Series Worlds|
|Donkey Kong Country||Kongo Jungle • Monkey Mines • Vine Valley • Gorilla Glacier • Kremkroc Industries, Inc. • Chimp Caverns • Gang-Plank Galleon|
|Donkey Kong Country 2||Gangplank Galleon • Crocodile Cauldron • Krem Quay • Krazy Kremland • Gloomy Gulch • K. Rool's Keep • The Flying Krock • Lost World|
|Donkey Kong Country 3||Lake Orangatanga • Kremwood Forest • Cotton-Top Cove • Mekanos • K3 • Razor Ridge • Pacifica (GBA only) • KAOS Kore • Krematoa|
|Donkey Kong Country Returns (3D)||Jungle • Beach • Ruins • Cave • Forest • Cliff • Factory • Volcano • Cloud (3DS only)|
|Donkey Kong Country: Tropical Freeze||Lost Mangroves • Autumn Heights • Bright Savannah • Sea Breeze Cove • Juicy Jungle • Donkey Kong Island • Secret Seclusion|
|Donkey Kong Land Series Worlds|
|Donkey Kong Land||Gangplank Galleon Ahoy! • Kremlantis • Monkey Mountains • Chimpanzee Clouds • Big Ape City|
|Donkey Kong Land 2||Gangplank Galleon • Krem Cauldron • Krazy Kremland • Gloomy Gulch • K. Rool's Keep • The Flying Krock • Lost World|
|Donkey Kong Land III||Cape Codswallop • Primate Plains • Blackforest Plateau • Great Ape Lakes • Tin Can Valley • The Lost World|