Donkey Kong Wiki
Donkey Kong Wiki
ExitIsNearSign.png Gloomy Galleon ExitSign.png
Gloomy Galleon.png
World K. Rool's Mobile Island Fortress
Type Water Cove/Cave
Music Theme(s) Lobby, Theme, Caves, Enguarde Theme, Mermaid Palace, Pearl Treasure, Mechanical Fish, Sunken Ship, Ship Ruins, Lighthouse, Race, Barrel Course, Pufftoss Theme
Animal Buddies Enguarde the Swordfish


Enemies Encountered Kritters, Klumps, Klobbers, Kabooms, Koshas, Zingers, Puftups, Shuris, Scubis, Kasplats
Game(s) Donkey Kong 64
First Appearance Donkey Kong 64 (1999)
Latest Appearance Donkey Kong 64 (1999)

Gloomy Galleon is the fourth level in the game Donkey Kong 64 for Nintendo 64. It is a water-based cove area featuring King K. Rool's sunken navy from earlier Donkey Kong series games. The stage has a mild pirate theme with both underwater and cave-like areas. Players have to use Lanky Kong to defeat the area's boss, which is Puftoss. In this level, Lanky Kong can also transform into Enguarde. This level is also the first to feature Koshas.

Overview

Gloomy Galleon is an eerie cove that is full of caverns, which hold many secret treasures and shipwrecks from perhaps earlier Donkey Kong games. Outside these caves are lagoons towered over by cliffs. One of the areas features a lighthouse, and beneath that structure are two switches that have the ability to raise and lower the world's water level. This area also features a sailing ship that appears to be owned by King K. Rool, and a hidden underwater Mermaid palace along with many treasure chests.

The other area of the world features many sunken objects, including what appears to be the sunken remains of the Gangplank Galleon, which is split in half and holds Golden Bananas. There is also a hidden mechanical fish here and a cove where the player must race a seal.

Enemies

Golden Bananas

Gloomy Galleon
Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong Once the massive lighthouse area is opened by DK, he can get into the light house and make his way to a Gorilla-Grab switch. Once done, a Golden Banana will appear for DK to claim. By the lighthouse's base DK can Barrel blast from a DK pad and beat it to free a seal for a Golden Banana. DK can race the seal for another Golden Banana by going into a caved alcove by Candy's store. If DK can snag 10 coins and beat the seal another Golden Banana will appear. Once DK plays his bongo from Funky's store he must race into the newly open section of the sunken ship. Once there he can swim into a Bonus Barrel and play the game for a Golden Banana. Once a Bananaporter is activated by Lanky or Diddy on the piles of Gold, DK can zip up there and smash his Kasplat for a Blueprint.
Diddy Kong After Diddy jets onto the K. Rool ship and the Lighthouse is in operation, he can slam the Diddy switch and rocket above the lighthouse to his Golden Banana. On top of the lighthouse Diddy can play his guitar and race to a giant mechanical fish and swim into its mouth. Once in, Diddy can shoot peanuts at the fast moving propeller area and win a Golden Banana all in 100 seconds. By Funky's store, Diddy can play his guitar and race to an opened alcove in the sunken ship. Once there on time he can go in and collect a Golden Banana after a Barrel game. In the alcove with the piles of gold, Diddy can spring from his Diddy Pad up to the pile's tip to play a Bonus Game for a Golden Banana. Diddy's Kasplat is in the alcove across from Snide's Alcove in the lighthouse area. Once beaten, a red blueprint will appear.
Lanky Kong Once Lanky slams a switch in the beginning cave, he can race to a newly opened alcove in a sunken ship. Once in he can swim to a Golden Banana. After transforming into Enguarde and hopping through the DK star three times, Lanky can swim into a treasure room. Across from Diddy's treasure pile, Lanky can float (by means of his pad) to the tip and play a Barrel game for a Golden Banana. Using his trombone near Funky's store, Lanky can swim into the newly opened alcove in the center sunken ship to swim to a Golden Banana. Underwater near the lighthouse, Lanky can turn into Enguarde and blast through the various boxes to seek a Golden Banana. Lanky's Kasplat in the beginning dock right of the world entrance near the cannon. The blueprint he holds brings Lanky another Golden Banana from Snide.
Tiny Kong By Lanky's first switch is Tiny's and she can race to the alcove to encounter a Bonus game for the Golden Banana at stake. Tiny can shrink and swim underwater into an undisclosed piece of machinery and play the Bonus Barrel game inside. Once done a Golden banana is brought forth. As with the other Kongs, Tiny can play her sax by Funky's Store and an alcove will open in the center sunken ship. She can swim her way to a Golden Banana. By the treasure piles, Tiny can shrink into the treasure chest. Once in, she can snag the pearl for the mermaid in the Lighthouse area and get a Golden Banana. Tiny's Kasplat is on the above bunker across Cranky's lab. Once the Kasplat's beaten the Blueprint will appear.
Chunky Kong By Lanky's Kasplat, Chunky can load and shoot the cannon at the moving targets. Once done a Golden Banana will appear. In the Lighthouse area on K. Rool's ship, Chunky can slam into the sea-sick den of the ship. Once there, Chunky can slam the barrels with his face to get a Golden Banana. Afterwards, Chunky turns sea-sick. Across from Cranky's lab, an entrance to a room of chests can be found. Once the chest puzzle's completed, Chunky can receive a Golden Banana. In the lighthouse area, Chunky can play his triangle and race to the opened alcove to swim in to play a Barrel game. Above the instrument pads by Funky's store, Chunky's Kasplat sits with his blueprint in his wake.

Gallery

Trivia

  • This area is similar to the Glimmer's Galleon stage from the game Donkey Kong Country 2, because there are also Shuris and Puftups in it.
  • Inside the sunken ship, many pictures of Kaptain K. Rool are found. Also in Lanky Kong's shipwreck room, the carpet has the same logo of the Kremling skull and cross bones used in Donkey Kong Country 2. A book on the desk of this area reads "Captain K. Rool's Log Book".
  • Because of the similar elements (jetties, a cannon similar to the bonus cannons, treasure chests, banana coins, and a ship that is split in two), this location may be the remains of the world Krem Quay from Donkey Kong Country 2.
  • The level's theme is remixed from what was going to be Captain Blackeye's theme in Project Dream, the game that became Banjo-Kazooie. A version of the theme very similar to the one heard in Donkey Kong 64 is titled "High Tides, Swift Sails".
  • This is the only level to have Tag Barrels underwater. The Tag Barrel's screen is blue-tinted and the music and sound are stifled due to being underwater.
  • This level is considered one of the biggest levels in the game due to the depths of the water areas.