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Not to be confused with Gangplank Galleon world from the games Donkey Kong Country 2 and Donkey Kong Land 2. For the ship, see Gangplank Galleon (ship)
ExitIsNearSign.png Gang-Plank Galleon ExitSign.png
Gangplank Galleon.png
World N/A
Type Ship Deck
Music Theme(s) Gang-Plank Galleon


Notable Feature(s) Final boss stage in the game.
Enemies Encountered King K. Rool
Game(s) Donkey Kong Country
First Appearance Donkey Kong Country (for SNES) (1994)
Latest Appearance Donkey Kong Country (for GBA) (2003)

Gang-Plank Galleon is the final boss stage, where King K. Rool is faced in the game Donkey Kong Country. It takes place on the galleon of the same name.

Adjacent Worlds

Donkey Kong Country:

Donkey Kong Land:

Donkey Kong Country 2:

Summary

In the background of the stage, the hold ship contains oil lanterns, barrels, crates, banana bunches, treasure chests, steel kegs, a Giant Banana, cells and gold coins pile.

The ship is about the size of an actual galleon, but it is big enough to hold the final battle, where the Kongs enter the left side and find King K. Rool on the opposite side. The heroes must avoid the boomerang-like crown thrown by K. Rool. When the crown is out K. Rool's head, it is the opportunity for the player to jump on and attack the boss. In the first phase of the boss battle, the primates must also avoid the boss when he runs back and forward between the edges of the arena. King K. Rool is apparently able to make cannonballs fall down from the top of the screen and harm the Kongs during the second phase. In the third and final phase, the heroes must avoid the boss while he makes short leaps to move between the edges of the stage. After taking a total of ten hits, King K. Rool is defeated.

Videos

Trivia