- Not to be confused with Gangplank Galleon world from the games Donkey Kong Country 2 and Donkey Kong Land 2. For the ship, see Gangplank Galleon (ship)
|Music Theme(s)||Gang-Plank Galleon
|Notable Feature(s)||Final boss stage in the game.|
|Enemies Encountered||King K. Rool|
|Game(s)||Donkey Kong Country|
|First Appearance||Donkey Kong Country (for SNES) (1994)|
|Latest Appearance||Donkey Kong Country (for GBA) (2003)|
Donkey Kong Country:
- Backward: Chimp Caverns
- Forward: Gangplank Galleon Ahoy!
- Forward: Gangplank Galleon
The ship is about the size of an actual galleon, but it is big enough to hold the final battle, where the Kongs enter the left side and find King K. Rool on the opposite side. The heroes must avoid the boomerang-like crown thrown by K. Rool. When the crown is out K. Rool's head, it is the opportunity for the player to jump on and attack the boss. In the first phase of the boss battle, the primates must also avoid the boss when he runs back and forward between the edges of the arena. King K. Rool is apparently able to make cannonballs fall down from the top of the screen and harm the Kongs during the second phase. In the third and final phase, the heroes must avoid the boss while he makes short leaps to move between the edges of the stage. After taking a total of ten hits, King K. Rool is defeated.
- In the Super Nintendo Entertainment System and Game Boy Advance versions of Donkey Kong Country, the Donkey Kong Island can be seen in the background of the boss stage.
- In the GBA version of Donkey Kong Country, the Gang-Plank Galleon is also where the characters credits from the game are shown, instead of Donkey Kong and Diddy Kong's Treehouse, like in the SNES version (see Videos section above).