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Not to be confused with the world Gangplank Galleon from the games Donkey Kong Country 2 and Donkey Kong Land 2. For the ship, see Gangplank Galleon (ship).
ExitIsNearSign Gang-Plank Galleon ExitSign
Gangplank Galleon
World(s) N/A
Type Ship Deck
Music Theme(s) Gang-Plank Galleon



Notable Feature(s) Final boss stage in the game.
Enemies Encountered King K. Rool
Game(s) Donkey Kong Country
First Appearance Donkey Kong Country (for SFC/SNES) (1994)
Latest Appearance Donkey Kong Country (for GBA) (2003)
Adjacent World(s) << Donkey Kong Country
Donkey Kong Land >>
Donkey Kong Country 2 >>

Gang-Plank Galleon is the final boss stage, where King K. Rool is faced in the game Donkey Kong Country. It takes place on the galleon of the same name. Unlike other levels, Gang-Plank Galleon is accessed directly from the overworld map of Donkey Kong Island. When the Kongs start out in Kongo Jungle, Gang-Plank Galleon does not appear on the world map. Starting from when the Kongs complete Kongo Jungle, the Gang-Plank Galleon slowly moves closer to Donkey Kong Island for each world that the Kongs complete. After the Kongs complete the last world, Chimp Caverns, the Gang-Plank Galleon is docked right next to Donkey Kong Island, and the Kongs can enter the boss level.

Adjacent Worlds[]

Summary[]

In the background of the stage, the hold ship contains oil lanterns, barrels, crates, banana bunches, treasure chests, steel kegs, a Giant Banana, cells and gold coins pile.

The ship is about the size of an actual galleon, but it is big enough to hold the final battle, where the Donkey Kong and Diddy Kong enter the left side and find King K. Rool on the opposite side. The heroes must avoid the boomerang-like crown thrown by K. Rool. When the crown is off of K. Rool's head, it is the opportunity for the player to jump on and attack the boss. In the first phase of the boss battle, the primates must also avoid the boss when he runs back and forward between the edges of the arena. King K. Rool can make cannonballs fall from the top of the screen and harm the Kongs during the second phase. In the third and final phase, the heroes must avoid the boss while he makes short leaps to move between the edges of the stage. After taking a total of ten hits, King K. Rool is defeated. It is followed by the ending cutscene, where the Kongs get back their bananas, and the development staff credits.

Videos[]

Trivia[]

  • In the Super Family Computer/Super Nintendo Entertainment System and Game Boy Advance versions of the game Donkey Kong Country, the Donkey Kong Island can be seen in the background of the boss stage.
  • In the GBA version of the game Donkey Kong Country, the Gang-Plank Galleon is also where the characters credits from the game are shown, instead of Donkey Kong and Diddy Kong's Treehouse, like in the SFC/SNES version (see Videos section above).
  • An arranged version of Gang-Plank Galleon's self-titled music is featured as a track in Super Smash Bros. Brawl where it plays on the Rumble Falls stage, in Super Smash Bros. for Wii U on the Kongo Jungle stage, and in Super Smash Bros. Ultimate on any Donkey Kong stage, under the name "King K. Rool / Ship Deck 2." A new arrangement is also featured in Super Smash Bros. Ultimate under the original music title. In addition, King K. Rool's victory theme is an excerpt of Gang-Plank Galleon's music.
  • In the Game Boy Color version of the game, the theme is taken from the ship levels in Donkey Kong Land, which itself is based off of Gang-Plank Galleon's original theme. However, it lacks the segue into the higher-intensity loop, simply playing an extended version of the more cheery opening. Also, the victory theme plays when DK or Diddy beat K. Rool the first time, and the Credits Concerto theme plays for the "kredits", before resetting.
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