Donkey Kong Wiki
Firehead Ned
Firehead Ned with its spines lowered and after spitting a fireball, as seen in the game Donkey Kong Country Returns for Wii.
Alias(es) Hothead Jed
Homeland Donkey Kong Island
Residence(s) Cliff world levels,
Cloud level Tar Ball Fall (only in DKCR 3D)
Origin of Species Dinosaur
Family Skellirex,
Bonehead Jed
Powers/Abilities Being resurrected from the dead,
Moving around on a wooden cart,
Patrolling back and forward over a single platform,
Spitting fireballs forward at different heights and regular intervals,
Rising and lowering its long spine at regular intervals,
Biting enemies upon contact,
High resistance against damage,
Immunity against ground-pounding and peanuts shot by Diddy Kong's Peanut Popguns

Enemies Kong Family,
Donkey Kong,
Diddy Kong
Game(s) Donkey Kong Country Returns,
Donkey Kong Country Returns 3D
First Game Donkey Kong Country Returns (2010)

Latest Game Donkey Kong Country Returns 3D (2013)

Firehead Neds (ヒホネザウルスカート, Fire Bonehead Jed in Japan), also known as Hothead Jeds, are skeleton enemies appearing in the games Donkey Kong Country Returns and Donkey Kong Country Returns 3D. They ride on carts, rise and lower their long spines, and spit fireballs at the Kongs.


Firehead Neds are found mostly in the Cliff world of the Donkey Kong Island. They first appear in the level Sticky Situation, and then later in Boulder Roller. They also appear in the Cloud level Tar Ball Fall of the Nintendo 3DS game version. They move on carts in similar way to Bonehead Jeds, enemy variants from the same games, but they have red eyes and the tar in their carts is on fire. Also opposed to Bonehead Jeds, Firehead Neds will extend their spines and lower them soon afterwards at regular intervals, independent from the player's inputs for jumping. It requires good timing by player in order to move past these enemies when their spines are down. Firehead Neds are also more dangerous because they will constantly spit fireballs horizontally and forward. These fireballs can be shoot when their spines are up or down, changing the height of the attack. The ground-pound move will not affect Firehead Neds, but a jump attack on their heads will stun them for a few seconds. Before they recover, the Kongs must quick roll or jump on the enemies again to defeat them for good. If the Firehead Neds resume their patrol after being stunned, they will always require two consecutive physical attacks to be defeated. Firehead Neds can also be defeated once by the primates throwing single barrels at them. After they are defeated, it is possible to see some embers flying around.