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Map.gif Factory Map.gif
FactoryWorld.png
The world map of Factory as seen in the game Donkey Kong Country Returns for Wii.
Number of Stages 10
Boss(es) Colonel Pluck (possessed by Cordian)
Greater Location Donkey Kong Island
Game(s) Donkey Kong Country Returns,
Donkey Kong Country Returns 3D
First Appearance Donkey Kong Country Returns (2010)
Latest Appearance Donkey Kong Country Returns 3D (2013)
Adjacent World(s) << Donkey Kong Country Returns >>
<< Donkey Kong Country Returns 3D >>

The Factory is the seventh world of the Donkey Kong Island in the games Donkey Kong Country Returns and Donkey Kong Country Returns 3D with ten levels. The boss here is Colonel Pluck, and the Tiki Tak Tribe leader of this world is Cordian.

Adjacent Worlds

Description

This world takes place on an industrialized area. Most of the levels are located inside the factory, featuring heavy machinery and robots. The Kongs must avoid hazards created by mechanical devices, and also make use of them in order to progress.

The level Foggy Fumes is a foggy-like factory, where smog often blocks the player's perception of tridimensional assets. The primates may also have to blow away some fog, in order to see where they're going and reveal collectables. In Slammin' Steel, there are many conveyer belts and smashers, which the primates must avoid to be crushed by them by staying out of the way. In the level Handy Hazards, the heroes will be jumping on hand-like platforms, with a few moving in different directions and, sometimes, carrying blocks. Gear Getaway is the fourth Rocket Barrel level in both games. The Kongs must fly through a path full of moving gears and platforms and avoid colisions with them. In Cog Jog, the primates will progress mostly by blasting from Barrel Cannons while avoiding round cog-like platforms and falling off moving girders. Inside the level Switcheroo, the heroes will have to hit blue and red switches to cause platforms of those colors to move in and out from the background, respectively, opening the path forward or revealing terrain to step on. There are also chains to climb on and tires to bounce on. In Music Madness, the Kongs must avoid being squished by giant hammers following a musical timing, while also using bouncing platforms beaten by the same hammers to reach good heights. Lift-Off Launch is a short and vertical Rocket Barrel level, featuring tiki airships which must be avoided. It also lacks special collectables, and it just connects to the boss level. However, this level can only be unlocked by the player finding hidden rooms containing large red buttons in the previous three levels of the world. Inside each of these rooms, the Kongs must pound on the buttons and activate large electric plugs in order to reveal the large rocket inside the level Lift-Off Launch.

The boss Colonel Pluck can be found in the level Feather Fiend. Here, Cordian possesses and takes control over the boss. During the first phases of the battle, he pilots a machine called Stompybot 3000. The primates must avoid being stomped by its large legs, and in order to cause damage to it, they must pound multiple times on an open hatch below the cockpit of the machine after it executes a few jumps. At the final phase, Colonel Pluck uses an internal pod of the Stompybot 3000 as a flying machine, dropping enemies around the arena and trying to land over the heroes. At these occasions, the Kongs can harm the boss by bouncing on this head.

Enemies found in the Factory world are usually robots, such as Pyrobots, Buckbots and Buckbombs.

Levels

Gallery

Videos


Trivia

  • In contrast to the other worlds in the games Donkey Kong Country Returns and Donkey Kong Country Returns 3D, this one is unique because, to reach the boss level, the player must find and turn on three switches (one in each of the three levels marked by square-shaped buttons on the world map) that will allow the player to ride a rocket to the boss level.
  • According to Kynan Pearson, one of the main designers of the game Donkey Kong Country Returns, the worlds Factory and Kremkroc Industries, Inc. are the same location. The latter was abandoned for a long time when Klump and his half of the Kremling Krew's army are expelled by DK and Diddy Kong during the events of the game Donkey Kong Country.[1][2] As a result, all flora grew throughout the industrial building during its deactivation.

References

  1. The DKCR designer Kynan Pearson's answer about the DKCR submaps
  2. KLUMP: "Klump is quite a character. He's like a big, overweight drill sergeant. He's not fast — how could he be? He waddles along like a duck, blocking every ape in his path. Donkey Kong has no trouble putting Klump out of his misery, but here again, lack of size counts against Diddy as he has to hit Klump twice to off him. If Diddy jumps on Klump's head, Klump will back up and prepare for battle. Diddy can then just do a powerful cartwheel right through him."
    —M. Arakawa. Donkey Kong Country Player's Guide, Nintendo, 1994, page 13 on Wayback Machine
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