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'''''Donkey Kong Land 2''''' is a video game developed by Rareware for the [[Game Boy]], released in September 1996. It is a sequel to ''[[Donkey Kong Land]]'', and has a sequel ''[[Donkey Kong Land III]]'', and is a handheld follow-up of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Like ''[[Donkey Kong Land]]'', the game featured a yellow cartridge and [[Super Game Boy]] special features.
+
'''''Donkey Kong Land 2''''' is a video game developed by Rareware for the [[Game Boy]], released in September 1996. It is a sequel to ''[[Donkey Kong Land]]'', and has a sequel ''[[Donkey Kong Land III]]''. It's a handheld follow-up of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Like ''[[Donkey Kong Land]]'', the game featured a yellow cartridge and [[Super Game Boy]] special features.
   
The game is a pseudo-sequel to ''Donkey Kong Country 2''; after [[Diddy Kong]] and [[Dixie Kong]] rescue [[Donkey Kong]] from [[King K. Rool|Kaptain K. Rool]], he is kidnapped again and the Kongs must return to [[Crocodile Isle]] to rescue him... again.
+
The game is a pseudo-sequel to ''Donkey Kong Country 2'' and takes place before ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''; after [[Diddy Kong]] and [[Dixie Kong]] rescue [[Donkey Kong]] from [[King K. Rool|Kaptain K. Rool]], the king of swing is lured into a trap by the Kaptain on the newly revived [[Crocodile Isle]]. Donkey is kidnapped again so the [[Kongs]]: Diddy and Dixie must rescue him... again.
   
This game is often mistaken as a handheld port of ''Donkey Kong Country 2'' - this is untrue. Although the two games run on the same engine and have the same areas, the layouts on each of the levels are new, and the storyline is slightly different. Another difference is that two worlds, [[Krem Quay]] and [[Crocodile Cauldron]], are merged into one world: [[Krem Cauldron]]. [[Kleever]] is the boss of this area, while [[Kudgel]] doesn't appear at all in the game. However, the game doesn't differ from its [[Super Nintendo Entertainment System]] counterpart as much as ''Donkey Kong Land'', does.
+
This game is often mistaken as a handheld port of ''Donkey Kong Country 2'' - this is not true. Although the two games run on the same engine and have the same named areas, the layouts on the majority of the levels are new, and the storyline is slightly different. Another difference is that two worlds, [[Krem Quay]] and [[Crocodile Cauldron]], are merged into one world: [[Krem Cauldron]]. [[Kleever]] is the boss of this area, while [[Kudgel]] doesn't appear at all in the game.
  +
  +
[[Krocodile Kore]] is left exactly how it ended up being at the end of ''DKC2'', the Kremling head remains open and the energy source (called '''Kremling Source''' in the ''DKC2'' manual) is absent as it was extinguished after erupting out of and destroying the top half of Crocodile Isle before its bottom half sinks underwater in ''DKC2's'' ending (unlike ''DKL2's'' ending where the entire isle (starting at the sealines's base) merely detonates, absolutely bursting into flames, and completely sinking).
  +
  +
The last level (Krocodile Kore) with the final boss battle with K. Rool in the Game Boy title, takes place in a new place, that being a volcano crater surrounded with lava, rather than the decorative temple from the previous SNES game. Also, on the map screen, the Kremling Source remains extinguished.
  +
  +
After K. Rool is defeated, he only passes out and his escape is never shown, giving the [[Kong|Kongs]] the assumption that he presumably died from the explosion after he triggered the island's destruction (likely caused by the Kremling Source spewing from his body; the energy that his body absorbed when he fell into the geyser in ''DKC2''), and making a far superior transition into ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|DKC3's]]'' story where the idea of [[KAOS|a new Kremling leader]] is treated as natural, and the shocking twist of K. Rool surviving the explosion (most likely because he was protected by the residual Kremling Source inside of him) and being the one controlling KAOS naturally works better because no one believed he was still alive and well after his mutually assured destruction plan failed.
  +
  +
However, the game doesn't differ from its [[Super Nintendo Entertainment System]] counterpart as much as ''Donkey Kong Land'' does.
   
 
==Game Overview==
 
==Game Overview==
 
===Gameplay===
 
===Gameplay===
In this game, [[Donkey Kong]] gets kidnapped by [[Kaptain K. Rool]] a second time and [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] must save [[Donkey Kong]] again. In this game there are seven worlds, [[Gangplank Galleon]], [[Krem Cauldron]], [[Krazy Kremland]], [[Gloomy Gulch]], [[K. Rool's Keep]], [[Lost World]], and [[The Flying Krock]], This game can only be used by one player.
+
In this game, [[Donkey Kong]] gets kidnapped by [[Kaptain K. Rool]] a second time and [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] must save DK again. In this game there are seven worlds: [[Gangplank Galleon]], [[Krem Cauldron]], [[Krazy Kremland]], [[Gloomy Gulch]], [[K. Rool's Keep]], [[Lost World]], and [[The Flying Krock]], This game can only be played in single player.
   
 
===Animal Buddies===
 
===Animal Buddies===
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===Enemies===
 
===Enemies===
A majority of the enemy cast is from ''DKC2''. Unlike ''[[Donkey Kong Land]]'', no enemies are new. A few were scrapped from ''DKC2'' to ''Donkey Kong Land 2'' due to limitations (i.e. [[Cat-O-9-Tails]]' physics).
+
A majority of the enemy cast is from ''DKC2, ''unlike ''[[Donkey Kong Land]]'', no enemies are new. A few were scrapped from ''DKC2'' to ''Donkey Kong Land 2'' due to limitations (i.e. [[Cat-O-9-Tails]]' physics).
 
[[File:Klinger.jpg|thumb|150px|A Klinger.]]
 
[[File:Klinger.jpg|thumb|150px|A Klinger.]]
 
[[File:Red Krochead.jpg|thumb|150px|Red Krochead.]]
 
[[File:Red Krochead.jpg|thumb|150px|Red Krochead.]]
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* Holding Left or Right and then pressing A, A, B, B grants [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] fifty lives.
 
* Holding Left or Right and then pressing A, A, B, B grants [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] fifty lives.
* Holding Left or Right and pressing B, B, A, A grants Diddy and Dixie fifty [[Banana Coin]]s.
+
* Holding Left or Right and pressing B, B, A, A grants Diddy and Dixie fifty [[Banana Coin|Banana ]][[Banana Coin|Coins]]
* Holding Left or Right and pressing A, B, A, B grants Diddy and Dixie all forty seven [[Kremkoin]]s.
+
* Holding Left or Right and pressing A, B, A, B grants Diddy and Dixie all forty seven [[Kremkoin|Kremkoins]]
 
** Note: In order to get 100%, the Kremkoins must still be collected, so this code is only useful to get past [[Klubba]] early.
 
** Note: In order to get 100%, the Kremkoins must still be collected, so this code is only useful to get past [[Klubba]] early.
   
Line 170: Line 178:
   
 
==Trivia==
 
==Trivia==
*''Donkey Kong Land 2'' initially had the subtitle "Diddy's Kong Quest". This was removed shortly before the game was released, likely to avoid making people think it was an exact port of ''Donkey Kong Country 2'', which had the same subtitle.
+
*''Donkey Kong Land 2'' initially had the subtitle "Diddy's Kong Quest". This was removed shortly before the game was released, likely to avoid making people mistaking that it was a port of ''Donkey Kong Country 2'', which had the same subtitle.
*All the levels in the game have same names as those in ''Donkey Kong Country 2'', however, the level layouts were new. The only exceptions are "[[Haunted Hall]]" (replaced with "[[Krazy Koaster]]") and "[[Castle Crush]]" (replaced with "[[Dungeon Danger]]").
+
*All the levels in the game have the same names as those in ''Donkey Kong Country 2'', however, the level layouts were new. The only exceptions are "[[Haunted Hall]]" (replaced with "[[Krazy Koaster]]") and "[[Castle Crush]]" (replaced with "[[Dungeon Danger]]").
 
*The boxart depicts in the background, [[Glimmer the Anglerfish|Glimmer]], even though he doesn't appear in the game. The box art was later used for the European title screen in the [[Game Boy Advance]] remake of ''Donkey Kong Country 2: Diddy's Kong Quest''.
 
*The boxart depicts in the background, [[Glimmer the Anglerfish|Glimmer]], even though he doesn't appear in the game. The box art was later used for the European title screen in the [[Game Boy Advance]] remake of ''Donkey Kong Country 2: Diddy's Kong Quest''.
 
*This game is the only ''[[Donkey Kong Land]]'' series game where [[Funky Kong|Funky]] makes an appearance.
 
*This game is the only ''[[Donkey Kong Land]]'' series game where [[Funky Kong|Funky]] makes an appearance.
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[[Category:Donkey Kong Land 2]]
 
[[Category:Donkey Kong Land 2]]
 
[[Category:Game Boy games]]
 
[[Category:Game Boy games]]
[[Category:Donkey Kong]]
 

Revision as of 18:23, 11 May 2020

Donkey Kong Land 2
Donkey Kong Land 2 Box Art
Developer(s) Rareware
Publisher(s) Nintendo
Main Development Staff {{{devteam}}}
Platform(s) Game Boy
Release Date(s) USA September 1, 1996
Japan November 23, 1996
Europe November 28, 1996
Genre(s) Platformer
Ratings ESRB: ESRB K-A Kids to Adults
Mode(s) 1 player
Media(s) 4-megabit cartridge
Input(s) {{{input}}}

Donkey Kong Land 2 is a video game developed by Rareware for the Game Boy, released in September 1996. It is a sequel to Donkey Kong Land, and has a sequel Donkey Kong Land III. It's a handheld follow-up of Donkey Kong Country 2: Diddy's Kong Quest. Like Donkey Kong Land, the game featured a yellow cartridge and Super Game Boy special features.

The game is a pseudo-sequel to Donkey Kong Country 2 and takes place before Donkey Kong Country 3: Dixie Kong's Double Trouble!; after Diddy Kong and Dixie Kong rescue Donkey Kong from Kaptain K. Rool, the king of swing is lured into a trap by the Kaptain on the newly revived Crocodile Isle. Donkey is kidnapped again so the Kongs: Diddy and Dixie must rescue him... again.

This game is often mistaken as a handheld port of Donkey Kong Country 2 - this is not true. Although the two games run on the same engine and have the same named areas, the layouts on the majority of the levels are new, and the storyline is slightly different. Another difference is that two worlds, Krem Quay and Crocodile Cauldron, are merged into one world: Krem Cauldron. Kleever is the boss of this area, while Kudgel doesn't appear at all in the game.

Krocodile Kore is left exactly how it ended up being at the end of DKC2, the Kremling head remains open and the energy source (called Kremling Source in the DKC2 manual) is absent as it was extinguished after erupting out of and destroying the top half of Crocodile Isle before its bottom half sinks underwater in DKC2's ending (unlike DKL2's ending where the entire isle (starting at the sealines's base) merely detonates, absolutely bursting into flames, and completely sinking).

The last level (Krocodile Kore) with the final boss battle with K. Rool in the Game Boy title, takes place in a new place, that being a volcano crater surrounded with lava, rather than the decorative temple from the previous SNES game. Also, on the map screen, the Kremling Source remains extinguished.

After K. Rool is defeated, he only passes out and his escape is never shown, giving the Kongs the assumption that he presumably died from the explosion after he triggered the island's destruction (likely caused by the Kremling Source spewing from his body; the energy that his body absorbed when he fell into the geyser in DKC2), and making a far superior transition into DKC3's story where the idea of a new Kremling leader is treated as natural, and the shocking twist of K. Rool surviving the explosion (most likely because he was protected by the residual Kremling Source inside of him) and being the one controlling KAOS naturally works better because no one believed he was still alive and well after his mutually assured destruction plan failed.

However, the game doesn't differ from its Super Nintendo Entertainment System counterpart as much as Donkey Kong Land does.

Game Overview

Gameplay

In this game, Donkey Kong gets kidnapped by Kaptain K. Rool a second time and Diddy and Dixie must save DK again. In this game there are seven worlds: Gangplank Galleon, Krem Cauldron, Krazy Kremland, Gloomy Gulch, K. Rool's Keep, Lost World, and The Flying Krock, This game can only be played in single player.

Animal Buddies

Squitter

Squitter.

Barrels

RotatableBarrel-DKC2

Rotatable Barrel.

Enemies

A majority of the enemy cast is from DKC2, unlike Donkey Kong Land, no enemies are new. A few were scrapped from DKC2 to Donkey Kong Land 2 due to limitations (i.e. Cat-O-9-Tails' physics).

Klinger

A Klinger.

Red Krochead

Red Krochead.

Bosses

Levels

Gangplank Galleon

Krem Cauldron

Krazy Kremland

Gloomy Gulch

K. Rool's Keep

The Flying Krock

Lost World

Manual errors

Apparently, Donkey Kong Land 2's manual contained a lot of errors and appeared to be entirely copied from the manual for Donkey Kong Country 2: Diddy's Kong Quest. The errors are as listed:

  • Even though the manual says that Cranky appears in the game giving Diddy and Dixie tips, he is not even in the game.
  • The manual says that the B button should be pressed to swim while the A button should.
  • The manual also states that if a kannonball is put in a kannon, the kannon flashes. Though, the Game Boy's graphical limitations prevent the kannon from flashing.
  • The manual states that there are Arrow Barrels in the game. They don't appear in the game.
  • The manual mentions that Kabooms are in the game. Though, there are no Kabooms appearing in Donkey Kong Land 2.
  • The manual says to press Y to run. The two incorrect things about this are it saying to press Y to run while it is B and the Game Boy lacks a Y button.

Cheats

All cheats are done on the file select screen.

  • Holding Left or Right and then pressing A, A, B, B grants Diddy and Dixie fifty lives.
  • Holding Left or Right and pressing B, B, A, A grants Diddy and Dixie fifty Banana Coins
  • Holding Left or Right and pressing A, B, A, B grants Diddy and Dixie all forty seven Kremkoins
    • Note: In order to get 100%, the Kremkoins must still be collected, so this code is only useful to get past Klubba early.

When these codes are done correctly, an extra life sound effect will be heard.

Gallery

Logos and boxarts

Title screens and screenshots

Trivia

  • Donkey Kong Land 2 initially had the subtitle "Diddy's Kong Quest". This was removed shortly before the game was released, likely to avoid making people mistaking that it was a port of Donkey Kong Country 2, which had the same subtitle.
  • All the levels in the game have the same names as those in Donkey Kong Country 2, however, the level layouts were new. The only exceptions are "Haunted Hall" (replaced with "Krazy Koaster") and "Castle Crush" (replaced with "Dungeon Danger").
  • The boxart depicts in the background, Glimmer, even though he doesn't appear in the game. The box art was later used for the European title screen in the Game Boy Advance remake of Donkey Kong Country 2: Diddy's Kong Quest.
  • This game is the only Donkey Kong Land series game where Funky makes an appearance.