- Not to be confused with the game it was based off, Donkey Kong Country 2.
|Donkey Kong Land 2|
North American boxart of the game Donkey Kong Land 2 for Game Boy.
|Main Development Staff||Designer: |
|Platform(s)||Game Boy, |
Super Family Computer/Super Nintendo Entertainment System via Super Game Boy,
|Release Date(s)||Game Boy |
September 23, 1996
November 23, 1996
November 28, 1996
Nintendo 3DS Virtual Console
April 16, 2014
October 23, 2014
February 26, 2015
|Ratings||ESRB: Kids to Adults|
|Media(s)||Game Boy ROM Cartridge|
|Input(s)||Game Boy Buttons|
Donkey Kong Land 2 (ドンキーコングランド, Donkey Kong Land, and also known as Donkey Kong Land: Diddy's Kong Quest in Japan) is a platformer game developed by Rareware and released by Nintendo for the Game Boy in 1996. It is a sequel to Donkey Kong Land, and a prequel to Donkey Kong Land III. It is a handheld follow-up of Donkey Kong Country 2 for Super Family Computer/Super Nintendo Entertainment System. Like Donkey Kong Land, the game featured a yellow cartridge and Super Game Boy special features.
The game is a semi-sequel to Donkey Kong Country 2 and takes place before Donkey Kong Country 3. This game is often mistaken as a handheld port of Donkey Kong Country 2 - this is not true. Although the two games run on the same engine, share resources and have the same named areas, the layouts on the majority of the stages are new, and the storyline is slightly different.
After Diddy and Dixie Kong rescue Donkey Kong from Kaptain K. Rool, Donkey is lured into a trap by the Kaptain on the newly revived Crocodile Isle. Donkey is kidnapped again so the Kongs: Diddy and Dixie must rescue him... again.
Krocodile Kore is left exactly how it ended up being at the end of Donkey Kong Country 2, the Kremling head remains open and the energy is absent as it was extinguished after erupting out of and destroying the top half of Crocodile Isle before its bottom half sinks underwater in Donkey Kong Country 2's ending (unlike Donkey Kong Land 2's ending where the entire isle (starting at the sealines's base) merely detonates, absolutely bursting into flames, and completely sinking).
The last stage (Krocodile Kore) with the final boss battle with K. Rool in the Game Boy title, takes place in a new place, that being a volcano crater surrounded with lava, rather than the decorative temple from the previous SFC/SNES game. Also, on the map screen, the energy remains extinguished.
After K. Rool is defeated, he only passes out and his escape is never shown, giving the Kongs the assumption that he presumably perishes during the explosion after the island's destruction is triggered.
Donkey Kong Land 2 can only be played in single player. The gameplay is based on Donkey Kong Country 2, but the game is restricted by hardware limitations of the Game Boy, similar to Donkey Kong Land, like only one Kong on the screen per time. Homever, the game does not differ from its SFC/SNES counterpart as much as Donkey Kong Land does.
It is not possible to ride animal buddies in the game. The Kongs always use Animal Barrels to turn into animal buddies. Glimmer the Anglerfish and Quawks the Parrot are the only animal buddies from Donkey Kong Country 2 missing in Donkey Kong Land 2.
- Rambi the Rhinoceros
- Rattly the Rattlesnake
- Enguarde the Swordfish
- Squitter the Spider
- Squawks the Parrot
- Clapper the Seal
A majority of the enemy cast is from Donkey Kong Country 2. Unlike Donkey Kong Land, there is not new enemies. A few were scrapped from Donkey Kong Country 2 to Donkey Kong Land 2 due to limitations, such as Cat-O-9-Tails and Kackle. And the bosses Kudgel and Kreepy Krow are the only ones missing in the game.
- Ghost Ropes
Items and Objects
- Wooden Barrel
- DK Barrel
- Star Barrel
- Barrel Cannon
- Bonus Barrel
- TNT Barrel
- ! Barrel
- Animal Barrel
- Rotatable Barrel
- Krockhead Barrel
- Light Barrel
Worlds and Stages
There are seven worlds in Donkey Kong Land 2, with Krem Quay and Crocodile Cauldron worlds from Donkey Kong Country 2 merged into Krem Cauldron. The stages Haunted Hall and Castle Crush are replaced by Krazy Koaster and Dungeon Danger, respectively. By using normal means, the Lost World only can be accessed after the player has collected all forty-seven Kremkoins to pay Klubba at his kiosk next to Gloomy Gulch in the overworld map.
World 1 - Gangplank Galleon
World 2 - Krem Cauldron
- Hothead Hop
- Kannon's Klaim
- Lava Lagoon
- Redhot Ride
- Squawks's Shaft
- Barrel Bayou
- Glimmer's Galleon
- Krockhead Klamber
- Rattle Battle
- Slime Climb
- Kleaver's Kiln
World 3 - Krazy Kremland
- Hornet Hole
- Target Terror
- Bramble Blast
- Rickety Race
- Bramble Scramble
- Mudhole Marsh
- Rambi Rumble
- King Zing Sting
World 4 - Gloomy Gulch
World 5 - K. Rool's Keep
- Arctic Abyss
- Windy Well
- Dungeon Danger
- Clapper's Cavern
- Chain Link Chamber
- Toxic Tower
- Stronghold Showdown
World 6 - The Flying Krock
World 7 - Lost World
- Jungle Jinx (stage accessible after paying forty-seven Kremkoins in the Klubba's Kiosk next to the Gloomy Gulch world)
- Black Ice Battle
- Fiery Furnace
- Klobber Karnage
- Animal Antics
- Krocodile Kore
Apparently, Donkey Kong Land 2's manual contained a lot of errors and appeared to be entirely copied from the instruction booklet for Donkey Kong Country 2. The errors are as listed:
- Even though the manual says that Cranky Kong appears in the game giving Diddy and Dixie Kong tips, he is not present in the game.
- The manual also states that if a kannonball is put in a kannon, the kannon flashes. Though, the Game Boy's graphical limitations prevent the kannon from flashing.
- The manual states that there are Arrow Barrels in the game. They do not appear in the game.
- The manual mentions that Kabooms are in the game. There are no Kabooms appearing in Donkey Kong Land 2.
- Artwork for a Kaboom is used next to the description for a Kaboing.
- The manual says that the "B" button should be pressed to swim while the "A" button should.
- The manual says to press "Y" button to run. The "B" button is used to run and the Game Boy lacks a "Y" button.
- The name of the enemy Flotsam is misspelled as "Floatsam".
- Despite the enemy does not appearing in the game, the manual misspells Klaptrap's name as "Klamptrap".
All cheat codes are done on the file select screen. When these codes are done correctly, an extra life sound effect will be heard.
- Holding "Left" or "Right" and then pressing "A", "A", "B", "B' grants Diddy and Dixie Kong fifty extra lives.
- Holding "Left" or "Right" and pressing "B", "B", "A", "A" grants Diddy and Dixie Kong fifty Banana Coins.
- Holding "Left" or "Right" and pressing "A", "B", "A", "B" grants Diddy and Dixie Kong all forty-seven Kremkoins in the game.
- Note: In order to get 100 percent, the Kremkoins must still be collected, so this code is only useful to get past Klubba after completing the Gloomy Gulch world.
Logos and Boxarts
- In the North America and Europe, the game Donkey Kong Land 2 initially had the subtitle "Diddy's Kong Quest". This was removed shortly before the game was released, likely to avoid making people mistaking that it was a port of Donkey Kong Country 2, which had the same subtitle. However, the subtitle was keep in the Japan where the game is called Donkey Kong Land in order to avoid confusion with the previous game also titled Donkey Kong Land internationally.
- All the stages in the game have the same names as those in Donkey Kong Country 2, however, the stage layouts are new. The only exceptions are Haunted Hall (replaced with Krazy Koaster) and Castle Crush (replaced with Dungeon Danger).
- The boxart depicts in the background, Glimmer the Anglerfish, even though he does not appear in the game. Similar boxart was later used for the European title screen in the Game Boy Advance version of Donkey Kong Country 2.
- This is the only game in the Donkey Kong Land series where Funky Kong makes an appearance.