|Donkey Kong Land 2|
North American boxart of Donkey Kong Land 2 for Game Boy.
|Release Date:|| September 23, 1996 |
November 23, 1996
November 28, 1996
|Ratings||ESRB: Kids to Adults|
|Media||Game Boy ROM Cartridge|
|Input||Game Boy Buttons|
Donkey Kong Land 2 is a video game developed by Rareware for the Game Boy, released on September 23, 1996. It is a sequel to Donkey Kong Land, and has a sequel Donkey Kong Land III. It is a handheld follow-up of Donkey Kong Country 2: Diddy's Kong Quest for SNES. Like Donkey Kong Land, the game featured a yellow cartridge and Super Game Boy special features.
The game is a pseudo-sequel to Donkey Kong Country 2 and takes place before Donkey Kong Country 3. This game is often mistaken as a handheld port of Donkey Kong Country 2 - this is not true. Although the two games run on the same engine and have the same named areas, the layouts on the majority of the stages are new, and the storyline is slightly different. Another difference is that two worlds, Krem Quay and Crocodile Cauldron, are merged into one world: Krem Cauldron. Kleever is the boss of this area, while Kudgel does not appear at all in the game.
- 1 Story
- 2 Game Overview
- 3 Worlds and Stages
- 4 Manual Errors
- 5 Cheat Codes
- 6 Gallery
- 7 Trivia
- 8 References
After Diddy and Dixie Kong rescue Donkey Kong from Kaptain K. Rool, Donkey is lured into a trap by the Kaptain on the newly revived Crocodile Isle. Donkey is kidnapped again so the Kongs: Diddy and Dixie must rescue him... again.
Krocodile Kore is left exactly how it ended up being at the end of Donkey Kong Country 2, the Kremling head remains open and the energy (called Kremling Source in the Donkey Kong Country 2: Diddy's Kong Quest Instruction Booklet) is absent as it was extinguished after erupting out of and destroying the top half of Crocodile Isle before its bottom half sinks underwater in Donkey Kong Country 2's ending (unlike Donkey Kong Land 2's ending where the entire isle (starting at the sealines's base) merely detonates, absolutely bursting into flames, and completely sinking).
The last stage (Krocodile Kore) with the final boss battle with K. Rool in the Game Boy title, takes place in a new place, that being a volcano crater surrounded with lava, rather than the decorative temple from the previous SNES game. Also, on the map screen, the energy remains extinguished.
After K. Rool is defeated, he only passes out and his escape is never shown, giving the Kongs the assumption that he presumably perishes during the explosion after the island's destruction is triggered.
Donkey Kong Land 2 can only be played in single player. The gameplay is based on Donkey Kong Country 2, but the game is restricted by hardware limitations of the Game Boy, similar to Donkey Kong Land, like only one Kong on the screen per time. Homever, the game does not differ from its SNES counterpart as much as Donkey Kong Land does.
It is not possible to ride animal buddies in the game. The Kongs always use Animal Barrels to turn into animal buddies. Glimmer the Anglerfish and Quawks the Parrot are the only animal buddies from Donkey Kong Country 2 missing in Donkey Kong Land 2.
- Clapper the Seal
- Enguarde the Swordfish
- Rambi the Rhinoceros
- Rattly the Rattlesnake
- Squawks the Parrot
- Squitter the Spider
- ! Barrel
- Animal Barrel
- Barrel Cannon
- Bonus Barrel
- DK Barrel
- Rotatable Barrel
- Star Barrel
- TNT Barrel
- Wooden Barrel
A majority of the enemy cast is from Donkey Kong Country 2. Unlike Donkey Kong Land, there is not new enemies. A few were scrapped from Donkey Kong Country 2 to Donkey Kong Land 2 due to limitations, such as Cat-O-9-Tails and Kackle. And the bosses Kudgel and Kreepy Krow are the only ones missing in the game.
- Ghost Rope
Worlds and Stages
There are seven worlds in Donkey Kong Land 2, with Krem Quay and Crocodile Cauldron worlds from Donkey Kong Country 2 merged into Krem Cauldron. The stages Haunted Hall and Castle Crush are replaced by Krazy Koaster and Dungeon Danger, respectively. By using normal means, the Lost World only can be accessed after the player has collected all forty-seven Kremkoins to pay Klubba at his kiosk next to Gloomy Gulch in the overworld map.
World 1 - Gangplank Galleon
World 2 - Krem Cauldron
- Hot-Head Hop
- Kannon's Klaim
- Lava Lagoon
- Red-Hot Ride
- Squawks's Shaft
- Barrel Bayou
- Glimmer's Galleon
- Krockhead Klamber
- Rattle Battle
- Slime Climb
- Kleaver's Kiln
World 3 - Krazy Kremland
- Hornet Hole
- Target Terror
- Bramble Blast
- Rickety Race
- Bramble Scramble
- Mudhole Marsh
- Rambi Rumble
- King Zing Sting
World 4 - Gloomy Gulch
World 5 - K. Rool's Keep
- Arctic Abyss
- Windy Well
- Dungeon Danger
- Clapper's Cavern
- Chain Link Chamber
- Toxic Tower
- Stronghold Showdown
World 6 - The Flying Krock
World 7 - Lost World
- Jungle Jinx (stage accessible after paying forty-seven Kremkoins in the Klubba's Kiosk next to the Gloomy Gulch world)
- Black Ice Battle
- Fiery Furnace
- Klobber Karnage
- Animal Antics
- Krocodile Kore
- Even though the manual says that Cranky Kong appears in the game giving Diddy and Dixie Kong tips, he is not present in the game.
- The manual also states that if a kannonball is put in a kannon, the kannon flashes. Though, the Game Boy's graphical limitations prevent the kannon from flashing.
- The manual states that there are Arrow Barrels in the game. They do not appear in the game.
- The manual mentions that Kabooms are in the game. There are no Kabooms appearing in Donkey Kong Land 2.
- The manual says that the "B" button should be pressed to swim while the "A" button should.
- The manual says to press "Y" button to run. The "B" button is used to run and the Game Boy lacks a "Y" button.
- The manual misspells Klaptrap's name as Klamptrap.
All cheat codes are done on the file select screen. When these codes are done correctly, an extra life sound effect will be heard.
- Holding "Left" or "Right" and then pressing "A", "A", "B", "B' grants Diddy and Dixie Kong fifty extra lives.
- Holding "Left" or "Right" and pressing "B", "B", "A", "A" grants Diddy and Dixie Kong fifty Banana Coins.
- Holding "Left" or "Right" and pressing "A", "B", "A", "B" grants Diddy and Dixie Kong all forty-seven Kremkoins in the game.
- Note: In order to get 100 percent, the Kremkoins must still be collected, so this code is only useful to get past Klubba after completing the Gloomy Gulch world.
Logos and Boxarts
- Donkey Kong Land 2 initially had the subtitle "Diddy's Kong Quest". This was removed shortly before the game was released, likely to avoid making people mistaking that it was a port of Donkey Kong Country 2, which had the same subtitle. The subtitle was keep in the Japanese version.
- All the stages in the game have the same names as those in Donkey Kong Country 2, however, the stage layouts are new. The only exceptions are Haunted Hall (replaced with Krazy Koaster) and Castle Crush (replaced with Dungeon Danger).
- The boxart depicts in the background, Glimmer the Anglerfish, even though he does not appear in the game. The box art was later used for the European title screen in the Game Boy Advance remake of Donkey Kong Country 2: Diddy's Kong Quest.
- This game is the only Donkey Kong Land series game where Funky Kong makes an appearance.
|Donkey Kong series|
|Classic||Donkey Kong • Donkey Kong Jr. (Math) • Donkey Kong 3 • Donkey Kong '94|
|Mario vs. Donkey Kong||Mario vs. Donkey Kong • March of the Minis • Minis March Again! • Mini-Land Mayhem! • Minis on the Move • Tipping Stars • Amiibo Challenge|
|Donkey Kong Country||Donkey Kong Country • Diddy's Kong Quest • Dixie Kong's Double Trouble! • Returns (3D) • Tropical Freeze|
|Donkey Kong Land||Donkey Kong Land • Land 2 • Land III|
|DK||DK: King of Swing • DK: Jungle Climber|
|Single games||Donkey Kong 64 • Donkey Kong Jungle Beat|
|Racing games||Diddy Kong Racing (DS) • Diddy Kong Pilot • Donkey Kong Racing • Donkey Kong Barrel Blast|
|Donkey Konga||Donkey Konga • Donkey Konga 2 • Donkey Konga 3|
|Game & Watch||Donkey Kong Hockey • Donkey Kong Circus|
|Other games||Donkey Kong Coconut Crackers • Donkey Kong: Jungle Fever • Donkey Kong: Banana Kingdom|