|Donkey Kong Country Returns|
North American boxart of Donkey Kong Country Returns for Wii.
|Developer(s):||Retro Studios (Wii version) |
Monster Games, Inc. (3DS version)
|Platform(s):||Nintendo Wii, Nintendo 3DS, Nvidia Shield TV|
|Release Date:||Nintendo Wii |
November 21, 2010
December 2, 2010
December 3, 2010
December 9, 2010
May 24, 2013
May 24, 2013
May 25, 2013
June 13, 2013
Nvidia Shield TV
July 5, 2019
|Mode(s)||Single player, Multiplayer (2)|
|Media||Wii Optical Disc, 3DS Game Card, Downloadable Media (Nvidia Shield TV)|
|Input||Wii Remote (and Nunchuk), 3DS Buttons (and Touch Screen), Nvidia Shield TV Controller|
Donkey Kong Country Returns is the fourth game in the Donkey Kong Country series. It is the sequel to Donkey Kong Country 3 and it is also the first Donkey Kong Country-line game in over a decade. Donkey Kong Country Returns is a 2D platformer developed by Retro Studios for the Nintendo Wii and released by Nintendo on November 21, 2010. The game was announced at the E3 2010. It uses many of the familiar elements from the original Donkey Kong Country games and even the Donkey Kong Land trilogy. Donkey and Diddy Kong are once again the main playable characters.
Donkey Kong Country Returns was followed up with a sequel titled Donkey Kong Country: Tropical Freeze in 2014.
- 1 Story
- 2 Overview
- 3 Characters
- 4 Items
- 5 Worlds and Levels
- 6 Differences between the Nintendo Wii, 3DS and Nvidia versions
- 7 Gallery
- 8 Videos
- 9 Glitches
- 10 Trivia
- 11 External Links
- 12 References
The story begins as the camera looks at a volcano. After a few seconds of observing it, the volcano erupts. Lava and molten rocks shoot out into the sky. The Tiki Tak Tribe awakes and they emerge from the molten rocks that are still airborne. The eruption continues until Tiki Tong Tower bursts out of the volcano and roars.
The members of the Tiki Tak Tribe then go down to Donkey Kong Island to hypnotize the animals there by playing music (namely elephants, giraffes, zebras, and squirrels). The animals start stealing every banana from Donkey Kong Island, only to come across Donkey Kong's and Diddy Kong's hut. Diddy Kong jumps out the window and athletically swings down to the ground via the planks of wood that hold the hut up. He immediately notices that his and Donkey Kong's banana hoard has been stolen once again, as it is being used as a power source for the Tiki Tak Tribe so they can expand throughout the island, as the bananas have special properties to not only them, but Donkey Kong and Diddy Kong as well. Diddy scowls and chases after the animals that stole the hoard, not to be seen in this cutscene again. Donkey Kong finally steps out of the house just in time to see his and Diddy's banana hoard being taken away by the native animals. A tiki known as Krazy Kalimba comes along a few seconds later and pushes him back into his hut. The Tiki plays its music, trying to hypnotize the ape, but Donkey Kong and the rest of the Kong Family are too intelligent and strong willed to be hypnotized by their music. The Tiki tries again as Donkey Kong squints his eyes at him and then smiles, as he has found the culprit to why his hoard has gone missing.
After the cutscene, the player gets control. Donkey Kong punches the tiki out of his hut and walks outside (in multiplayer, Diddy Kong can double kick the tiki out of his hut). The Kongs then begin their quest to take back their banana hoard and rid the tikis of Donkey Kong Island.
Donkey Kong and Diddy Kong journey through eight different worlds to regain their stolen banana hoard: the Jungle, the Beach, the Ruins, the Cave, the Forest, the Cliff, the Factory and (finally) the Volcano. As they go through the eight worlds, they battle several members of the Tiki Tak Tribe and the possessed wildlife, including animals, plants, skeletons, and robots. The Kongs occasionally visit Cranky Kong in his several shops scattered around the island. He comments about the items he has in stock and sells them to the Kongs, in exchange for Banana Coins.
At the end of each world, they must defeat a Tiki Tak Tribe leader. The leaders are Krazy Kalimba, the Maraca Gang, Gong-Oh, Banjo Bottom, Wacky Pipes, Xylobone, Cordian and Tiki Tong - the Tiki Tak Tribe's leader. The first seven bosses are not fought directly as Tikis possess the bodies of animals to do their dirty work: Mugly (possessed by Kalimba), the Scurvy Crew (possessed by the Maraca Gang), Stu (possessed by Gong-Oh), Mole Miner Max (possessed by Banjo Bottom), Mangoruby (possessed by Wacky Pipes), Thugly (possessed by Xylobone), and Colonel Pluck (possessed by Cordian).
Boss battles usually begin with one of the tribe leaders possessing a selected creature to fight the Kongs. After the primates beat the boss, the creature lays down in defeat as the Tiki Tak Tribe leader possessing it emerges from the body, dazed. One of the heroes can then run up to the tribe leader and punching it multiples times, throwing it away or wait for the tiki to leave.
In the Factory, the Kongs realize why the Tiki Tak Tribe are stealing bananas. They observe machines that mash bananas and put them into wooden statues to form new Tikis, possibly to take over more than just Donkey Kong Island. After they pass the seventh world and shut down the factory, they proceed to the volcano to finish the Tiki Tak Tribe's rein once and for all.
At the end of the final world, they come face-to-face with the "big boss” himself, Tiki Tong. Upon arriving inside Tiki Tong Tower, Tiki Tong takes and eats Donkey Kong's banana hoard, spins it around him his mouth like a blender, and vomits it on to the tribe leaders, much to the Kongs' horror, disgust and confusion. The tribe leaders then merge together to turn into giant hands for Tiki Tong to use. The Kongs break the hands by jumping on the back of each hand twice, while dodging his slap and chop attacks. Tiki Tong then proceeds to crush the Kongs with his head and breathe fireballs at them. They eventually defeat him by smashing his head three times, causing the wooden leader to explode.
Diddy and Donkey are then blasted to the moon due to Tiki Tong exploding. As all hope seems lost (for a brief moment), Donkey Kong then sees the moon below him, grins and uses his incredible strength to punch the moon towards Tiki Tong Tower, smashing it back into the volcano, causing it to collapse. The moon is dramatically blasted back into orbit as bananas erupt from the volcano, bringing an end to the Tiki Tak Tribe's rein. All the animals on the island are also freed from their mind control (it is seen as a banana hits the head of an elephant, and a squirrel and giraffe move throughout the island), and Donkey and Diddy Kong later celebrate their victory over reclaiming their banana hoard.
At the aftermath, a golden temple appears. After the Kongs gather all Rare Orbs from the eight Key Temples, they unlock the doorway to the temple and have access to its secrets: a mysterious Golden Banana.
This game takes inspiration from the basics of Donkey Kong Country series for the Super Nintendo Entertainment System.
Donkey Kong and Diddy Kong both keep their moves from previous games, but their roll attacks lack the continuous momentum for hitting multiple enemies in succession. They can also both use the ground-pound ability and the blow ability to reveal secret items and open paths, as well as make some enemies on fire become vulnerable. In the Nintendo Wii version, these mentioned abilities can only be activated by motion controls moves on the Wii Remote (and Nunchuk).
For the first time in the Donkey Kong Country series, both Kongs are seen to be working together simultaneously. Diddy Kong can climb on Donkey Kong's back, a throwback to the "team-up" ability since Donkey Kong Country 2 (ironically the official artwork of the Japanese boxart of Donkey Kong Country for Super Famicom showed Diddy Kong riding Donkey Kong's back). Diddy can use his rocket pack to give him a jump boost, however the player cannot switch between them like in previous Donkey Kong Country games. Both main characters can also perform the "roll-jump" move to collect items inside pits or jump across large gaps safely.
The two characters can cling to turf-covered walls and ceilings to get around. Also, there is two heart containers for Donkey Kong, and two more heart containers for Diddy Kong (both characters have three heart containers each in the New Mode of the 3DS game version). The heroes can also pick up barrels and throw at enemies, however, it is no longer possible to put the barrels back on the ground safely after they are grabbed, like in the previous games.
In the multiplayer mode, two players can participate in a level at the same time, with the first player controlling Donkey Kong and the second one controlling Diddy Kong. If both characters are defeated, two extra lives will be always spent, instead of one, when they reappear at the beginning of the level or latest active checkpoint. If a player's Kong moves off screen while it is focused on the other one, after a countdown of three seconds, the character outside will be instantly teleported back next to the current one at the screen. It is possible for the second player's character (Diddy) mount the first player's character (Donkey) and let the first player to control most of the game. The second player controlling Diddy can assist by firing his Peanut Popguns. This way, both players' characters can share effects from items, such as Heart Boosts and Banana Juices. Any player also has the option of summoning his/her defeated character inside a dropping DK Barrel by spending one Extra Life Balloon at any moment. But the present player's Kong must touch the barrel before it falls below the screen. The dropping DK Barrel will be instantly draw towards the present character by pointing the Wii Remote at the direction of the barrel or by holding the "Y" or "X" button on the 3DS.
After cleared once, every level can also be played in Time Attack mode. In this mode, Donkey and Diddy Kong do not spend extra lives, there are no important items to collect, and Bonus Rooms are inaccessible. Donkey Kong always starts the level without Diddy Kong, but he can find his little friend inside DK Barrels during most of the levels. There are four time rating medals the player can get for each level: Bronze, Silver, Gold, and the elusive Shiny Gold. The times needed for the first three are shown after the the player clears the level, but the time required for the Shiny Gold medal is unknown and can vary as much as one second faster than Gold up to more than twenty seconds faster. It is not possible to play the Time Attack mode in multiplayer.
Collecting Puzzle Pieces and K-O-N-G Letters gives the player bonuses. The Puzzle Pieces unlock game development artwork and dioramas in the Extras menu of the game. After getting all the K-O-N-G letters in each regular level of a world, the player unlocks one secret level in that world called Key Temple. By completing a Key Temple, the player gets a Rare Orb. After all eight Rare Orbs are obtained, the Kongs will able to enter the Golden Temple. Once the Golden Temple level is completed, a mode called Mirror Mode will be unlocked. The Mirror Mode is a harder game mode by allowing to play only with Donkey Kong, having a single heart container, in mirrored versions of the levels and without equippable items. In the same mode, DK Barrels only work as throwable weapons, and hearts inside levels are missing or replaced by bananas. If all the levels in the games are cleared again in the Mirror Mode, the player will unlock more artwork in the gallery. It is not possible to play the Mirror Mode in multiplayer.
The percentage rate of completion of the games displayed in the save files is not affected by collecting Puzzle Pieces nor obtaining Time Attack medals. The rate rises by clearing every single level in the games, including levels locked by Map Keys, and the Key Temple levels, making to collect K-O-N-G Letters in regular levels indirectly required. In all game versions, being in multiplayer or not, by clearing every single level once in the regular difficulty, the percentage rate will reach one hundred percent. By clearing every single level again in the Mirror Mode in single player, the percentage rate will reach two hundred percent.
Kongs and Allies
- Donkey Kong: returns as the main protagonist. He can let Diddy ride on his back and can even roll with Diddy on much like a bowling ball continuously (very similar to how Dixie Kong can roll over Kiddy Kong just after she throws him in Donkey Kong Country 3).
- Diddy Kong: returns as a secondary protagonist. He retains his speed, flexibility, and agility as well as his rocket pack and his peanut popguns from the Donkey Kong 64. He is Donkey Kong’s nephew.
- Cranky Kong: is the only other Kong returning in the game. He is a supporting character who runs his shop and often makes cheeky comments about the player's choice of items. He is Donkey Kong's grandfather.
- Tutorial Pig: is a very intelligent pig (much like how pigs are said to be intelligent). He is another supporting character, as he, along his family, are responsible for giving tutorial of game controls for the Kongs in the background during levels. The Tutorial Pig also uses multiple stalls as checkpoint markers inside levels, and he marks the starting and finishing lines during the Time Attack mode. After losing multiple extra lives in the same level, the Tutorial Pig can activate the Super Guide mode if the player prompts it.
- Super Kongs: are counterparts of Donkey and Diddy Kong, with white fur and wearing blue clothes. They only appear in the Super Guide mode after the player loses eight extra lives, or five lives in the New Mode of the 3DS game version, in the same level if the player prompts the mode at any Tutorial Pig's checkpoint stalls. The Super Kongs proceed to complete the current level always from the beginning while the player watches and receives no items collected by the characters. It allows the player to skip levels, including boss levels and Key Temples. Pausing the game also allows the player to take control of the Super Kongs. This mode cannot be activated in the multiplayer.
- Rambi the Rhinoceros: makes his return as the one of the only two animal buddies of the game. He is found in a large wooden crate that requires pounding or roll attacks to break open. Rambi is very destructive, as he can smash down blocks with his symbol on them and can charge through hordes of enemies and even break wooden spikes. His weakness is fire, which causes him to dismount Donkey Kong and/or Diddy Kong and walk around, waiting to ride again. When it happens, the heroes will also lose a heart by damage.
- Squawks the Parrot: makes an appearance in the Cranky Kong's Shop, where the player can purchase him for fifteen Banana Coins or five coins in the New Mode of the 3DS game version. After he is equipped, Squawks sits on a branch at the lower left corner of the screen during a level. If the Kongs get close to a Puzzle Piece or entrance to a Bonus Room, the parrot will get agitated. The closer the heroes get to a Puzzle Piece or Bonus Room, the more he will get agitated and start to squawk. Squawks also serves as world selection marker in the overworld map.
It is assumed that at least most of the no-tiki enemy types have been hypnotized by the Tiki Tak Tribe. These enemies are listed below, in alphabetical order.
- Bionic Bee
- Blue Squeekly
- Bobbin' Squeekly
- Bonehead Jed
- Cling Cobra
- Firehead Ned
- Fire Snake
- Golden Snaggles
- Mega Squeekly
- Mole Guard
- Mole Miner
- Purple Squeekly
- Red Toothberry
- Shroom Chomp
- Spore Chomp
- Vine Chomp
All the regular tiki enemies in the Tik Tak Tribe are listed here, in alphabetical order.
- Flaming Tiki Buzz
- Flaming Tiki Zing
- Screaming Pillar
- Tiki Boing
- Tiki Bomber
- Tiki Boulder
- Tiki Buzz
- Tiki Doom
- Tiki Goon
- Tiki Pop
- Tiki Seeker
- Tiki Tank
- Tiki Torch
- Tiki Tork
- Tiki Zing
- Ultra Char-Char
In a similar way to no-tiki enemies, most of the bosses are creatures hypnotized and controlled by the Tik Tak Tribe leaders. After Donkey Kong and Diddy Kong have defeated a boss, the creature will pass out and the Tik Tak Tribe leader controlling the boss will leave its body, and the tiki will stay dizzy for a few seconds. The player has the opportunity to jump towards the Tiki Tak Tribe leader, wait for a prompt to appear at the left bottom of the screen, and hit the tiki multiple times (about twenty-two times) by using the pounding move (by shaking the Wii Remote (and Nunchuk) vertically in the Wii version, pressing the "X" and "Y" buttons in the 3DS version or pressing the "X" button in the Nvidia Shield TV version). However, it is entirely optional. The player can allow the Tiki Tak Tribe leader to leave, because the number of hit points does not amount for anything beyond his/her self-achievement.
- Mugly (controlled by Krazy Kalimba)
- The Scurvy Crew (controlled by the Maraca Gang)
- Stu (controlled by Gong-Oh)
- Mole Miner Max (controlled by Banjo Bottom)
- Mangoruby (controlled by Wacky Pipes)
- Thugly (controlled by Xylobone)
- Colonel Pluck (controlled by Cordian)
- Tiki Tong
- Background Elements: Background Elements can often contain collectable items in the game, such as Puzzle Pieces, Bananas, Extra Life Balloons and Banana Coins, or hidden means of transportation, such as barrel cannons. The player must ground-pound or blow nearby the elements to reveal their secret contents.
- Bananas: Bananas serve the same purpose they have had in previous games, being items commonly found. One hundred bananas must be collected for earning one extra life. There are also banana bunches, with regular ones that have five bananas, as well as the big variant that has twenty. There are also mysterious flying bananas that trail up to regular floating bananas.
- Banana Coins: Banana Coins reappear from Donkey Kong Country 2, and are used to purchase extra lives and other items that Cranky Kong sells in his shops. During levels, it is possible to receive Banana Coins by jumping and bouncing off three or more consecutive enemies. The player can collect a maximum total of 999 Banana Coins in the game.
- Extra Life Balloons: Extra Life Balloons (or Red Balloons) are the game's main life counters. Oddly, extra life balloons do not have a face on them unlike previous Donkey Kong Country games. There are only red colored balloons that can be collected in levels. If both primates are defeated during a level, Donkey Kong will be dropped by a red balloon at the start or checkpoint. If the player loses all his/her extra lives, the game will send him/her to the Game Over screen, where he/she can pick the option to continue the game from the last saved point or quit the game back to the main title screen. During levels, it is possible to receive extra life balloons by jumping and bouncing off eight or more consecutive enemies. At the Cranky Kong's Shop, the player can also buy one, three or even seven extra life baloons per time. The player can collect a maximum total of ninety-nine extra lives in the game.
- Green Balloons: Green Balloons save the heroes after they fall into a pit once by making them float up temporarily. The player can steer the balloon to reach safe ground. Green Ballons are exclusive items to purchase for three Banana Coins in the New Mode from 3DS game version and they cannot be used in levels with vehicle sections, such as mine carts and Rocket Barrels.
- Hearts: Hearts measure Donkey's and Diddy's health. Each Kong has two heart containers or three in the New Mode of the 3DS version. Once all hearts are lost, an extra life is lost. However, if the player uses a Heart Boost, the Kongs gain a temporary extra heart container during a level. Leaving or completing a level will always restore all Kongs' regular heart containers.
- Heart Boosts: Heart Boosts give an extra heart container to the Kongs only for a single level. It is only one heart container per item, and if the player takes damage and loses a heart, the extra heart container still can be filled during the current level.
- K-O-N-G Letters: K-O-N-G Letters make a more important reappearance, being unseen since the game DK: Jungle Climber. However, unlike in previous games, they do not give the player an extra life. They unlock additional Key Temple levels in most worlds. Collecting all K-O-N-G letters from a level grants a Red Star Emblem to the player.
- Map Keys: Map Keys are purchased at the Cranky Kong's Shop and used to unlock locked levels in worlds. They are usually twenty Banana Coins each.
- Banana Juice: Banana Juice makes the Kongs golden and provides some invincibility in the form of extra hits during a single level. This invincibility being ten extra hits in Donkey Kong Country Returns and the Original Mode of Donkey Kong Country Returns 3D, or five hits in the New Mode of Donkey Kong Country Returns 3D. The effects are instantly lost if both main characters fall into a pit in both game versions, except during the New Mode of Donkey Kong Country Returns 3D.
- Crash Guard: Crash Guard lets a mine cart or Rocket Barrel take two extra hits, instead of it exploding after a single hit. It is an exclusive item to purchase at the Cranky Kong's Shop for ten Banana Coins in the New Mode from 3DS version, and it cannot be used in levels without vehicles, such as Rocket Barrels and mine carts.
- Puzzle Pieces: Puzzle Pieces are a new type of collectable item that unlocks game development artwork and dioramas in the Extras menu. Sometimes, they are hidden inside objects in the background of levels and they are always the reward for collecting all items within thirty seconds inside Bonus Rooms. These items can be well-hidden inside levels, in secret pathways and in the paths of Barrel Cannons. If the player collects a Puzzle Piece, but after, he/she loses an extra life, the game still will consider it as collected, even without reaching a checkpoint. However, the player must clear the current level and cannot leave it early, or the piece will not be considered as collected either. Puzzle Pieces are entirely optional items to collect. They are not necessary to rise up the percentage rate of completion in the games.
- Animal Crates: Animal Crates house the animal buddy Rambi the Rhinoceros much like the previous Donkey Kong Country games. However, the crate is much larger and requires pounding or roll attacks to be open.
- Mine Carts: Mine Carts are key vehicles needed to get through track-based levels. Mine carts cannot be stopped and are usually found in dangerous locations. Unlike previous games, Mine carts are more fragile - they explode with one single hit, which is instant defeat for both main characters.
- Rare Orbs: Rare Orbs can open the doorway to the Golden Temple once all eight of them are found at the end of each Key Temple level.
- DK Platforms: DK Platforms are large circular platforms displaying a DK insignia on them and found between sections inside most of the levels. These platforms are used to open paths, connect foreground and background areas or reveal new structures. The player must use the ground-pound move to activate the platforms and able to progress. There are two types of DK Platforms in the games. The first type resembles a large button. When the Kongs are positionated over it, the player must keep ground-pounding it until the main structure is completely pushed down. The second type is composed by a large suspended plate, resembling a gong. Each time that the primates pound on it, the plate will make a loud echoing sound, throwing the heroes up and affecting the enviroment. This plate must be pounded by the Kongs for a total of three times to be activated, and after they are finished, the center of the plate will become red.
- DK Barrels: retain their original purpose, summoning a lost Kong, but its usage is different. In the multiplayer mode, once a Kong is out and the player in control confirms to spend an extra life, a DK Barrel will float down from above and the other player's Kong must jump on it to free the lost character. Pointing the Wii Remote at the direction of the dropping barrel or holding the "Y" or "X" button on the 3DS will draw the barrel towards the present player's Kong, even if the barrel is already below the character. DK Barrels can be used as weapons when they are thrown, and they also restore the both Kongs' lost hearts, even in multiplayer. In the New Mode of the 3DS version, portable DK Barrels can be purchased at the Cranky Kong's Shop for five Banana Coins. After losing a character, they can be thrown by touching the 3DS second screen. In the Mirror Mode, DK Barrels do not restore hearts nor summon an assist character. In this mode, they can only be used as throwable weapons.
- Wooden Barrels: are basic weapons, throwable against most enemies. They are few and far between compared to previous games, however. They are necessary to open secret entrances for Bonus Rooms and break hanging bags holding items. After they are thrown, wooden barrels will roll across the ground. Defeating multiple enemies in succession will earn Banana Coins and Extra Life Balloons. Unlike the previous Donkey Kong Country games, it is no longer possible to put barrels back on the ground after they are pick up by the Kongs.
- Barrel Cannons: make their prominent reimagination being used exactly as before, as transportation methods. They demand the player's input to shoot the Kongs. In most of the occasions, the player must use good timing to avoid shoot the heroes at obstacles and enemies, which would make the primates to fall down into pits below, losing an extra life. Barrel cannons displaying skull signs on them explode as soon as the primates are shot, making these barrels for one time use, and the heroes usually unable to return to the section of the levels before the same barrel type. If the player also misses the intended target when shooting, he/she will not have a second chance to use the barrel cannon again, and the Kongs will probably drop inside some abyss.
- Autofire Barrels: automatically launch the Kongs at certain direction like regular barrel cannons, but they are capable of launch the heroes in the background and foreground environments. Some autofire barrels will also allow the primates to reach Bonus Rooms.
- Slot Machine Barrels: are located at the end of regular levels and must be hit to complete the said levels. Similar to Donkey Kong Country 2's End of Stage Target, the barrels will circle through multiple prizes to the player get. The prizes are: banana bunch, Extra Life Balloon, Banana Coin or "DK". In case of picking "DK", the player will get a random prize and can also pound the barrel quickly to multiply his/her prize until fifteen times.
- Rocket Barrels: Rocket Barrels are also vehicles used by the heroes to traverse specific levels while avoiding enemies and obstacles. Usually, by hitting any obstacle, the Rocket Barrel will instantly explode and the player will lose an extra life. In horizontal levels, the player can press the "Jump" button to make the rocket to ascend or release the button to make it to descend. In vertical levels, the player can also control the rocket's movement by pressing the "Left" and "Right" buttons, and holding the "Jump" button will make the Rocket Barrel to quickly ascend.
Worlds and Levels
In Donkey Kong Country Returns, there are eight worlds in total, and one extra world with one level, the Golden Temple, which is unlocked after completing the main game once and collecting all eight Rare Orbs from the Key Temple levels. Donkey Kong Country Returns 3D features the Cloud world, an extra world including eight exclusive levels and the Golden Temple level. This final world is also unlocked by completing the main game once and collecting all eight Rare Orbs. In the world maps of both games, locations are marked by buttons. Red buttons with glowing effects indicate uncleared levels. Blue buttons indicate cleared levels. Hexagonal-shaped buttons indicate the initial level in a world. Star-shaped buttons indicate the boss level in a world. Red flags with the "DK" insignia next to the boss level indicate cleared worlds, except in the Cloud world.
- 1-1 Jungle Hijinxs
- 1-2 King of Cling
- 1-3 Tree Top Bop
- 1-4 Sunset Shore (level unlocked by buying the Map Key from Cranky Kong's Shop in this world for twenty Banana Coins)
- 1-5 Canopy Cannons
- 1-6 Crazy Cart
- 1-B Mugly's Mound
- 1-K Platform Panic (secret level unlocked by collecting all K-O-N-G Letters in this world)
- 2-1 Poppin' Planks
- 2-2 Sloppy Sands
- 2-3 Peaceful Pier
- 2-4 Cannon Cluster
- 2-5 Stormy Shore
- 2-6 Blowhole Bound (level unlocked by buying the Map Key from Cranky Kong's Shop in this world for twenty Banana Coins)
- 2-7 Tidal Terror
- 2-B Pinchin' Pirates
- 2-K Tumblin' Temple (secret level unlocked by collecting all K-O-N-G Letters in this world)
- 3-1 Wonky Waterway
- 3-2 Button Bash
- 3-3 Mast Blast
- 3-4 Damp Dungeon (level unlocked by buying the Map Key from Cranky Kong's Shop in this world for twenty Banana Coins)
- 3-5 Itty Bitty Biters
- 3-6 Temple Topple
- 3-B Ruined Roost
- 3-K Shifty Smashers (secret level unlocked by collecting all K-O-N-G Letters in this world)
- 4-1 Rickety Rails
- 4-2 Grip 'n' Trip
- 4-3 Bombs Away
- 4-4 Mole Patrol (level unlocked by buying the Map Key from Cranky Kong's Shop in this world for twenty Banana Coins)
- 4-5 Crowded Cavern
- 4-B The Mole Train
- 4-K Jagged Jewels (secret level unlocked by collecting all K-O-N-G Letters in this world)
- 5-1 Vine Valley
- 5-2 Clingy Swingy
- 5-3 Flutter Flyaway
- 5-4 Tippin' Totems
- 5-5 Longshot Launch
- 5-6 Springy Spores (level unlocked by buying the Map Key from Cranky Kong's Shop in this world for twenty Banana Coins)
- 5-7 Wigglevine Wonders
- 5-8 Muncher Marathon
- 5-B Mangoruby Run
- 5-K Blast 'n' Bounce (secret level unlocked by collecting all K-O-N-G Letters in this world)
- 6-1 Sticky Situation
- 6-2 Prehistoric Path
- 6-3 Weighty Way
- 6-4 Boulder Roller
- 6-5 Precarious Plateau (level unlocked by buying the Map Key from Cranky Kong's Shop in this world for twenty Banana Coins)
- 6-6 Crumble Canyon
- 6-7 Tippy Shippy
- 6-8 Clifftop Climb
- 6-B Thugly's Highrise
- 6-K Perilous Passage (secret level unlocked by collecting all K-O-N-G Letters in this world)
- 7-1 Foggy Fumes
- 7-2 Slammin' Steel
- 7-3 Handy Hazards (level unlocked by buying the Map Key from Cranky Kong's Shop in this world for twenty Banana Coins)
- 7-4 Gear Getaway
- 7-5 Cog Jog
- 7-6 Switcheroo
- 7-7 Music Madness
- 7-R Lift-off Launch
- 7-B Feather Fiend
- 7-K Treacherous Track (secret level unlocked by collecting all K-O-N-G Letters in this world)
- 8-1 Furious Fire
- 8-2 Hot Rocket
- 8-3 Roasting Rails
- 8-4 Smokey Peak (level unlocked by buying the Map Key from Cranky Kong's Shop in this world for twenty Banana Coins)
- 8-5 Bobbing Basalt
- 8-6 Moving Melters
- 8-7 Red Red Rising
- 8-B Tiki Tong Terror
- 8-K Five Monkey Trial (secret level unlocked by collecting all K-O-N-G Letters in this world)
Cloud (3DS version only)
- 9-1 Crushin' Columns (level unlocked by completing the game once and collecting all eight Rare Orbs in the previous worlds of the 3DS version)
- 9-2 Gushin' Geysers
- 9-3 Spiky Surprise
- 9-4 Mischievous Moles
- 9-5 Topsy Turvy
- 9-6 Tar Ball Fall
- 9-7 Robo Factory
- 9-8 Lavawheel Volcano
- 9-9 (or 9-1) Golden Temple (level unlocked by completing the game once and collecting all eight Rare Orbs in the previous worlds of the Wii and Nvidia versions) (level present in the Wii, 3DS and Nvidia versions)
Differences between the Nintendo Wii, 3DS and Nvidia versions
- All game inputs are made through 3DS buttons (and touch screen). There is no support to motion controls.
- To characters' movement, the player has the option of using the 3DS circle pad or control pad.
- Similar to Wii Remote and Nunchuk control scheme (but different to horizontal Wii Remote), there is no dedicated run button. Both Donkey and Diddy Kong always move themselves at running speed.
- This version possesses two difficulty modes: Original Mode and New Mode. After starting a new game and picking a difficulty mode, the player cannot change it.
- The Original Mode is not different from the Wii version.
- The New Mode adds one permanent extra heart container for each character (Donkey and Diddy Kong). In single player or multiplayer, each player can equip until three items per level. It also makes prices cheaper and adds new exclusive items to purchase at the Cranky Kong's Shop: Green Balloons, Crash Guards and portable DK Barrels (see Items and Barrels sections above) (see Trailers in the Videos section below). The Super Guide mode can be activated after the player loses five extra lives in the same level. And all game menus are highlighted in green color instead of yellow.
- It is no longer possible to add a second player in the game maps. After picking a game file, the player using Donkey Kong must use their file and be the host. The second player must use Diddy Kong and he/she is not capable of interacting with menus and maps.
- After each thirty minutes of gameplay and clearing any level, the player will receive a message at the result screen advising to take a break. It is due to health concerns regarding the prolonged use of stereoscopic 3D effects. In fact, the operations manual of the Nintendo 3DS states that the player must to take breaks of ten or fifteen minutes for each hour of gameplay sessions even if he/she does not feel tired.
- The Nintendo 3DS lower screen has some dedicated functions:
- In the game files screen, the menu options appear at the lower screen and they can also be accessed by using touch controls, including the multiple galleries of the Extras menu.
- In the world maps of the game, the lower screen displays the player's current number of extra life balloons and Banana Coins, and some game controls to interact with the maps.
- Inside levels, the lower screen displays numbers of player's items: totals of bananas, extra life balloons and Banana Coins, as well as Puzzles Pieces and K-O-N-G Letters collected in the current level.
- And by the player pausing the game, inside or outside levels, the lower screen will display menu options which the player can also use touch controls to interact with them.
- At the Cranky Kong's Shop, in the Original Mode of the 3DS version, the Banana Juice item costs only ten Banana Coins, instead of twenty coins like in the Wii version. During the New Mode, the Banana Juice allows the characters to take only five extra hits of damage, instead of ten hits, but its effects will now last even if the Kongs fall into pits. In the same mode, unused Banana Juices equipped during a level are not wasted, and they return to the Inventory menu after the primates leaving the said level. When the item is used inside a level, the Kongs will start to blink between their golden and regular forms after taking three hits of damage in the New Mode, instead of five hits in the Wii version or the Original Mode of the 3DS version.
- In the Cliff boss level Thugly's Highrise, during the boss fight third phase (Thugly with red-colored skin), it is no longer possible to skip Thugly's "big fireball" attack by taking it as damage. In Time Attack mode, it makes get Gold and Shiny Gold medals even harder.
- After defeating Tiki Tong, it is possible to rewatch the game credits in the Options menu.
- There is the Cloud world, an extra world with eight exclusive levels, all based in the previous worlds (see Cloud world in the Worlds and Levels section above) (see 3DS Exclusive Levels in the Videos section below).
- The Cloud world exclusive levels now precede the Golden Temple level.
- After going through the door of the Golden Temple and accessing the Cloud world once, the exterior area of the Golden Temple can no longer be revisited.
- In the Extras menu, there is a Movie Gallery section containing all movie cutscenes (in lower definition compared to the Wii version): game opening, prebattle with Tiki Tong, ending, Golden Temple rising and access to the temple, including all different versions featuring Donkey Kong and/or Diddy Kong.
- These movie cutscenes are unlocked by collecting Puzzle Pieces in the exclusive levels of the 3DS version.
- In the Mirror Mode, if the player collected all K-O-N-G Letters again in any level, they will receive a Blue Star Emblem replacing the red one.
- Music is rearranged, and game graphics and sound effects are scaled down due to the Nintendo 3DS' hardware limitations, when compared to the Nintendo Wii. This game version also runs at thirty frames per second, instead of sixty frames per second like in the Wii version.
- This version can display 3D effects during gameplay which the player can adjust the depth or turn off on the Nintendo 3DS itself.
- There is a new animation for the puzzle emblem at the result screens of levels. After the player collecting all Puzzle Pieces inside a level once and clearing it, all pieces will assemble at the result screen forming a fruit emblem. The fruit emblem will soon jump, spin twice, return to its original place and turn into a green puzzle emblem. In the Wii version, after all puzzle pieces are assembled at the result screens, the fruit emblems just instantly turn into the green puzzle emblems, instead.
- Some animations were cut.
- The loading screen to start or continue a game file from the main menu screen mostly features static clouds.
- In the loading screen when entering or getting out levels, the background does not have a scrolling effect. There are also five circles that light up, signifying that the next location is loading.
- Donkey and Diddy Kong no longer stare to interest points and incoming hazards above and below the screen or in the background.
- The Kongs no longer have idle animations: Diddy, by himself, stretching and yawning or Donkey playing his Nintendo DS while Diddy watches when mounted on his back.
- Rambi the Rhinoceros no longer tries to catch his breath after being dismounted by the primates.
- There is no shaking effects on the wooden planks of suspended bridges when the heroes are rolling over or pounding on them, but the weight effects when the Kongs are standing on them remain. The same shaking effects are also missing during the second phase of the battle against Thugly, when the boss moves over similar planks in his arena. However, the shaking effects mentioned are still present on platforms made of wooden planks attached to the background in some levels.
Nvidia Shield TV
- This version is known in China as Donkey Kong Returns, the same name used in Japan.
- The emulated version is very similar to the original Wii version, but the game resolution is upscaled to 1080 pixels (see Nvidia Shield TV Version Gameplay in the Videos section below).
- The game inputs are made through Nvidia Shield TV controller. There is no motion controls.
- This version is available only in the Chinese language.
- Donkey Kong's idle animation displays him playing an iQue DS Lite, instead of a Nintendo DS.
3DS Exclusive Levels
Nvidia Shield TV Version Gameplay
This is a very well made game, and any of the few known glitches are very rare. Here is a list of glitches in the Wii version.
- In Cranky Kong's Shop, there is a rare glitch where Cranky will be invisible.
- There is also a glitch with taking damage where the main characters may not be hurt by enemies/obstacles.
- In the Ruins level Shifty Smashers, there is a part where the heroes must quickly roll underneath an extended block that rises up and down. This is not particularly difficult, but if the player is in Time Attack mode, it may occur, on extremely rare occasions, a glitch when the characters jump up on it, because it may send them underneath it when the player tries and jumps onto the next platform, and it will then crush them before they can escape.
- Sometimes, at the end of the Cave level Crowded Cavern, if the player crouches very close to the frazzled Mega Squeekly and then rolls, he/she will be able to go through him, and as far as rock ground extends on extremely rare occasions. The player will soon come to a large crystalline growth (the one that Mega Squeekly bonks his head on). If the player do a flying roll over it (the points will not hurt the Kongs), the heroes will land on the wooden deck. There will probably be large gaps in it from when the primates were dodging Mega Squeekly, because when the player flew too low, the bat smashed through it a little. If it is not cut off completely, the heroes will come to a halt at the large stalagmite with a wooden crane behind it. There is no way to pass beyond it, so the player will have to go back, as there is nothing more to see. The primates cannot go through Mega Squeekly again afterwards.
- This game pushes many differences from the other Donkey Kong series games in many ways:
- This is the first Donkey Kong Country series game to not feature King K. Rool as final boss. There are no Kremlings whatsoever in the game.
- Each main character has health as heart containers, feature first seen in the game DK: King of Swing for Game Boy Advance. The portrait artworks of the playable Kongs seen in the icons and character bars of the game are also similar to the style used in DK: King of Swing. And the bronze, silver and gold DK Medals, found in some levels of DK: King of Swing, are similar in appearance to the medals earned during the Time Attack mode in Donkey Kong Country Returns.
- The characters' design is similar to the one used in the game DK: Jungle Climber for Nintendo DS. The feature of using Diddy Kong as an assist character to Donkey Kong in the single player mode was also first seen in DK: Jungle Climber. And finally, the feature of unlocking extra levels by collecting items in regular levels was also present in DK: Jungle Climber.
- Many music themes present in Donkey Kong Country Returns are rearranged themes from the original Donkey Kong Country.
- Enguarde the Swordfish is not featured in this game unlike its predecessors, probably because of the lack of underwater levels.
- Funky Kong is not present in the game.
- The overworld map can be accessed without visiting a special area.
- The game autosaves after leaving a level or returning to main title.
- The Extra Life Balloons no longer represent the face of the main protagonist.
- In the single player mode, if the two Kongs are present when falling into a pit, only Donkey Kong will return to the beginning of the level or latest checkpoint. It is unlike the previous games, where two main characters would still reappear together after falling into pits.
- Tutorial Pig's stalls replace Star Barrels as checkpoint markers, and usually, there are multiple checkpoints inside levels, instead of only one.
- The game no longer exits a level automatically after the player(s) die(s) and lose(s) a life (two in multiplayer) and instead float down to the most recent checkpoint using the extra life balloon. But if the player(s) leave(s) the level, all progress made until any checkpoint is lost, and the player(s) will start the level from the beginning again after returning to it.
- The game was developed by Retro Studios, the developers of the Metroid Prime series. This is their first non-Metroid series game.
- This is the first Donkey Kong Country series game to not feature neither underwater nor ice-based levels. Developers were considering the former enough to where underwater levels were already in development or were already developed, but were excluded due to the slow pace of the levels compared to the rest of the game.
- If the Wii version game was pre-ordered from GameStop, a banana-like case for Wii Remotes would ship with the game.
- During levels, if Donkey Kong is left still for a while, he will start to play a Nintendo DS in the Wii version (an iQue DS Lite in the Nvidia version). And Diddy Kong, by himself, will start stretching and yawning.
- Sometimes, in Donkey Kong's Nintendo DS, it is possible to hear sound effects from the classic Donkey Kong game.
- In the multiplayer mode, if the second player, controlling Diddy Kong, defeats Tiki Tong alone, instead of Donkey Kong punching the moon, a similar cutscene occurs, with Diddy headbutting the moon in similar way to his Chimpy Charge move from the game Donkey Kong 64.
- The system of spending one extra life to summon a dropping DK Barrel and recovering a defeated character, during the multiplayer mode, is like similar feature in the game New Super Mario Bros. Wii.
- Donkey Kong Country Returns for Wii U on Nintendo America
- Donkey Kong Country Returns 3D on Nintendo America
- Monster Games, Inc. on Wikipedia
- Nvidia Shield TV on Wikipedia
- Wii Remote on Wikipedia
- E3 2010 on Wikipedia
- Wii's Donkey Kong Country Returns Is Now Playable At 1080p And 60fps On Nvidia Shield on Nintendo Life
- Motion controller on Wikipedia
- Autostereoscopy on Wikipedia
- Nintendo 3DS Operations Manual, pages 8-9 on Nintendo America
- Frame rate on Wikipedia
- Donkey Kong playing the iQue DS Lite but in 1080P 60FPS on YouTube
- GameStop on Wikipedia
- Have a Banana When You Pre-order Donkey Kong Country Returns on Nintendo Life
- Tiki Tong's final boss battle against Diddy Kong and Ending Cutscene of Donkey Kong Country Returns on YouTube
- Ending Cutscene of Donkey Kong Country Returns featuring Diddy Kong on YouTube
|Donkey Kong series|
|Classic||Donkey Kong • Donkey Kong Jr. (Math) • Donkey Kong 3 • Donkey Kong '94|
|Mario vs. Donkey Kong||Mario vs. Donkey Kong • March of the Minis • Minis March Again! • Mini-Land Mayhem! • Minis on the Move • Tipping Stars • Amiibo Challenge|
|Donkey Kong Country||Donkey Kong Country • Diddy's Kong Quest • Dixie Kong's Double Trouble! • Returns (3D) • Tropical Freeze|
|Donkey Kong Land||Donkey Kong Land • Land 2 • Land III|
|DK||DK: King of Swing • DK: Jungle Climber|
|Single games||Donkey Kong 64 • Donkey Kong Jungle Beat|
|Racing games||Diddy Kong Racing (DS) • Diddy Kong Pilot • Donkey Kong Racing • Donkey Kong Barrel Blast|
|Donkey Konga||Donkey Konga • Donkey Konga 2 • Donkey Konga 3|
|Game & Watch||Donkey Kong Hockey • Donkey Kong Circus|
|Other games||Donkey Kong Coconut Crackers • Donkey Kong: Jungle Fever • Donkey Kong: Banana Kingdom|