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Donkey Kong Country Returns
Pic

North American boxart of Donkey Kong Country Returns for Wii.
Developer(s): Retro Studios (Wii)
Monster Games, Inc.[1] (3DS)
Publisher(s): Nintendo
Platform(s): Nintendo Wii, Nintendo 3DS, Nvidia Shield TV[2]
Release Date: Nintendo Wii
Flag of USA November 21, 2010
Flag of Australia December 2, 2010
Flag of Europe December 3, 2010
Flag of Japan December 9, 2010

Nintendo 3DS
Flag of USA May 24, 2013
Flag of Australia May 25, 2013
Flag of Europe May 24, 2013
Flag of Japan June 13, 2013

Nvidia Shield TV
Flag of China July 5, 2019
Genre Platformer
Ratings ESRB: ESRB E Everyone
Mode(s) Single player, Multiplayer (2)
Media Wii Optical Disc, 3DS Game Card, Downloadable Media (Nvidia Shield TV)
Input Wii Remote (and Nunchuk)[3], 3DS Buttons (and Touch Screen), Nvidia Shield Controller

Donkey Kong Country Returns is the fourth game in the Donkey Kong Country series. It is the sequel to Donkey Kong Country 3 and it is also the first Donkey Kong Country-line game in over a decade. Donkey Kong Country Returns is a 2D platformer developed by Retro Studios for the Nintendo Wii and released by Nintendo on November 21, 2010. The game was announced at the E3 2010[4]. It uses many of the familiar elements from the original Donkey Kong Country games and even the Donkey Kong Land trilogy. Donkey and Diddy Kong are once again the main playable characters.

A port of the game for the Nintendo 3DS, called Donkey Kong Country Returns 3D, was developed by Monster Games[1] and released by Nintendo on May 24, 2013.

Donkey Kong Country Returns was followed up with a sequel titled Donkey Kong Country: Tropical Freeze in 2014.

On July 5, 2019, an emulated version of Donkey Kong Country Returns was officially released on Nvidia Shield TV[2], exclusively for the Chinese region.[5]

Story

Emerging from the volcano

The Tiki Tak Tribe and Tiki Tong Tower emerging from the volcano.

The story begins as the camera looks at a volcano. After a few seconds of observing it, the volcano erupts. Lava and molten rocks shoot out into the sky. The Tiki Tak Tribe awakes and they emerge from the molten rocks that are still airborne. The eruption continues until Tiki Tong Tower bursts out of the volcano and roars.

That's not gonna work, buddy

Krazy Kalimba trying to hypnotize Donkey Kong.

The members of the Tiki Tak Tribe then go down to Donkey Kong Island to hypnotize the animals there by playing music (namely elephants, giraffes, zebras, and squirrels). The animals start stealing every banana from Donkey Kong Island, only to come across Donkey Kong's and Diddy Kong's hut. Diddy Kong jumps out the window and athletically swings down to the ground via the planks of wood that hold the hut up. He immediately notices that his and Donkey Kong's banana hoard has been stolen once again. Diddy runs away after the animals that stole the hoard, not to be seen in this cutscene again. Donkey Kong finally steps out of the house just in time to see his and Diddy's banana hoard being taken away by animals. A Tiki comes along a few seconds later and pushes him back into his hut. The Tiki plays its music, but Donkey Kong and the rest of the Kong Family are too intelligent and strong willed to be hypnotized by their music. The Tiki tries again as Donkey Kong squints his eyes at him and then smiles.

After the cutscene, the player gets control. Donkey Kong punches the Tiki out of his hut and walks outside (in multiplayer, Diddy Kong can double kick the Tiki out of his hut). The Kongs then begin their quest to take back their banana hoard and rid the Tikis of Donkey Kong Island.

DKCR World Map

View of Donkey Kong Island from a distance via hacking tools used in the Wii version.

Donkey Kong and Diddy Kong journey through eight different worlds to regain their stolen banana hoard: the Jungle, the Beach, the Ruins, the Cave, the Forest, the Cliff, the Factory and (finally) the Volcano. As they go through the eight worlds, they battle several members of the Tiki Tak Tribe and the possessed wildlife, including animals, plants, skeletons, and robots. The Kongs occasionally visit Cranky Kong in his several shops scattered around the island. He comments about the items he has in stock and sells them to the Kongs, in exchange for Banana Coins.

Tiki Tak Tribe

Tiki Tak Tribe Leaders.

At the end of each world, they must defeat a Tiki Tak Tribe leader. The leaders are Krazy Kalimba, the Maraca Gang, Gong-Oh, Banjo Bottom, Wacky Pipes, Xylobone, Cordian and Tiki Tong - the Tiki Tak Tribe's leader. The first seven bosses are not fought directly as Tikis possess the bodies of animals to do their dirty work: Mugly (possessed by Kalimba), the Scurvy Crew (possessed by the Maraca Gang), Stu (possessed by Gong-Oh), Mole Miner Max (possessed by Banjo Bottom), Mangoruby (possessed by Wacky Pipes), Thugly (possessed by Xylobone), and Colonel Pluck (possessed by Cordian).

Boss battles usually begin with a boss animal eating bananas. One of the tribe leaders then possesses it to fight the Kongs. After the Kongs beat the boss, the boss animal lays down in defeat as the Tiki Tak Tribe leader possessing it emerges from the body, dazed. One of the Kongs then runs up to the tribe leader and KOs it with a total of one or more punches, knocking it into the distance (after defeating a boss, if the player wait some seconds the Tiki Tak Tribe's leader will just fly away towards the screen in ominous way, ending the level).

In the Factory, the Kongs realize why the Tiki Tak Tribe are stealing bananas. They observe machines that mash bananas and put them into wooden statues to form new Tikis, possibly to take over more than just Donkey Kong Island. After they pass seventh world and shut down the factory, they proceed to the volcano to finish the Tiki Tak Tribe's rein once and for all.

At the end of the final world, they come face-to-face with the "big banana" himself, Tiki Tong. Upon arriving inside Tiki Tong Tower, Tiki Tong takes and eats Donkey Kong's banana hoard and spits it on tribe leaders, much to the Kongs' horror, disgust and confusion. The tribe leaders then turn into giant hands for Tiki Tong to use. The Kongs break the hands by jumping on the back of each hand twice, while dodging his slap and chop attacks. Tiki Tong then proceeds to crush the Kongs with his head and breathe fireballs at them. They eventually defeat him by smashing his head three times.

Diddy and Donkey are then blasted to the moon due to Tiki Tong exploding. As all hope seemed lost, Donkey Kong uses his incredible strength to punch the moon towards Tiki Tong Tower (if Diddy Kong alone defeats Tiki Tong, a similar cutscene occurs with Diddy Kong headbutting the moon with his Chimpy Charge from Donkey Kong 64), smashing it back into the volcano, causing it to collapse. The moon is comically blasted back into orbit as bananas erupt from the volcano, bringing an end to the Tiki Tak Tribe's rein. All the animals on the island are also freed from their mind control. Donkey Kong and Diddy Kong later celebrate their victory and reclaim their banana hoard.

As the game ends during the aftermath, a golden temple mysteriously appears. After the Kongs gather all of the Rare Orbs from the eight Key Temples, they unlock the gateway to the temple and have access to its secrets.

Overview

This game takes inspiration from the basics of Donkey Kong Country series for the Super Nintendo Entertainment System.

Donkey e Diddy DKCR

Artwork of Diddy Kong mounted on Donkey Kong's back.

Gameplay

Donkey Kong and Diddy Kong both keep their moves from previous games, but their roll attacks lack the continuous momentum for hitting multiple enemies in succession. They can also both use the ground-pound ability and the blow ability to reveal secret items and open paths. In the Nintendo Wii version, these mentioned abilities can only be activated by motion controls moves[6] on the Wii Remote (and Nunchuk).

For the first time in the Donkey Kong Country series, both Kongs are seen to be working together simultaneously. Diddy Kong can climb on Donkey Kong's back, a throwback to the "team-up" ability since Donkey Kong Country 2 (ironically the official artwork of the Japanese boxart of Donkey Kong Country for SNES showed Diddy Kong riding Donkey Kong's back). Diddy can use his rocket pack to give him a jump boost, however the player cannot switch between them like in previous Donkey Kong Country games. Both main characters can also perform the "roll-jump" move to collect items inside pits or jump across large gaps safely.

The two characters can cling to turf-covered walls and ceilings to get around. Also, there is two heart containers for Donkey, and two more separated heart containers for Diddy (both characters have three heart containers in the New Mode of the 3DS version). Lastly, collecting Puzzle Pieces and K-O-N-G Letters give the Kongs bonuses. The Puzzle Pieces unlock game development artwork and dioramas in the Extras menu. After getting all of the K-O-N-G letters in a world, the Kongs unlock one secret level in that world called Key Temple. Complete a Key Temple, and the Kongs get a rare orb. After all eight rare orbs are obtained, the Kongs will unlock the golden temple. Once the temple is completed, a mode called Mirror Mode will be unlocked. The Mirror Mode is a harder game mode by allowing to play only with Donkey Kong, having a single heart container, in mirrored versions of the levels and without equippable items. If all the levels in Mirror Mode are completed, the Kongs will unlock more artwork in the gallery. It is not possible to play Mirror Mode in multiplayer.

After completed once, every level can also be played in Time Attack mode. In this mode, Donkey and Diddy have unlimited lives and they cannot to keep collected items or access Bonus Rooms. Donkey Kong always starts the level without Diddy Kong, but Donkey can pick his friend up during most of the levels. There are four time rating medals the Kongs can get for each level: bronze, silver, gold, and the elusive shiny gold. The times needed for the first three are shown after the Kongs complete the level, but the time needed for shiny gold is unknown and can vary as much as one second faster than gold up to more than twenty seconds faster. It is not possible to play Time Attack mode in multiplayer.

Characters

Kongs and Allies

TutorialPig

Artwork of Tutorial Pig.

  • Donkey Kong: returns as the main hero. He can let Diddy ride on his back and can even roll with Diddy on much like a bowling ball continuously (very similar to how Dixie Kong can roll over Kiddy Kong just after she throws him in Donkey Kong Country 3).
  • Diddy Kong: returns as the sidekick. He retains his speed, flexibility, and agility as well as his rocket pack and his peanut popguns from Donkey Kong 64. He is Donkey's nephew.
  • Cranky Kong: is the only other character returning in the game. He runs a shop and often makes cheeky comments about the player's choice of items. He is Donkey Kong's grandfather.
  • Tutorial Pig: is a very intelligent pig. He (along his clones) is responsible for giving tutorial of game controls for the Kongs in the background during levels. He also marks checkpoints in levels, replacing Star Barrels, and he marks the start and finish lines during the Time Attack mode. The Tutorial Pig can activate the Super Guide mode if the player prompts it.
  • Super Kongs: are white versions of Donkey and Diddy Kong with blue clothes. They only appear in the Super Guide mode after the player loses eight extra lives (or five lives in the New Mode of the 3DS version) in the same level and he/she prompts the mode at the Tutorial Pig's checkpoints. The Super Kongs proceed to complete the current level while the player watches and receives no items collected by the character. It allows the player to skip this level. Pausing the game also allows the player to take control of the Super Kongs. This mode cannot be activated in the multiplayer.
RambiRhinoDKCR

Artwork of Rambi the Rhinoceros.

Animal Buddies

  • Rambi the Rhinoceros: makes his return as the one of the only two animal buddies of the game. He is found in a large wooden crate that requires pounding or roll attacks to break open. Rambi is very destructive. He can smash down blocks with his symbol on them and can charge through hordes of enemies and even break wooden spikes. His weakness is fire.
Pic dk 2

Artwork of Squawks the Parrot.

  • Squawks the Parrot: makes an appearance in the Cranky Kong's Shop. The Kongs can purchase him for fifteen Banana Coins. While playing a level, Squawks sits at the bottom of the screen. If the Kongs get close to a Puzzle Piece (or entrance to a Bonus Room), he will start squawking. The closer you get to a Puzzle Piece, the more he will squawk. Squawks also serves as world selection indicator in the overworld map.

Enemies

TikiGoon

Artwork of Tiki Goon.

All of the animal enemies and bosses are under control of the Tiki Tak Tribe. The enemies are listed below.

Bosses

Items

  • Bananas: serve their same purpose in previous games, being items commonly found. 100 bananas must be collected for one extra life.
  • Banana Bunches: are worth five bananas. The bigger bunches are very rare and worth twenty bananas.
  • Banana Coins: reappear from Donkey Kong Country 2, and are used to purchase extra lives and other items that Cranky Kong sells in his shops. During levels, it is possible to receive Banana Coins by jumping and bouncing off three or more consecutive enemies.
  • Hearts: measure Donkey's and Diddy's health. Each Kong has two heart containers (or three in the New Mode of the 3DS version). Once all hearts are lost, a extra life is lost. However, if the player uses a Heart Boost, the Kongs gain an extra heart container. Leaving or completing a level will always restore all Kongs' heart containers.
  • Heart Boosts: give a single extra heart container to the Kongs for only one level. If the player take damage and lose a heart, the extra heart container still can be filled during the current level.
  • K-O-N-G Letters: make their major reappearance, being unseen since DK: Jungle Climber. However, unlike in previous games, they do not give you an extra life. They unlock additional temple levels. Collecting all K-O-N-G letters from a level grants a Red Star Emblem to the player.
  • Extra Life Balloons: are the game's main life counters. Oddly they do not have a face on them unlike previous games. There are only red extra life balloons. If both heroes are defeated during a level, Donkey Kong will be dropped by a red balloon at the start or checkpoint. It is also possible to receive extra life balloons by jumping and bouncing off eight or more consecutive enemies. At the Cranky Kong's Shop, the player can buy one, three or even seven extra life baloons per time.
  • Green Balloons: save you from fall into a pit once, but not all the time. Exclusive items to purchase for three Banana Coins in the New Mode from 3DS game version and they cannot be used in every level.
  • Animal Crates: house the animal buddy Rambi the Rhinoceros much like the previous Donkey Kong Country games. However, the crate is much larger and requires pounding or roll attacks to be open.
  • Mine Carts: are key vehicles needed to get through mine-based levels. Mine carts can not be stopped and are usually found in dangerous locations. Unlike previous games, Mine carts are more fragile - they explode with one single hit, which is instant defeath for both main characters.
  • Treasure Chests: often contain useful or important items, like Extra Life Balloons, Banana Coins or Puzzle Pieces. The player must ground-pound nearby the chests to reveal their contents.
PuzzlePieceLevels

Artwork of Puzzle Piece.

  • Puzzle Pieces: are a new type of collectible item that unlocks game development artwork and dioramas in the Extras menu. They are hidden inside objects in the background of levels and they are the reward for collecting all items within thirty seconds inside Bonus Rooms.
  • Map Keys: are purchased at the Cranky Kong's Shop and used to unlock locked levels in worlds.
  • Banana Juice: makes the Kongs golden and lets them take extra hits (ten hits in the Wii version, and five hits in the 3DS version) during a single level. The effects are instantly lost if both main characters fall into a pit.
  • Crash Guard: lets your mine cart or rocket barrel take two extra hits. Exclusive item to purchase at the Cranky Kong's Shop (for ten Banana Coins) in the New Mode from 3DS version and it cannot be used in every level.
  • Rare Orbs: can open the doorway to the Golden Temple once all eight of them are found at the end of the secret temple levels.

Barrels

DKBarrelReturns

Artwork of DK Barrel.

  • DK Barrels: retain their original purpose, summoning a lost Kong, but its usage is different. In multiplayer mode, once a Kong is out and the player confirms, a DK Barrel will float down from above and the other Kong must jump on it to free the lost character. This system is much like the New Super Mario Bros. Wii style of getting a defeated player back. The DK barrels also restore the Kongs' lost hearts. In the New Mode of the 3DS version, portable DK Barrels can be purchased at the Cranky Kong's Shop for five Banana Coins. After losing a character, they can be throw by touching the 3DS second screen.
  • Wooden Barrels: are basic weapons, throwable against most enemies. They are few and far between compared to previous games, however. They are necessary to open secret entrances for Bonus Rooms and hanging bags holding items. After they are throw, wooden barrel will roll across the ground. Defeating multiple enemies in succession will earn Banana Coins and Extra Life Balloons.
  • Barrel Cannons: make their prominent re-imagination being used exactly as before, as transportation methods.
    • Autofire Barrels: automatically launch the Kongs at certain direction like regular barrel cannons, but they are capable of launch the heroes in the background and foreground environments.
  • Slot Machine Barrels: are located at the end of regular levels and must be hit to complete the said levels. Similar to Donkey Kong Country 2's End of Stage Target, the barrels will circle through multiple prizes to the player get. The prizes are: banana bunch, Extra Life Balloon, Banana Coin or "DK". In case of picking "DK", the player will get a random prize and can also pound the barrel to multiply his/her prize.

Worlds and Levels

DKCR WorldMap

Freelook view of the overworld map of Donkey Kong Island, without depicting the Tiki Tong Tower, as seen in the Wii version.

There are nine worlds at total in this game including an extra world featuring only one level (in the Wii and Nvidia versions), the Golden Temple, which is unlocked after Donkey and Diddy Kong have gotten all of the eight rare orbs from the Key Temple levels. The 3DS version also features the Cloud world and extra eight exclusive levels.

JungleWorld

Map of the Jungle in the Wii version.

Jungle

BeachWorld

Map of the Beach in the Wii version.

Beach

RuinsWorld

Map of the Ruins in the Wii version.

Ruins

CaveWorld

Map of the Cave in the Wii version.

Cave

ForestWorld

Map of the Forest in the Wii version.

Forest

CliffWorld

Map of the Cliff in the Wii version.

Cliff

FactoryWorld

Map of the Factory in the Wii version.

Factory

VolcanoWorld

Map of the Volcano in the Wii version.

Volcano

5

Map of the Cloud in the 3DS version.

Cloud (3DS version only)

Differences between the Nintendo Wii, 3DS and Nvidia versions

Nintendo 3DS

  • All game inputs are made through 3DS buttons (and touch screen). There is not support to motion controls[6].
    • To characters' movement, the player has the option of use 3DS circle pad or control pad.
    • Similar to Wii Remote and Nunchuk control scheme (but different to horizontal Wii Remote), there is not dedicated run button. Both Donkey and Diddy Kong always move themselves at running speed.
  • This version possesses two difficulty modes: Original and New. After starting a new game and picking a difficulty mode, the player cannot change it.
    • The Original Mode is not different from the Wii version.
    • The New Mode adds one permanent extra heart container for each character (Donkey Kong and Diddy Kong). In multiplayer, each player can equip until three items per level. It also makes prices cheaper and adds new exclusive items to purchase at the Cranky Kong's Shop: Green Balloons, Crash Guards and portable DK Barrels (see Items and Barrels sections above) (see Trailers in the Videos section below). The Super Guide mode can be activated after the player loses five extra lives in the same level. And all game menus are highlighted in green color instead of yellow.
  • It is not longer possible to add a second player in the game map. After picking a game file, the player using Donkey Kong must use his/her file and be the host. The second player must use Diddy Kong and he/she is not capable to interact with menus and maps.
  • After each thirty minutes of gameplay and completing any level, the player will receive a message advising to take a break.
  • During gameplay, the 3DS second screen displays numbers of player's items: totals of bananas, extra life balloons and Banana Coins, as well as Puzzles Pieces and K-O-N-G Letters collected in the current level.
  • At the Cranky Kong's Shop, in the Original Mode, the Banana Juice item costs only ten Banana Coins (instead of twenty Banana Coins in the Wii version). The Banana Juice also allows the characters to take only five hits instead of ten hits (like in the Wii version).
  • In the Cliff boss level Thugly's Highrise, during the boss fight third phase (Thugly with red-colored skin), it is not longer possible to skip Thugly's "big fireball" attack by taking it as damage. In Time Attack mode, it makes get gold and shiny gold medals even harder.
  • After defeating Tiki Tong, it is possible to rewatch the game credits in the Options menu.
  • There is the Cloud world, an extra world with eight exclusive levels, all based in the previous worlds (see Cloud world in the Worlds and Levels section above) (see 3DS Exclusive Levels in the Videos section below).
    • The Cloud world exclusive levels now precede the Golden Temple level.
  • After opening the Golden Temple in the main map and accessing the Cloud world once, the entrance to Golden Temple not longer can be revisited.
  • In the Extras menu, there is a Movie Gallery section containing all movie cutscenes (in lower definition compared to the Wii version): game opening, prebattle with Tiki Tong, ending, Golden Temple rising and access to the temple, including all different versions featuring Donkey Kong and/or Diddy Kong.
    • These movie cutscenes are unlocked by collecting Puzzle Pieces in the 3DS version exclusive levels.
  • In Mirror Mode, if the player collect all K-O-N-G Letters in any level, he/she will receive a Blue Star Emblem instead of the red one.
  • Some animations were cut.
    • The loading screen to access the game from starting screen mostly features static clouds.
    • In the loading screen when entering or getting out levels, the background has not scrolling effect.
    • Donkey and Diddy Kong not longer stare to interest points and incoming hazards above or below the screen.
    • The Kongs not longer have idle animations: Diddy, by himself, stretching and yawning or Donkey playing his Nintendo DS while Diddy watches when mounted on his back.
    • Rambi the Rhinoceros not longer tries to catch his breath after dismounted by the Kongs.

Nvidia Shield TV[2]

  • The emulated version is very similar to the original Wii version, but the game resolution is upscaled to 1080 pixels (see Nvidia Shield TV Version Gameplay in the Videos section below).
  • The game inputs are made through Nvidia Shield controller. There is not motion controls.
  • This version is available only in Chinese language.
  • Donkey Kong's idle animation displays him playing an iQue DS Lite.[7]

Gallery

Kongs

Animal Buddies

Enemies

Items

Logos

Boxarts

Gameplay

Videos

Trailers

3DS Exclusive Levels

Nvidia Shield TV Version Gameplay

Glitches

This is a very well made game, and any of the few known glitches are very rare. Here is a list of glitches of Wii version.

  • At the Cranky Kong's Shop, there is a rare glitch where Cranky will be invisible.
  • There is also a glitch with taking damage where you may not be hurt by enemies/obstacles.
  • In the Ruins level Shifty Smashers, there is a part where you must quickly roll underneath an extended block that rises up and down. This is not particularly difficult, but if the player is in Time Attack mode, it may occur, on extremely rare occasions, a glitch when you jump up on it, because it may send you underneath it when you try and jump onto the next platform, and it will then crush before you can escape.
  • Sometimes, at the end of the Cave level Crowded Cavern, if the player crouches very close to the frazzled Mega Squeekly and then rolls, he/she will be able to go through him, and as far as rock ground extends on extremely rare occasions. You will soon come to a large crystalline growth (the one that Mega Squeekly bonks his head on). If you do a flying roll over it (the points will not hurt you), you will land on the wooden deck. There will probably be large gaps in it from when you were dodging Mega Squeekly, because when you flew too low, he smashed through it a little. If it is not cut off completely, you will come to a halt at the large stalagmite with a wooden crane behind it. There is no way to pass beyond it, so you will have to go back, as there is nothing more to see. You cannot go through Mega Squeekly again afterwards.

Trivia

  • This game pushes many differences from the other Donkey Kong series games in many ways:
    • This is the first Donkey Kong Country series game that is not made by Rare.
    • This is the first Donkey Kong Country series game to not feature King K. Rool as final boss. There are no Kremlings whatsoever in the game.
    • Each character has health as heart containers, feature first seen in the game DK: King of Swing for Game Boy Advance.
    • The characters' artwork is similar to the artwork used in the game DK: Jungle Climber for Nintendo DS. The feature of using Diddy Kong as an assist character to Donkey Kong in the single player mode was also first seen in DK: Jungle Climber. And finally, the feature of unlocking extra levels by collecting items in regular levels was also present in DK: Jungle Climber.
    • Many theme songs present in Donkey Kong Country Returns are rearranged themes from the original Donkey Kong Country.
    • Enguarde the Swordfish is not featured in this game unlike its predecessors, probably because of the lack of underwater levels.
    • Funky Kong is not present in the game.
    • The world map can be viewed without visiting a special area.
    • The game autosaves after leaving a level or returning to main title.
    • The Extra Life Balloons not longer represent the face of the main protagonist.
    • In multiplayer mode, both players can participate in a level at the same time. But losing both characters spends two extra lives back at a checkpoint.
      • It is possible for the second player character (Diddy) mount the first one (Donkey) and let the first player to control the game. This way, both can share effects from items, like Heart Boost and Banana Juice. Any player also has the option to revive the other one's character by spending one extra life balloon at any moment.
    • The game not longer exits a level automatically after the player(s) die(s) and lose(s) a life (two in multiplayer) and instead float down to the most recent checkpoint using the extra life balloon. But if the player(s) leave(s) the level, all progress made until any checkpoint is lost, and the player(s) will start the level from the beginning again after returning to it.
  • The game was developed by Retro Studios, the developers of the Metroid Prime series. This is their first non-Metroid series game.
  • This is the first Donkey Kong Country series game to not feature neither underwater nor ice-based levels. Developers were considering the former enough to where underwater levels were already in development or were already developed, but were excluded due to the slow pace of the levels compared to the rest of the game.
  • If the game was pre-ordered from GameStop[8], a banana-like case for Wii remotes would ship with the game.[9]
  • If Donkey Kong is left still for a while, he will start to play a Nintendo DS in the Wii version (an iQue DS Lite in the Nvidia version[7]). And Diddy Kong, by himself, will start stretching and yawning.
    • In Donkey Kong's Nintendo DS is possible to hear sound effects from the classic Donkey Kong game.

External Links

References

  1. 1.0 1.1 Monster Games, Inc. on Wikipedia
  2. 2.0 2.1 2.2 Nvidia Shield TV on Wikipedia
  3. Wii Remote on Wikipedia
  4. E3 2010 on Wikipedia
  5. Wii's Donkey Kong Country Returns Is Now Playable At 1080p And 60fps On Nvidia Shield on Nintendo Life
  6. 6.0 6.1 Motion controller on Wikipedia
  7. 7.0 7.1 Donkey Kong playing the iQue DS Lite but in 1080P 60FPS on YouTube
  8. GameStop on Wikipedia
  9. Have a Banana When You Pre-order Donkey Kong Country Returns on Nintendo Life
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