Donkey Kong Country 3: Dixie Kong's Double Trouble!
DKC3 Cover
Developer(s): Rareware
Publisher(s): Nintendo
Platform(s): Super Famicom/Super Nintendo Entertainment System, Virtual Console, Game Boy Advance
Release Date: SNES
Flag of USA November 22, 1996
Flag of Japan November 23, 1996
Flag of Europe December 19, 1996

Game Boy Advance
Flag of Europe November 4, 2005
Flag of USA November 7, 2005
Flag of Japan December 1, 2005

Virtual Console
Flag of USA December 24, 2007
Flag of Europe December 25, 2007
Flag of Japan October 21, 2008
Genre Platformer
Ratings ESRB: ESRB K-A Kids to Adults
Mode(s) 1-2 players
Media 32-megabit Cartridge
Input {{{input}}}

Donkey Kong Country 3: Dixie Kong's Double Trouble! (スーパードンキーコング3~謎のクレミス島~, Sūpā Donkī Kongu Surī ~Nazo no Kuremisu Tō~, Super Donkey Kong Three: Mysterious Isle Kremis in Japan) is the third game for the popular Super Nintendo Entertainment System game series Donkey Kong Country. It is the sequel to Donkey Kong Country 2: Diddy's Kong Quest. The game stars Dixie Kong and her little cousin Kiddy Kong, as they travel through the numerous lands of the Northern Kremisphere in order to rescue Donkey Kong and Diddy Kong from the Kremling Krew and their new leader, KAOS.

A remake of the game was released for the Game Boy Advance on November 7, 2005 with new features, most noticeably six new stages and an all-new soundtrack designed for the Game Boy Advance sound system. Also, on December 24, 2007, the game was released on the Virtual Console for the Wii in North America. On December 25, in was released in Europe and Australia.

Donkey Kong Country 3, as with the previous two games, had a follow-up game for the Game Boy, Donkey Kong Land III. It would be over a decade, however, until the game would get a full-fledged sequel, Donkey Kong Country Returns.


Months after the Kongs' second triumph over the Kremling Krew, they continue to celebrate. Donkey Kong and Diddy Kong slept in hammocks and chilled out with banana milkshakes. Dixie Kong would sometimes join them. During these events, one day, Dixie cannot find DK or Diddy, and a letter from Diddy said they were out exploring the island again.

However, several days pass without their return, and Dixie knows something is up. She takes matters into her own hands, and without a second thought, made her way to the southern shores of Donkey Kong Island, to the landmass Northern Kremisphere. There shes meets Wrinkly Kong again, and Wrinkly said that the Kongs had passed by. Dixie then made her way to Funky's Rentals. Funky suggests (or had a "certain amount of pleading", according to the manual itself) to take her cousin Kiddy Kong along with her in the search. Funky lends them a boat and the two were off to find Donkey and Diddy Kong.



DKC3-pipeline -artwork

Demolition Drain-Pipe, a pipeline stage

Gameplay combines elements from Donkey Kong Country and its sequel, Donkey Kong Country 2: Diddy's Kong Quest. As with the previous two games, the gameplay has a "tag team" system with two Kongs, Dixie Kong, who returns from DKC2 as the main character in this game, and new character Kiddy Kong. Dixie Kong retains her Helicopter Spin technique to hover and help make safe jumps and landings, and hold barrels above her head like DK, while Kiddy acts as somewhat like a combination of DK and Diddy, where he is the stronger one as he has DK's strength (due to being a baby baboon and younger cousin while Dixie is a chimpanzee and older cousin), is slightly faster than Dixie since he has some of Diddy's agility, and holds barrels like a shield similar to Diddy. Kiddy can use his Water Skip ability to bounce on water to reach far areas. The "Team-up" ability carries over from DKC2, but has more uses. When Kiddy carries Dixie she can be thrown upwards to reach higher areas, while when Dixie carries Kiddy, Kiddy can break through cracked or loose areas in the ground when thrown. Additionally if Dixie throws Kiddy against a wall and jumps on him, she rides him similar to using a Steel Keg.

Various new additions to stage layouts are present. For example, the stage Demolition Drain-Pipe (pictured) requires the Kongs to ride on a kart through a large pipe line, and must jump over pits, enemies, and can latch onto the ceiling. The stage Ripsaw Rage has the Kongs racing to the top of the tree against a very large saw that slowly cuts down the tree below them. The stage Riverside Race is a timed stage where Kongs are chased by bees. Low-G Labyrinth stages are also pipe-related, and act as a water stage where the Kongs can walk on the floor (but move and falls slower and jump higher).

Star Barrels and DK Barrels return, with new sound effects, and so do Steel Kegs, which were absent from DKC2. Steel Kegs are needed to defeat the new enemy Koin.



Banana Birds are key items in-game.

  • Bananas and Banana Bunches return from the previous two game, unchanged. A banana bunch is worth ten bananas and collecting 100 of them gives a free life.
  • Extra Life Balloons return as well, with Dixie's face on them. Red is worth one life, green is worth two, blue is worth three lives.
  • Bear Coins act much like Banana Coins from Donkey Kong Country 2. They are the main currency of the game, needed to pay for Swanky Kong's bonus games and the Brothers Bear, as well as Cranky's Dojo.
  • Bonus Coins are the basic Kremkoins of DKC3. Bonus Coins are found at the end of each Bonus Stage and can be used to unlock stages in Krematoa.
  • DK Coins return from DKC2, except getting them and their usage is different. Each stage has one Koin enemy, which must be defeated via Steel Keg in order to get the DK Coin. After collecting all of them, Funky will give them a Gyrocopter vital to finishing the game.
  • K-O-N-G Letters act exactly has they did in the previous games, upon collecting all of them at the end of a stage gives one life.
  • Animal Crates act as a prison for Animal Buddies and must be broken to free the buddy inside. They are rarer in DKC3 than in DKC and DKC2.
  • Regular Crates come back from DKC2, where they break upon thrown contact with anything. There is only one in total in the entire game.
  • Cogs are used in Krematoa to unlock the final boss battle.
  • Banana Birds are a type of bird shaped oddly like a banana found all over the Northern Kremisphere. Banana Birds are found in Banana Bird Caves or with the people of the NK.
  • Stage Flag, whose color coordinates with the Kong that finished the stage (pink is Dixie, blue is Kiddy). Also, if it has a small yellow triangular flag below it on the map, you have defeated Koin in that stage, and if the main flag is fully blowing in the wind instead of only slightly, then you beat all the Mini-game barrels.

In addition, the game has various types of tradeable items introduced, obtained by talking to Brothers Bears or via boss battle. The role and how to get some of these items was tweaked in the remake:



Enguarde's Animal Barrel.

  • Wooden Barrels make their usual appearance, they are simply wooden or "normal" barrels that can be thrown and rolled on the ground.
  • DK Barrels also make their usual appearance, reviving a lost Kong.
  • TNT Barrels are destructive, explosive barrels that can be used on many enemies.
  • Steel Kegs return from the original Donkey Kong Country, and are found in every single stage. Fans find this ironic how they were in the original DKC, never returned in DKC2, and reappeared in every stage of DKC3. Steel Kegs are key items to defeating the Koin enemy.
  • Invincibility Barrels grant temporary invincibility much like a "starman". Also known as the "! Barrel".
  • Warp Barrels act as secret, well hidden ways to teleport to the end of the stage very quickly.
  • Animal Barrels, when entered, turn the Kong into the animal on it.
  • Blast Barrels are somewhat related to Auto-Fire Barrels, except they only fire upwards or horizontally, and are commonly found in waterfall stages.
  • Tracker Barrels are rare barrels found in two stages, "Tracker Barrel Trek" and "Barrel Drop Bounce". Trackers always follow the Kong's descent downwards and launch them back up, but are often near Buzzes.
  • Switch Barrels are another type of rare barrel exclusive to stages "Blazing Bazukas" and "Criss Kross Cliffs". They turn steel kegs into TNT Barrels or wooden barrels (or vice versa).
  • Ghost Barrels are tricky barrels somewhat like Auto Fire Barrels, except they aim in random directions and randomly disappear and reappear.
  • Booster Barrels act somewhat like rockets that launch upwards and then fire the Kongs, usually found in waterfall stages.
  • Rocket Barrel are exclusive to the "final" stage, Rocket Rush. They slowly go down and need fuel to keep going safely.
  • Fuel Barrels keep the Rocket Barrel flying.
  • Ignition Barrels ignite the main engine of Rocket Barrels.


Torbo Ski

The Turbo Ski.


Kong Family


Swanky Kong's updated look.

  • Cranky Kong makes his third appearance in the DKC series in cameos of Swanky Kong's bonus games in the Super Nintendo version. In the game's Game Boy Advance remake he runs his own dojo, Cranky's Dojo.
  • Funky Kong continues his transportation services by running Funky's Rentals, where the Kongs can use his boats to travel the waters of the Northern Kremisphere.
  • Swanky Kong returns from DKC2, running mini-games yet again. He has an updated look as well. Swanky runs his own Sideshow in the Super Nintendo version and Swanky's Dash in the remake.
  • Wrinkly Kong has two different roles depending on which version of Donkey Kong Country 3; in the Super Nintendo version, she ran her own Save Cave, where as the name suggests, saves the game, while in the Game Boy Advance remake she cared for Banana Birds in her own Retreat.

Animal Buddies



  • Ellie the Elephant acts as a replacement for Rambi, and she is also found in the very first stage. Ellie is not as strong as Rambi, and in fact has a Sneek phobia, but she can suck barrels towards her via her trunk and absorb nearby water as a projectile.
  • Enguarde the Swordfish is completely unchanged from the previous two games, where his bill acts as the ultimate weapon against underwater foes.
  • Parry the Parallel Bird is a rare animal buddy that follows the Kongs from overhead. He flies parallel to them. Parry is usually used to get bonuses.
  • Squawks the Parrot can shoot coconuts from his mouth as a projectile and can fly. He is often used against tougher foes like Buzz.
  • Quawks the Parrot is a rare purple sub-species of Squawks. He can fly like him, but cannot shoot coconut. He can however carry barrels.
  • Squitter the Spider returns from DKC2. He retains his unique web ability, where it can be used as a projectile weapon or platform.

Brothers Bear



The Northern Kremisphere is home to the "Brothers Bear" group, a large family of bears that live in log cabins all over the land. They are friendly and often offer items and other services. They all have a unique personality as well.


Buzz Artwork - Donkey Kong Country 3

Buzzes act much like Zingers.


Sneek, a basic enemy.


Lemguin, an enemy found exclusively in one stage.

There is a large cast of enemies, many are unique while most replace old enemies from the previous two games.




As with the previous two games, a boss is fought at the end of each world. The Game Boy Advance remake added a new world and thus a new boss. The boss of Razor Ridge was changed to the new boss, Kroctopus, and Pacifica now has Barbos. They are in order of appearance:


Northern Kremisphere

All of the areas of the game in The Northern Kremisphere.

World 1 - Lake Orangatanga

  1. Lakeside Limbo
  2. Doorstop Dash
  3. Tidal Trouble
  4. Skidda's Row
  5. Murky Mill
  6. Belcha's Barn

World 2 - Kremwood Forest

  1. Barrel Shield Bust-Up (SNES version)/Springin' Spiders (GBA version)
  2. Riverside Race
  3. Squeals on Wheels
  4. Springin' Spiders (SNES version)/Barrel Shield Bust-Up (GBA version)
  5. Bobbing Barrel Brawl
  6. Arich's Ambush

World 3 - Cotton Top Cove

  1. Bazza's Blockade
  2. Rocket Barrel Ride
  3. Kreeping Klasps
  4. Tracker Barrel Trek
  5. Fish Food Frenzy
  6. Squirt's Showdown

World 4 - Mekanos

  1. Fire-Ball Frenzy
  2. Demolition Drain-Pipe
  3. Ripsaw Rage
  4. Blazing Bazukas
  5. Low-G Labyrinth
  6. KAOS Karnage

World 5 - K3

  1. Krevice Kreepers
  2. Tearaway Toboggan
  3. Barrel Drop Bounce
  4. Krack-Shot Kroc
  5. Lemguin Lunge
  6. Bleak's House

World 6 - Razor Ridge

  1. Buzzer Barrage
  2. Kong-Fused Cliffs
  3. Floodlit Fish
  4. Pot Hole Panic
  5. Ropey Rumpus
  6. Barbos' Barrier (SNES version)/Kroctopus Krush (GBA version)

World 7 - Pacifica (GBA version only)

  1. Dingy Drain-Pipe
  2. Stormy Seas
  3. Sunken Spruce
  4. Cliffside Blast
  5. Ripcurl Reef
  6. Surf's Up
  7. Barbos' Barrier

World 7 (8 in GBA version) - KAOS Kore

  1. Konveyor Rope Klash
  2. Creepy Caverns
  3. Lightning Lookout
  4. Koindozer Klamber
  5. Poisonous Pipeline
  6. Kastle KAOS

World 8 (9 in GBA version) - Krematoa

  1. Stampede Sprint
  2. Criss Kross Cliffs
  3. Tyrant Twin Tussle
  4. Swoopy Salvo
  5. Rocket Rush
  6. Knautilus

Differences between the original version

There are many differences between the SNES version and the GBA version.

  • The overall maps has been tweaked in some areas due to new additions and changes to them (i.e. there are no Save Caves so maps lack them and were replaced).
  • Wrinkly Kong can only be found in Wrinkly's Retreat between Funky's Rentals and Bazaar's General Store.
  • The other areas where Wrinkly was are now replaced by Cranky's Dojo, where the player can play a minigame to earn a Banana Bird.
  • There is a new soundtrack for the remake.
  • The game introduces a new world: Pacifica.
  • Barnacle is relocated to Pacifica while Bachelor now takes residence in Lake Orangatanga.
  • After completing Mekanos, the player can visit Bramble anytime to receive a Banana Bird.
  • Funky Kong now has four minigames, depending on how many vehicles the player can rent.
  • Swanky Kong now runs a virtual reality machine that only Dixie Kong can play. The player has to collect a certain number of stars to earn a Banana Bird.
  • Swanky's sprite was recycled from Donkey Kong Country 2: Diddy's Kong Quest.
  • When defeating a Koin, the DK Coin is obtained automatically after defeating it.
  • After beating Mekanos and Cotton-Top Cove, the player now has the option of being in either K3, Razor Ridge, and Pacifica.
  • Barbos has been relocated to Pacifica while Kroctopus now inhabits Razor Ridge.
  • The houses that the Brothers Bear live in and the bears themselves have been redesigned. Also, the same music is heard in every house and no longer changes according to the bear. (The music piece is also shared with Funky's Rentals, Swanky's Dash, and Wrinkly's Retreat.)
  • In addition, a new bear called Bachelor was added, and some new items were added and the trading pattern was tweaked.
  • Oddly, Blizzard is now a grizzly bear, as opposed to the original, where he is a polar bear.
  • Unlike the GBA remakes of Donkey Kong Country and Donkey Kong Country 2: Diddy's Kong Quest, this game doesn't feature the Scrapbook and the pictures for the player to collect.
  • There are now five extra Banana Birds to collect, increasing the total to twenty.
  • The outside of Kastle KAOS is redesigned, and it no longer has a pink glow emitting from its highest tower.
  • The world maps show a closer view of the Kongs than in the original.
  • When Knautilus is unlocked in the Super Nintendo version, the background of areas in Krematoa turns red. However, this does not happen in the Game Boy Advance version. Also missing is the small bridge connecting the Knautilus to the ground.
  • The final stage, Rocket Rush, has an increased difficulty, as red Buzzes damage the Rocket Barrel when touched, and there is no Star Barrel at any point of the stage.
  • Enemies now have recycled sound effects from the previous two games instead of their deeper ones in the original DKC3 (for example, a Kobble when defeated in the SNES version sounds somewhat like Krusha, but in the remake the sound effect is a recycled Kritter noise).


Boxarts And Logos

Title screens and Screenshots


Animal Buddies



  • In this game, Wrinkly Kong is sometimes playing Super Mario 64 on her Nintendo 64. A remixed version of the song "Inside the Castle Walls" from Super Mario 64 can be heard while she plays it.
  • Many enemies from Donkey Kong Country 2: Diddy's Kong Quest have been replaced with new but similar enemies.
  • Donkey Kong Country 3: Dixie Kong's Double Trouble!'s Game Boy Advance remake is the only remake to feature an entirely different soundtrack from its original. Given this, and an entirely new world, many tweaked roles and features of NPC allies and new sound effects for characters, could make the game's Game Boy Advance remake the most drastic change in the remakes of the Donkey Kong Country series.
  • The Game Boy Advance remake is the only Donkey Kong Country remake to not feature a Scrapbook.
  • The concept of Dixie rolling on Kiddy like a Steel Keg seems to have inspired the ability to do so with Donkey Kong and Diddy Kong in Donkey Kong Country Returns.
  • Cranky Kong makes his first playable role in the Donkey Kong series in the Game Boy Advance version in Cranky's Dojo.
  • This is the first and only Donkey Kong Country game that does not feature Donkey Kong or Diddy as playable characters, but focuses on Dixie instead.
  • Originally, it was intended that Donkey and Dixie would be playable in this game together and a mechanically enhanced robot version of Diddy Kong would be the sixth boss. However, for unknown reasons (since Dixie was intended to be the star of her own game, it's likely that Donkey was replaced so he wouldn't overshadow her role), Donkey is missing with Diddy, whereas Dixie is accompanied by her baby cousin Kiddy, who acts very much like a mix of Donkey and Diddy.
  • This is the only game in the Donkey Kong Country series to not feature Rambi at all.
  • Internet celebrity known as JonTron provided his opinions on the DKC3 characters. Upon reaching Kiddy on the list, he went into monotone saying "and Kiddy and kitty and kitty..." with cats appearing on the screen. This joke was done to reflect the unpopularity of Kiddy.
  • In the original SNES version, if the players switch between Dixie Kong and Kiddy Kong to take the lead, when switching Dixie Kong into the lead, she blows a bubblegum and pops it with her finger, which the player will only hear about half of the sound effect of switching positions due to the limitations on older systems where only one or a few sound effects could be played at a time.
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