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|Donkey Kong Country 3: Dixie Kong's Double Trouble!|
North American boxart for Donkey Kong Country 3: Dixie Kong's Double Trouble! for SNES.
|Platform(s):||Super Famicom/Super Nintendo Entertainment System, Virtual Console, Game Boy Advance|
November 22, 1996
November 23, 1996
December 19, 1996
Game Boy Advance
November 4, 2005
November 7, 2005
December 1, 2005
December 24, 2007
December 25, 2007
October 21, 2008
|Ratings||ESRB: Kids to Adults|
Donkey Kong Country 3: Dixie Kong's Double Trouble! (スーパードンキーコング３～謎のクレミス島～, Sūpā Donkī Kongu Surī ~Nazo no Kuremisu Tō~, Super Donkey Kong Three: Mysterious Isle Kremis in Japan) is the third game for the popular Super Nintendo Entertainment System game series Donkey Kong Country. It is the sequel to Donkey Kong Country 2: Diddy's Kong Quest. The game stars Dixie Kong and her co-star little cousin Kiddy Kong, as they travel through the numerous lands of the Northern Kremisphere in order to search for the missing Donkey Kong and Diddy Kong, and face the Kremling Krew who now take orders from their new leader, KAOS.
A remake of the game was released for the Game Boy Advance on November 7, 2005 with new features, most noticeably six new stages and an all-new soundtrack designed for the Game Boy Advance sound system. Also, on December 24, 2007, the game was released on the Virtual Console for the Wii in North America. On December 25, in was released in Europe and Australia.
Donkey Kong Country 3, as with the previous two games, had a follow-up game for the Game Boy, Donkey Kong Land III. It would be over a decade, however, until the game would get a full-fledged sequel, Donkey Kong Country Returns.
On December 18, 2020, the game was added to the library of SNES games on the Nintendo Switch.
- 1 Story
- 2 Overview
- 3 Characters
- 4 Enemies
- 5 Bosses
- 6 Stages
- 7 Level themes
- 8 Supporting Locations
- 9 Items
- 10 Barrels
- 11 Vehicles
- 12 Differences between the SNES and GBA versions
- 13 Codes
- 14 Gallery
- 15 Trivia
Months after the Kongs' second triumph over the Kremling Krew, they continue to celebrate. One day, DK and Diddy suddenly disappears, and a letter from Diddy says they were out exploring the island again.
However, several days pass without their return, and Dixie knows something is up. She takes matters into her own hands, and made her way to the southern shores of Donkey Kong Island, to the landmass Northern Kremisphere, a Canadian and northern European-inspired location. There she meets Wrinkly Kong, and Wrinkly confirmed that the Kongs had passed by. Dixie then made her way to Funky's Rentals. Funky suggests her to take her baby cousin Kiddy Kong along with her in the search. Funky lends them a boat and the two venture off to find Donkey and Diddy Kong.
Gameplay combines elements from Donkey Kong Country and its sequel, Donkey Kong Country 2: Diddy's Kong Quest. As with the previous two games, the gameplay has a "tag team" system with two Kongs, Dixie Kong, who returns from DKC2 as the main character in this game, and the new co-star Kiddy Kong.
Dixie Kong retains her Helicopter Spin technique to hover and help make safe jumps and landings, and hold barrels above her head like DK, while Kiddy acts as somewhat like a combination of DK and Diddy, where he is the stronger one as he has DK's strength. Due to being a baby baboon and younger cousin while Dixie is a chimpanzee and older cousin, Kiddy has a faster roll than Dixie since he has some of Diddy's agility, and holds barrels like a shield similar to Diddy. Kiddy can use his Water Skip ability to bounce on water to reach otherwise unreachable areas. The "Team-up" ability carries over from DKC2, but functions differently depending on which Kong uses it.
When Kiddy carries Dixie, she can be thrown upwards to reach higher areas, while when Dixie carries Kiddy, Kiddy can break through cracked or loose areas in the ground when thrown upwards. Additionally, if Dixie throws Kiddy against a wall and jumps on him while he is rolling, she rides him similar to how the Kongs can ride a Steel Keg. Both of the Kongs can also use the team-up mechanic to defeat enemies, regardless which Kong is thrown.
Various new additions to stage layouts are present. For example, the stage Demolition Drain-Pipe (pictured) requires the Kongs to ride on a kart through a large pipe line, and must jump over pits, enemies, and can latch onto the ceiling. The stage Ripsaw Rage has the Kongs racing to the top of the tree against a very large saw that slowly cuts down the tree below them. The stage Riverside Race is a timed stage where Kongs are chased by bees. Low-G Labyrinth stages are also pipe-related, and act as a water stage where the Kongs can walk on the floor (but move and falls slower and jump higher). The by far largest difference in level design, compared to the game's predecessors, is the inclusion of water in non-underwater levels. Some of the level environments now feature platforming and swimming in one level. Although this concept was introduced in Donkey Kong Country 2, it was expanded upon to create more natural environments and give more space for creative level design.
Another large difference from the previous games is the overworld. Unlike Donkey Kong Island and Crocodile Isle from the two previous games, the Northern Kremisphere is a large world which the Kongs can freely explore. Worlds can now be left at any time, and the Kongs must not reach Wrinkly's Save Cave in the current world until they have the ability to save their game. Instead, they can simply return to a Save Cave from another area. Hidden in the overworld are also many Banana Bird Caves, which require the Kongs to beat a memory minigame in order for them to free a Banana Bird. Spread across the Northern Kremisphere are the different residences of the Brothers Bear, which will help the Kongs along their journey with items or with useful information.
Most items return from Donkey Kong Country 2, however, the Steel Kegs are back from Donkey Kong Country and the crates from Donkey Kong Country 2 only make a single appearance in the level Barrel Drop Bounce. Star Barrels now have their sparkling effect again, and the Extra Life Balloons now resemble Dixie Kong's face.
|[[File:||Dixie Kong||Dixie Kong plays identically as she did in the previous game, possessing her signature ability to glide through the air with her Helicopter Spin. She controls similarly to her cousin Kiddy Kong, although her spin attack isn't as fast as Kiddy's roll attack.||Dixie Kong, although under great pressure, can carry Kiddy Kong, although she moves very slowly and her jump is very low when he is on Dixie's back. She can throw Kiddy Kong at enemies to take them out, or throw Kiddy into the air, and let him smash weak parts of the floor. Additionally, she can throw him against a wall and jump on the rolling Kiddy, to ride him like a Steel Keg.|
|[[File:||Kiddy Kong||Kiddy Kong controls similar to Dixie in terms of agility. He possesses great strength similar to Donkey Kong, which gives him the ability to take out tougher Kremlings like Krumples, and is very agile. His roll attack is faster than Dixie's spin, and Kiddy is able to skip across water, when the player presses the jump button when Kiddy hits the surface of the water with his roll attack.||Kiddy Kong can carry Dixie Kong with ease, and move relatively nimble while doing so, although his movement is still negatively impacted when carrying Dixie.|
|Cranky Kong||Cranky Kong makes his third appearance in the DKC series in cameos of Swanky Kong's bonus games in the Super Nintendo version. In the game's Game Boy Advance remake he runs his own dojo, Cranky's Dojo.|
|Funky Kong||Funky Kong continues his transportation services by running Funky's Rentals, where the Kongs can use his boats to travel the waters of the Northern Kremisphere.|
|Swanky Kong||Swanky Kong returns from DKC2, running mini-games yet again. He has an updated look as well. Swanky runs his own Sideshow in the Super Nintendo version and Swanky's Dash in the remake.|
|Wrinkly Kong||Wrinkly Kong has two different roles depending on which version of Donkey Kong Country 3; in the Super Nintendo version, she ran her own Save Cave, where as the name suggests, saves the game, while in the Game Boy Advance remake she cared for Banana Birds in her own Retreat.|
While a few Animal Buddies make a return from the last game, there are also two newcomers, Ellie the Elephant and Parry the Parallel Bird. Quawks also plays much more different than in the previous game.
|Ellie the Elephant||Ellie the Elephant acts as a replacement for Rambi, and she is also found in the very first stage. Ellie is not as strong as Rambi, and has an irrational fear of Sneeks, but she can suck barrels towards her via her trunk and absorb nearby water as a projectile.|
|Enguarde the Swordfish||Enguarde the Swordfish is completely unchanged from the previous two games, where his bill acts as a weapon against underwater foes. He also retains his chargeable attack from the previous Donkey Kong Country game.|
|Parry the Parallel Bird||Parry the Parallel Bird is a rare animal buddy that follows the Kongs from overhead. He flies parallel to them. Parry is usually used to get bonuses.|
|Squawks the Parrot||Squawks the Parrot can shoot coconuts from his mouth as a projectile and can fly. He is often used against tougher foes like Buzz.|
|Quawks the Parrot||Quawks the Parrot is a rare purple sub-species of Squawks. He can fly like him, but cannot shoot coconuts. He can however carry barrels.|
|Squitter the Spider||Squitter the Spider returns from DKC2. He retains his unique web ability, where it can be used as a projectile weapon or platform.|
The Northern Kremisphere is home to the "Brothers Bear" group, a large family of bears that live in log cabins all over the land. They are friendly and often offer items and other services. They all have a unique personality as well.
|Bachelor||Bachelor, exclusively found in the GBA version of the game, is a large, sun glass-wearing member of the Brothers Bear who lives on the island in Lake Orangatanga where Barnacle resided in the SNES version.|
|Bazaar||Bazaar is the first memberr of the Brothers Bear that can be encountered in the game. He runs Bazaar's General Store near Wrinkly's Save Cave (Wrinkly's Retreat in the GBA version).|
|Barnacle||Barnacle is an old retired scuba diver, living on a small island in Lake Orangatanga (Pacifica in the GBA version). He has a large collection of shells.|
|Brash||Brash is an athletic member of the Brothers Bear residing in a log cabin (stadium in the GBA version) in the northwest corner of Kremwood Forest. He is a stereotypical athlete who holds a record of 1:15:00 in the level Riverside Race.|
|Blunder||Blunder is a member of the Brothers Bear who lives in a log cabin (library in the GBA version) west of the world Kremwood Forest, although he does not live in that world.|
|Blue||Blue is a lonely member of the Brothers Bear who lives in a beach hut in Cotton-Top Cove. He is upset that nobody visited him during his birthday party.|
|Bazooka||Bazooka is a retired war veteran who lives in a cabin in Mekanos. He owns a cannon named Big Bessie, which does not function anymore because Bazooka has no ammo.|
|Bramble||Bramble is a botanist member of the Brothers Bear who lives in a cabin northeast of the world Cotton-Top Cove. He claims to have once lived in Mekanos, but has moved out ever since the industrialization there, since it harms his plants.|
|Blizzard||Blizzard is a polar bear and a member of the Brothers Bear who enjoys hiking. His goal is to conquer K3.|
|Barter||Barter is a member of the Brothers Bear who lives southwest of the world K3. He once got lent a No. 6 Wrench from Björn, but has since kept it to himself.|
|Benny||Benny is one of the two members of the Brothers Bear who lives in Razor Ridge. He operates the southern chairlifts, which Dixie Kong and Kiddy Kong can use for free to cross Barbos' Lake.|
|Björn||Björn is the twin brother of Benny, and one of the two members of the Brothers Bear who lives in Razor Ridge. He operates the northern chairlifts, but they are dysfunctional by the time Dixie Kong and Kiddy Kong visit him. Due to Barter having not returned the No. 6 Wrench to him yet, Björn cannot fix the chairlifts until he has the wrench back.|
|Baffle||Baffle is a member of the Brothers Bear who is a talented bear at deciphering codes. He lives in a cabin in KAOS Kore, where he has problems solving a code.|
|Boomer||Boomer is an outcast member of the Brothers Bear who resides in the lost world Krematoa. He specializes in explosives, and he will blast away giant rocks blocking level entrances in Krematoa, if the Kongs pay him enough Bonus Coins.|
There is a large cast of enemies, many are unique while most replace old enemies from the previous two games.
|Bazuka||Red Kremlings with a passion for blasting barrels out of it's big cannons. Sometimes, the player can even change the types of barrels they shoot with a rare Switch Barrel.|
|Bazza||A species of barracuda-like fish. They swim a set path in regular intervals.|
|Booty Bird||Large, puffed up birds which contain items inside of them. The items range from bananas to K-O-N-G letters. To nab the item from them, the Kongs must defeat it.|
|Bounty Bass||Bulky underwater counterparts to Booty Birds. To obtain the item stored in their body, the Kongs must poke it with Enguarde's sharp bill.|
|Bristles||Hedgehogs which the Kongs should avoid jumping on. When they're not curled up into a spiky rolling hazard, the Kongs can defeat it by rolling into it from the front.|
|Buzz||Dangerous flying enemies, which the Kongs should avoid contact with. Both variants can be destroyed, but the red ones are invulnerable to most attacks like Ellie's water projectiles or barrels.|
|Buzz Swarm||This swarm of tiny red Buzzes follows you around in the level Riverside Race. You have to progress through this level fast, or otherwise this swarm will damage the Kongs.|
|Gleamin' Bream||A yellow sub-species of Bounty Basses, which emits a bright light if poked by Enguarde. It cannot be defeated.|
|Karbine||Small owl-like enemies who shoot fireballs from the background. They cannot be defeated.|
|Klasp||Kremlings hiding in TNT Barrels, hanging on ropes. They approach the Kongs with immense speed once they spot them on their rope. They will blow up upon impact, so contact should be avoided.|
|Knik-Knak||Beetle enemies which come in two varieties. The red ones have wings to take off to the air, and the yellow ones can be picked up and thrown when jumped on.|
|Knocka||Kremlings hiding in green, painted barrels. They charge at the Kongs upon sight, and try to bump them into hazards/pits. They can't damage you themselves, and they can be picked up and thrown after being jumped on.|
|Kobble||Bulky green Kremlings which patrol a few areas of the Northern Kremisphere. A simple jump on their head or a roll attack is enough to take them out.|
|Koco||Small clownfish which either swim around or are stationary.|
|Koin||A Kremling which appears in every level except boss levels. It guards one DK Coin per level. He won't hurt you, but he will bump you away if you get too near to him.|
|Koindozer||Pink relatives of Koin, which attack instead of defend. Koindozers will try to push you into pits by ramming you with their shield. Landing on top of them is the safest option.|
|Kopter||A small Kremling which will try to damage you by ramming into you from above. Luckily, they do not target the Kongs directly, but fly set routes.|
|Kracka||Krackas are the land counterparts to Klasps and explosive counterparts of Knockas. They come charging at you upon sight, and contact should be avoided, unless a jump on the head in planned. After being jumped on, it can be thrown. Luckily, they only appear in the Game Boy Advance version of DKC3.|
|Krimp||Krimps are quadrupedal small Kremlings, which can be easily defeated by a jump. When planning to defeat it with a roll attack, it must be performed from the back, since rolling into it from the front means getting bitten by it's sharp teeth.|
|Krosshair||Krosshair is an unseen enemy shooting fireballs at the Kongs from the foreground. The fireballs must be avoided by moving around a lot, so standing around unprotected isn't a good idea.|
|Krumple||Krumples are very muscular Kremlings which only Kiddy Kong can take out by a jump on their head. Dixie Kong will be pushed away, if she attempts to jump on them.|
|Kuchuka||Kuchukas are purple Kremlings also hiding in purple barrels. They throw bombs out of their barrel in regular intervals, which all land on a set spot. How many they throw in one throw depends on the individual.|
|Kuff 'n' Klout||Kuff 'n' Klout are tyrannical twins which either hop around set paths or charge at the Kongs upon sight. It is unclear which attack they'll perform in which situation. They can't be defeated by attacks from the Kongs, but by items thrown at them or an Animal Buddy.|
|Lemguin||Lemguins are a dangerous cross between penguins and lemmings. They pop out of holes from the ground one after another, with the intention to damage the Kongs. A jump on their head defeats them - although that won't stop more Lemguins to emerge from the ground.|
|Lurchin||Lurchins are spiked underwater foes which will damage the Kongs upon contact. They can only be defeated by Enguarde's sharp bill, but only when their soft, inner body part is exposed.|
|Minkey||Minkeys are small monkeys out for attacking the Kongs. They cling onto sides of trees and try to chuck acorns at the Kongs in regular intervals. They often appear in groups and cannot be defeated.|
|Nibbla||Nibblas are carnivorous fish which like to take a bite out of the Kongs if they should happen to fall into it's territory. It is best to stay away from Nibblas at all costs. There is also a blue variant which usually doesn't snack on the Kongs, except when it isn't fed for long enough. This fish must be guided to Kocos in order to feed it and keep it tamed.|
|Nid||Nids carry a small wooden board on their head, which the Kongs can stand on. Yellow Nids hop around all the time, while the pink variant only jumps once a Kong stands on it's wooden platform. The Kongs can use Nids to reach higher platforms which would otherwise be unreachable. Although they aren't enemies and can't damage the Kongs themselves, these spiders can be obnoxious and bring the Kongs very close to other enemies.|
|Re-Koil||Re-Koils are orange Kremlings which love to jump up and down using it's springy tail. They can easily be defeated by a roll attack or a jump on it's head. It can sometimes help the Kongs to reach out-of-reach items.|
|Sneek||Sneeks are basic rat enemies which walk around a set path. They can be defeated by a variety of methods, including jumping on them and rolling into them.|
|Skidda||Skiddas are purple lookalikes of Kobbles which slip across ice in snow-themed levels. They usually skid across a set path and can be defeated by a jump on it's head or by a roll attack.|
|Swoopy||Swoopies are dangerous birds resembling woodpeckers. They either fly set paths in one direction, similar to Lemguins and Bazzas, or they try to attack the Kongs individually, which results in them getting their beak stuck in a side of a tree. These Swoopies can then be used as platforms. Swoopies can't be defeated, unless Squawks shoots an egg at a Swoopy flying a set path.|
As with the previous two games, a boss is fought at the end of each world. The Game Boy Advance remake added a new world and thus a new boss. The boss of Razor Ridge, Barbos, was replaced with the new boss, Kroctopus. Barbos was relocated to Pacifica.
|Belcha||Belcha is an oversized barrel and the boss of the first world. To defeat Belcha, the Kongs need to throw Knik-Knaks into it's open mouth, so that Belcha burps and thus pushes itself closer to a pit.|
|Arich||Arich is a giant spider who inhabits the dense Kremwood Forest. To defeat it, the Kongs must chuck barrels at it's face.|
|Squirt||Squirt is an overgrown snail-like being which resides in Cotton-Top Cove. To defeat it, Ellie must shoot water projectiles at it's eyes.|
|KAOS||KAOS is the apparent master of the Kremling remains. He is the boss of Mekanos and needs to be jumped on the head to be defeated.|
|Bleak||Bleak is an evil snowman, who competes with the Kongs in a snowball fight. Bleak is the boss of K3.|
|Barbos||Barbos, the mother of the Lurchins, is the only boss to take place underwater. To defeat it, Enguarde must poke it's weak inner part at the right times.|
|Kroctopus||Exclusive to the GBA version of Donkey Kong Country 3, Kroctopus tries to damage the Kongs with it's sharp claws. The Kongs must trick the claws into grabbing bombs to defeat Kroctopus.|
|Baron K. Roolenstein||Baron K. Roolenstein is the final boss who resides in the castle at KAOS Kore. The Kongs must chuck barrels towards his jetpack to damage him. He reappears in the lost world Krematoa as the true final boss, this time in his submarine Knautilus.|
World 1 - Lake Orangatanga
|1||Lakeside Limbo||This boardwalk level set by Lake Orangatanga is an easy level designed to comfort the player into the controls of this game. It features many places for the Kongs to swim.||2|
|2||Doorstop Dash||This mill level features levers which need to be pulled in order to proceed through the next door. The Kongs need to hurry to the doors before they close themselves again.||2|
|3||Tidal Trouble||This boardwalk level features a fearsome tide. Swimming through the water is more difficult than before.||2|
|4||Skidda's Row||This snowy level features slippery ice and the slipping enemies Skiddas.||2|
|5||Murky Mill||A dark mill infested with numerous Sneeks, and the Kongs must traverse most of the level with Ellie the Elephant, who gets frightened if she sees a Sneek.||2|
|6||Belcha's Barn||The boss level of this world, featuring the oversized barrel Belcha.||/|
World 2 - Kremwood Forest
- Barrel Shield Bust-Up (Fourth in the Game Boy Advance version)
- Riverside Race
- Squeals on Wheels
- Springin' Spiders (First in the Game Boy Advance version)
- Bobbing Barrel Brawl
- Arich's Ambush
World 3 - Cotton Top Cove
- Bazza's Blockade
- Rocket Barrel Ride
- Kreeping Klasps
- Tracker Barrel Trek
- Fish Food Frenzy
- Squirt's Showdown
World 4 - Mekanos
World 5 - K3
World 6 - Razor Ridge
- Buzzer Barrage
- Kong-Fused Cliffs
- Floodlit Fish
- Pot Hole Panic
- Ropey Rumpus
- Barbos' Barrier (SNES version)/Kroctopus Krush (GBA version)
World 7 - Pacifica (GBA version only)
World 7 (8 in GBA version) - KAOS Kore
- Konveyor Rope Klash
- Creepy Caverns
- Lightning Lookout
- Koindozer Klamber
- Poisonous Pipeline
- Kastle KAOS
World 8 (9 in GBA version) - Krematoa
Not counting unique boss stages, Donkey Kong Country 3 features a total of 12 different level environments, which is two less than in the previous game. Most levels of the same environment type also feature a different color palette. For example, Bobbing Barrel Brawl's tree's leaves are orange, while the leaves in Riverside Race are of a fresh green color. Below is a list of all environments and the number of levels belonging to them.
|Wrinkly's Save Cave||Wrinkly Kong retired from teaching and now lives in this cave. A save cave is located in every world and once in the overworld map. The Kongs can stop by to save anytime.|
|Funky's Rentals||Funky Kong set up a brand-new boat rental business in the south of the Northern Kremisphere. Here, the Kongs can unlock up to four different vehicles which help the Kongs traverse the Northern Kremisphere.|
|Swanky's Sideshow||Swanky's Sideshow is a collection of three minigames in which the Kongs can compete against Cranky Kong in order to win bananas and bear coins. The host is Swanky Kong.|
|Banana Bird Caves||Banana Bird Caves are spread out across the Northern Kremisphere. Each world contains one Banana Bird Cave, and there are multiple Banana Bird Caves located somewhere around the overworld map.|
|Wrinkly's Retreat||Exclusive to the GBA version, Wrinkly's Retreat replaces the first of Wrinkly's Save Caves west of Funky's Rentals. Since the player can now save in the pause menu at any time, all save caves have been replaced by Cranky's Dojo and the first cave is now the place where all the collected Banana Birds gather.|
|Cranky's Dojo||Cranky's Dojo is the replacement for all of the save caves in every world in the GBA version of Donkey Kong Country 3. Here, Cranky hosts a minigame where the player needs to defend Cranky from 30 incoming Bristles.|
|Swanky's Dash||Since Cranky now owns his own dojos in the GBA version of Donkey Kong Country 3, Swanky couldn't host his old sideshow and is now hosting a virtual-reality game for Dixie Kong to compete in. Here, the player controls Dixie running in a long tunnel, with the goal to collect as many stars as possible.|
|Bananas||Bananas and Banana Bunches return from the previous two game, unchanged. A banana bunch is worth ten bananas and collecting 100 of them gives a free life.|
|Extra Life Balloon||Extra Life Balloons return as well, with Dixie's face on them. Red is worth one life, green is worth two, blue is worth three lives.|
|Bear Coin||Bear Coins act much like Banana Coins from Donkey Kong Country 2. They are the main currency of the game, needed to pay for Swanky Kong's bonus games and the Brothers Bear, as well as Cranky's Dojo.|
|Bonus Coin||Bonus Coins are the basic Kremkoins of DKC3. Bonus Coins are found at the end of each Bonus Stage and can be used to unlock stages in Krematoa.|
|DK Coin||DK Coins return from DKC2, except getting them and their usage is different. Each stage has one Koin enemy, which must be defeated via Steel Keg in order to get the DK Coin. After collecting all of them, Funky will give them a Gyrocopter vital to finishing the game.|
|K-O-N-G Letters||K-O-N-G Letters act exactly has they did in the previous games, upon collecting all of them at the end of a stage gives one life.|
|Animal Crate||Animal Crates act as a prison for Animal Buddies and must be broken to free the buddy inside. They are rarer in DKC3 than in DKC and DKC2.|
|Crate||A single regular crate returns from DKC2, where they break upon thrown contact with anything.|
|Cog||Cogs are used in Krematoa to unlock the final boss battle.|
|Stage Flag||Stage Flags, whose color coordinates with the Kong that finished the stage (pink is Dixie, blue is Kiddy). Also, if it has a small yellow triangular flag below it on the map, you have defeated Koin in that stage, and if the main flag is fully blowing in the wind instead of only slightly, then you beat all the Bonus Rooms. If the COLOR cheat is activated, the Stage Flag will be colored purple or green respectively.|
Brothers Bear Items
In addition, the game has various types of tradable items introduced, obtained by talking to Brothers Bears or via boss battle. The role and how to get some of these items was tweaked in the remake.
- Wooden Barrels make their usual appearance, they are simply wooden or "normal" barrels that can be thrown and rolled on the ground.
- DK Barrels also make their usual appearance, reviving a lost Kong.
- TNT Barrels are destructive, explosive barrels that can be used on many enemies.
- Steel Kegs return from the original Donkey Kong Country, and are found in every single stage. Fans find this ironic how they were in the original DKC, never returned in DKC2, and reappeared in every stage of DKC3. Steel Kegs are key items to defeating the Koin enemy.
- Invincibility Barrels grant temporary invincibility much like a Super Star from the Super Mario franchise. Also known as the "! Barrel".
- Warp Barrels act as secret, well hidden ways to teleport to the end of the stage very quickly.
- Animal Barrels, when entered, turns the Kongs into the animal pictured on it.
- Blast Barrels are somewhat related to Auto-Fire Barrels, except they only fire upwards or horizontally, and are commonly found in waterfall stages.
- Tracker Barrels are rare barrels found in two stages, "Tracker Barrel Trek" and "Barrel Drop Bounce". Trackers always follow the Kong's descent downwards and launch them back up, but are often near Buzzes.
- Switch Barrels are another type of rare barrel. They turn steel kegs into TNT Barrels or wooden barrels (or vice versa).
- Boo Barrels are tricky barrels somewhat like Auto Fire Barrels, except they aim in random directions and randomly disappear and reappear.
- Booster Barrels act somewhat like rockets that launch upwards and then fire the Kongs, usually found in waterfall stages.
- A Rocket Barrel is exclusive to the final stage, Rocket Rush. It slowly descends and requires fuel to keep it charged.
- Fuel Barrels keep the Rocket Barrel flying.
- Ignition Barrels ignite the main engine of Rocket Barrels.
|Motor Boat||The Motor Boat is the first vehicle Funky Kong lends Dixie and Kiddy. It is a simple boat which can be used to traverse the water.|
|Hover Craft||The Hover Craft can be built by Funky once a patch is obtained from Arich, the boss of the second world. The Hover Craft can cross rocks blocking the path for the Motor Boat.|
|Turbo Ski||The Turbo Ski can be crafted by Funky once the two skis from Squirt and KAOS, the bosses of the third and fourth world respectively, have been obtained. It can not only cross rocks like the Hover Craft, but it can also go up waterfalls.|
|Gyrocopter||The Gyrocopter is the last vehicle Funky will craft for the Kongs. Once all the DK Coins are collected, the Kongs can use the Gyrocopter, which can fly high in the air. It is useful for reaching the rest of the secret Banana Bird caves.|
Differences between the SNES and GBA versions
- The overall maps has been tweaked in some areas due to new additions and changes to them (i.e. there are no Save Caves so maps lack them).
- Wrinkly Kong can only be found in Wrinkly's Retreat between Funky's Rentals and Bazaar's General Store.
- The areas where Wrinkly was are now replaced by Cranky's Dojo, where the player can play a minigame to earn a Banana Bird.
- There is a new soundtrack for the remake made entirely by David Wise while the original soundtrack was mostly made by Eveline Novakovic.
- The game introduces a new world: Pacifica.
- After completing Mekanos, the player can visit Bramble anytime to receive a Banana Bird.
- Funky Kong now has four minigames, depending on how many vehicles the player can rent.
- Swanky Kong now runs a virtual reality machine that only Dixie Kong can play. The player has to collect a certain number of stars to earn a Banana Bird.
- Swanky's sprite was recycled from Donkey Kong Country 2: Diddy's Kong Quest.
- When defeating a Koin, the DK Coin is obtained automatically after defeating it.
- After beating Mekanos and Cotton-Top Cove, the player now has the option of being in either K3, Razor Ridge, and Pacifica.
- Barbos has been relocated to Pacifica while Kroctopus now inhabits Razor Ridge.
- The houses that the Brothers Bear live in and the bears themselves have been given realistic redesigns. Also, the same music is heard in every house and no longer changes according to the bear (The music piece is also shared with Funky's Rentals, Swanky's Dash, and Wrinkly's Retreat).
- In addition, a new Brothers Bear called Bachelor was added, and some new items were added and the trading pattern was tweaked.
- Oddly, Blizzard is now a grizzly bear, as opposed to the original, where he is a polar bear.
- Unlike the GBA remakes of Donkey Kong Country and Donkey Kong Country 2: Diddy's Kong Quest, this game doesn't feature the Scrapbook and the pictures for the player to collect.
- There are now five extra Banana Birds to collect, increasing the total to twenty.
- The outside of Kastle KAOS is redesigned, and it no longer has a pink glow emitting from its highest tower.
- The world map shows a closer view of the Kongs than in the original.
- When Knautilus is unlocked in the Super Nintendo version, the background of areas in Krematoa turns red. However, this does not happen in the Game Boy Advance version. Also missing is the small bridge connecting the Knautilus to the ground.
- The final stage, Rocket Rush, has an increased difficulty, as red Buzzes damage the Rocket Barrel when touched, and there is no Star Barrel at any point of the stage.
- Enemies now have recycled sound effects from the previous two games instead of their deeper ones in the original DKC3 (for example, a Kobble when defeated in the SNES version sounds somewhat like Krusha, but in the remake the sound effect is a recycled Kritter noise).
In both versions of Donkey Kong Country 3, the player can enter a variety of codes to change parts of the game. The code select menu can be accessed by pressing the L and R buttons in this order: L, R, R, L, R, R, L, R, L, R. Multiple cheats can be active at the same time, when made permanent by entering them before starting a new file.
- MUSIC - Allows access to Dixie Kong's Music Test. Here, the player can listen to the soundtrack of the game. In the GBA version, the tracks 'Hot Pursuit' and 'Jangle Bells' have their names switched.
- ERASE - Erases the status on Cranky Kong's leaderboard and the Kongs' record time in the level Riverside Race.
- HARDR - Removes 20% of the DK Barrels spread throughout the levels. Beating the game with this code activated grants the player 104% completion, however, only if the code is entered before starting the new game file.
- TUFST - Similar to the HARDR code, except all Star Barrels are removed. If entered before starting a new file, all DK Barrels will disappear additionally. However, the player starts with both Kongs at the start of each level. If the code has been activated before starting the new game file, the player can achieve 105% completion upon beating the game.
- ASAVE - The game will automatically save upon completing a level. However, if this code has been entered before starting a new file, the player's ranking on Cranky's leaderboard after defeating the final boss will be 'Cheatin' Chump'
- WATER - The waterfall left of Bazaar's General Store can now be entered. There, the player will find a secret cave, which, upon being completed in a 'Simon Says'- style game, grants the Kongs all 85 Bonus Coins spread throughout the game.
- COLOR - Changes the color of Dixie and Kiddy Kong's clothes to purple and green. The Stage Flags are affected by this as well. The effect will be permanent if entered before starting a new file.
- MERRY - Changes all Bonus Rooms to be Christmas-themed. Stars are now ornaments, and Green Bananas turn into wrapped presents. The music is also altered into 'Jangle Bells', plus the completion jingle is now played with bells. The effect will be permanent if entered before starting a new file.
- LIVES - Gifts the player with 50 extra lives. If entered before starting a new file, the player will also be ranked 'Cheatin' Chump' on Cranky's leaderboard.
To view the gallery for Donkey Kong Country 3, visit Donkey Kong Country 3: Dixie Kong's Double Trouble!/Gallery.
- Wrinkly Kong is sometimes playing Super Mario 64 on her Nintendo 64. A remixed version of the song "Inside the Castle Walls" from Super Mario 64 can be heard while she plays it.
- Link from The Legend of Zelda series is mentioned by Bazaar.
- This marks the second reference to Link in the DK series after Donkey Kong Country 2: Diddy's Kong Quest.
- Many enemies from Donkey Kong Country 2: Diddy's Kong Quest have been replaced with new but similar enemies.
- Donkey Kong Country 3: Dixie Kong's Double Trouble!'s Game Boy Advance remake is the only remake to feature an entirely different soundtrack from its original. Given this, and an entirely new world, many tweaked roles and features of NPC allies and new sound effects for characters, could make the game's Game Boy Advance remake the most drastic change in the remakes of the Donkey Kong Country series.
- The Game Boy Advance remake is the only Donkey Kong Country remake to not feature a Scrapbook or an opening story cutscene based off the manual.
- Ironically, the original SNES version has a scrapbook.
- The concept of Dixie rolling on Kiddy like a Steel Keg seems to have inspired the ability to do so with Donkey Kong and Diddy Kong in Donkey Kong Country Returns.
- Kiddy Kong's Water Skip ability to bounce on water has been reused in Donkey Kong Country: Tropical Freeze as Funky Kong can perform it using his surfboard.
- Cranky Kong makes his first playable minigame role in the Donkey Kong series in the Game Boy Advance version in Cranky's Dojo.
- This is the first and only Donkey Kong Country game that does not feature Donkey or Diddy as playable characters, but focuses on Dixie and Kiddy instead.
- Originally, it was intended that Donkey and Dixie would be playable in this game together, and a mechanically enhanced robot version of Diddy Kong would be the sixth boss. However (since Dixie was intended to be the star of her own game, it's likely that Donkey was replaced so he wouldn't overshadow her role), Donkey is missing along with Diddy, whereas Dixie is accompanied by her baby cousin and co-star Kiddy, who acts very much like a mix of Donkey and Diddy.
- This is the only game in the Donkey Kong Country series to not feature Rambi the Rhinoceros at all.
- Internet celebrity known as JonTron provided his opinions on the DKC3 characters. Upon reaching Kiddy on the list, he went into monotone saying "and Kiddy and kitty and kitty..." with cats appearing on the screen. This joke was done to reflect the potshots the internet throws at Kiddy for unclear reasons.
- In the original SNES version, if the players switch between Dixie Kong and Kiddy Kong to take the lead, when switching Dixie Kong into the lead, she blows a bubblegum and pops it with her finger, which the player will only hear about half of the sound effect of switching positions due to the limitations on older systems where only one or a few sound effects could be played at a time.
- The melody in the SNES version of "Treetop Tumble" sounds like the intro to the song Free Hand by the progressive rock band Gentle Giant.
|Donkey Kong series|
|Classic||Donkey Kong • Donkey Kong Jr. (Math) • Donkey Kong 3 • Donkey Kong '94|
|Mario vs. Donkey Kong||Mario vs. Donkey Kong • March of the Minis • Minis March Again! • Mini-Land Mayhem! • Minis on the Move • Tipping Stars • Amiibo Challenge|
|Donkey Kong Country||Donkey Kong Country • Diddy's Kong Quest • Dixie Kong's Double Trouble! • Returns (3D) • Tropical Freeze|
|Donkey Kong Land||Donkey Kong Land • Land 2 • Land III|
|DK||DK: King of Swing • DK: Jungle Climber|
|Single games||Donkey Kong 64 • Donkey Kong Jungle Beat|
|Racing games||Diddy Kong Racing (DS) • Diddy Kong Pilot • Donkey Kong Racing • Donkey Kong Barrel Blast|
|Donkey Konga||Donkey Konga • Donkey Konga 2 • Donkey Konga 3|
|Game & Watch||Donkey Kong Hockey • Donkey Kong Circus|
|Other games||Donkey Kong Coconut Crackers • Donkey Kong: Jungle Fever • Donkey Kong: Banana Kingdom|