Donkey Kong Wiki
Advertisement
Donkey Kong Wiki
KroolDKC.png
This article is in need of additional or higher-quality images.
If you have a relevant image for this article,
please upload it via Special:Upload
Donkey Kong Country 3: Dixie Kong's Double Trouble!
DKC3 Cover.jpg
North American boxart of the game Donkey Kong Country 3: Dixie Kong's Double Trouble! for SNES.
Developer(s) Rareware
Publisher(s) Nintendo
Main Development Staff {{{devteam}}}
Platform(s) Super Nintendo Entertainment System, Game Boy Advance, Virtual Console
Release Date(s) SNES
USA November 22, 1996
Japan November 23, 1996
Europe December 19, 1996

Game Boy Advance
Europe November 4, 2005
USA November 7, 2005
Japan December 1, 2005

Virtual Console
USA December 24, 2007
Europe December 25, 2007
Japan October 21, 2008
Genre(s) Platformer
Ratings ESRB: ESRB K-A.png Kids to Adults
Mode(s) 1-2 players
Media(s) 32-megabit Cartridge
Input(s) {{{input}}}

Donkey Kong Country 3: Dixie Kong's Double Trouble! (スーパードンキーコング3~謎のクレミス島~, Sūpā Donkī Kongu Surī ~Nazo no Kuremisu Tō~, Super Donkey Kong Three: Mysterious Isle Kremis in Japan) is the third game for the popular Super Nintendo Entertainment System game series Donkey Kong Country. It is the sequel to Donkey Kong Country 2: Diddy's Kong Quest. The game stars Dixie Kong and her co-star little cousin Kiddy Kong, as they travel through the numerous lands of the Northern Kremisphere in order to search for the missing Donkey Kong and Diddy Kong, and face the Kremling Krew who now take orders from their new leader, KAOS.

A remake of the game was released for the Game Boy Advance on November 7, 2005 with new features, most noticeably six new stages and an all-new soundtrack designed for the Game Boy Advance sound system. Also, on December 24, 2007, the game was released on the Virtual Console for the Wii in North America. On December 25, in was released in Europe and Australia.

Donkey Kong Country 3, as with the previous two games, had a follow-up game for the Game Boy, Donkey Kong Land III. It would be over a decade, however, until the game would get a full-fledged sequel, Donkey Kong Country Returns.

On December 18, 2020, the game was added to the library of SNES games on the Nintendo Switch.

Story

Months after the Kongs' second triumph over the Kremling Krew, they continue to celebrate. One day, DK and Diddy suddenly disappear, and a letter from Diddy says they were out exploring the island again.

However, several days pass without their return, and Dixie knows something is up. She takes matters into her own hands, and made her way to the southern shores of Donkey Kong Island, to the Northern Kremisphere, a Canadian and northern European-inspired landmass. There she meets Wrinkly Kong, and Wrinkly confirmed that the Kongs had passed by. Dixie then makes her way to Funky's Rentals. Funky suggests her to take her baby cousin Kiddy Kong along with her in the search. Funky lends them a boat and the two venture off to find Donkey and Diddy Kong.

Overview

Gameplay

Demolition Drain-Pipe, a pipeline stage

Gameplay combines elements from Donkey Kong Country and its sequel, Donkey Kong Country 2: Diddy's Kong Quest. As with the previous two games, the gameplay has a "tag team" system with two Kongs, Dixie Kong, who returns from DKC2 as the main character in this game, and the new co-star Kiddy Kong.

The main goal of the game is to get from the start of each level to the end every level, where the Kongs must raise the level's respective Level Flag. The Kongs must progress through numerous worlds, which can be entered from the overworld map. Uncleared levels and worlds are indicated by a Krem Flag. Unlike Donkey Kong Island and Crocodile Isle from the two previous games, the Northern Kremisphere is a large world which the Kongs can freely explore with the help of Funky Kong's vehicles. Worlds can now be entered and left at any time, and the Kongs must not reach the save point in the current world until they have the ability to save their game. Instead, they can simply return to a Save Cave from another area. Also hidden on the overworld map are many Banana Bird Caves, which require the Kongs to beat a memory minigame in order for them to free a Banana Bird.

Additionally, spread across the Northern Kremisphere are the different residences of the Brothers Bear, which will help the Kongs along their journey with items or with useful information.

Various new additions to stage layouts are present. For example, the stage Demolition Drain-Pipe (pictured) requires the Kongs to ride on a kart through a large pipe line, and must jump over pits, enemies, and can latch onto the ceiling. The stage Ripsaw Rage has the Kongs racing to the top of the tree against a very large saw that slowly cuts down the tree below them. The stage Riverside Race is a timed stage where Kongs are chased by bees. Low-G Labyrinth stages are also pipe-related, and act as a water stage where the Kongs can walk on the floor (but move and falls slower and jump higher). The by far largest difference in level design, compared to the game's predecessors, is the inclusion of water in non-underwater levels. Some of the level environments now feature platforming and swimming in one level. Although this concept was introduced in Donkey Kong Country 2, it was expanded upon to create more natural environments and give more space for creative level design.

Most items return from Donkey Kong Country 2, however, the Steel Kegs are back from Donkey Kong Country and the crates from Donkey Kong Country 2 only make a single appearance in the level Barrel Drop Bounce. Star Barrels now have their sparkling effect again, and the Extra Life Balloons now resemble Dixie Kong's face.

Characters

Image Name Description Team-Up Moves
DixieDKC3.gif Dixie Kong Dixie Kong plays identically as she did in the previous game, possessing her signature ability to glide through the air with her Helicopter Spin. She controls similarly to her cousin Kiddy Kong, although her spin attack isn't as fast as Kiddy's roll attack. Dixie holds barrels over her head, much like Donkey Kong. Dixie Kong, although only under great pressure, can carry Kiddy Kong, but she moves very slowly and her jump is very low when Kiddy is on Dixie's back. She can throw Kiddy at enemies to take them out, or throw him into the air, letting him smash weak parts of the floor. Additionally, she can throw him against a wall and jump on the rolling Kiddy to ride him like a Steel Keg.
KiddyDKC3.png Kiddy Kong Kiddy Kong controls similar to Dixie in terms of agility. He possesses great strength similar to Donkey Kong, which gives him the ability to take out tougher Kremlings like Krumples, and is very agile. His roll attack is faster than Dixie's spin, and Kiddy is able to skip across water if the player presses the jump button when Kiddy hits the surface of the water with his roll attack. Kiddy holds barrels in front of him, much like Diddy Kong. Kiddy Kong can carry Dixie Kong with ease, and move relatively nimble while doing so, although his movement is still negatively impacted when carrying Dixie. He can throw Dixie upwards to reach higher areas and defeat enemies by chucking her at an enemy.

Allies

Kong Family

Image Name Description
Cranky Kong DKC3 GBA.png Cranky Kong Cranky Kong makes his third appearance in the DKC series as the Kong's rival in Swanky Kong's bonus games in the Super Nintendo version. In the game's Game Boy Advance remake he runs his own dojo, Cranky's Dojo.
Funky Kong DKC3 sprite.png Funky Kong Funky Kong continues his transportation services by running Funky's Rentals, where the Kongs can use his boats to travel the waters of the Northern Kremisphere.
Swanky Kong DKC3 sprite.png Swanky Kong Swanky Kong returns from DKC2, running mini-games yet again. He has an updated look as well. Swanky runs his own Sideshow in the Super Nintendo version and Swanky's Dash in the remake.
Wrinkly Kong DKC3 sprite.png Wrinkly Kong Wrinkly Kong has two different roles depending on which version of Donkey Kong Country 3; in the Super Nintendo version, she ran her own Save Cave, where as the name suggests, saves the game, while in the Game Boy Advance remake she cared for Banana Birds in her own Retreat.

Animal Buddies

While a few Animal Buddies make a return from the last game, there are also two newcomers, Ellie the Elephant and Parry the Parallel Bird. Quawks also plays much more different than in the previous game.

Image Name Description
Ellie DKC3 sprite.png Ellie the Elephant Ellie the Elephant acts as a replacement for Rambi, and she is also found in the very first stage. Ellie is not as strong as Rambi, and has an irrational fear of Sneeks, but she can suck barrels towards her via her trunk and absorb nearby water as a projectile.
EnguardeCountrySprite.png Enguarde the Swordfish Enguarde the Swordfish is completely unchanged from the previous two games, where his bill acts as a weapon against underwater foes. He also retains his chargeable attack from the previous Donkey Kong Country game.
Parry the Parallel Bird.png Parry the Parallel Bird Parry the Parallel Bird is a rare animal buddy that follows the Kongs from overhead. He flies parallel to them. Parry is usually used to get bonuses.
Squawks DKC2 sprite.png Squawks the Parrot Squawks the Parrot can shoot coconuts from his mouth as a projectile and can fly. He is often used against tougher foes like Buzz.
Quawks DKC3 sprite.png Quawks the Parrot Quawks the Parrot is a rare purple sub-species of Squawks. He can fly like him, but cannot shoot coconuts. He can however carry barrels.
Squitter DKC2 sprite.png Squitter the Spider Squitter the Spider returns from DKC2. He retains his unique web ability, which can be used as a projectile weapon or platform.

Brothers Bear

The Northern Kremisphere is home to the "Brothers Bear" group, a large family of bears that live in log cabins all over the land. They are friendly and often offer items and other services. They all have a unique personality as well.

Image Name Description
Bachelor.png Bachelor Bachelor, exclusively found in the GBA version of the game, is a large, sun glass-wearing member of the Brothers Bear who lives on the island in Lake Orangatanga where Barnacle resided in the SNES version.
Bazaar DKC3 sprite.png Bazaar Bazaar is the first member of the Brothers Bear that can be encountered in the game. He runs Bazaar's General Store near Wrinkly's Save Cave (Wrinkly's Retreat in the GBA version).
Barnacle DKC3 sprite.png Barnacle Barnacle is an old retired scuba diver, living on a small island in Lake Orangatanga (Pacifica in the GBA version). He has a large collection of shells.
Brash DKC3 sprite.png Brash Brash is an athletic member of the Brothers Bear residing in a log cabin (stadium in the GBA version) in the northwest corner of Kremwood Forest. He is a stereotypical athlete who holds a record of 1:15:00 in the level Riverside Race.
Blunder DKC3 sprite.png Blunder Blunder is a member of the Brothers Bear who lives in a log cabin (library in the GBA version) west of the world Kremwood Forest, although he does not live in that world.
Blue DKC3 sprite.png Blue Blue is a lonely member of the Brothers Bear who lives in a beach hut in Cotton-Top Cove. He is upset that nobody visited him during his birthday party.
Bazooka DKC3 sprite.webp Bazooka Bazooka is a retired war veteran who lives in a cabin in Mekanos. He owns a cannon named Big Bessie, which does not function anymore because Bazooka has no ammo.
File Bramble DKC3 sprite.png Bramble Bramble is a botanist member of the Brothers Bear who lives in a cabin northeast of the world Cotton-Top Cove. He claims to have once lived in Mekanos, but has moved out ever since the industrialization there, since it harms his plants.
Blizzard DKC3 sprite.webp Blizzard Blizzard is a polar bear and a member of the Brothers Bear who enjoys hiking. His goal is to conquer K3.
Barter DKC3 alt.png Barter Barter is a member of the Brothers Bear who lives southwest of the world K3. He once got lent a No. 6 Wrench from Björn, but has since kept it to himself.
Benny DKC3 sprite.png Benny Benny is one of the two members of the Brothers Bear who lives in Razor Ridge. He operates the southern chairlifts, which Dixie Kong and Kiddy Kong can use for free to cross over the central lake of the world.
Bjorn DKC3 sprite.png Björn Björn is the twin brother of Benny, and one of the two members of the Brothers Bear who lives in Razor Ridge. He operates the northern chairlifts, but they are dysfunctional by the time Dixie Kong and Kiddy Kong visit him. Due to Barter having not returned the No. 6 Wrench to him yet, Björn cannot fix the chairlifts until he has the wrench back.
Baffle DKC3 sprite.png Baffle Baffle is a member of the Brothers Bear who is a talented bear at deciphering codes. He lives in a cabin in KAOS Kore, where he has problems solving a code.
Boomer DKC3 sprite.png Boomer Boomer is an outcast member of the Brothers Bear who resides in the lost world Krematoa. He specializes in explosives, and he will blast away giant rocks blocking level entrances in Krematoa, if the Kongs pay him enough Bonus Coins.

Enemies

There is a large cast of enemies, many are unique while most replace old enemies from the previous two games.

Image Name Description
Bazuka sprite.webp Bazuka Red Kremlings with a passion for blasting barrels out of it's big cannons. Sometimes, the player can even change the types of barrels they shoot with a rare Switch Barrel.
Bazza sprite.webp Bazza A species of barracuda-like fish. They swim a set path in regular intervals.
BootyBirdCountry3.png Booty Bird Large, puffed up birds which contain items inside of them. The items range from bananas to K-O-N-G letters. To nab the item from them, the Kongs must defeat it.
Bounty Bass sprite.webp Bounty Bass Bulky underwater counterparts to Booty Birds. To obtain the item stored in their body, the Kongs must poke it with Enguarde's sharp bill.
Bristles sprite.webp Bristles Hedgehogs which the Kongs should avoid jumping on. When they're not curled up into a spiky rolling hazard, the Kongs can defeat it by rolling into it from the front.
Buzz sprite green.png
Buzz sprite red.webp
Buzz Dangerous flying enemies, which the Kongs should avoid contact with. Both variants can be destroyed, but the red ones are invulnerable to most attacks like Ellie's water projectiles or barrels.
Buzz swarm.webp Killer Bees This swarm of tiny red bees pursues the Kongs in the level Riverside Race. The Kongs must progress through this level fast, otherwise this swarm will damage them.
Gleamin Bream sprite.webp Gleamin' Bream A yellow sub-species of Bounty Basses, which emit a bright light if poked by Enguarde. They cannot be defeated.
Karbine sprite.webp Karbine Small owl-like enemies who shoot fireballs from the background. They cannot be defeated.
Klasp sprite.webp Klasp Kremlings hiding in TNT Barrels, hanging on ropes. They approach the Kongs with immense speed once they spot them on their rope. They will explode upon impact, so contact should be avoided.
Knik Knak sprite red.png
Knik Knak DKC3 yellow.webp
Knik-Knak Beetle enemies which come in two varieties. The red ones have wings to take off to the air, and the yellow ones can be picked up and thrown when jumped on.
Knocka sprite.png Knocka Kremlings hiding in green, painted barrels. They charge at the Kongs upon sight, and try to bump them into hazards/pits. They can't damage you themselves, and they can be picked up and thrown after being jumped on.
Kobble sprite.webp Kobble Bulky green Kremlings which patrol a few areas of the Northern Kremisphere. A simple jump on their head or a roll attack is enough to take them out.
Koco sprite red.webp
Koco sprite green.webp
Koco Small clownfish which either swim around or are stationary.
Koin sprite.webp Koin A Kremling which appears in every level except boss levels. It guards one DK Coin per level. Koin can't damage the Kongs, but will bump them away if they get too near to him.
Koindozer sprite.webp Koindozer Pink relatives of Koin, which attack instead of defend. Koindozers will try to push the Kongs into pits by ramming them with their shields. Landing on top of them is the safest option.
Kopter sprite.png Kopter A small Kremling which will try to damage you by ramming into you from above. Luckily, they do not target the Kongs directly, but fly set routes.
Kracka sprite.webp Kracka Krackas are the land counterparts to Klasps and explosive counterparts of Knockas. They come charging at you upon sight, and contact should be avoided, unless a jump on the head in planned. After being jumped on, it can be thrown. Luckily, they only appear in the Game Boy Advance version of DKC3.
Krimp sprite.webp Krimp Krimps are quadrupedal small Kremlings, which can be easily defeated by a jump. When planning to defeat it with a roll attack, it must be performed from the back, since rolling into it from the front means getting bitten by it's sharp teeth.
Krosshair sprite.png Krosshair Krosshair is an unseen enemy shooting fireballs at the Kongs from the foreground. The fireballs must be avoided by moving around a lot, so standing around unprotected isn't a good idea.
Krumple sprite.png Krumple Krumples are very muscular Kremlings which only Kiddy Kong can take out by a jump on their head. Dixie Kong will be pushed away, if she attempts to jump on them.
Kuchuka sprite.png Kuchuka Kuchukas are purple Kremlings also hiding in purple barrels. They throw bombs out of their barrel in regular intervals, which all land on a set spot. How many they throw in one throw depends on the individual.
Kuff sprite.png Kuff 'n' Klout Kuff 'n' Klout are tyrannical twins which either hop around set paths or charge at the Kongs upon sight. It is unclear which attack they'll perform in which situation. They can't be defeated by attacks from the Kongs, but by items thrown at them or an Animal Buddy.
Lemguin sprite.png Lemguin Lemguins are a dangerous cross between penguins and lemmings. They pop out of holes from the ground one after another, with the intention to damage the Kongs. A jump on their head defeats them - although that won't stop more Lemguins to emerge from the ground.
Lurchin sprite.png Lurchin Lurchins are spiked underwater foes which will damage the Kongs upon contact. They can only be defeated by Enguarde's sharp bill, but only when their soft, inner body part is exposed.
Minkey sprite.webp Minkey Minkeys are small monkeys out for defeating the Kongs. They cling onto sides of trees and try to chuck acorns at the Kongs in regular intervals. They often appear in groups and cannot be defeated.
Missile Shell DKC3.png Missile Shell Missile Shells home in on the Kongs upon sight. With the right timing, the Kongs can use this to let the missile shells damage the Lurchins guarding the boss Barbos.
Nibbla sprite orange.png
Nibbla sprite.png
Nibbla Nibblas are carnivorous fish which like to take a bite out of the Kongs if they should happen to fall into it's territory. It is best to stay away from Nibblas at all costs. There is also a blue variant which usually doesn't snack on the Kongs, except when it isn't fed for long enough. This fish must be guided to Kocos in order to feed it and keep it tamed.
Nid sprite yellow.png
Nid sprite pink.png
Nid Nids carry a small wooden board on their head, which the Kongs can stand on. Yellow Nids hop around all the time, while the pink variant only jumps once a Kong stands on it's wooden platform. The Kongs can use Nids to reach higher platforms which would otherwise be unreachable. Although they aren't enemies and can't damage the Kongs themselves, these spiders can be obnoxious and bring the Kongs very close to other enemies.
Rekoil sprite.png Re-Koil Re-Koils are orange Kremlings which love to jump up and down using it's springy tail. They can easily be defeated by a roll attack or a jump on it's head. It can sometimes help the Kongs to reach out-of-reach items.
Skidda sprite.png Skidda Skiddas are purple lookalikes of Kobbles which slip across ice in snow-themed levels. They usually skid across a set path and can be defeated by a jump on it's head or by a roll attack.
Sneek sprite.png Sneek Sneeks are basic rat enemies which walk around a set path. They can be defeated by a variety of methods, including jumping on them and rolling into them.
Swoopy sprite.png Swoopy Swoopies are dangerous birds resembling woodpeckers. They either fly set paths in one direction, similar to Lemguins and Bazzas, or they try to attack the Kongs individually, which results in them getting their beak stuck in a side of a tree. These Swoopies can then be used as platforms. Swoopies can't be defeated, unless Squawks shoots an egg at a Swoopy flying a set path.

Bosses

As with the previous two games, a boss is fought at the end of each world. The Game Boy Advance remake added a new world and thus a new boss. The boss of Razor Ridge, Barbos, was replaced with the new boss, Kroctopus. Barbos was relocated to Pacifica.

Image Name Description
Belcha.jpg Belcha Belcha is an oversized barrel and the boss of the first world. To defeat Belcha, the Kongs need to throw Knik-Knaks into it's open mouth, so that Belcha burps and thus pushes itself closer to a pit.
Arich DKC3 artwork.png Arich Arich is a giant spider who inhabits the dense Kremwood Forest. To defeat it, the Kongs must chuck barrels at it's face.
Squirt.png Squirt Squirt is an overgrown snail-like being which resides in Cotton-Top Cove. To defeat it, Ellie must shoot water projectiles at it's eyes.
KAOS Artwork.jpg KAOS KAOS is the apparent master of the Kremling remains. He is the boss of Mekanos and needs to be jumped on the head to be defeated.
Bleak.png Bleak Bleak is an evil snowman, who competes with the Kongs in a snowball fight. Bleak is the boss of K3.
Barbos.png Barbos Barbos, the mother of the Lurchins, is the only boss to take place underwater. To defeat it, Enguarde must poke it's weak inner part at the right times.
Krocsprite.png Kroctopus Exclusive to the GBA version of Donkey Kong Country 3, Kroctopus tries to damage the Kongs with it's sharp claws. The Kongs must trick the claws into grabbing bombs to defeat Kroctopus.
Baron K. Roolenstein.jpg Baron K. Roolenstein Baron K. Roolenstein is the final boss who resides in the castle at KAOS Kore. The Kongs must chuck barrels towards his jetpack to damage him. He reappears in the lost world Krematoa as the true final boss, this time in his submarine Knautilus.

Stages

World 1 - Lake Orangatanga

# Image Name Description Bonus Rooms
1 Lakeside Limbo.png Lakeside Limbo This boardwalk level set by Lake Orangatanga is an easy level designed to comfort the player into the controls of this game. It features many places for the Kongs to swim, and only a handful of enemies like Sneeks and Kobbles. Ellie the Elephant also makes her debut in this level. 2
2 DoorstopDash.png Doorstop Dash This mill level features levers which need to be pulled in order to proceed through the next door. The Kongs need to hurry to the doors before they close themselves again. 2
3 TidalTrouble.png Tidal Trouble This boardwalk level features a fearsome tide. Swimming through the water is harder than before. 2
4 SkiddasRow.png Skidda's Row This snowy level features slippery ice and the slipping enemies Skiddas. 2
5 MurkyMill.png Murky Mill A dark mill infested with numerous Sneeks, and the Kongs must traverse most of the level with Ellie the Elephant, who gets frightened if she sees a Sneek. 2
6 BelchaAdvanceCountry3Battle.png Belcha's Barn The boss level of this world, featuring the oversized barrel Belcha. /

World 2 - Kremwood Forest

  1. Barrel Shield Bust-Up (Fourth in the Game Boy Advance version)
  2. Riverside Race
  3. Squeals on Wheels
  4. Springin' Spiders (First in the Game Boy Advance version)
  5. Bobbing Barrel Brawl
  6. Arich's Ambush

World 3 - Cotton Top Cove

  1. Bazza's Blockade
  2. Rocket Barrel Ride
  3. Kreeping Klasps
  4. Tracker Barrel Trek
  5. Fish Food Frenzy
  6. Squirt's Showdown

World 4 - Mekanos

  1. Fire-Ball Frenzy
  2. Demolition Drain-Pipe
  3. Ripsaw Rage
  4. Blazing Bazukas
  5. Low-G Labyrinth
  6. KAOS Karnage

World 5 - K3

  1. Krevice Kreepers
  2. Tearaway Toboggan
  3. Barrel Drop Bounce
  4. Krack-Shot Kroc
  5. Lemguin Lunge
  6. Bleak's House

World 6 - Razor Ridge

  1. Buzzer Barrage
  2. Kong-Fused Cliffs
  3. Floodlit Fish
  4. Pot Hole Panic
  5. Ropey Rumpus
  6. Barbos's Barrier (in the SNES version) / Kroctopus Krush (in the GBA version)

World 7 - Pacifica (GBA version only)

  1. Dingy Drain-Pipe
  2. Stormy Seas
  3. Sunken Spruce
  4. Cliffside Blast
  5. Ripcurl Reef
  6. Surf's Up
  7. Barbos's Barrier

World 7 (8 in the GBA version) - KAOS Kore

  1. Konveyor Rope Klash
  2. Creepy Caverns
  3. Lightning Lookout
  4. Koindozer Klamber
  5. Poisonous Pipeline
  6. Kastle KAOS

World 8 (9 in the GBA version) - Krematoa

  1. Stampede Sprint
  2. Criss Kross Cliffs
  3. Tyrant Twin Tussle
  4. Swoopy Salvo
  5. Rocket Rush
  6. Knautilus

Level themes

Not counting unique boss stages, Donkey Kong Country 3 features a total of 12 different level environments, which is two less than in the previous game. Most levels of the same environment type also feature a different color palette. For example, Bobbing Barrel Brawl's tree's leaves are orange, while the leaves in Riverside Race are of a fresh green color. Below is a list of all environments and the number of levels belonging to them.

Image Type Description Music theme(s)
Boardwalk DKC3.png Boardwalk The first environment encountered in the game, and one of the least-common themes. There are 3 boardwalk levels in the SNES version, and four in the GBA version. This level type is one of the few types which feature water in a non-water level. Stilt Village / GBA Version
Mill DKC3.png Mill Also one of the least-common environments in the game. These levels take place in massive mills and are only featured in the first two world, since none of the other world feature mills. There are three mill levels in both versions of DKC3. Mill levels are prominently vertical. Mill Fever / GBA Version
Frosty village DKC3.png Snowy Village These levels almost exclusively appear in the world K3, although the fourth level of Lake Orangatanga also features a snow-themed level. These levels are very slippery and it may snow during certain parts of levels. In both versions of the game, there are 3 snow-themed levels. Frosty Frolics / GBA Version
Hollow Tree DKC3.png Hollow Trees This level type is very common. It features two massive hollow trees, which allow the levels to be vertical. The Kongs must often switch between the trees, but sometimes they can choose their path. There are 4 of these levels in the SNES version, and 5 in the GBA version. Treetop Tumble / GBA Version
Riverbank DKC3.png Riverbank This level type's main feature is the river. The gameplay in these levels is a constant mix of underwater and land sections, although the player can sometimes decide which path to take. In both versions of the game, there are 3 riverbank levels. Enchanted Riverbank / GBA Version

Hot Pursuit / GBA Version

Coral cave DKC3.png Coral Cave These levels are exclusively underwater, except for the end of the level, which always takes place in a cave setting. Coral cave levels are the least linear of every level type. There are 3 of these levels in the SNES version, and 4 in the GBA version. Water World / GBA Version

Cavern Caprice (GBA)

Waterfall DKC3.png Waterfall These levels are once again centered around vertical level design. The Kongs have to carefully navigate up the numerous platforms in front and behind the waterfall. There are three waterfall levels in each version of the game. Cascade Capers / GBA Version
Factory DKC3.png Factory These levels take place in dangerous factories from the Kremlings. There are lots of containers with lava or similarly harmful substances, and a few creatures firing fireballs at the Kongs. There are 3 factory levels in both versions of the game. Nuts and Bolts / GBA Version
Pipeline DKC3.png Pipeline These levels are very narrow and sometimes contain mysterious substances affecting the Kongs' physics. One pipeline level is also traversed with a toboggan. This level type is also one of the most common in the GBA version, since there are 3 in the SNES version and 5 in the GBA version. Pokey Pipes / GBA Version

Hot Pursuit / GBA Version

Cliffs DKC3.png Cliffs Cliff levels mostly consist of vertical level design. This level type is by far the most common, appearing in 5 levels in the SNES version and 6 levels in the GBA version. Rockface Rumble / GBA Version

Rocket Run / GBA Version

Cave DKC3.png Cave Cave levels are also one of the few levels which may feature water. These levels are mostly horizontal, but not linear. There are 4 cave levels in both versions of the game, making it a rather common level type. Cavern Caprice / GBA Version
Jungle DKC3.png Jungle Jungle levels are linear levels which feature a lot more traditional platforming than other levels. There are 3 jungle levels in each version of the game. Jungle Jitter / GBA Version

Chase (GBA)

Supporting Locations

Image Name Description Music theme(s)
WrinklySaveCave.png Wrinkly's Save Cave Wrinkly Kong retired from teaching and now lives in this cave. A save cave is located in every world and once in the overworld map. The Kongs can stop by to save anytime. Wrinkly's Save Cave

Wrinkly 64

Funky's Rentals.png Funky's Rentals Funky Kong set up a brand-new boat rental business in the south of the Northern Kremisphere. Here, the Kongs can unlock up to four different vehicles which help the Kongs traverse the Northern Kremisphere. Hangin' At Funky's
SwankySideshowCountry3.png Swanky's Sideshow Swanky's Sideshow is a collection of three minigames in which the Kongs can compete against Cranky Kong in order to win bananas and bear coins. The host is Swanky Kong. Swanky's Sideshow
BazaarGS.png Brothers Bear Residences The Brothers Bear all live in log cabins across the Northern Kremisphere. In the GBA version, these cabins were redesigned to a bigger variety of places, such as a stadium, a library, and much more, to further differentiate them from one another. Brothers Bear / GBA Version
BananaBirdCave.png Banana Bird Caves Banana Bird Caves are spread out across the Northern Kremisphere. Each world contains one Banana Bird Cave, and there are multiple Banana Bird Caves located somewhere around the overworld map. Crystal Chasm / GBA Version
WrinklyRetreat.png Wrinkly's Retreat Exclusive to the GBA version, Wrinkly's Retreat replaces the first of Wrinkly's Save Caves west of Funky's Rentals. Since the player can now save in the pause menu at any time, all save caves have been replaced by Cranky's Dojo and the first cave is now the place where all the collected Banana Birds gather.
Crankydojo.jpg Cranky's Dojo Cranky's Dojo is the replacement for all of the save caves in every world in the GBA version of Donkey Kong Country 3. Here, Cranky hosts a minigame where the player needs to defend Cranky from 30 incoming Bristles. Cranky's Dojo / Cranky's Dojo 2
Swanky's Dash background.png Swanky's Dash Since Cranky now owns his own dojos in the GBA version of Donkey Kong Country 3, Swanky couldn't host his old sideshow and reworked Swanky's Sideshow into a virtual-reality game for Dixie Kong to compete in. Here, the player controls Dixie running in a long tunnel, where the goal is to collect as many stars as possible. Swanky's Dash

Items

Image Name Description
Single Banana.gif Bananas Bananas and Banana Bunches return from the previous two game, unchanged. A banana bunch is worth ten bananas and collecting 100 of them gives a free life.
DKC3 Blue Extra Life Balloon.png Extra Life Balloon Extra Life Balloons return as well, with Dixie's face on them. Red is worth one life, green is worth two, blue is worth three lives.
Bear Coin Static.gif Bear Coin Bear Coins act much like Banana Coins from Donkey Kong Country 2. They are the main currency of the game, needed to pay for Swanky Kong's bonus games and the Brothers Bear, as well as Cranky's Dojo.
Bonus Coin Static.gif Bonus Coin Bonus Coins are the basic Kremkoins of DKC3. Bonus Coins are found at the end of each Bonus Stage and can be used to unlock stages in Krematoa.
DK2.gif DK Coin DK Coins return from DKC2, except getting them and their usage is different. Each stage has one Koin enemy, which must be defeated via Steel Keg in order to get the DK Coin. After collecting all of them, Funky will give them a Gyrocopter vital to finishing the game.
K - DKC2.gif
O - DKC2.gif
N - DKC2.gif
G - DKC2.gif
K-O-N-G Letters K-O-N-G Letters act exactly has they did in the previous games, upon collecting all of them at the end of a stage gives one life.
EllieCrate.png Animal Crate Animal Crates act as a prison for Animal Buddies and must be broken to free the buddy inside. They are rarer in DKC3 than in DKC and DKC2, as most levels feature Animal Barrels instead.
Crate-dkc2.gif Crate A single regular crate returns from DKC2, where they break upon thrown contact with anything.
COG.gif Cog Cogs are used in Krematoa to unlock the final boss battle.
LevelFlagSprite.gif Stage Flag Stage Flags, whose color coordinates with the Kong that finished the stage (pink is Dixie, blue is Kiddy). Also, if it has a small yellow triangular flag below it on the map, you have defeated Koin in that stage, and if the main flag is fully blowing in the wind instead of only slightly, then you beat all the Bonus Rooms. If the COLOR cheat is activated, the Stage Flag will be colored purple or green respectively.

Brothers Bear Items

In addition, the game has various types of tradable items introduced, obtained by talking to Brothers Bears or via boss battle. The role and how to get some of these items was tweaked in the remake.

Barrels

Image Name Description
WoodenBarrel.png Wooden Barrel Wooden Barrels make their usual appearance, they are simply wooden or "normal" barrels that can be thrown and rolled on the ground.
DKBarrelsprite.png DK Barrel DK Barrels also make their usual appearance, reviving a lost Kong.
TNTBarrel.png TNT Barrel TNT Barrels are destructive, explosive barrels that can be used on many enemies.
Steel-Keg.PNG Steel Keg Steel Kegs return from the original Donkey Kong Country, and are found in every single stage. Fans find this ironic how they were in the original DKC, never returned in DKC2, and reappeared in every stage of DKC3. Steel Kegs are key items to defeating the Koin enemy.
Invincibility Barrel - DKC2.png Invincibility Barrel Invincibility Barrels grant temporary invincibility much like a Super Star from the Super Mario franchise. Also known as the "! Barrel".
WarpBarrel.gif Warp Barrel Warp Barrels act as secret, well hidden ways to teleport to the end of the stage very quickly. A Warp Barrel is hidden in each level of the first two worlds.
Rambi Barrel.png Animal Barrel Animal Barrels, when entered, turns the Kongs into the animal pictured on it.
Blast Barrel - DKC2.png Blast Barrel Blast Barrels, also referred to as Auto-Fire Barrels, blast the Kongs into a predetermined direction upon entering them.
Tracker Barrel Sprite - DKC3.png Tracker Barrel Tracker Barrels are rare barrels found prominently in two stages, Tracker Barrel Trek and Barrel Drop Bounce. Trackers always follow the Kong's descent downwards and launch them back up, but are often near Buzzes.
Switch Barrel Sprite - DKC3.webp Switch Barrel Switch Barrels are another type of uncommon barrels. They turn steel kegs into TNT Barrels or wooden barrels (or vice versa).
Ghostbarrel.gif Boo Barrel Boo Barrels are tricky barrels somewhat like Auto Fire Barrels, except they aim in random directions and randomly disappear and reappear.
Item RocketBarrel.gif Booster Barrel Booster Barrels act somewhat like rockets which launch upwards and then fire the Kongs, usually found in waterfall stages.
Rocket.png Rocket Barrel A single Rocket Barrel is exclusive to the final stage, Rocket Rush. It slowly descends and requires fuel to keep it charged.
Fuel Barrel DKC3.png Fuel Barrel Fuel Barrels keep the Rocket Barrel flying.
Ignition Barrel.png Ignition Barrel Ignition Barrels ignite the main engine of Rocket Barrels.

Vehicles

Image Name Description
Motorboat-dkc3.gif Motor Boat The Motor Boat is the first vehicle Funky Kong lends Dixie and Kiddy. It is a simple boat which can be used to traverse the water.
Hover Craft.png Hover Craft The Hover Craft can be built by Funky once a patch is obtained from Arich, the boss of the second world. The Hover Craft can cross rocks blocking the path for the Motor Boat.
Rail car.png Toboggan This is the only vehicle not officially associated with Funky Kong. It replaces the Mine Cart from Donkey Kong Country and the Skull Cart from Donkey Kong Country 2, and additionally, it can hook onto ceiling rails. Unlike the other four vehicles, the Toboggan is only used in levels.
Torbo Ski.png Turbo Ski The Turbo Ski can be crafted by Funky once the two skis from Squirt and KAOS, the bosses of the third and fourth world respectively, have been obtained. It can not only cross rocks like the Hover Craft, but it can also go up waterfalls.
Gyrocopter.png Gyrocopter The Gyrocopter is the last vehicle Funky will craft for the Kongs. Once all the DK Coins are collected, the Kongs can use the Gyrocopter, which can fly high in the air. It is useful for reaching the rest of the secret Banana Bird caves.

Differences between the SNES and GBA versions

  • The overall maps has been tweaked in some areas due to new additions and changes to them (i.e. there are no Save Caves so maps lack them).
  • Wrinkly Kong can only be found in Wrinkly's Retreat between Funky's Rentals and Bazaar's General Store.
  • The areas where Wrinkly was are now replaced by Cranky's Dojo, where the player can play a minigame to earn a Banana Bird.
  • There is a new soundtrack for the remake made entirely by David Wise while the original soundtrack was mostly made by Eveline Novakovic.
  • The game introduces a new world: Pacifica.
  • Barnacle is relocated to Pacifica while Bachelor now takes residence in Lake Orangatanga.
  • After completing Mekanos, the player can visit Bramble anytime to receive a Banana Bird.
  • Funky Kong now has four minigames, depending on how many vehicles the player can rent.
  • Swanky Kong now runs a virtual reality machine that only Dixie Kong can play. The player has to collect a certain number of stars to earn a Banana Bird.
  • Swanky's sprite was recycled from Donkey Kong Country 2: Diddy's Kong Quest.
  • When defeating a Koin, the DK Coin is obtained automatically after defeating it.
  • After beating Mekanos and Cotton-Top Cove, the player now has the option of being in either K3, Razor Ridge, and Pacifica.
  • Barbos has been relocated to Pacifica while Kroctopus now inhabits Razor Ridge.
  • The houses that the Brothers Bear live in and the bears themselves have been given realistic redesigns. Also, the same music is heard in every house and no longer changes according to the bear (The music piece is also shared with Funky's Rentals, Swanky's Dash, and Wrinkly's Retreat).
  • In addition, a new Brothers Bear called Bachelor was added, and some new items were added and the trading pattern was tweaked.
  • Oddly, Blizzard is now a grizzly bear, as opposed to the original, where he is a polar bear.
  • The Dixie Kong's Photo Album is no longer featured during the regular ending cutscene of the GBA game version. In fact, the photo album is entirely removed from the game.
  • Unlike the GBA remakes of Donkey Kong Country and Donkey Kong Country 2: Diddy's Kong Quest, this game doesn't feature the Scrapbook and the pictures for the player to collect.
  • There are now five extra Banana Birds to collect, increasing the total to twenty.
  • The outside of Kastle KAOS is redesigned, and it no longer has a pink glow emitting from its highest tower.
  • The world map shows a closer view of the Kongs than in the original.
  • When Knautilus is unlocked in the Super Nintendo version, the background of areas in Krematoa turns red. However, this does not happen in the Game Boy Advance version. Also missing is the small bridge connecting the Knautilus to the ground.
  • The final stage, Rocket Rush, has an increased difficulty, as red Buzzes damage the Rocket Barrel when touched, and there is no Star Barrel at any point of the stage.
  • Enemies now have recycled sound effects from the previous two games instead of their deeper ones in the original DKC3 (for example, a Kobble when defeated in the SNES version sounds somewhat like Krusha, but in the remake the sound effect is a recycled Kritter noise).

Codes

In both versions of Donkey Kong Country 3, the player can enter a variety of codes to change parts of the game. The code select menu can be accessed by pressing the L and R buttons in this order: L, R, R, L, R, R, L, R, L, R. Multiple cheats can be active at the same time, when made permanent by entering them before starting a new file.

  • MUSIC - Allows access to Dixie Kong's Music Test. Here, the player can listen to the soundtrack of the game. In the GBA version, the tracks 'Hot Pursuit' and 'Jangle Bells' have their names switched.
  • ERASE - Erases the status on Cranky Kong's leaderboard and the Kongs' record time in the level Riverside Race.
  • HARDR - Removes 20% of the DK Barrels spread throughout the levels. Beating the game with this code activated grants the player 104% completion, however, only if the code is entered before starting the new game file.
  • TUFST - Similar to the HARDR code, except all Star Barrels are removed. If entered before starting a new file, all DK Barrels will disappear additionally. However, the player starts with both Kongs at the start of each level. If the code has been activated before starting the new game file, the player can achieve 105% completion upon beating the game.
  • ASAVE - The game will automatically save upon completing a level. However, if this code has been entered before starting a new file, the player's ranking on Cranky's leaderboard after defeating the final boss will be 'Cheatin' Chump'
  • WATER - The waterfall left of Bazaar's General Store can now be entered. There, the player will find a secret cave, which, upon being completed in a 'Simon Says'- style game, grants the Kongs all 85 Bonus Coins spread throughout the game.
  • COLOR - Changes the color of Dixie and Kiddy Kong's clothes to purple and green. The Stage Flags are affected by this as well. The effect will be permanent if entered before starting a new file.
  • MERRY - Changes all Bonus Rooms to be Christmas-themed. Stars are now ornaments, and Green Bananas turn into wrapped presents. The music is also altered into 'Jangle Bells', plus the completion jingle is now played with bells. The effect will be permanent if entered before starting a new file.
  • LIVES - Gifts the player with 50 extra lives. If entered before starting a new file, the player will also be ranked 'Cheatin' Chump' on Cranky's leaderboard.

Gallery

To view the gallery for Donkey Kong Country 3, visit Donkey Kong Country 3: Dixie Kong's Double Trouble!/Gallery.

Soundtrack

To hear the soundtrack for Donkey Kong Country 3, visit Donkey Kong Country 3: Dixie Kong's Double Trouble!/Soundtrack.

Trivia

  • Wrinkly Kong is sometimes playing Super Mario 64 on her Nintendo 64. A remixed version of the song "Inside the Castle Walls" from Super Mario 64 can be heard while she plays it.
  • Link from The Legend of Zelda series is mentioned by Bazaar.
  • Many enemies from Donkey Kong Country 2: Diddy's Kong Quest have been replaced with new but similar enemies.
  • Donkey Kong Country 3: Dixie Kong's Double Trouble!'s Game Boy Advance remake is the only remake to feature an entirely different soundtrack from its original. Given this, and an entirely new world, many tweaked roles and features of NPC allies and new sound effects for characters, could make the game's Game Boy Advance remake the most drastic change in the remakes of the Donkey Kong Country series.
  • The Game Boy Advance remake is the only Donkey Kong Country remake to not feature a Scrapbook or an opening story cutscene based off the manual.
    • Ironically, the original SNES version has a scrapbook.
  • The concept of Dixie rolling on Kiddy like a Steel Keg seems to have inspired the ability to do so with Donkey Kong and Diddy Kong in Donkey Kong Country Returns.
  • Kiddy Kong's Water Skip ability to bounce on water has been reused in Donkey Kong Country: Tropical Freeze as Funky Kong can perform it using his surfboard.
  • Cranky Kong makes his first playable minigame role in the Donkey Kong series in the Game Boy Advance version in Cranky's Dojo.
  • This is the first and only Donkey Kong Country game that does not feature Donkey or Diddy as playable characters, but focuses on Dixie and Kiddy instead.
  • Originally, it was intended that Donkey and Dixie would be playable in this game together, and a mechanically enhanced robot version of Diddy Kong would be the sixth boss. However (since Dixie was intended to be the star of her own game, it's likely that Donkey was replaced so he wouldn't overshadow her role), Donkey is missing along with Diddy, whereas Dixie is accompanied by her baby cousin and co-star Kiddy, who acts very much like a mix of Donkey and Diddy.
  • This is the only game in the Donkey Kong Country series to not feature Rambi the Rhinoceros at all.
  • Internet celebrity known as JonTron provided his opinions on the DKC3 characters. Upon reaching Kiddy on the list, he went into monotone saying "and Kiddy and kitty and kitty..." with cats appearing on the screen. This joke was done to reflect the potshots the internet throws at Kiddy for unclear reasons.
  • In the original SNES version, if the players switch between Dixie Kong and Kiddy Kong to take the lead, when switching Dixie Kong into the lead, she blows a bubblegum and pops it with her finger, which the player will only hear about half of the sound effect of switching positions due to the limitations on older systems where only one or a few sound effects could be played at a time.
  • The melody in the SNES version of "Treetop Tumble" sounds like the intro to the song Free Hand by the progressive rock band Gentle Giant.
Advertisement