Donkey Kong Wiki
Donkey Kong 64
Developer(s) Rareware
Publisher(s) Nintendo
Main Development Staff {{{devteam}}}
Platform(s) Nintendo 64, Virtual Console (Wii U)
Release Date(s) USA November 22, 1999
Europe December 6, 1999
Japan December 10, 1999
Genre(s) Platformer
Ratings ESRB: Everyone
Mode(s) Single player, Multiplayer
Media(s) 256Mbit (32MB) cartridge
Input(s) Nintendo 64 controller

Donkey Kong 64 (Originally known as Donkey Kong Country 64, Donkey Kong Universe, and Donkey Kong World) is a Nintendo 64 video game developed by Rare. It was published by Nintendo and first released on November 22, 1999 in the United States of America. It's a sequel to the Donkey Kong Country trilogy and is so far the only game in the series without the word "Country" in the title alongside Chunky Kong's only significant video game appearance. It received generally positive reviews with an average score of 88% according to gamerankings. [1]

The game requires the use of the Expansion Pak in order to function and was the first Nintendo 64 game to do so.

The game features a single player (adventure) mode and a multi-player ("Kong Battle") mode.

In April 2015, Donkey Kong 64 was ported to the Wii U's Virtual Console service. The game, along with Super Mario 64, were among the first Nintendo 64 games that were released for the Wii U's Virtual Console.


The game takes place after the events of the Donkey Kong Country series, or to be more specific, Donkey Kong Land 3.

King K. Rool returns in a gigantic mechanical island, with a large weapon called the Blast-O-Matic, in order to destroy Donkey Kong Island. However, due to the incompetence of the crew aboard, the island crashes and the Blast-O-Matic malfunctions. To buy some time, K. Rool has his soldiers capture Diddy Kong (after he challenged and fought the entire Kremling Krew on his own), Lanky Kong, Tiny Kong and Chunky Kong and locks them up. In addition, he has his minions steal Donkey Kong's hoard of Golden Bananas.

Squawks the Parrot informs Donkey Kong of the disappearance of his hoard and the Kongs and then Donkey tells Cranky about what happened immediately afterwards. After entering Cranky's Training Barrels under Cranky's command, he is given a potion: Simian Slam. Donkey is also told to acquire fifteen banana medals for a special surprise. Donkey then uses his newly-acquired potion to exit the inside of Donkey Kong Island. Unfortunately, every other area outside is blocked, except for an island attached to K. Rool's mechanical island. There, Donkey meets K. Lumsy, a gargantuan Kritter who disobeyed the tyrannical king's order to wreak havoc on Donkey Kong Island. When Donkey agrees to free him, K. Lumsy dances in joy and dislodges the boulder on Donkey Kong Island that blocks the first world: Jungle Japes. Donkey then acquires his first Golden Banana. He uses this to get past B. Locker, who needs to have a certain number of Golden Bananas shown so he can grant entry. On this occasion, the guardian only needs one.

Once Donkey arrives in Jungle Japes, Squawks asks him to gather loose bananas before going into a Troff n' Scoff Portal. He then sets off to find his Golden Bananas. Along the way, he reunites with Funky Kong, who now runs an ammo store, meets Snide, the technician of the Blast-O-Matic who is asking for his blueprints on his machine so he can help the Kongs, enter his first Battle Arena and win a crown and rescue Diddy, who assists him in his loose banana and Golden Banana quest. Afterwards, he enters a Troff n' Scoff portal and exchanges sixty loose bananas (By himself or with the help of Diddy who also can exchange 60 of his bananas for Donkey.) in order to fight Army Dillo who holds the first key to K. Lumsy's cage.

Donkey and Diddy then return the first key to K. Lumsy, and this time, the temple that contains the entrance to Angry Aztec is opened. Before they enter, they have to show 5 Golden Bananas to B. Locker. Inside the world, the duo reunite with Candy, who offers them instruments and a second melon to make their adventure a bit easier. Donkey and Diddy then rescue Tiny and Lanky and collect their Golden Bananas and loose bananas. Diddy (With the combined help of Donkey, Lanky, and/or Tiny.) gives away 120 loose bananas to Troff n' Scoff in order to face off against Dogadon, the second guardian of K. Lumsy's keys.

The four Kongs return the second key to K. Lumsy and he lifts a platform and opens a doorway that leads to an entrance to Frantic Factory and also opens the gateway to Gloomy Galleon. Before that, Tiny Kong pays a visit to the Banana Fairy, who asks Tiny to retrieve twenty fairies using a magical camera. The four man (or four simian, as the case may be) band has to show 15 Golden Bananas to B. Locker before access can be granted to Frantic Factory. There, Lanky frees Chunky and the five do the same thing as usual: gather their loose bananas and find their Golden Bananas. Donkey Kong also has to play the arcade game Donkey Kong twice in order to get a Nintendo Coin, which would become important later on. After that, Tiny Kong (With the combined help of Donkey, Diddy, Lanky, and/or Chunky) gives away 200 bananas and faces off against Mad Jack, the third guardian of K. Lumsy's keys.

The Kongs then show 30 Golden Bananas to B. Locker in the entrance to Gloomy Galleon. The five do the same tasks they had to do in the previous worlds. The Kongs then acquire fifteen banana medals and play the game Jetpac, in order to acquire the Rareware Coin which, like the Nintendo Coin, would be important later on. Lanky (With the combined help of Donkey, Diddy, Tiny, and/or Chunky) then gives 250 bananas to Troff n' Scoff in order to face off against Pufftross, the fourth guardian of K. Lumsy's keys.

The five Kongs then return to K. Lumsy, who destroys a boulder that hides a cannon that shoots towards a floating island that houses the entrance to Fungi Forest. The group shows 50 Golden Bananas to get past B. Locker. Inside the world, there are two switches that change the time of day: one for noon, the other for midnight. They are crucial in retrieving certain Golden Bananas and loose bananas. Also, the Kongs receive an interesting upgrade from Funky: ammo that can home in on enemies. Chunky (With the combined help of Donkey, Diddy, Lanky, and/or Tiny) then gives away 300 bananas to encounter Dogadon from Angry Aztec, who also holds the fifth key to K. Lumsy's cage.

The Kongs then return to K. Lumsy and he opens the boulder on the side of Donkey Kong Island that houses the entrance to Crystal Caves and dislodges the boulder that contains a cannon that shoots towards the entrance to Creepy Castle. The five Kongs then show 65 Golden Bananas to B. Locker. Here, the Kongs receive their third melon from Candy. The Kongs receive their final individual potions. Tiny's Monkeyport ability, given from Cranky, enables her to use special pads that teleport her into special areas the others can't reach. It's used to stop a rather giant Kosha who is knocking stalactites to hinder the Kongs. Donkey (With the combined help of Diddy, Tiny, Lanky and/or Chunky) then feeds Troff N' Scoff 350 bananas and faces off against Army Dillo, who also holds the 6th key to K. Lumsy's cage.

The Kongs then return to K. Lumsy and head to Creepy Castle, where they have to show 80 Golden Bananas to B. Locker. This is the largest and most challenging world yet. There is a demon who haunts the tunnels, many undead Kremlings roam around and some places have echoing laughter. The Kongs also receive the last of their upgrades here. All the Kongs then feed Scoff n' Troff 400 bananas to face off against King Kut Out, a cardboard image of King K. Rool that fires lasers, to retrieve the 7th key to K. Lumsy's cage.

The five Kongs then finish up collecting items on the island.

The Kongs return to K. Lumsy and the doorway to Hideout Helm is opened. They encounter B. Locker one final time to show him 100 Golden Bananas to gain entry into Hideout Helm. Unfortunately, K. Rool is aware of his enemies' presence and starts up the Blast-o-Matic. Fortunately, in collecting the Blast-o-Matic blueprints, Snide is able to delay the sequence to fifty minutes. This gives the Kongs enough time to shut down the power by beating the challenges. They also collect the banana medals. When the machine is shut down, a door to K. Rool opens. Before they go in, Diddy acquires the final crown from the last arena. The group enters afterwards, but K. Rool flees in the Flying Krock. They acquire the 8th and final key to K. Lumsy's cage with the Nintendo and Rareware Coins. The Kongs also catch the last fairy.

Shorty afterwards, they finally free K. Lumsy, who explores the island. When he sees the Flying Krock, he follows it out of curiosity. K. Lumsy then trips over a rock and swats the getaway vehicle onto the island.

The five Kongs find the island's crash site and enter through the bottom. The Kongs then have to beat K. Rool in a boxing match, where the Kongs use their special abilities to beat down K. Rool, with Chunky dealing the final blow. King K. Rool soon tries to flee the arena but is tricked by Candy, Funky, and Cranky, who send him flying out of the arena and away from D.K. Isles for good.

After defeating K. Rool, the Kongs and several friends celebrate the victory at DK's house, closing the game.


The player controls one of the five available Kongs, who must venture into open and vast levels similar to those found in Super Mario 64. Their objective in every level is to obtain the Golden Bananas among other collectibles. Only Donkey Kong is available from the start, and the other four Kongs, Diddy Kong, Lanky Kong, Tiny Kong, and Chunky Kong, are eventually freed and become available during the adventure. The player can use the Tag Barrels, located throughout every level, to switch to another Kong to play as. All five Kongs are required for completing the game because each of them must use their unique abilities to recover the Golden Bananas. There are 25 Golden Bananas in every level, and each of the five Kongs have their own five Golden Bananas to obtain.

The gameplay is heavily based upon item collection, and each stage has several items for each Kong to collect. It is not mandatory to collect every single item, but it is required for 101% completion. Many of the collectibles (including Banana Medals, Banana Bunch Coins, bananas, and blueprints) are of a certain color, and can only be collected by a Kong specifically associated with that color:

  • Donkey Kong - Yellow
  • Diddy Kong - Red
  • Lanky Kong - Blue
  • Tiny Kong - Purple
  • Chunky Kong - Green

Banana Bunch Coins are currency used by the Kongs to pay for Cranky Kong's, Funky Kong's, and Candy Kong's respective services. At Cranky's Lab, the Kongs can purchase a potion to learn a unique ability. At Funky's Store, each Kong can purchase their own weapon that fires a certain type of ammo. At Candy's Music Shop, the Kongs can purchase their own musical instrument to perform on a Music Pad. Cranky offers more abilities to the Kongs in the later levels, and likewise, Candy and Funky offer more upgrades in later levels.

DK Isles is the hub area from where the Kongs can access the other levels. Every level has its own lobby on DK Isles and a portal leading into the level itself. At first, the level lobbies are blocked or inaccessible by the Kongs. To unlock a level's lobby, the Kongs must use a Boss Key to open a padlock of K. Lumsy's cage. This results in K. Lumsy happily celebrating and creating a tremor that unlocks access into a lobby (with the exception of the first level, Jungle Japes, which is accessed after Donkey Kong meets K. Lumsy). In every lobby, B. Locker prevents the Kongs from entering a level unless they have at least a certain number of Golden Bananas to meet B. Locker's requirement. The later levels require the Kongs to have more Golden Bananas in order to enter.

Every level has a boss whose arena is accessible from the Troff 'N' Scoff location, Here the Kongs feed Scoff with a certain number of bananas, and as Scoff eats them, he progressively becomes larger. Eventually Scoff becomes large enough for Troff's platform to be raised up to the key for Troff to unlock the door leading to the level boss. Each boss can only be fought by a certain Kong, whose face appears on the door just before the battle. The boss battles are constructed around the designated Kong's abilities. After that Kong defeats the boss, the Kongs obtain a Boss Key.

The game features two Animal Friends, Rambi and Enguarde, who each have an animal crate located in Jungle Japes and Gloomy Galleon respectively. Only Donkey Kong can transform into Rambi and only Lanky can transform into Enguarde. Rambi can attack enemies and smash crates and wooden walls, and Enguarde can attack enemies and smash open chests to reveal hidden items.


Donkey Kong 64 has its own multiplayer mode that supports 2-4 players, and has a total of 3 arenas. There are two types of multiplayer games in the mode: Monkey Smash and Battle Arena. There are 6 modes for Monkey Smash, and 4 for Battle Arena. All five Kongs that are playable in the main game are playable in this mode as well as a secret sixth unlockable character, Krusha from Donkey Kong Country and Donkey Kong Land, who does not appear in Adventure mode at all.

Monkey Smash[]

In Monkey Smash, characters engage in a deathmatch-style battle on an open arena. They must collect ammo and shoot them from their weapons to damage their opponents. There are six modes:

  • Survival: The last character standing is the winner.
  • Coin Hoard: Characters compete to collect the most coins within a time limit. If a character loses all of their health, they lose coins.
  • Wins: The first character to reach a target number of monkey smashes wins.
  • Time: The character with the most monkey smashes at the end of the time limit wins.
  • Capture: The character holding the coin at the end of the time limit is the winner.
  • Capture Pad: Characters must try to activate the pads while holding the coin. The first one to activate them all wins. A variant of this mode does not appear in Battle Arena.

Battle Arena[]

In Battle Arena, the characters must use weapons and explosives to knock their opponents off a platform. There are five modes:

  • Wins: The first character to score a set number of ring outs wins.
  • Coin Hoard: The character to collect the most coins within the time limit wins.
  • Survival: The character who survives the longest wins.
  • Capture: The character holding the coin at the end of the time limit is the winner.
  • Time: The character with the most ring-outs in a set time limit wins.

Six items appear randomly on the arena. Each of them have a different effect than in Adventure mode:

  • Yellow Banana: Temporarily increases a character's speed.
  • Crystal Coconut: Makes a character larger temporarily.
  • Supply Crate: These contain a weapon which, as in Adventure mode, correspond to a Kong. Krusha has his own one, the orange grenade launcher. Unlike Adventure mode, these weapons are temporary and come with five shots, and once all are used up, the weapon disappears.
  • Blue Banana: Temporarily freezes all of the user's opponents.
  • Orange: If touched, the Orange sends out a shockwave across the arena.
  • Question Mark: An item entirely absent from Adventure mode, the Question Mark produces a random effect such as reverse direction or slow motion.

Playable Characters[]

Donkey Kong[]

See also: Donkey Kong

Donkey Kong is the first character the player will be able to play as. Donkey Kong's Bananas, Banana Balloons and Banana Coins are yellow. He is the main character of the game, and because of this, he is the balanced character as far as jumping, running, and strength is concerned. His ammo is coconuts, his instrument is a pair of bongos, his special barrel makes him invincible, his pad lets him play the barrel shooting mini-games, and his miscellaneous ability is pulling levers.

Book description: "He's the only ape who still cares enough to wear a tie. DK may not be the most powerful Kong - or the quickest - but he applies a strong blue-collar work ethic to the business of Kremling Crushing. That may be why he's the leader of the Kong Clan."

Diddy Kong[]

See also: Diddy Kong

Diddy can be unlocked by Donkey Kong in Jungle Japes, making him the second playable character. Diddy's Bananas, Banana Balloons, and Banana Coins are all red. He is smaller, faster, and weaker than Donkey Kong, but slightly stronger than Tiny Kong. His ammo is peanuts, his instrument is a guitar, his special barrel lets him fly (with a jetpack), his pad lets him jump high by springing on his tail, and his miscellaneous ability is headbutt charging.

Book description: "You'll probably recognize his familiar furry mug from past adventures. A mere bantamweight in bulk, this courageous chimp is the heavyweight champion of hard-core attitude. Whether he's rocking out on a six-stringed, amplified guitar or rocketing through the sky, he's always giving it 100 percent - Diddy Style."

Lanky Kong[]

See also: Lanky Kong

Lanky can be unlocked by Donkey Kong in Angry Aztec, making him the third or fourth playable character (depending whether he or Tiny Kong is rescued first). Lanky's Bananas, Banana Balloons, and Banana Coins are all blue. Lanky is by far the fastest Kong, and has good reach. However, his physical attacks are average. His ammo is grapes, his instrument is a trombone, his miscellaneous ability is handstanding and walking on his hands, his special barrel lets him move extremely quickly while handstanding, and his pad lets him inflate himself and float. This floating ability is called Baboon Balloon.

Book's description: "This knuckle-dragging Kong looks like a clown, and it's more than just a coincidence. Think of him as a twisted twig on a distant branch of the family tree. Kremlings and Klaptraps may snicker at his goofy gait as he ambles in their direction, but there's nothing funny about a hyper extended sucker punch."

Tiny Kong[]

See also: Tiny Kong

Tiny can be unlocked by Diddy Kong in Angry Aztec, making her the third, fourth or 5th playable character (depending on whether she or Lanky Kong is rescued first and if Chunky Kong isn't rescued first). Tiny's Bananas, Banana Balloons, and Banana Coins are all purple. Her physical attacks are quite weak when compared to the others, however, she can jump high, and is a little quicker. Her ammo is feathers, her instrument is a saxophone, her special barrel lets her shrink, her pad lets her teleport, and her miscellaneous ability is hovering/gliding by spinning her ponytails.

Book description: "Dixie's VERY little sister brings a big dose of flower power to the Kong's campaign. You'll find her pigtails perfect for pugilism and not too bad for a helicopter ride from the treetops. Tiny never shrinks from her responsibilities - even when she shrinks herself physically for a mouse's eye view of the action. "

Chunky Kong[]

See also: Chunky Kong

Chunky can be unlocked by Lanky Kong in Frantic Factory, making him the fifth and last playable character, though can be rescued 4th. Chunky's Bananas, Banana Balloons, and Banana Coins are all green. Chunky is more slow and has a smaller jump, however, is the largest and most powerful Kong. His ammo is pineapples, his instrument is a triangle, his special barrel makes him become giant, his pad lets him turn invisible, and his miscellaneous ability is to mega punch.

Book's Description: "He's big. He's bad. He plays the triangle. Chunky is something of a primate paradox: brutal when the situation demands it, yet almost meek at other times. He's also not the sharpest knife in the drawer, so he'll need all the help you can give him. If there's heavy lifting to be done, however, Chunky is the Monkey to see."


A Krusha is playable in Donkey Kong 64s multiplayer mode after unlocking him after capturing fifteen Banana Fairies.

Also of note, a Klaptrap can be played as, in the mini-game "Beaver Bother".


List of bosses and the level(s) they are fought on.


Cranky's Lab[]

See also: Cranky's Lab

Cranky Kong, Donkey Kong's father, helps his Kong relatives with secret potions concocted by him himself.

Also, After the player earns at least 15 banana medals and visit Cranky they get to play Jetpac for a Rareware Coin.


  • Simian Slam (Buttus Bashium) - Free
  • Baboon Blast (Barrelum Perilous) - 3 Coins
  • Chimpy Charge (Hurtus Cranium) - 3 Coins
  • Orangstand (Palmus Walkum) - 3 Coins
  • Mini Monkey (Kongum Smallus) - 3 coins
  • Hunky Chunky (Kremlinous Crushum) - 3 Coins
  • Strong Kong (Strongum Kongus) - 5 Coins
  • Rocketbarrel Boost (Boostum Highus) - 5 Coins
  • Baboon Balloon (Baboonus Balloonus) - 5 Coins
  • Pony Tail Twirl (Roundum Roundus) - 5 Coins
  • Primate Punch (Sandwichium Knucklus) - 5 Coins
  • Super Simian Slam (Big Buttus Bashium) - 5 Coins
  • Gorilla Grab (Simium Strainus) - 7 Coins
  • Simian Spring (Leapus Largium) - 7 Coins
  • Orangstand Sprint (Palmus Dashium) - 7 Coins
  • Monkeyport (Warpum Craftious) - 7 Coins
  • Gorilla Gone (Wheresim Gonium) - 7 Coins
  • Super Duper Simian Slam (Bigga Buttus Bashium) - 7 Coins

NOTE: When Cranky teaches a Kong Simian Slam, Super Simian Slam, and Super Duper Simian Slam the other Kongs are taught it also.

Kong Pad Move Barrel Move Special Move
Donkey Kong Baboon Blast
A DK pad that will blast him into the sky to account a Barrel Blast challenge
Strong Kong
Allows DK to be invincible
Gorilla Grab
Allows DK to pull levers
Diddy Kong Simian Spring
A Diddy pad that allows Diddy to jump great heights off his tail
Rocketbarrel Boost
Allows Diddy to fly with a jetpack
Chimpy Charge
Allows Diddy to charge head first into gongs or certain switches
Lanky Kong Baboon Balloon
A Lanky pad that allows Lanky to fill up with hot air and float to unreachable places
Orangstand Sprint
Allows Lanky to run on his hands very fast
Allows Lanky to walk up steep hills or platforms on his hands
Tiny Kong Monkeyport
A Tiny pad that allows her to transport to another Tiny pad
Mini Monkey
Allows Tiny to shrink to a teeny-tiny size to get into small places or passageways
Pony Tail Twirl
Allows Tiny to fly through the air with her ponytails
Chunky Kong Gorilla Gone
A Chunky pad that allows Chunky to become invisible
Hunky Chunky
Allows Chunky to increase in size
Primate Punch
Allows Chunky to use a roundhouse punch that would KO most enemies


Funky Kong helps his Kong friends with their personalized shooters.


  • Shooter Installment - 3 coins
  • Ammo Belt 1 - 3 Coins
  • Homing Ammo - 5 Coins
  • Ammo Belt 2 - 5 Coins
  • Sniper Scope - 7 Coins


  • Coconut Shooter: Donkey Kong
  • Peanut Popguns: Diddy Kong
  • Grape Shooter: Lanky Kong
  • Feather Bow: Tiny Kong
  • Pineapple Launcher: Chunky Kong


Candy Kong, Donkey Kong's girlfriend, owns a Music Store where she is more than happy to aid her fellow Kongs with her Music pad-compatible instruments.


  • Music Installment - 3 coins
  • Upgrade 1 - 5 coins
  • 3rd Melon and Music Energy - 7 coins
  • Upgrade 2 - 9 coins


  • Bongo Blast: Donkey Kong
  • Guitar Gazump: Diddy Kong
  • Trombone Tremor: Lanky Kong
  • Saxophone Slam: Tiny Kong
  • Triangle Trample: Chunky Kong


Snide is willing to help the Kong Clan if they acquire blueprints to the Blast-O-Matic. Each Kong is assigned their color Blueprint. The blueprints are always gathered after the player defeats a Kasplat. When a Kong hands over a single piece of blueprint to Snide they receive a golden Banana in return. Furthermore, in the game's final area, Hideout Helm, every blueprint returned to Snide will increase the time limit to shut down the Blast-O-Matic (with a base time of 10 minutes and a possible maximum time, if the player returns all of the blueprints to Snide, of 50 minutes). To give the blueprints to Snide, the player must find Snide's HQ in each level.

Kasplats have hair that come in the colors that the blueprints they hold come in. Once the player retrieves the blueprint from the Kasplat, it's hair turns white to signify it's already been beaten.

Yellow Haired Kasplats hold Donkey Kong's blueprints, Red Haired Kasplats hold Diddy Kong's blueprints, Blue Haired Kasplats hold Lanky Kong's blueprints, Purple Haired Kasplats hold Tiny Kong's blueprints, and Green Haired Kasplats hold Chunky Kong's blueprints.

Troff 'N' Scoff[]

Troff the pig and Scoff the hippo guard the doors that lead to the bosses who hold the eight keys to K. Lumsy's cage. By feeding Scoff a certain amount of bananas, it allows Troff to reach the key to open the door. The player would need to feed Scoff more bananas each progressed level and the combined total of all the Kong's bananas can be pertained.

Amounts and Bosses[]

  • Jungle Japes - 60 bananas to fight Army Dillo
  • Angry Aztec - 120 bananas to fight Dogadon
  • Frantic Factory - 200 bananas to fight Mad Jack
  • Gloomy Galleon - 250 bananas to fight Puftoss
  • Fungi Forest - 300 bananas to fight Dogadon again
  • Fungi Forest (hidden Boss.) - At night with Tiny go to the central house in the rat hole to fight with the Spider Queen
  • Crystal Caves - 350 bananas to fight Army Dillo again
  • Creepy Castle - 400 bananas to fight King Kut Out

Rareware Coin[]

This is one of two coins that opens the door for the last key. In order to get it, the player has to collect fifteen banana medals and go to Cranky's Lab. He will let the player play the Jetpac game for the Rareware Coin. In order to get the coin, 5000 points must be earned. It is recommended that the player stay on the first stage, as it is harder to beat the later stages. Once 5000 points are earned, the player should grab the Rareware coin before dying.

Nintendo Coin[]

This is the second coin required to open the door to the last key in Hideout Helm. Once the player knows the move Gorilla Grab, they should go to the Donkey Kong Arcade in Frantic Factory and pull the lever to play it. After getting the golden banana which can only be awarded when you beat the game for the first time, Squawks will appear and tell you to play again for 2 banana coins. The Nintendo Coin should replace Pauline. Once the arcade game is beaten again, the Nintendo Coin will be acquired.

Battle Crowns[]

In each world, there is at least one battle arena platform, which is a grey platform with King K. Rool's face on it. Beating it gets the player a battle crown. These crowns are useful in several ways. First, the player must collect at least four of them to enter King K. Rool's secret room to retrieve the final key to K. Lumsy's cage. Second, they add to the final percentage score. Finally, the player must have at least one to open the multiplayer modes. There are ten battle crowns (two crowns on DK Isle, one crown in each of the eight worlds).

Banana Fairy Snap[]

The player needs to become Tiny and use her Mini Monkey ability to enter Banana Fairy Island. Once the player receives the Banana Camera from the Banana Fairy Queen, they can snap photos of various fairies. A smiley face should appear before the player takes a picture. The fairies will increase the maximum amount of certain items. The number of fairies captured on film will reflect what will be open in Mystery Mode. A total of twenty fairies can be captured (two in each regular level; four in DK Isles). If the player captures all of them, the 201st Golden Banana will be revealed, increasing the player's percentage to 101%.

Animal Transformations[]

Donkey Kong is the only character who can change into Rambi. Rambi has the power to smash huts and walls with his face on them, as well as kill enemies simply by charging them with his horn. Rambi appears in Jungle Japes, Hideout Helm (one of DK's games), and the unlockable Rambi arena.

In addition, Lanky is the only character who can change into Enguarde. Enguarde's pointy nose can smash open treasure chests and reveal hidden items. He can also leap out of the water. Enguarde appears only in Gloomy Galleon and the unlockable Enguarde arena.

Levels and Golden Bananas[]

Donkey Kong 64 has eight levels in addition to an overworld and the final boss arena. Along with that, each Kong is obligated to five Golden bananas a level, save for Hideout Helm. There is one bonus Golden Banana Tiny can obtain by snapping all 20 Banana Fairies, making 201 Golden Bananas in all.

Main Areas & their Golden Bananas
DK Isle (Overworld)
Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong Once talking to K. Lumsy, Lumsy will destroy a bolder, revealing the passageway to Jungle Japes and a Golden Banana. On DK's way up to the Frantic Factory lobby, DK can swing on the vines to the platform with the encased Golden banana. DK can then shoot the Target Switch with his coconut shooter to retrieve the Banana. Once DK has learned the Gorilla grab Move, he can pull the lever in the Frantic Factory lobby. Once pulled, DK's bongo music pad will appear and once he plays his bongos on it Squawk will hand over the Golden Banana. After Chunky destroys the ice barrier in the Crystal Caves lobby revealing a lake of lava and a Golden Banana across the lake way, Chunky can use the Tag Barrel to switch to DK and DK can become invincible to retrieve the Golden Banana by using his barrel move: "Strong Kong". DK must get his blueprint from a Kasplat in the Hideout Helm lobby. After that he can cash it in to Snide for a Golden Banana.
Diddy Kong After Lanky preforms his Trombone Tremor and a Diddy Barrel appears in front of the Fungi Forest cabin, Diddy can get his jetpack and fly to the top of the isle to play a Bonus Game for the Golden Banana. The Diddy barrel serves Diddy again and once he can fly, he can fly to the back of the Isle's head to get the Banana trapped inside a cage. He can use his Peanut Popguns on the Target Switch. While on his way up to Frantic factory, Diddy can swing over to an alcove to Snide's HQ. Outside the HQ is a Diddy pad which he can use to spring into another Bonus Game. Once beat he can receive a Golden Banana. In the Crystal Caves lobby, Diddy can use the Diddy Barrel inside to blast to the highest ledge. Once there he can play his guitar and receive a Banana from Squawk after the tune. After DK blasts the Coconut switch, Diddy can go in and attack the Kasplat in the Creepy castle lobby to get his blueprint. He can give it to Snide for a Golden Banana.
Lanky Kong After Chunky rids the Jungle Japes bolder off the Trombone music pad, lanky can play his trombone on the pad and receive his Golden Banana from Squawk. Lanky can use his grape shooter to release the Golden Banana from the barred alcove around the entrance of K. Lumsy's catacomb. After Lanky has learned the OrangSprint, he can Simian Slam his switch in K. Lumsy's cell space and race the clock to retrieve the temporarily freed Golden Banana. Once Chunky demolishes another bolder off of a Lanky Pad in the Creepy Castle lobby, Lanky can float to the top of the lobby's center prison stacks to play a Bonus Game for a Golden Banana. After Chunky brakes the various ice barriers in the Crystal caves lobby, Lanky can go and take his blueprint piece from Kasplat.
Tiny Kong Behind Banana Fairy Island, Tiny can free a Golden Banana from a barred alcove by shooting the feather switch. In the Angry Aztec lobby, after "Chimpy Charging" Diddy on the two gongs, Tiny can ponytail twirl to her Bonus Game. After Chunky Super Simian Slams his switch in the Gloomy Galleon lobby, Tiny can shrink and swim through a tiny hole underwater to a Golden banana. After Tiny has Monkeyport (by using her Kong Pad), she can transport to the tip of King K. Rool's ship and play her sax for a Golden Banana from Squawks. After Chunky demolishes the big "?" box in the Frantic Factory lobby, Tiny can come and get her blueprint from Kasplat.
Chunky Kong Chunky can use his Pineapple launcher to blast a switch near the waterfall at DK Isle to retrieve a trapped Golden banana. After lifting a rock off his Triangle pad near the top of DK Isle, Chunky can play his triangle to receive a Golden Banana from Squawk. After Tiny does her Sax solo on top of K. Rool's ship, a Chunky barrel will appear near Fairy Island. Chunky can then go and become big to slam on the giant "X" to blast a rock containing a Golden Banana. In the Hideout Helm lobby, Chunky can turn invisible by landing on his Kong pad and swing over to a Bonus Game to receive a Golden Banana. Chunky can eradicate the Kasplat in the entrance of the Gloomy Galleon Lobby to get his blueprint.

Jungle Japes
Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong After DK climbs to where Diddy is caged, he will find a Golden Banana for the taking. After shooting the coconut switches on Diddy's cell and freeing him, DK will be able to claim a Golden Banana from his cell. After DK turns into Rambi the Rhino and recovers the DK switch near Cranky's Lab, he can Simian Slam it to gain another Golden Banana near the entrance to the main jungle area (this banana isn't timed, although the other Kong's are). Towards the entrance to the main jungle area (above the giant bolder), DK can Baboon Blast to a Barrel Blast challenge (once he's learned Baboon Blast from Cranky). Once completed successfully, DK will receive a Golden Banana. In the cave entrance by the large bolder, DK's blueprint can be obtained by demolishing Kasplat.
Diddy Kong After Diddy shoots two peanut switches in the cave leading to the main jungle area, Diddy can go in the alcove and snag the Golden Banana. After DK (as Rambi the Rhino) destroys all the huts near Cranky's Lab, Diddy's switch appears under one of the huts. Diddy can Simian Slam it to race towards the temporarily freed Golden Banana by Funky's Armory. After Diddy shoots the peanut switch by Bananaporter 2, the giant tree by the Bananaporter will sprout a temporary Ramp. Diddy can go up and into the open alcove. The alcove reveals a whole mine. After Diddy blasts the peanut switch in the mine, a ramp will appear for 30 seconds to a Diddy Switch. Once he uses the Simian Slam on the switch he can go to the top of the giant tree to get his Golden Banana. Diddy's Mine Cart challenge is inside the giant tree mine. In the mine cart challenge, Diddy needs to collect at least 50 coins to get the Golden Banana. Diddy's Kasplat is in the Bananaporter 3's cave. Once obtained, Diddy can cash it into Snide to get a Golden Banana.
Lanky Kong After uncovering Lanky's switch using DK as Rambi, Lanky can Simian Slam his switch and race to his Golden banana by the cannon across from Funky's Amory. By using his Orangstand, Lanky can go up the steep slant by Cranky's area and play a Bonus Game for a Golden Banana. After Diddy opens the alcove in the cave that leads to Jungle Japes' main area, Lanky can shoot his Grape switch and free a Bonus Barrel and play to get a Golden Banana. After Diddy frees the cave by Diddy's Kasplat with the peanut switch, Lanky can Orangstand up the hill and blast the bees inside to free a Golden Banana. Lanky's Kasplat is by the Bonus barrel near Cranky's Area. Lanky can get the blueprint and Snide will give him a Golden Banana.
Tiny Kong In the alcove Diddy freed in the cave by the main entrance to Jungle Japes, Tiny can shoot the feather switch to free a Bonus game for a Golden Banana. After Rambi (DK) frees the Tiny Switch, she can race to her Golden Banana near the alcove by the main water area by using her Simian Slam on the switch. Following the cave out near DK's Kasplat, Tiny can shoot the feather switches and enter another part of Jungle Japes. By jumping into her barrel, she can shrink and hop into a small trunk and collect the Golden Banana. Tiny can shrink once more and go into a tiny beehive near her barrel. She can then go through the many rooms and up a flight a riveted stairs to another Golden Banana. Tiny's Kasplat is right diagonal from DK's Kasplat. She can destroy him for a blueprint which can be traded for a Golden Banana from Snide.
Chunky Kong Chunky can destroy the big bolder in the main Jungle area and it will labor a Golden Banana. Once the boulder's gone, Chunky can Simian Slam the giant "X" under it and go down into a catacomb. He can make his way down a narrow path, blast the right pineapple switch (the statue's left eye) and swing to the Golden Banana. Chunky can lift a bolder in the mileway after DK has rammed (as Rambi) into the giant Rambi wall blocking his Switch. He can Simian Slam it, then race to his Golden Banana near Snide's HQ. Once Chunky has learned Hunky Chunky, he can use his barrel move and jump to a Barrel bonus Game near the beehive. Chunky's Kasplat is on the left side after you shoot the statue's right eye. He can swing on the ropes to get onto the platform.

Angry Aztec
Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong Deep in the world, DK can go to his pad in front of the Llama's temple. Once he has beaten the Barrel Blast Challenge, the Llama towards the beginning of the world will be freed and a Golden banana will surface. DK can go into the llama temple and free Lanky (who's caged under the water in the middle of the temple) to get a Golden Banana. Once Kong has turned into Strong Kong via the DK Barrel, he can run through the quicksand to a Bonus Barrel and get a Golden Banana. In the five doored temple, DK can blast the door with the coconut switch to go through a maze of switches and enemies. Once through successfully, DK can claim the Golden Banana. DK's Kasplat is behind the door with the two Coconut Switches in the tunnel leading to the semi-main Aztec area. He will need to be Strong Kong to get to him, free quicksand is apparent at every corner.
Diddy Kong Diddy can go into the first temple that appears in the area and Simian Slam the Diddy switch. he can make his way to Tiny's barricade and free her with his Chimpy Charge (he must spell out "KONG" by charging into each letter). Once she's free he can snag his Golden Banana Once Diddy chimpy Charges four gongs in front of the leveled temple in the main area, Diddy can blast up top and snag the Golden Banana by using a Diddy Barrel when the temple rises from the depths. In the five doored temple, Diddy can shoot the peanut switch above one of its doors. Once in, he can make his way in deep inside and snag the Golden Banana. Diddy can rocket through the sun emblem above the giant totem pole three times. Once Diddy has done so, he has also freed the dopey buzzard. Diddy must follow the buzzard and make it through its various rings to get a Golden Banana. Diddy's Kasplat is at the top of the first temple in the world. Diddy can fly up and snag the blueprint.
Lanky Kong Atop a raised platform at the end of the aquatic tunnel inside the first temple, Lanky can Simian Slam a Lanky switch. Once the switch is slammed, a bird will appear so Lanky can shoot it with his grape shooter. Once the bird is shot a few times, the Golden Banana it's carrying will fall into Lanky's lap. Once Lanky's grape shot his way into the llama temple, he can OrangStand up the two curved statue lizard necks to a Bonus Game for a Golden Banana. In the llama temple, Lanky can slam a Lanky switch to open a door to a monkey head memory game. By shooting the corresponding monkey with the same voice, Lanky can earn a Golden Banana once all the monkey head statues are matched. In the five doored temple, he can make his way through, battling various enemies, and win a Bonus Game in a Bonus Barrel for a Golden Banana. Lanky's Kasplat is in a room whose entrance is too small for him. Tiny can shrink and activate the Bananaporter 2, so Lanky can zip over in there and get his blueprint.
Tiny Kong In the first temple, Tiny can use a Tiny Barrel to shrink and swim into a tiny hole. She will fight a load of Klaptraps for her Golden Banana. By Lanky's Kasplat, Tiny can easily shrink into a small hole in the llama temple and ponytail twirl over hot lava to her Golden Banana. By shrinking and player her sax, Tiny can get Squawks to fly her over the tall temple Diddy surfaced to race a beetle and collect 50 coins to get a Golden Banana. In the five doored temple, she has to go in a small hole in a small room where a Banana Fairy is and she can easily travel through enemies to collect the bestiled Golden Banana. Tiny's Kasplat is homed right in front of Cranky's alcove. She can collect the blueprint and hand it to Snide.
Chunky Kong Chunky can lift various large vases behind the pineapple door in the starting cave to place in their correct spots. Once done a Golden Banana will appear. Chunky can play his triangle on the triangle pad in the first temple. By doing so, leads to a twirling room with Klaptraps. After defeating them, a Golden Banana will appear. Chunky can go into the alley way outside Cranky's alcove and get the Chunky barrel. Once mammoth, Chunky can lift the giant bolder in the hall and place it on the stone table down the hall to free a Bonus Barrel. Chunky can play and win a Golden Banana. In the five doored temple he can go through enemies to get to a Bonus Game. Once won, he can win a Golden Banana. Remember that blueprint that you got in the five doored temple?. Chunky can return the blueprint to Snide and a Golden Banana.

Frantic Factory
Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong After completing the Barrel Blast Challenge in the storage room, DK can play the old Donkey Kong game for a Golden Banana and twice for a Nintendo Coin. Behind the gate to the testing area, DK can Simian Slam the DK switch to activate the numbers and Simian Slam the numbers descending from 16. DK can blast the coconut switch beside the electrical house by the Production Room's machine. Dk can go in a Gorilla Grab the switch to turn on the Factory's main core. He'll receive a Golden Banana if done. Once the power is on, the gate in front of Bananaporter 4 will open and DK can use strong Kong to make his way through various mechanical engines to the Golden Banana. DK's Kasplat is near the tip of the core. DK can blast him with his Coconut Shooter to grab the blueprint.
Diddy Kong Diddy can Simian Slam a Diddy switch and make a Diddy pad appear near the top of the Factory core. Diddy can go up there and spring on his pad to a Golden Banana. In the Testing Depo, Diddy can hop on his pad and spring atop a pile of ABC blocks to a Bonus Game. Once won, he can win a Golden Banana. In R&D, Diddy can play his guitar to enter a room with numbers and three doors. By chimpy charging various numbers, the corusponding door will flourish mechanical enemies. Once each of the door's enemy supply is out a Golden Banana will appear. By the Production Room's Power House, Diddy can slam his switch and swing to a Bonus Barrel to win a Golden Banana. Down the hall by the ABC blocks, in the elevator quarter, Diddy can demolish his Kasplat for a blueprint.
Lanky Kong Lanky can slam his switch in the factory core to race up to his Golden Banana near the core's tip. Lanky can help Chunky escape his cage and get a Golden Banana In the Testing Depo, Lanky can baboon balloon up to a Bonus Barrel to win a Golden Banana. In an alcove in the R&D department, Lanky can play his trombone to enter a room. He must memorize the color sequence on the piano. Once successfully, a Golden Banana appears. Lanky's Kasplat is in R&D, so Lanky can get his blueprint fairly easily.
Tiny Kong Tiny must slam on her switch in the Factory's central core then race up to a Bonus Barrel and play the game for a Golden Banana. Tiny must turn tiny in the testing wing and glide through the small pipe to the Golden Banana right by the Donkey Kong arcade game. In the testing room by the ABC block stack, Tiny can shrink in her Tiny Barrel and go into a small alcove. Once inside she can play a round of darts (she must shoot whatever thing it says to on the wheel). Once complete a Golden banana will be in her wake. Tiny must shrink once more in the R&D facility. Right inside the hallway by Bananaporter 2, Once shrunk she can go into a tiny raceway and race the Kremling Car. Once beat and 10 DK coins have been acquired the car will give her a Golden Banana. Tiny's Kasplat is in the production section of the factory, right near the fire escape pole.
Chunky Kong Chunky must slam his switch near the Factory's central core and race up to his Golden banana in limited time. In the production room and behind where he was caged, Chunky can Primate Punch the gate barrier and go into the small, damp room. Once there he can smash the "?" box and slam the Chunky Switch to reveal an iron button with his face on it. Once done, he can punch the button with his face on it and snag the Golden Banana atop the moving lifts. Down the left hallway by the lobby, Chunky can Primate Punch the gate barrier to gander a Bonus Game for a Golden Banana In R&D, Chunky must Primate Punch the gate to get to his small alcove. Once he plays his triangle he can go inside the newly opened door. Once in, he must punch the iron Chunky button and beat all the freed enemies for a Golden Banana. Chunky's Kasplat is in the testing room by the ABC blocks. Once defeated his blueprint will be succumbed.

Gloomy Galleon
Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong Once the massive lighthouse area is opened by DK, he can get into the light house and make his way to a Gorilla-Grab switch. Once done, a Golden Banana will appear for DK to claim. By the lighthouse's base DK can Barrel blast from a DK pad and beat it to free a seal for a Golden Banana. DK can race the seal for another Golden Banana by going into a caved alcove by Candy's store. If DK can snag 10 coins and beat the seal another Golden Banana will appear. Once DK plays his bongo from Funky's store he must race into the newly open section of the sunken ship. Once there he can swim into a Bonus Barrel and play the game for a Golden Banana. Once a Bananaporter is activated by Lanky or Diddy on the piles of Gold, DK can zip up there and smash his Kasplat for a Blueprint.
Diddy Kong After Diddy jets onto the K. Rool ship and the Lighthouse is in operation, he can slam the Diddy switch and rocket above the lighthouse to his Golden Banana. On top of the lighthouse Diddy can play his guitar and race to a giant mechanical fish and swim into its mouth. Once in, Diddy can shoot peanuts at the fast moving propeller area and win a Golden Banana all in 100 seconds. By Funky's store, Diddy can play his guitar and race to an opened alcove in the sunken ship. Once there on time he can go in and collect a Golden Banana after a Barrel game. In the alcove with the piles of gold, Diddy can spring from his Diddy Pad up to the pile's tip to play a Bonus Game for a Golden Banana. Diddy's Kasplat is in the alcove across from Snide's Alcove in the lighthouse area. Once beaten, a red blueprint will appear.
Lanky Kong Once Lanky slams a switch in the beginning cave, he can race to a newly opened alcove in a sunken ship. Once in he can swim to a Golden Banana. After transforming into Enguarde and hopping through the DK star three times, Lanky can swim into a treasure room. Across from Diddy's treasure pile, Lanky can float (by means of his pad) to the tip and play a Barrel game for a Golden Banana. Using his trombone near Funky's store, Lanky can swim into the newly opened alcove in the center sunken ship to swim to a Golden Banana. Underwater near the lighthouse, Lanky can turn into Enguarde and blast through the various boxes to seek a Golden Banana. Lanky's Kasplat in the beginning dock right of the world entrance near the cannon. The blueprint he holds brings Lanky another Golden Banana from Snide.
Tiny Kong By Lanky's first switch is Tiny's and she can race to the alcove to encounter a Bonus game for the Golden Banana at stake. Tiny can shrink and swim underwater into an undisclosed piece of machinery and play the Bonus Barrel game inside. Once done a Golden banana is brought forth. As with the other Kongs, Tiny can play her sax by Funky's Store and an alcove will open in the center sunken ship. She can swim her way to a Golden Banana. By the treasure piles, Tiny can shrink into the treasure chest. Once in, she can snag the pearl for the mermaid in the Lighthouse area and get a Golden Banana. Tiny's Kasplat is on the above bunker across Cranky's lab. Once the Kasplat's beaten the Blueprint will appear.
Chunky Kong By Lanky's Kasplat, Chunky can load and shoot the cannon at the moving targets. Once done a Golden Banana will appear. In the Lighthouse area on K. Rool's ship, Chunky can slam into the sea-sick den of the ship. Once there, Chunky can slam the barrels with his face to get a Golden Banana. Afterwards, Chunky turns sea-sick. Across from Cranky's lab, an entrance to a room of chests can be found. Once the chest puzzle's completed, Chunky can receive a Golden Banana. In the lighthouse area, Chunky can play his triangle and race to the opened alcove to swim in to play a Barrel game. Above the instrument pads by Funky's store, Chunky's Kasplat sits with his blueprint in his wake.

Fungi Forest
Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong Inside the Mill, after you destroy the box with the question mark, DK can super simian slam the switch in the box and enter a gate to Grip Grab the levers in a cerain order (middle, left, left, right, middle). At night, DK can go outside and get his prize. At night-time, DK can use Strong Kong to go through the thorns into another room where he can play Minecart Mayhem for your Golden Banana. Use every character's weapon to hit all five switches, then DK can ride up the giant mushroom with cannons and get the Banana. At the Baboon Blast Pad, DK can play a Baboon Blast mini-level, and play Peril Path Panic, and win his Golden Banana. Where you found Banana 2, DK's Kasplat is behind the entire thorn area.
Diddy Kong At the top of the Mill, enter the hole shoot the On Switch at the top of the winch. Then hit the Green Up Switch with a Chimpy Charge. Diddy can go through the rafters near the rosebushes with the help of Squawks and get a Golden Banana. Diddy can Jetbarrel Boost up to the very top of the Giant Mushroom into the Bonus Barrel, and he can play Teetering Turtle Trouble. Diddy needs to race the owl, go through all the hoops, and beat the owl, and then play Busy Barrel Barrage to win a Golden Banana. Diddy's Blueprint is found in the second floor of the Giant Mushroom.
Lanky Kong At night-time, go into the mill, and kill the bats for your Golden Banana. At the top platform of the Giant Mushroom, Lanky can hit a switch, enter the newly-opened door, kill the two Zingers, and bounce on the mushrooms to win a Golden Banana. Do the same switch, and go through the OTHER open door. You can travel into it, and then Super Simian Slam the mushrooms in order according ot the chart for Lanky's third Banana. Lanky, at daytime, can race the rabbit near the carrot object by blowing his Trombone Tremor on the pad. Beat him for three Blue Coins. Learn Orangsprint in Crystal Caves, and race him again for a Golden Banana. Lanky's Kasplat is under the big tree near Bananaport 4.
Tiny Kong Inside the Giant Mushroom, Tiny can hit the Tiny Switch, reach the new Banana Barrel, and play Speedy Swing Sortie for the banana of gold. Use the Tiny Barrel behind the tree-stump, play the Sax on the Pad, have Squawks drop you in, and throw Oranges at the Purple Kasplats. When they're all defeated, you'll get a Golden Banana and a strange bean. Grab both. Using that very bean, Tiny can travel to the beanstalk area, watch it grow, go in the Tiny Barrel, play the Sax on the Pad, and have Squawks lift her to her Banana. At nighttime, have Tiny go into the Tiny Barrel, go through the tiny hole, and enter hole. Shoot the Giant Spider Queen in the eye after defeating her tiny spider minions. Repeat this process, and hit her when She's shrunk down to defeat it and gain a Golden Banana. Tiny's Blueprint is on one of the platforms around the Giant Mushroom.
Chunky Kong Have Chunky put three oil barrels (one is found in a different room) on the conveyor belt after playing the Triangle Pad, and then go get your prize. Chunky can Super Simian Slam onto the grate above the well in the main area, and beat the Mine Cart minigame to win a Golden Banana. 50 coins are needed to win. Chunky can use Hunky Chunky to summon the tomatoes in the Bananaport 2 area, and Super Simian Slam the tomatoes. Then he has to carry the worm all the way to the Apple marking on the ground. At the top of the Giant Mushroom, slam the Chunky Switch in front of a wooden door, and solve the puzzle to form Chunky's face for the Golden Banana. At nighttime, Chunky needs to swing across the vines in the Giant Mushroom to fight the Kasplat and win the Blueprint.

Crystal Caves
Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong After blasting off from the DK Pad by Cranky's Lab, DK can barrel blast through a maze to ultimately reach a Bonus Barrel. Once the Bonus barrel is complete, DK can claim his Golden Banana. Inside the igloo in the center of the area DK can find his way through a maze full of life-threatening booby traps. Once complete and successful a Golden banana can be retrieved. On the upper walkways of the cavern an out-of-the-way lodge sits for DK to plunder. Inside DK must match the Kong faces to their counterparts to win the Golden Banana. Near the cabin by Candy's Shop, DK must go inside to blast all the bees with his Coconut Gun. If successful he will receive a Golden Banana. DK's Kasplat lies on the upper walkways near the Ice Castle.
Diddy Kong Inside the Igloo, Diddy must place the barrels in the synchronized order as the numbered spaces. He can then get a Golden Banana. Diddy can get into a Diddy barrel and Rocket Blast behind the waterfall to a Bonus Barrel. He can win the mini game to get a Golden Banana. In a lodge by DK's lodge with the Guitar Pad, Diddy can go in. Diddy must wipe out the Kremlings inside before the time runs out. If he succeeds, a Golden Banana will be at the ready. After activating a door with the Guitar pad at the main lodge, Diddy can enter a gloomy room. He must use his Diddy barrel to rocket atop three unlit candles. Once he lights with his rockets them he can receive Golden Banana. After Tiny activates Bananaporter 4 Diddy can zip into an isolated room to defeat a Kasplat.
Lanky Kong Inside Lanky's part of the igloo he must defeat all the enemies to make a Lanky Pad appear. Once he turns into his Baboon Balloon he can float to the Golden Banana. Inside the ice castle, Lanky can play a switch game with a bored Ice Creature. If Lanky gets more switches down then the Ice Creature he can win a Golden Banana. Atop the ice castle, Lanky can open an entrance way from a Lanky Switch down below. He can enter a slide race with the bug Tiny raced in Angry Aztec. If he wins he can get a Golden Banana. Inside the lodge by the Tag Barrels near the waterfall, Lanky can float into a Lanky barrel from a Lanky Pad and race to the Golden Banana before time runs out. After Diddy activated Bananaporter 5, Lanky can zip in and get his Kasplat's blueprint.
Tiny Kong Take Tiny to the giant cabin building next to Candy's. Locate her instrument pad and head on in. The Player will see a bunch of purple Klaptraps. The player must kill them all. After they're all gone, a Golden Banana is at the wake. In the area with all the igloos, Diddy must fly through the yellow and red DK star over the main igloo to reveal instrument pads in front of the doors. She must find the saxophone pad and play the instrument on it to be let in. Play Tiny's instrument once inside as well to kill the Kosha. Butt-slam the target on the floor 3 times (it will start moving) to get the banana and a banana fairy. The Kosha will return so be careful. Heading out of the igloo room, the player will notice there is a place where they can jump on the pathway from the water. They must find the ice wall here and mini-monkey through the hole on the bottom. Head to the bonus barrel in the back. The player will play a barrel mini game for an ominous Golden banana. Take Tiny to where Funky's is located and head over toward the Diddy Rocket barrel. On the right the player will have to pony tail twirl to the mini monkey barrel and then pony twirl back after becoming smaller. Activate the #4 warp pad so Diddy can get his Kasplat. Head toward the mini door in front of the warp pad. Use the monkeyport to get inside one of the igloos then Tiny can grab the Golden banana. Tiny's Kasplat is located near the #2 warp pad in Candy's area of this level.
Chunky Kong From the entrance, the player must go straight towards the ice wall. Break open the ice wall door with the primate punch. Stand on the Chunky pad and become invisible, revealing a golden banana. From the beginning (where the #1 and #2 warp pads are), go right and then cross the water to where the Gnawty is. Go left and climb up the rocks to the top of the platform. If the player goes forward here they should see an ice castle. Go past the ice castle and pick up the boulder. Take the boulder up the slope and place it on the "boulder" switch. This will break open an ice igloo surrounding another boulder in another area. To get to this boulder (also behind an ice wall), from the beginning go right. Cross the water just like last time and instead of going left towards Funky's, go right. Hop over the gaps between the platforms and break open the ice wall with the primate punch. Now, the player must jump into the Hunky Chunky barrel and take the boulder in this room and put it on the moving switch. This will blow up another igloo in the area with the water and lots of igloos, leaving the player a golden banana. The player must take Chunky to the giant cabin by Candy's where everyone else has gotten a banana already and find the triangle music pad. The player must enter the room. They'll will see two lights (search lights, really) making their way around the room and wood targets on the ground. When the light isn't on them, the player must stomp the wooden targets. If they get in the light's way, K. Rool will automatically see them. Once complete the player is awarded a golden banana In the area with all the igloos, use Diddy to fly through the yellow and red DK star over the main igloo to reveal instrument pads infront of the doors. They player needs to find the triangle music pad and play their instrument to go inside. Once inside they'll will see a TNT barrel with a bunny strapped to it. It is struggling with all its might to get free. There are 5 fireballs headed toward the TNT barrel. The player needs to smash them before they get to the barrel. if successful, the bunny will reward the player with a golden banana. Chunky's Kasplat is located on top of the main igloo in the room with all the igloos.

Bonus Barrel Games[]

  • Speedy Swing Sortie: Climb the trees and swing from vine to vine to collect all the coins.
  • Mad Maze Maul: Defeat all of the enemies in the maze, then head for the finish line.
  • Splish Splash Salvage: Swim down and collect all the coins in the barrel.
  • Minecart Mayhem: Avoid the TNT carts on the track by switching lanes when they come close to you.
  • Stealthy Snoop: Sneak through the maze without getting caught to the finish line.
  • Teetering Turtle Trouble: Turtles are spinning around on the snakes' tails. To keep them spinning, shoot melons at the snakes' mouths. If a turtle falls, the game is over.
  • Big Bug Bash: Use a fly swatter to swat the required number of flies within the time limit.
  • Kremling Kosh: Shoot the Kremlings that pop out of the barrels. Regular Kremlings are worth one point, and red ones are worth two points. Shoot the required number before time runs out to win the game.
  • Peril Path Panic: Shoot melons at the Klaptraps to subdue them so that the Banana Fairies can safely cross to the other side.
  • Beaver Bother: The player controls a Klaptrap and tries to chase the Gnawties into the hole in the center of the barrel. The player must be careful not to fall into the hole themselves, or they will automatically lose the game. The player is able to jump while being the Klaptrap though.
  • Batty Barrel Bandit: Stop the four reels of the slot machine on four bananas to earn a point. Earn the required number of points to win the game.
  • Stash Snatch: Collect all the coins in the maze, then head for the finish line.
  • Searchlight Seek: Using a spotlight, the player has to find and shoot the Klaptraps.
  • Busy Barrel Barrage: Use your shooter to blast the Kremlings. If you let one reach you, you lose.
  • Krazy Kong Klamour: The lights will repeatedly turn on & off. When they turn on, shoot the Golden Banana. Avoid hitting any of the Kongs, because if you do, you'll lose one point.


In this multiplayer mode, players must try to get the highest score out of their opponents. Up to four players can play at one time and have a character choice of Donkey, Diddy, Lanky, Tiny or Chunky. It is also possible to play as a Krusha if you have photographed a minimum fifteen Banana Fairies on any file in Adventure Mode.

Game Modes[]

There are two different multiplayer games available, Monkey Smash and Battle Arena. Monkey Smash consists of a choice of three large tactical arenas where the players are in split-screen mode and must try to beat their opponents in different game types. The Battle Arena is a small single-screen arena where players again must beat the other player in the game mode. However, they must do this without falling off the arena as it appears as a large floating coin.

Monkey Smash[]

  • Survival: Last player standing is the winner.
  • Coin Hoard: The player with the most coins at the end of the time limit is the winner.
  • Wins: The first player to reach a target number of monkey smashes wins.
  • Time: The player with the most monkey smashes at the end of the time limit wins.
  • Capture: The player holding the DK Coin at the end of the time limit is the winner.
  • Capture Pad: Try to activate the pads while holding the DK Coin. The first player to activate all the pads wins. This mode is not available in the Battle Arena, due to the arena itself being exceptionally small and single-screen.

Battle Arena[]

  • Wins: The first player to score the required amount of ring outs is the winner.
  • Coin Hoard: The player with the most coins at the end of the time limit is the winner.
  • Survival: The player who survives the longest wins.
  • Capture: The player holding the DK coin at the end of the time limit is the winner.
  • Time: The player with the most ring outs at the end of the time limit wins.

A selection of items will appear at random during the Battle Arena game. When collected, they will have different results. Some are good, while others are not.

Battle Arena Items[]

  • Blue Banana: This freezes one of your opponents temporarily.
  • Yellow Banana: This will speed you up temporarily.
  • Orange: Sends a big shockwave over the arena.
  • Crystal: Will make you very big.
  • Crate: Gives you five ammo for your gun.
  • Question Mark: Will do one of the above randomly; may sometimes do something bad, such as make you very small, slow you down, or reverse the controls.








Original Soundtrack[]


Donkey kong 64 ost

Donkey kong 64 music


  • Contrary to popular belief, the game does not use the Expansion Pak solely to resolve a game-breaking bug that would randomly crash the game. While this bug did exist late in development, the game was designed to use the Expansion Pak from the very beginning.
  • This game's box art shows that Chunky Kong has dark brown eyes.
  • This is the first game without Dixie Kong being seen, mentioned, or playable; she is instead replaced by her younger sister Tiny Kong, who shares a slight resemblance and has the same chemistry with Diddy Kong.
  • This game's pictures suggest that Diddy Kong has blue eyes even though his eyes are black on the box, in the game, or any other game he's appeared in.
  • This game's box art shows all five Kongs riding in a Mine Cart. However, only Donkey Kong, Diddy Kong, and Chunky Kong, ride Mine Carts in the game.
  • The characters have voices in the game's opening scene (the characters that speak are two Kremlings, King K. Rool (his voice is extremely menacing in contrast to lighthearted nature of the game), and one Klump), but only speak in speech bubbles in the rest of the game. This could mean Rare originally intended the characters to have voice actors instead of speech bubbles.
  • Two of Diddy Kong's special moves in Super Smash Bros. Brawl originate in this game (specifically his Rocketbarrel Boost and Peanut Popgun). Diddy's Final Smash in Super Smash Bros. Brawl features him using both moves simultaneously, a combo which is also possible in this game. Donkey Kong's Final Smash in Super Smash Bros. Brawl also involves the use of his bongos, which first appeared in this game.
  • There is a strange picture of a frog at the level, Angry Aztec. However, seeing this picture has nothing to do with the plot of the game.
  • In the beta version when you first start the game, inside of DK's home is a picture of Banjo-Kazooie.
  • The rap song in the intro has striking similarities between Run-D.M.C.'s 1983 hit "It's Like That".
  • In Frantic Factory, the original arcade machine makes an appearance, instead of it being a minigame for Cranky Kong.
  • The weapons used in the game were originally going to be actual weapons, evidence of this is in early footage of the game where it has Donkey Kong with a double-barreled shotgun and Diddy Kong with 2 pistols. But because this is a game that's supposed to be family-friendly, Rare feared that this would give the game a T rating that it doesn't deserve, so the weapons were altered and were given appropriately looking weapons made of wood and shoot fruit (except for Tiny Kong's that shoots feathers).
  • The DK Rap contains the word hell, despite it being an E rated game. This is due to the fact that in Britain, the word hell is not considered vulgar (Rare is a British company). In later versions of the game, hell was changed into heck, although the game this version of the song was featured in (Super Smash Bros. Melee) was rated T, due to moderate violence and comic mischief.
  • Each Kong has a different color coding, meaning they can collect only the banana coins of that color. Donkey Kong collects yellow bananas, Diddy collects red, Lanky collects blue, Tiny collects purple, and Chunky collects green. However, the primary color of Lanky's, Tiny's, and Chunky's attire is blue, so the different colors for Tiny and Chunky were based on one of the rainbow colors of Tiny's beanie hat and the secondary color on the back of Chunky's shirt jacket.
  • Outside his cameo in the GBA remake of Donkey Kong Country 3, this game marks the only appearance of Chunky Kong.
  • This game was released two days before Toy Story 2 was released in theaters.

External links[]