Donkey Kong Wiki
Donkey Kong Wiki
For other uses, see Donkey Kong (disambiguation)
Donkey Kong
North American boxart of Donkey Kong for Game Boy.
Developer(s) Nintendo EAD[1], Pax Softnica
Publisher(s) Nintendo
Main Development Staff {{{devteam}}}
Platform(s) Game Boy
Release Date(s) Japan June 14, 1994
USA July 22, 1994
Europe September 24, 1994
Genre(s) Platformer, Puzzle
Ratings E: Everyone
Mode(s) Single player
Media(s) Game Boy ROM Cartridge[2]
Input(s) Game Boy Buttons

Donkey Kong, also called Donkey Kong '94, is a Game Boy game released in 1994. It is a remake of the Donkey Kong arcade game and it is a sequel to Donkey Kong Jr.


In this game, Donkey Kong Sr. kidnaps Pauline, and Mario must save her. After Mario completes the original four stages from the first Donkey Kong game and defeats Donkey Kong Sr., the primate will wake up and take Pauline away through many additional stages and worlds, introducing new mechanics, moves and enemies.

The game ends after Mario defeats a giant, mutated Donkey Kong. In the final cutscene, Mario returns to his regular size, and together with Pauline, Donkey Kong Sr. and Junior are taking a photo, implying a friendship and them finally deciding to have peace between them.


This game features remakes of the old stage designs from the first two Donkey Kong arcade titles, but also features a whole new world system similar to that of the Super Mario Bros. series. The game possesses score and lives systems. The player also receives a prompt to save his/her progress after boss battles. And each stage must be complete within a time limit. The game contains a total of 101 stages, divided into nine worlds.

Mario's movements are also greatly improved for this game. Mario is able to pick up and throw certain enemies and objects in the later stages, similar to Super Mario Bros. 2 for NES. He can also handstand, make backflips, swim, operate levers, cling on ropes and use hammers to defeat enemies and destroy obstacles. In most of the stages, Mario must find a key to unlock a door and access the exit. In some stages, Donkey Kong Jr. will be also present and try to hinder Mario's progress by operating levers and controlling platforms and doors. After each three stages, there are regular boss battles, where Mario must reach Pauline, while avoiding obstacles and enemies, or avoid barrels throw by Donkey Kong Sr. and use them to defeat the gorilla. Upon completing each boss battle, the player will watch a cutscene showing Donkey Kong Sr. trying to evade Mario. During some of them, Mario will learn a new game mechanic to progress through obstacles in later stages.

Worlds and Stages

  • 25m, 50m, 75m & 100m stages (from the original Donkey Kong game)
  • Big-City (with eight stages)
  • Forest (with twelve stages)
  • Ship (with eight stages)
  • Jungle (with twelve stages)
  • Desert (with twelve stages)
  • Airplane (with eight stages)
  • Iceberg (with twelve stages)
  • Rocky-Valley (with sixteen stages)
  • Tower (with nine stages)




  • In the opening cutscene, it is implied that the entire game is a stage play similar to Super Mario Bros. 3 for NES.
  • In this game, Mario is capable of moves like backflips and throw enemies in similar way to the later Super Mario 64, but in a two dimensional space
  • The gameplay mechanics and elements introduced in this game later become part of the Mario vs. Donkey Kong series games.
  • It is the latest game to feature Cranky Kong as Donkey Kong Sr., being replaced by his grandson, Donkey Kong, as an antagonist for Mario in some later games.

External Links