Donkey Kong Wiki
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For other uses, see Donkey Kong (disambiguation).
Donkey Kong
Donkey-kong.jpg
North American boxart of the game Donkey Kong for Game Boy.
Developer(s) Nintendo EAD[1],
Pax Softnica
Publisher(s) Nintendo
Main Development Staff Directors:
Masayuki Kameyama
Takao Shimizu

Producer:
Shigeru Miyamoto

Designers:
Hideo Kon
Katsutomo Maeiwa
Kenji Umeda
Kenta Usui
Kuniko Sakurai
Masayuki Kameyama
Takao Shimizu
Takaya Imamura

Programmers:
Masayuki Hirashima
Motoo Yasuma
Yoshiaki Hoshino

Artist:
Yōichi Kotabe[2]

Composer:
Taisuke Araki
Platform(s) Game Boy,
Nintendo 3DS
Release Date(s) Game Boy
Japan June 14, 1994
USA July 22, 1994
Europe September 24, 1994

Nintendo 3DS Virtual Console
Japan June 15, 2011
Worldwide June 16, 2011
Genre(s) Platformer, Puzzle
Ratings ESRB: ESRB K-A.png Kids to Adults
Mode(s) Single player
Media(s) Game Boy ROM Cartridge[3]
Input(s) Game Boy Buttons

Donkey Kong, also called Donkey Kong '94, is a platformer/puzzle game developed by Nintendo EAD[1] and Pax Softnica, and released by Nintendo for the Game Boy in 1994. It is a semi-remake of the original Donkey Kong game, and it is a sequel to the game Donkey Kong Jr.

The game was re-released on the Nintendo 3DS via the Virtual Console in Japan on June 15, 2011, and worldwide on June 16, 2011.

Story

In this game, Donkey Kong Sr. kidnaps Pauline, and Mario must save her. After Mario completes the original four stages from the first Donkey Kong game and defeats Donkey Kong Sr., the primate will wake up and take Pauline away through many additional stages and worlds, introducing new mechanics, moves and enemies.

The game ends after Mario defeats a giant, mutated Donkey Kong. In the final cutscene, Mario returns to his regular size, and together with Pauline, Donkey Kong Sr. and Junior are taking a photo, implying a friendship and them finally deciding to have peace between them.

Gameplay

This game features remakes of the old stage designs from the Donkey Kong and Donkey Kong Jr. titles, but also features a whole new world system similar to that of the Super Mario Bros. series. The game possesses score and lives systems. The player also receives a prompt to save his/her progress after boss battles. And each stage must be complete within a time limit. The game contains a total of 101 stages, divided into nine worlds.

Mario's movements are also greatly improved for this game. Mario is able to pick up and throw certain enemies and objects in the later stages, similar to the game Super Mario Bros. 2 for Nintendo Entertainment System. He can also handstand, make backflips, swim, operate levers, cling on ropes and use hammers to defeat enemies and destroy obstacles. In most of the stages, Mario must find a key to unlock a door and access the exit. In some stages, Donkey Kong Jr. will be also present and try to hinder Mario's progress by operating levers and controlling platforms and doors. After each three stages, there are regular boss battles, where Mario must reach Pauline, while avoiding obstacles and enemies, or avoid barrels throw by Donkey Kong Sr. and use them to defeat the gorilla. Upon completing each boss battle, the player will watch a cutscene showing Donkey Kong Sr. trying to evade Mario. During some of them, Mario will learn a new game mechanic to progress through obstacles in later stages.

Worlds and Stages

  • 25m, 50m, 75m & 100m stages: based on the ones from the original Donkey Kong game
  • Big-City: composed by eight stages
  • Forest: composed by twelve stages
  • Ship: composed by eight stages
  • Jungle: composed by twelve stages
  • Desert: composed by twelve stages
  • Airplane: composed by eight stages
  • Iceberg: composed by twelve stages
  • Rocky-Valley: composed by sixteen stages
  • Tower: composed by nine stages

Super Game Boy

The game Donkey Kong is compatible with the Super Game Boy, an add-on for running Game Boy and Game Boy Color cartridges on the Super Family Computer/Super Nintendo Entertainment System. Similar to other titles, the device adds new features for the game:

  • A new palette, adding more colors for the game.
  • Taking in consideration the different aspect ratios between the screens of the Game Boy and televisions, borders are added to the game on the SFC/SNES. These borders depict a special artwork unique for the game, resembling an Arcade machine.
  • Pauline possesses voice clips when crying for help at the beginning of the stages.
  • The music theme heard during the credits cutscene is enhanced.

Gallery

Videos

Trivia

  • In the opening cutscene, it is implied that the entire game is a stage play similar to the game Super Mario Bros. 3 for NES.
  • In this game, Mario is capable of moves like backflips and throw enemies in similar way to the later game Super Mario 64, but in a two dimensional space
  • The gameplay mechanics and elements introduced in this game later become part of the Mario vs. Donkey Kong series games.
  • It is the latest game to feature Cranky Kong as Donkey Kong Sr., being replaced by his grandson, Donkey Kong, as an antagonist for Mario in some later games.
  • In the games Donkey Kong Country Returns and Donkey Kong Country Returns 3D, there are also world maps called Forest and Jungle, respectively.

External Links

References

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