Donkey Kong Wiki
Donkey Kong Wiki
For other uses, see Donkey Kong (disambiguation)
Donkey Kong III
DonkeyTF.png
Donkey Kong the Third's artwork from the game Donkey Kong Country: Tropical Freeze.
Full Name Donkey Kong the Third
Alias(es) Donkey
D.K.
Star Child
King of the Jungle
Donkey Kong III
D.K. the 3rd
Big Monkey
Bodacious Beast
Prime Primate
Thrilla Gorilla
King of Swing
(Super) Donkey Kong[1]


Residence(s) Donkey Kong Island
Family Kong Family,
Baby Donkey Kong (past self),
Diddy Kong ("nephew"),
Cranky Kong (grandfather),
Wrinkly Kong (grandmother; deceased),
Funky Kong (possible older brother),
Swanky Kong (possible older brother),
Uncle Kong (possible older brother),
Candy Kong (girlfriend and childhood sweetheart[2]),
Donkey Kong Junior (father),
Unknown Female Kong (mother)
Species Kong
Sub-Species Gorilla (has a monkey tail as Baby Donkey Kong)
Gender Male
Affiliation(s) The Kong Family,
Animal Buddies,
Conker the Squirrel,
Mario
Pauline
Powers/Abilities Tremendous Strength[3],
Unlimited supply of Barrels,
Superb Jumping Swinging and Climbing skills,
Capable of using DK Bongos as weapons,
Producing destructive soundwaves through claps,
Blowing Gusts of Wind,
Expert Horn Player,
Expert boxer,
Proficient Kart Racer
Enemies King K. Rool,
Kremling Krew,
KAOS,
Manky Kongs,
Ghastly King,
Eddie the Mean Old Yeti (formerly),
Bowser,
Kamek (as Baby Donkey Kong),
Tiki Tong,
Tiki Tak Tribe,
Lord Fredrik, The Snowmad King,
Snowmads,
Kaos (Skylanders)
Game(s) Every Donkey Kong game (excluding Donkey Kong Land III, only mentioned in said game, as well as the arcade Donkey Kong games where Cranky was Donkey Kong).

Banjo-Tooie (cameo as a plushie)
Mario Party 9
Mario Party 10

First Appearance Donkey Kong Country (for SNES) (1994)
Latest Appearance Mario Kart Tour (2019)
"The king of swing... the thrilla gorilla... the prime primate... It's Donkey Kong! But this isn't your father's Donkey Kong![4] Although he is a relative[5] of the classic arcade character, Country's Donkey Kong is a totally new character, with a new look, new moves, and a new attitude."
Donkey Kong Country Instruction Booklet[6]

Donkey Kong (Donkey or DK for short) is the main protagonist of the Donkey Kong series; the laid-back, stubborn, yet trustworthy hero of Donkey Kong Island and the leader of the Kong Family. He is also a main racer in the Mario Kart Series since Mario Kart 64 as well as the protagonist in the Donkey Kong Country animated series and a main character in Super Mario Bros.

Though known as Donkey Kong, he is actually a brand-new character (explicitly mentioned in the Donkey Kong Country Instruction Booklet[7]) and a descendant[8] of both the original Donkey Kong (Senior) and DK Junior; making him part of the third generation in the DK Lineage, and successor of Donkey Kong Senior and Junior after the former retired due to his numerous defeats at the hands of Mario and Stanley the Bugman.

The first two Donkey Kong Country games and DK Land originally described Donkey Kong as Cranky's grandson, which has remained the most consistent storyline throughout the games, he is called a "prior video game hero", also as the original Donkey Kong arcade game revolutionized the video game industry and Cranky was the original DK, his grandson directly inherits his legacy, his title of video game hero could have also been based on unseen/offscreen events or simply how the Kongs view him.

Controversy started with Donkey Kong 64 (except the Japanese version of the game says grandson; as does an official Japanese Nintendo Online Magazine that came out around a similar time mentions it; as that remains accurate to every other in-game reference that came out before and after Donkey Kong 64).

The Nintendo 64 title (being the odd one out/outlier/exception to the rule) may have claimed that he's Cranky's son, however it's the only game that has claimed this, not only is it common for "son/sonny/my boy" to be short for "grandson", it's also simply used by older people non-literally towards any younger males as a common figurative term (for a vague example: "son of the Kong Family" could be more akin to a title) and form of endearment whether they're biologically related or not ("pappy/pops/old man" is generally used for "grandfather"), and it's possible Cranky raised DK "like a son" (confirmed in Donkey Kong Country and Donkey Kong Country Returns) instead of literally being his son. Another explanation is that Cranky calls DK "that undeserving son of mine" in a pun like sense, DK is his grandson, but as far as Cranky Kong is arrogantly concerned DK is not "grand" at all; hence Donkey being his "good for nothing son".

It should be noted: Donkey Kong Country 3 and Donkey Kong 64 were developed by a different team at Rare as opposed to the original team that made Donkey Kong Country and Donkey Kong Country 2 (the original team had moved on and were making the Banjo-Kazooie game series) which can lead to conflicting statements.

In terms of the grand majority of references, the original Donkey Kong Country trilogy and it's GBC/GBA remakes, Donkey Kong Land, Super Smash Bros. Brawl/Ultimate, Donkey Kong Country Returns, and Donkey Kong Country: Tropical Freeze, Cranky Kong was confirmed and further solidified to be Donkey Kong's grandfather.

Leigh Loveday's non-definitive/inconclusive statement made in 1999 is an outdated/invalid source since he admits that he did not write Cranky's dialogue, the majority of Cranky's text was done by Gregg Mayles (and sometimes Tim Stamper) and that Loveday has a bad memory, making it feasible for him to be wrong about the lore of the Donkey Kong Family Tree 5 years after Cranky Kong was made, making Gregg Mayles have the more prominent role in the his character creation and the most reliable/credible source.

Leigh Loveday did write parts of the DK manuals and handle a few FAQs, however he had no involvement with the overall storylines of the games, the game design, the characters, nor the character relationships between the Kongs, unlike the actual official statements made by Gregg Mayles who primarily created the concept of Cranky, his in-game dialogue and manual quotes, and his lineage. Other cases such as Nintendo of UK/Europe's website and/or outsourced/obscure/unoffical material such as old guides are outdated, untrustworthy and inaccurate as they are dairectly debunked by the games, Nintendo of Japan, and Nintendo of America.

The current Donkey Kong is designed by Rare, specifically Kevin Bayliss who also designed Diddy Kong. Donkey is a carefree simian who spends his days relaxing, collecting Bananas and spending time with his friends and family, particularly his best friend, Diddy Kong.

Donkey Kong is very protective of his island and his Banana Hoard. Additionally, before the events of Donkey Kong Country he helped defeat the time-traveling Bowser and Kamek as a child and has a long history of dealing with the Kremlings on Donkey Kong Island, and because of this, he is always ready to protect them from those who would attempt to steal or do harm to either.

As seen in the Mario vs Donkey Kong series, the present day Donkey Kong, like his patriarchal figure, seems to have a one-sided crush on Pauline who he met for the first time in the second game March of the Minis, afterwards the crush remained unrequited.

He is currently voiced by Takashi Nagasako in most of the games as of 2004, although he was voiced by Grant Kirkhope in Donkey Kong 64. In the Super Smash Bros. series, Donkey Kong was given realistic ape grunts and roars, instead of being voiced by the respective voice actors from the Donkey Kong main series, where Donkey Kong was given a cartoonish voice. He was voiced by Richard Yearwood in the Donkey Kong Country animated series for his speaking voice, and voiced by Sterling Javis for his singing voice.

Donkey Kong also made a cameo as plush doll in the game Banjo-Tooie.

Biography

Childhood Adventures

Donkey Kong helps the Red Yoshi climb vines.

See also: Baby Donkey Kong

When Donkey Kong was a baby (his first chronological appearance), he was taken from his treetop home by Future Bowser, Future Kamek, and his Toady army after they time traveled to the past during their massive kidnapping spree for the Seven Star Children.

Through unknown means, Donkey Kong escaped his kidnappers and met the Yoshis, greatly helping them in their quest to defeat the Koopa Troop. When riding on a Yoshi's back, Donkey Kong helped them perform many special moves, such as the vine climb and shoulder charge. Once Bowser was defeated, all the babies, including Donkey Kong, were returned. Donkey Kong was also revealed to be one of the Seven Star Children.

Monkey Hatred

The Original Donkey Kong with Pauline.

Donkey Kong Senior's (actually Cranky Kong) first appearance was in the Arcade game of the same name, where he was the main antagonist. In the game, Donkey Kong Sr. made off with Mario's (at the time) girlfriend, Lady Pauline in Big Ape City/New Donk City and carried her to the top of a high construction site as revenge for the events of Donkey Kong Circus. He was pursued by Mario and attacked him by throwing Barrels and creating living Fireballs. He was eventually pursued to the top of the construction site, where Mario caused the bars supporting him to crash, sending him to the ground.

Donkey Kong Sr. tried to kidnap Pauline yet again in the alternate retelling (and possible stage play) Game Boy game, Donkey Kong '94; this time accompanied by his son, Donkey Kong Jr.. Donkey Kong's tactics in this game remained virtually the same: he attacked mainly by throwing a variety of objects at the hero.

It was speculated exactly why Donkey Kong Sr. (Cranky Kong) tried to kidnap Pauline: while some sources say that he took her for revenge against Mario (who had unintentionally laughed at him when he gets hurt by the fire during a circus act in Donkey Kong Circus, which reveals that Cranky is an escaped circus animal) others (perhaps trying to show Mario in a more favorable light) say that Donkey Kong Sr. fell in love with the damsel-in-distress (while false, this particular idea later became true for DK Sr.'s grandson in the Mario vs. Donkey Kong games).

The first level in Donkey Kong, 25M

Mario's Revenge

Donkey Kong Sr. took the role of damsel-in-distress during Donkey Kong Jr.. In this game, Mario actually kidnapped DK Sr., perhaps to keep him from kidnapping Pauline again. and stood guard next to his cage with a whip. In the end his son Donkey Kong Jr. arrived and defeated Mario to free Donkey Kong Sr..

Battle for the Greenhouse

Stanley the Bugman attacking Donkey Kong.

In Donkey Kong 3, Donkey Kong Sr. was once again a main antagonist, although this time he did not fight Mario, who had gone on to star in his own series (Donkey Kong Sr. would not meet with Mario again until much later in Donkey Kong Country 2: Diddy's Kong Quest).

In this game, Donkey Kong Sr. has gone on a rampage inside a greenhouse that belonged to a local exterminator called Stanley the Bugman, who rose up to defeat him (along with other bugs destroying plants in the greenhouse). Donkey Kong Sr. would use a system of ropes to lower himself to the greenhouse floor. When he reaches the floor, the game ends and Donkey Kong Sr. is able to destroy the rest of the greenhouse. After Stanley sprays Donkey Kong Sr. with insecticide three times to keep him off the greenhouse floor, he runs away.

A Brief Disappearance

Because Donkey Kong 3 was notably less popular, Donkey Kong Sr., (along with some other characters from the Arcade games) were not seen for a while. In Donkey Kong 3: Dai Gyakushū (meaning: Donkey Kong 3: Great Counterstrike) he fights Stanley the Bugman again but this time in space. Donkey Kong Sr. did appear as a sort of host for the game Donkey Kong Jr. Math, where he gave his son and the player math signs so that they would know which operation to perform. He also appeared in some re-makes and made small cameos such as in Mario Clash, but had no large roles.

Modern Day Donkey Kong

Donkey Kong is, as we all know and love to play as in present times, is both an agile and strong ape, capable of defending the island.

After the battles between Donkey Kong Senior and Mario/Stanley had played out, DK Senior grew old, now being called Cranky Kong. His son Donkey Kong Junior and Junior's wife had disappeared. Cranky's grandson took on the name Donkey Kong and life became much calmer. During this time, Donkey forged lasting friendships with many of the Kongs, including his best friend, Diddy Kong, surfer (possible brother), Funky Kong, and his girlfriend Candy Kong. He eventually moved out of Cranky's house to start living with Diddy in their treehouse, and began his reign over the jungle. Much of the big monkey's time was spent collecting Bananas to add to his Banana Hoard, a legacy that his dad Junior started that modern DK now continues as a tradition/tribute to him, and lived a relatively laid back and carefree lifestyle compared to his old grandpa.

However, a band of Kremlings known as the Kremling Krew were constantly causing trouble since prior to Donkey Kong Country, Donkey Kong is very protective of his island and his Banana Hoard (Wrinkly Kong confirmed that at Kong Kollege the only thing the Kremlings wanted to learn was how to defeat the Kongs). Their acts including violence and thievery put them at odds with Donkey Kong, forcing him to guard his Banana Hoard every night.

Reclaiming the Banana Hoard

See also: Donkey Kong Country

One dark and stormy night, as part of his video game hero training Diddy Kong offered to guard the Banana Hoard until midnight so Donkey Kong could sleep. However, during the night, the Kremling Krew arrived at Donkey Kong Island and attacked. Diddy was actually able to defeat a handful of Kremlings, it wasn't until Krusha arrived that he was starting to struggle and eventually be overpowered. Krusha knocked Diddy aside and sealed him in a Barrel before the Kremlings stole the entire stash while Donkey overslept in his treehouse.

The events enraged Donkey Kong upon being informed that his Hoard was gone, and he set out to reclaim his bananas and rescue Diddy. DK rescued Diddy from his barrel prison along the way, and the two Kongs slowly defeated the enormous Kremling forces as they traveled throughout Donkey Kong Island with the aid of Candy Kong, Funky Kong, and Cranky Kong.

Eventually, Donkey Kong and Diddy Kong found King K. Rool, the leader of the Kremlings, aboard the Gangplank Galleon. After defeating the king, the Kongs reclaimed the Banana Hoard and returned home.

Cranky’s Bet

See also: Donkey Kong Land

After returning home, Donkey Kong and Diddy Kong told Cranky about their adventure. Cranky, though, was jealous, believing that video games had become easier the more technology progressed and argued Donkey Kong would not be able to defeat K. Rool had the events been chronicled on an 8-bit system instead of the 16-bit Super Nintendo as Donkey and Diddy haven't starred in 8-bit titles. Cranky challenged Donkey Kong to defeat King K. Rool on the Game Boy.

After Donkey Kong agreed, Cranky Kong contacted K. Rool and arranged for the adventure to be repeated. Donkey Kong and Diddy Kong defeated King K. Rool and the Kremlings again, proving they were heroes.

Abduction

See also: Donkey Kong Country 2: Diddy's Kong Quest

DK caged in K. Rool's Keep.

After his two long adventures, Donkey Kong decided to rest on the beach. One day, Cranky complained about Donkey's lack of activity, to which Donkey Kong stated that even heroes get a break and told his elder to leave him be. After Cranky left and with no one in sight, the Flying Krock appeared over the beach. The Kremilings descended on the beach, ambushing Donkey as they tied him up while leaving a message behind for his friends. Their leader, Kaptian K. Rool (an alter-ego of King K. Rool), demanded the Banana Hoard if the Kong Klan wanted Donkey back. Diddy refused to adhere to the villain's ultimatum so he and his girlfriend, Dixie Kong, traveled to the Kremiling Krew's hideout and home, Crocodile Isle, to rescue his friend.

Diddy and Dixie find Donkey before he's whisked away up to the Flying Krock, forcing to travel after the ship. When Diddy and Dixie get to the command bay, they see Donkey being abused by Kaptian K. Rool, who engages them in battle when they arrive. After his defeat, K. Rool prepares to blast them away before Donkey breaks free of his bonds and gives him a powerful uppercut out of the ship and into the island's seas.

After Diddy and Dixie defeat Kaptain K. Rool for the second and final time by sending him flying into the island's core, Donkey watches with them as Crocodile Isle sinks into the ocean. But they see a ship sailing away and hear an ominous laugh, signifying that K. Rool had survived and escaped.

Lured into a Trap

See also: Donkey Kong Land 2

Having brought Crocodile Isle back to the surface, the Kremlings lured Donkey Kong there by using K. Rool as bait. While there, he was captured. Diddy and Dixie Kong saved Donkey Kong from the Kremlings, defeated K. Rool and sunk the island again.

Kidnapped Again

See also: Donkey Kong Country 3: Dixie Kong's Double Trouble!

One day, Donkey Kong decided to take Diddy Kong on a fishing trip in the Northern Kremisphere. While there, they were overpowered and captured by the Kremlings, who claimed to now be ruled by an unusual mechanical being named KAOS. Back home, Dixie Kong grew suspicious when the Kongs did not return. She and her baby cousin Kiddy Kong set out to investigate, eventually discovering that Baron K. Roolenstein, another alter ego of K. Rool, was behind the entire plot. Defeating him, Donkey Kong and Diddy Kong were released. When Cranky criticizes Dixie and Kiddy, Donkey and Diddy watch as the baby-sitter/cousin duo walk over to give him a beating.

Race to the Lost World

See also: Donkey Kong Land III

Shortly after being rescued, Donkey Kong and Diddy Kong heard of a contest to discover the Lost World of the Northern Kremisphere. Once there, they set out to find the special area. Under their noses, the Kremlings began anew the KAOS plot. However, Dixie and Kiddy, who also entered the contest, were able to defeat them.

Return of King K. Rool

See also: Donkey Kong 64

During his workout routine, Donkey Kong was interrupted by Squawks. Donkey Kong was informed that all 201 of his Golden Bananas had been stolen and four of his friends kidnapped: Diddy Kong, Lanky Kong, Tiny Kong, and Chunky Kong. Donkey Kong went to Cranky Kong who instructed him to go through his Training Barrels before giving him a potion to enhance his abilities. Making his way to the island's exterior, Squawks reported to Donkey Kong that King K. Rool had returned, meaning the Kremlings were responsible for the disappearance of the hoard and the Kongs.

Donkey Kong saw that the only place that wasn't blocked off was a floating isle attached to K. Rool's mechanical island. Inside was K. Lumsy, an enormous disobedient Kremling, had been locked up for not destroying the island out of fondness for primates. Donkey Kong promised to find the keys to free him from the cage, making K. Lumsy jump for joy and indirectly open up a pathway to Jungle Japes. Once there, Donkey Kong found Diddy Kong and freed him after acquiring the Coconut Shooter from Funky Kong. Along with Funky and Cranky, Donkey Kong also found other allies: Snide and Troff and Scoff. Snide revealed King K. Rool intended to use a weapon called the Blast-O-Matic to destroy Donkey Kong Isles and offered help in sabotaging the weapon if he was brought the blueprints, exchanging a Golden Banana for each one while Troff opened the door to the bosses (K. Rool's toughest henchmen who possessed the keys to K. Lumsy's cage) when Scoff was given enough bananas. In Angry Aztec, Candy Kong also joined in the campaign, gifting Donkey Kong with a set of Bongos.

As Donkey Kong freed the rest of his friends, they in turn helped him find his Golden Bananas and the keys to K. Lumsy's cage. With one key remaining, K. Lumsy opened a passageway to Hideout Helm, where the control center for the Blast-O-Matic was located. With the blueprints they all collected, Snide was able to delay the weapon from firing for up to fifty minutes. Donkey Kong and the crew managed to shut down the Blast-O-Matic and found the last key to unlock K. Lumsy's cage in K. Rool's throne room, despite the fiendish reptile vacating the room before they entered. Finally freed, K. Lumsy prevented K. Rool from escaping in the King Kruiser II, knocking it out of the sky. The Kongs went into the wreckage to confront K. Rool for a final showdown, discovering a boxing arena within it. Donkey Kong was the one to fight King Krusha Rool (K. Rool's boxer alias) in the first round, blasting out of barrel cannons into him. After losing to all five Kongs, K. Rool was dealt the final blow by Funky Kong. After receiving a beating from K. Lumsy, K. Rool fled the island.

During the credits, while everyone celebrated the defeat of the Kremlings, Donkey Kong delivered the Golden Bananas back to his hoard. Noticing Cranky Kong coming, Donkey Kong waited for him to arrive. After an extended amount of waiting, Cranky arrived in time to witness Donkey throw the last banana in the hoard. Donkey then helped his elder exit the cave by carrying him on his back. In the epilogue, Donkey, Diddy, Lanky, Tiny, Chunky, and Candy played with a swimming K. Lumsy, with DK situated on his tail.

Donkey Kong's special ability in this game is Strong Kong. In order to use it, he must enter a special barrel with his face on it. He will then be surrounded by sparkling lights and is granted immunity to damage and can walk on quicksand and lava (similar to the Starman from the Super Mario series). The player can return to normal by pressing the Z button and the left C Button. Donkey Kong is the only one who can pull levers.

Curse of the Tikis

See also: Donkey Kong Country Returns

One peaceful day on Donkey Kong Island, the island's volcano erupted and released the malevolent Tiki Tak Tribe, who mesmerized the animals with their hypnotic music in order pilfer every banana around the island. The banana hoard was also stolen by the tikis, which Diddy discovers and pursues the thieves. Donkey comes out of the tree house, furious upon noticing the theft before one of the tikis, Kalimba, forces him back in. However, his attempt to control Donkey Kong fails due to the ape's simplistic mindset. After punching Kalimba into the distance, Donkey Kong sets out to reclaim the bananas, rescuing Diddy Kong from a barrel along the way. The duo get some help from Cranky, who sells them items; Professor Chops, who guides them on their movement controls and saves their progress at checkpoints; Rambi, who bashes spikes and boulders; and Squawks, who guides them to puzzle pieces.

DK and Diddy come across Mugly, who is eating bananas. Kalimba, angry with Donkey for kicking him out of the tree house, possesses Mugly to destroy them. DK defeats Mugly and hits Kalimba once again before heading to the Beach.

After riding on whales, progressing through cannon fire, storms, and tidal waves, Donkey Kong and Diddy Kong arrive at the pirates' hideout to see Captain Greenbeard and his Skurvy Crew enjoying some bananas. However, they also see the Maraca Gang, who posses the pirates. DK defeats the pirates and the Maraca Gang to advance to the Ruins.

After going through a crumbling temple, DK and Diddy come across a giant egg. A Tiki named Gong-Oh appears and drops the egg into a cauldron before possessing its hatched form, Stu. After throwing bombs at the bird and breaking the cauldron, Stu's body is exposed and Gong-Oh emerges dazed. The tiki is punched out of the ruins as Donkey and Diddy explore the Caves.

After riding levels of mine carts and rocket barrels, DK and Diddy see mole guards filling mine carts with bananas. Banjo Bottom, overseeing the operation, sees the two apes and starts the train before possessing Mole Miner Max. After defeating the other mole guards, Donkey and Diddy precede to face and defeat Mole Miner Max, and punch Banjo Bottom out of the caves. The Kongs resurface into the Forest.

DK and Diddy find the Tikis on circular platforms and a Mangoruby resting. As it awakens, Wacky Pipes decides to use the beast to rid the tribe of the simians' interferance. After destroying it's segments, the Mangoruby is knocked out while Wackey Pipes is delivered a series of punches by DK.

Donkey Kong and Diddy Kong make their way across the Cliffs, crossing tar pits and canyons as they avoid boulders and fossilized enemies. Soon, they arrive in the den of Thugly who is eating bananas. A Tiki named Xylobone appears in a Tiki Airship and possess Thugly. Using much of the same tactics to defeat Mugly, along with new ones, Thugly is out cold while Xylobone appears dazed and is delivered a punch. Donkey and Diddy explore the Factory.

After progressing through mechanical hazards, Donkey Kong and Diddy Kong see why the Tikis took their hoard and the other bananas. They encounter Colonel Pluck smashing bananas to make new Tikis using his Stompybot 3000. Cordian appears from behind and takes control of Colonel Pluck in an attempt to smash them with the robot. Destroying Stompybot 3000 and defeating Colonel Pluck, Cordian is launched out of the Factory, shutting down the tiki production. Donkey and Diddy then venture into the final world, the Volcano, where the tikis' conspicuous hideout is located.

After making their way through the lethal areas of molton lava, Donkey Kong and Diddy Kong reach the lair of the Tiki Tak Tribe. They ride a rocket barrel to the top of Tower, crashing as they enter through the mouth opening. After awakening, they discover their banana hoard. Just as they rejoice, all of the tiki operatives they encountered reveal themselves as well as their leader, Tiki Tong. The Tiki instruments load all of the bananas into Tiki Tong, who then vomits an enhanced substance over them as DK and Diddy stare in confusion. Completely covered, the Tikis fuse to form hands for Tiki Tong before he engages Kongs in a final showdown. After delivering the final blow to the tiki leader, Donkey Kong and Diddy Kong are launched into space by the explosion from Tiki Tong's defeat and begin falling towards the moon.

Donkey Kong goes through three different scenarios depending on whether he and Diddy Kong win together or separately. If together, Donkey gets an idea and beckons Diddy to him, using his friend's barrel jet to increase their fall speed to punch the moon out of its orbit and onto Tiki Tong Tower. The tower is crushed under the moon's weight and the volcano spews out all the stolen bananas. The defeat of the tikis releases the animals from their spell as bananas rain down over the island. As Donkey tends to his reddened hand, Diddy gets them safely to the ground. If Donkey finishes alone, he will still follow through on his plan with the same result. However, while tending his glowing hand, he realizes he's falling to the ground at an alarming speed. Luckily, Diddy returns and saves him. In Diddy's solo victory, bananas pour out of the volcano while Diddy is falling unconscious from his cranial collision with the moon. Fortunately, Donkey catches his friend who awakens in his arms. Regardless, Donkey Kong and Diddy Kong happily rejoice at the sight of raining bananas, likely rebuilding their banana stash.

A Frosty Invasion

See also: Donkey Kong Country: Tropical Freeze

Donkey Kong is celebrating his birthday with Diddy Kong, DIxie Kong, and Cranky Kong. As he prepares to blow the candle on his banana-topped cake, a gust of wind diminishes the flame before a snowflake extinguishes it. The four Kongs exit the tree house to see a fleet of vikings called the Snowmads sailing toward the island as an ice dragon flies ahead. The powerful winds of the creature blows Donkey Kong and his friends into the distance off the island. With the Kongs dealt with, the Snowmads seize the island.

Landing within a plane wreckage in Lost Mangroves, Donkey Kong embarks on a journey with the others to reclaim their home from the frosty invaders. Travelling from island to island, he receives some aid from Funky Kong (acting as a shop owner in Cranky's place), Professor Chops, Rambi, and Squawks. On each island, Donkey Kong liberates it the Snowmads' reign by defeating the high-ranking lieutenants stationed.

Defeating Pompy, the Presumptuous; Skowl, the Startling; Ba-Boom, the Boisterous; Fugu, the Frightening; and Bashmaster, the Unbreakable on Lost Mangroves, Autumn Heights, Bright Savannah, Sea Breeze Cove, and Juicy Jungle, respectively, the quartet finally returns to Donkey Kong Island, now covered in snow and ice. Trekking through the freezing landscapes, Donkey Kong enters the Snowmads' volcano fortress and confronts their leader, Lord Fredrik, the Snowmad King. The Kongs and Lord Fredrik battle within the depths of the volcano for the fate of the island.

Sending Lord Fredrik flying after delivering the final blow, Donkey Kong emerges from crumbling fortress with Diddy, Dixie, and Cranky to see him falling towards his fleet of ships, decimating them in a massive splash. With the Snowmads defeated and gone, Donkey Kong uses Lord Fredrik's horn to return the island to its normal, warmer climates. In the epilogue, Donkey Kong uses the horn in a band with Diddy Kong, Dixie Kong, and Cranky Kong.

Beginning His Bongo Career

Donkey Kong's artwork in the Donkey Konga series.

While Donkey Kong had previously used Bongos as an offensive weapon, his fascination with the instrument truly began in Donkey Konga when he discovered a magical set of Bongos on a beach. Once Cranky Kong realized his grandson's potential for being a professional, Donkey Kong and Diddy Kong set out to become famous. On their travels, they revisited many locales and played popular songs through cooperative performances and musical face-offs.

Obsession Leads to Theft

Donkey Kong stealing the Mini Mario toys.

After enjoying the life of a traveling musician, Donkey Kong returned home. Once there, he saw a television commercial for the new Mini Mario toys. Brainwashed by the commercial's subliminal messages and infatuated with the new fad, he rushed to the nearest toy store, only to find that other ravenous fans of the products had bought every last one. In frustration, Donkey Kong succumbed to his violent nature and broke into the Mario Toy Company where he made off with a sack full of Mini Marios. However, Mario was hot on his trail, and while in pursuit, Mario used the toys dropped by the ape as allies. Eventually, Mario caught Donkey Kong and destroyed his robot, but rather than make the same mistake as was made with Cranky Kong, Mario forgave his old friend and they continued their lives and gave the crying Donkey his own Mini Mario Toy as well as make him an employee at his company.

Second Tour

When Dixie Kong joined Donkey and Diddy for a practice session, the trio realized their potential for musical chemistry. Shortly after, they set out on another tour which was very similar to Donkey and Diddy Kong's first one. However, they changed up their song list to include current popular songs of the time.

The Banana Kingdom and Beyond

While it was never clear what compelled Donkey Kong to travel to the Banana Kingdom and its sister lands in Donkey Kong Jungle Beat, the ape set out on a mission to take down the possessed Dread Kong who ruled it. Upon doing so, he set out to the other nearby kingdoms. Utilizing his great strength, Donkey Kong hoofed it alone through sixteen such kingdoms, eventually conquering the evil Cactus King and then the wicked Ghastly King. After the fight, Dread Kong, Karate Kong, Ninja Kong, and Sumo Kong met Donkey Kong, now free of Ghastly King's curse. Presumably, Donkey Kong allowed them to resume their duties as ruler of their respective kingdoms.

The Search for the Festival's Medals

See also: DK: King of Swing

It was time for the annual Jungle Jam, a festival for the Kongs. However, King. K. Rool crashes in and steals all of the medals needed to have the festival. Donkey Kong goes after him to get them back, traveling through the different regions where K. Rool drops the medals before boarding the King Kruizer III. In the end, he defeats K. Rool, and the festival is celebrated.

Donkey Kong as he appears in King of Swing

Fighting Again

In the sequel, Mario vs. Donkey Kong 2: March of the Minis, he now works in the Mario Toy Company. Donkey Kong kidnaps Pauline, the V.I.P. guest, when she chooses Mario's Mini Mario toy over his Mini Donkey Kong toy. It is likely that he made the Mini Donkey Kong toys, and perhaps he created the monkey-like enemies that appear in the game. It is revealed later in the game that Donkey didn't actually cause Pauline harm and instead gave her cake and presents (two of her favorite things). DK, remorseful, is glad that Pauline actually likes his toy and makes up with Mario

Barrel Blasting

See also: Donkey Kong Barrel Blast

Donkey Kong in Donkey Kong Barrel Blast.

Donkey Kong and his Kong friends and Kremling foes compete in the races where everyone rides on barrel rockets; Donkey Kong's having his initialed logo. His rival is a Kritter, who shares his all average stats, and attacks with punches. On the selection screen, Donkey Kong can be seen speeding around the course on his own in Free Run, battling for the lead with Kritter before Diddy briefly overtakes them both in Jungle Grand Prix, and having a stand-off with Dixie Kong, Lanky Kong, and Tiny Kong against their respective Kremling rival in Single Race.

Stats

  • Boost: ☆☆☆
  • Speed: ☆☆☆
  • Agility: ☆☆☆

Quest for the Crystal Bananas

See also: DK: Jungle Climber

Donkey Kong, along with Diddy, Dixie, Cranky, Wrinkly, Funky, and Candy, were resting and relaxing on Sun Sun Beach on Sun Sun Island, when Diddy noticed a giant Banana on the island's mountain. Donkey, Diddy, and Cranky went up to the top to find a Banana Spaceship. Donkey Kong fought this spaceship, and found Xananab. They found out that K. Rool and the Kremlings escaped with his five Crystal Bananas and he needs them back. Donkey Kong and friends agree, and the four traveled through the islands, going through wormholes and other lands, such as Glass Labyrinth, Toybox, and Veggie Patch. At the end of each island, Donkey Kong fought one of K. Rool's four henchmen, and eventually when Donkey Kong defeated the third Kremling, K. Rool fled to the King Kruiser IV. Donkey Kong chased them, and eventually reached K. Rool's spaceship. K. Rool went through a wormhole with the remaining Crystal Banana after his final Kremling and Mega Amp were defeated. Donkey Kong followed, and they landed on the Planet Plantaen, Xananab's home planet. Confronting K. Rool in a difficult two-way battle, Donkey Kong triumphs. As a thank you for retrieving the Crystal Bananas and saving Plantaen, Xananab rewards the Kongs with a heap of bananas as they resume their vacation.

Partaking in Sports

Donkey Kong has appeared (sometimes along with his nephew, Diddy) in all of the Mario Sports series, most notably Mario Kart. His father appeared in Super Mario Kart.

Golf

Donkey Kong, playing golf.

In NES Open Tournament Golf, a monkey looking exactly like Donkey Kong, except for the fact that it was wearing white clothes, appeared. It is presumed this monkey is Donkey Kong. Donkey Kong, tells the player, how much money he or she has. In later golf games, he would appear as a playable character. He has since appeared in every Tennis event held in the Mario Universe.

Tennis

He is also playable in all of the golf, tennis and other sports titles. He is usually portrayed as a slow but powerful character. He often takes unconventional approaches to certain sports, like swinging a Golf Club one-handed or using a Boxing Glove for a Baseball Bat. The most interesting of these is the fact that he regularly uses his hands when playing soccer, to the point of holding the ball in one hand as he prepares to punch it with the other.

Basketball

Donkey Kong dunking a ball.

Donkey Kong has appeared in the one time game, Mario Hoops 3-on-3, as a playable character along with Dixie Kong and Diddy Kong. There he is ranked in the Powerful class because of his low speed and high stealing power. He also had his own court, DK Cruiser. His special shot is the Konga Dunk, in which he starts dribbling the ball in a rough M shape, with the ball glowing yellow. He tosses the ball straight up and slams his hands on the ground three times. He will then catch the ball and shoot it. Donkey Kong will catch the ball in midair, do a flip, and dunk the ball in the basket while accompanied by a small yellow explosion.

If performed outside the 3-point line, he will hurl the ball with its yellow trail toward the basket for a teammate to make the dunk. The yellow explosion appears afterward.

Soccer

Donkey Kong is also playable in the Mario Striker series. He is a captain in Super Mario Strikers, his team number is 55, his captain type is aggressive, and his special strike is the Power Fist Strike. After charging, the screen is surrounded by a green and yellow lightnings (or sprites) halo, which Donkey Kong makes an electrical strike to the goalkeeper. His kicking style is punching the ball with anger.

Donkey Kong
DKSMS.jpg
  • Legend: Donkey Kong's talent can slip even the best players.
  • Entrance Donkey Kong begins to pound his chest and the ground trying to intimidate his opponent.
  • Team Number: 55
  • Captain Type: Aggressive
  • Super Strike: Power Fist Strike

Donkey Kong is again a playable team Captain in Mario Strikers Charged. Here, he takes on the appearance of everyone else, with a new suit design. His Super Ability is the Thunder Wham, in which he will slam the ground, and send a large shock wave across the area. It has a huge radius, and can blast away many players, even if they aren't close to Donkey Kong. It also makes the field tilt for a few seconds. Donkey Kong can then proceed to do a Mega Strike. A similar move is Daisy's Crystal Smash! move, except Thunder Wham! has a larger radius and takes longer to perform. Thunder Wham! was seen briefly in the intro movie.

Donkey Kong
DKSMSC.jpg
  • Character Type: Power
  • Mega Strike: Once in the air, he gathers electricity in his arms and claps the ball, hurling it towards the goalie.
  • Super Ability: Thunder Wham!
  • Deke: DK pounds his chest, creating small soundwaves around him that knock out nearby opponents.
  • Uniform: DK wears golden armor with green and red accents.
  • Alt. Uniform: Purple
  • Team Emblem: Signature “Donkey Kong” emblem with a lightning bolt in the middle.
  • Team Number: 55
  • Away Entrance: Donkey Kong pounds his chest, smashes a fist into the ground and then makes gorilla sounds.
  • Home Entrance: Falling from the sky, DK shakes the field upon impact and stares down his opponent while baring his teeth.
  • Theme: African drums

Baseball

Donkey Kong, hitting the ball with his fist.

Donkey Kong is in the Mario Baseball Series, including Mario Superstar Baseball, and Mario Super Sluggers. His special ball is the Banana Ball. His bio states: "A gorilla known for raw power, Donkey Kong lives a carefree jungle life... unless someone messes with his bananas, in which case he just loses it. His ancestor, Cranky Kong (grandfather; the original Donkey Kong) wore no necktie. His talents lead in beating on primate foes and kart-racing. Fear his Banana Ball."

Kart Racing

Donkey Kong in Mario Kart 64

.

Donkey Kong was playable in all of the Mario Kart games except Super Mario Kart (this game instead had Junior his father, as a playable character). He also appeared in Mario Kart 64 as a heavyweight second only to Bowser. The same applies in Mario Kart: Super Circuit.

Stats:

  • Weight: ☆☆☆☆
  • Top Speed: ☆☆

In Mario Kart: Double Dash!,Donkey Kong is partners with Diddy Kong. His special item is the Giant Banana and his kart is the DK Jumbo. He also gets his own course, DK Mountain.

In Mario Kart DS, he has two of his own karts: the Rambi Rider and the Wildlife. He was also playable in Mario Kart Arcade GP and Mario Kart Wii, the latter also features Diddy Kong and Funky Kong.

He is a playable in Mario Kart Arcade GP 2. In all of these games, he was a heavyweight driver.

Boxing

Donkey Kong was a secret boss in Punch-Out!! for the Nintendo Wii, earned by beating at least one opponent in Little Mac's last stand mode. He likes to taunt a lot in this game, and will counter punch if you attack while taunting. He will try to trick the player into dodge I ng to the left or right, only to slam on top of them if they do either. When he taunts, there is a chance to knock him out completely, or get a star punch for Little Mac.

Partying

He was playable in all of the Mario Party games, up until Mario Party 5, where he leaves the g and starts hosting his own space. He is basically the opposite of Bowser, since when a character lands on his space, something good happens. In Mario Party 6, he helps the player during the day. He also is the third party board in Mario Party DS. Donkey Kong has been turned to stone by a Dry Bones while he and Diddy were running to Bowser's Castle for the banquet he was hosting (which was really a trap). The player has to beat the Dry Bones to free Donkey Kong. Afterwards, he and Diddy Kong then run off to the castle. Donkey Kong unintentionally restores the crew to their normal size when he barges into the castle, bumps into Bowser, and breaks his Minimizer. At the end, he is seen with Diddy enjoying the meals Bowser had prepared as traps for the crew. Donkey Kong returns to being playable in Mario Party 10, Mario Party: Star Rush, and Super Mario Party.

Super Smash Bros. series

Donkey Kong in Super Smash Bros.

Donkey Kong has been a playable character in all Super Smash Bros. games to date. In Super Smash Bros., he is a default character. In one-player mode, the player must fight Giant Donkey Kong. This is the only fight where the player is given two partners to help them instead of one. Giant DK can stand about 350 damage before being knocked off the stage.

DK returns as a playable character in Super Smash Bros. Melee. Once again, he is a default character. In the new one-player mode Adventure, the player must first fight two tiny Donkey Kongs, and then fight Giant Donkey Kong in the stage Jungle Japes. By picking up a Super Mushroom, Donkey Kong can transform into Giant Donkey Kong for a few moments. Donkey Kong is still one of the strongest characters in the game. When he picks up a character, he also has the power to carry them a short distance, something no other character in the game can do.

Donkey Kong reappears as a playable character in Super Smash Bros. Brawl. His moves remain the same from Melee and his Final Smash is the Konga Beat, likely inspired from the game Donkey Konga and Donkey Kong: Jungle Beat. Diddy Kong joins DK as a playable character starting with this game. An 8-bit version of Donkey Kong appears as a hazard on the 75m stage, which is based on the third level of the original Donkey Kong.

Donkey Kong returns once again as a playable character in Super Smash Bros. for Nintendo 3DS / Wii U. His moves are mostly the same as in previous games, but with a few changes. His dash attack was changed to the roll attack from Donkey Kong Country, his down special attack can now be performed in the air, being able to meteor smash, and his up special attack has a new animation and angle on the ground. His cargo down throw was also changed. DK's moves in general have smoother animations compared to Brawl.

Donkey Kong is set to return as a playable character in Super Smash Bros. Ultimate. He appears to be similar to his 3DS/Wii U iteration. However, the Konga Beat final smash has been retired. Donkey Kong's new final smash is a barrage of punches inspired by Donkey Kong: Jungle Beat.

Special Moves

  • Standard (B)- Giant Punch: Donkey Kong will swing his arms back and forth, getting faster with each swing. The more time the player spends winding up DK's arm, the stronger the punch will be. Donkey Kong can walk with his punch loaded. However, when the B button is pressed again, the move will be released, sending a strong punch to whoever is in front of Donkey Kong.
  • Side (B →)- Headbutt: When executed, Donkey Kong will swing his head forward dealing minor damage to enemies. This move will also plow a character into the ground. The foe will be unable to move once caught, leaving him open for a barrage. The grounded player can get up by rotating the Control Stick (or by just waiting). A good strategy is to bury the foe in the ground with Headbutt, and then using a fully charged Giant Punch.
  • Up (B ↑)- Spinning Kong: As the name suggests, Donkey Kong is spinning in this attack. He can use this when falling off a ledge, or use it to attack players. As a lot of Donkey Kong's moves take a while to use, and usually hit one player, Spinning Kong can be used as a last minute resort when Donkey Kong is surrounded by foes.
  • Down (B ↓)- Hand Slap: Originating from Donkey Kong Country, Donkey Kong will slap the ground, severely
    200px-BrawlHandSlap.jpg
    damaging any characters near him. The attack is very useful when Donkey Kong is surrounded by opponents. However, the attack takes a while to get put into action, but once used, all the player must do, is hold control stick down and continuously tap the B Button. Donkey Kong will keep using the attack over-and-over, and will not stop until the player stops tapping B, or an opponent hits him. Hand Slap is very useful to use in the Multi-Man Melee challenges. However, the move could not be executed in mid-air until Super Smash Bros. for Nintendo 3DS and Wii U (but only for a short time).
  • Final Smash- Konga Beat: Donkey Kong will put out two Bongos and start jamming. The player can make the attack stronger by pressing the buttons with each beat of the song. Donkey Kong is invincible during the move. Unfortunately he is also unable to move, making the move very risky to use on scrolling stages that requires the player to keep on moving. (Ironically this is a requirement in one of Donkey Kong's very own stages in Brawl, Rumble Falls).

Solid Snake Codec Conversation about Donkey Kong

  • Snake: Otacon, there's a gorilla wearing a tie here. He's huge.
  • Otacon: That's Donkey Kong. As you can tell, he's got strength to spare. He may be king of the jungle, but he lives in a house just like you or me. And he seems pretty smart—well, for an ape, anyway. The Donkey Kong who fought that epic battle with Mario was this guy's grandfather.
  • Snake: That was a long time ago. What about this Donkey Kong? Does he get along with Mario?
  • Otacon: Nope, they're still at it. Seems like they're always competing in something—kart racing, sports, you name it.
  • Snake: A chip off the old block...

Remark: They state that Cranky Kong is the original arcade Donkey Kong and the grandfather of the current Donkey Kong. This means Donkey Kong Jr. is the father of the current Donkey Kong.

Role in the Subspace Emissary

The Koopa Troop and Bowser steal Donkey Kong's Banana Hoard as a Hammer Bro. drives a car which contains all the Bananas of Donkey Kong, Donkey Kong watches him from a cliff. Hammer Bro. and the Goombas aboard the car spot Donkey Kong and shoot Bullet Bills at him. However, Diddy Kong comes out from a bush with his Peanut Popguns and he shoots the Bullet Bills. Donkey Kong and Diddy Kong then follow the Hammer Bro. to retrieve the Banana Hoard. After following him, they see Bowser with a strange type of gun called a Dark Cannon, revealing that he is working for the Subspace Army. When Bowser charged the cannon, Donkey Kong charges his Giant Punch and launches Diddy out of the way, sacrificing himself as he is turned into a trophy from the blast and claimed by Bowser. Later, Diddy Kong, Fox McCloud and Falco Lombardi chased a ship which was carrying Donkey Kong's trophy to a mysterious floating island. Falco then helped Diddy by following it with his Arwing and having the little Kong with him. He then drops him and Diddy gets on his Rocket Barrel and takes out his Popguns and shoots the ship. After seeing this, Captain Falcon and Olimar decide to help him and jump to the ship where Diddy frees Donkey Kong then all four fight the Primids and other enemies.

The ship takes them inside a factory producing Subspace Bombs, and encounter various R.O.B.s that happen to live on the island. They later meet up with Pikachu and Samus Aran where they see the Ancient Minister and a whole lot of R.O.B.s. After Ganondorf controls the R.O.B.s into activating all of the Subspace Bombs, the Ancient Minister is shown to be R.O.B., the leader of all the lesser R.O.B.s who were forced to work for the Subspace Army. R.O.B. then fights with the others. When trying to escape Captain Falcon calls for his Falcon Flyer and tries to leave the cave when Meta-Ridley appears and they must fight him. After that they all meet up with the others.

Donkey Kong and the other heroes enter Subspace and meet Tabuu, who turns everyone into trophies with his Off Waves. However, King Dedede had anticipated this and created badges that revived certain fighters back into their original form. With his team consisting of Luigi and Ness, Dedede rescues Donkey Kong and most of the others. Although some of them were rescued by Kirby, they also recruit Bowser, Ganondorf, and Wario when they learned about Tabuu. At the end of the Great Maze, Sonic the Hedgehog shows up and helps weaken Tabuu's Off Waves so Donkey Kong and the others would be able to defeat him.

Profile Information from Super Smash Bros.

Donkey Kong and Mario started out as arch-rivals, but they've patched things up in recent years. These days Donkey Kong spends his time searching the jungle for bananas instead of kidnapping beautiful maidens. In the past few years, other members of the Kong family have cashed in on Donkey Kong's fame as well, including his favorite nephew, Diddy.

Trophy Information from Super Smash Bros. Melee

# Name First Game / Move Description
4 Donkey Kong
(Classic)
Donkey Kong
Arcade 1981
While he now prefers the laid-back jungle lifestyle to construction site mischief, Donkey Kong is often forced back into action by the Kremling Krew. The great ape is quite fast despite his burly physique, and he keeps his strength up with a steady diet of his favorite food: bananas. His one extravagance (and only piece of clothing) is a monogrammed necktie.
5 Donkey Kong [Smash]
(Adventure)
B: Giant Punch
Smash B: Headbutt
Donkey Kong is a huge target in a fight, so he hates crowds. When he's in the fray, his Giant Punch deals serious damage to multiple opponents. The big ape's Headbutt hits so hard that it temporarily buries opponent's in the ground. Donkey Kong is a lot faster than he looks, and he's lethal in the hands of a master.
6 Donkey Kong [Smash]
(All-Star)
Up & B: Spinning Kong
Down & B: Hand Slap
Being the strongest simian around, Donkey Kong has the upper hand once he grabs an opponent. He can even lift his foe up and make him or her an unwilling traveling companion; if DK grabs you, shake your Control Stick as fast as you can to break his grip. His Spinning Kong covers more lateral distance than vertical, so use it quickly to recover.

Trophy Information from Super Smash Bros. Brawl

# Name First Game / Move Description
3 Donkey Kong Donkey Kong

Arcade Game 1981

A carefree jungle dweller with the charisma of a natural leader. He keeps busy by foiling the plans of the Kremlings and their boss, King K. Rool. As his physique suggests, this ape is a powerhouse. He's got speed to match too, and his love for bananas is second to none. His famous necktie is adorned with his initials, DK.
4 Konga Beat Donkey Kong about to go to town with some bongos! His performance is so magnificent and upbeat that it creates damage-inducing sound waves. Press the buttons in time to the music, and the sound waves may grow stronger. Donkey Kong's invulnerable when launching this attack, but he's also immobile, so be careful using it on scrolling stages.

Competing in the Winter Olympic Games

Donkey Kong appeared in Mario and Sonic at the Olympic Winter games and his main rival is Knuckles the Echidna.

Appearances in Other Media

Donkey Kong, along with Mario and Pauline appeared in several episodes of the Saturday Supercade. Here Donkey Kong was a gorilla who had escaped from the circus and was now traveling the across country, with Mario and Pauline on his tail. Donkey Kong Jr. was also featured in a few of Saturday Supercade's episodes. On the show DK Jr., along with his pal Bones traveled across the globe searching for Donkey Kong.

Donkey Kong appeared in the book Doors to Doom in a recreation of the original game (though Mario and Luigi were trying to reach the top to rescue Princess Peach instead of Pauline). Assuming the Mario Brothers successfully reach the top of the tower, Donkey Kong is ultimately sent plummeting out of sight when Peach jabs in the backside with her crown.

Donkey Kong made occasional appearances on Captain N: The Game Master. Here he was, more or less, a giant, bestial, monster. Oftentimes on the show Donkey Kong was manipulated by Mother Brain and her minions to do evil. Donkey Kong also appeared in the Captain N comics.

Donkey Kong was also one of the main characters on the Donkey Kong Country animated series there he was voiced by Richard Yearwood. Here he was the future ruler of Kongo Bongo Island and the guardian of the Crystal Coconut, oftentimes Donkey Kong and his pals would need to defend the Crystal Coconut from the Kremling Krew and Kaptain Skurvy and his minions. On this show Donkey Kong was, like in recent games, somewhat of a slacker who loved bananas above all else.

Donkey Kong as he appears in the comic "Donkey Kong Country."

He is also the main character in the Club Nintendo comic "Donkey Kong Country", which tells the story of the game of the same name - together with Diddy Kong, he tries (and manages) to fetch the Banana Hoard back from King K. Rool.

During the events of the comic "Super Mario in Die Nacht des Grauens", published in the same magazine, he lives in a skyscraper in Brooklyn together with many other Nintendo characters. Due to a contract signed by Wario, the skyscraper is invaded by several monsters. One of them, Chuckie, invades the Kongs' room, while Donkey and Diddy are watching TV. They are terrified by the evil doll, but get rescued by Mario, Link and Kirby. Afterwards, however, Donkey claims that Diddy and him defeating the monsters would have taken only "half of the time".

He once again appears as the main character in "Donkey Kong in: Banana Day 24". The Kongs have to save the world from freezing, since a giant UFO is pulling the Earth away from the sun. Together with Diddy, Dixie, Kiddy and Cranky, Donkey enters a space shuttle and flies into space, in order to talk to the aliens. As it turns out, the reason for them pulling away the Earth is that they mistook the planet for a giant coconut. When the Kongs bring them some Bananas, they agree to return the Earth to its original position. In the comic, Donkey appears as the bravest of the Kongs, as he is the one to start talking to the aliens.

7345 13 0019 s20150505-0042.jpg

He is a playable character in the video game Skylanders: SuperChargers, alongside Bowser from the Mario series, and his interactive figure is also an Amiibo with a simple switch of the base. His character wasn't created at all by Nintendo but by Activison and his moves were modeled based on the original games. Based from a Skylanders Comic, Donkey Kong and Bowser came out of a rift which took them to the Skylanders Universe. At the time in the game dimensional rifts were not stable because of Skylanders main antagonist, causing one rift to rip between a world of unknown origin.

Appearance

Donkey Kong Sr.'s design concept

Donkey Kong's design has changed over the years. The original Donkey Kong character design was created by Shigeru Miyamoto for the Donkey Kong arcade game. At first during the Arcade/NES era, he was portrayed as a clumsy gorilla who kidnapped Pauline as revenge for being laughed at unintentionally by the carpenter Mario during the events of Donkey Kong Circus and also because of the events of Donkey Kong Hockey. Later he was imprisoned by Mario until he was rescued by his son Donkey Kong Jr.. At this time he was a regular brown primate with an oversized body.

However, in the Donkey Kong Country series for SNES, this Kong seemed to have been in fact the hero's grandfather, named Cranky Kong with Donkey Kong Jr. being the hero's father. Due to this confirmation, the present day DK's true and actual first appearance was in Donkey Kong Country. His first chronological appearance as a baby was in Yoshi's Island DS.

Miyamoto said that he liked the redesign Rare gave to DK and liked that this DK was a new character, but he thought he didn't look “stubborn/stupid” enough, so he gave him a tie. Donkey Kong has been portrayed as a large slightly clumsy ape who wears a red tie with his initials "DK" imprinted in yellow, and has kept this attire since, only changing his looks in certain games such as the Mario Strikers series, his cameo appearance in the Wii version of Punch Out!! (where he uses yellow sports plates and boxing gloves respectively) and Skylanders Supercharges where he wears a jump suit with his tie. In Yoshi's Island DS, he appeared wearing a red bib with yellow edges and his initials engraved on to it.

Donkey Kong's more modern design concept

Despite his looks, Donkey Kong has proven over the years that he is smarter than revealed at first, on the remake of Donkey Kong Country, he speaks with proper English, contrary to the original game where he seemed mute at all times. Most of his appearances in spin-offs of Mario games he seems more friendly such as in Mario Kart or Mario Party, the latest 8th title of the series he opposes Bowser by awarding the players with stars instead of taking them away like the Koopa King, in Donkey Kong 64 he was able to wield weapons and tools with ease.

Throughout the development of several titles Donkey Kong has changed his physical appearance slowly, at first he was shown savage, slow, and muscular, much like his grandfather, however, lately he has been shown as more agile, such as Donkey Kong Jungle Beat where he is faster in movement and more athletic able to perform backflips, aerial kicks and dodge at high speed. DK has remained the powerhouse in other games such as Mario & Sonic Olympic games and Super Smash Bros. Brawl where he is stated to be a "balanced" character. DK's size also seems to change slightly from game to game; for example, DK seems much larger compared to Diddy Kong in Donkey Kong Country Returns as compared with past titles, like the SNES Donkey Kong Country games.

Relationships

Diddy Kong

See also: Diddy Kong

Diddy Kong is Donkey Kong's best friend. Diddy Kong has went on many adventures with his friend, often looking out for each other. Diddy seems to have a more happy-go-lucky personality than his friend, which is probably due to his youthful age. The relationship between the two Kongs is like brothers.

Cranky Kong

See also: Cranky Kong

Cranky Kong is the current Donkey Kong's crabby grandfather. He has usually found a way to help Donkey Kong out in his adventures, though it usually entails giving out advice. In Donkey Kong Country and Donkey Kong Country Returns, Cranky is said to be Donkey's grandfather and says to have raised him (Wrinkly didn't raise him due to Donkey and Wrinkly's somewhat weak relationship), but while he tells fondly of his son DK Jr., he consistently looks down on his grandson saying things like "he'll never know what it's like during the 8-bit days". Cranky affectionately raised DK "like a son" however his in-game dialogue and usual manner of speech to him shows what their relationship is, that of a young boy and his old ranting grandfather. Despite this, they do love and care for each other.

Donkey Kong Jr.

See also: Donkey Kong Jr.

Donkey Kong Jr., is the son of the original Donkey Kong, and father of the current Donkey Kong. Donkey Kong Jr. earned respect from many Kongs when he saved Cranky from the clutches of Mario in Donkey Kong Jr. (game), and as he grew up continued to gain more respect well into adulthood, Jr. also has a good-natured and casual-fun-loving relationship with his own son despite giving his kid tough love, as he is willing to play tennis with him in Mario Tennis (N64). Junior and his older fatherly presence brings mature wisdom and intellectual advice to his son, this makes Donkey Kong more respectable and gives a certain weight and perspective to the character that DK's brotherly-like relationship with Diddy or Cranky's senile, arrogant, and snarky ramblings doesn't quite reach, as the slightly stern Junior is almost completely void of any mean-spirited attitude.

Funky Kong

See also: Funky Kong

Funky Kong is a friend and ally of Donkey Kong, and has assisted him in many of his adventures. It is speculated that Funky Kong may actually be Donkey Kong's older brother, due to their near-identical appearance (without his sunglasses and bandana, Funky Kong looks exactly the same as Donkey Kong, aside from Funky having a lighter shade of fur). Donkey Kong when he was younger had a monkey tail, Funky in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong 64 calls himself a monkey. Aside from that, the two Kongs seem to have a warm relationship, regardless of their true familial relation.

Candy Kong

See also: Candy Kong

Candy Kong is the beautiful and extremely personified girlfriend of Donkey Kong. It is speculated that Donkey Kong would later marry Candy (however in her opinion, Donkey Kong is currently not ready to get married). In Donkey Kong Country, she blows a kiss at Donkey Kong when he comes to her Save Points, though she does do this with Diddy as well.

Mario

See also: Mario

Donkey Kong and Mario have a positive relationship, unlike his grandfather Cranky who was antagonistic and negative towards the plumber (at the time he was a carpenter known as Jumpman) and considers him his arch-enemy similar to how Donkey sees K. Rool.

However the new spin is that they also have a friendly rivalry as shown in the Mario vs. Donkey Kong series and seemingly in the sports and kart-racing games. But in some games Donkey Kong and Mario have been good friends and are on great terms, as evident in the Mario Party series and Mario Super Sluggers.

Though Donkey Kong is large in size, he is still much younger than Mario (it was the opposite with Cranky who is drastically older than Mario).

Pauline

See also: Pauline

Pauline was kidnapped by Cranky Kong in the original Donkey Kong game for revenge against Mario, and his grandson the current Donkey Kong in Mario vs. Donkey Kong 2 for his one-sided crush on Pauline, and Mario had to rescue her. Due to Doneky's unrequited crush on Pauline, he's seen flying into childish rages and kidnapping her when he feels rejected in favor of Mario.

While Pauline is frightened by Donkey Kong when he kidnaps her, he never hurts her and she does not bear him ill-will as a result of his impulsiveness, being quick to forgive him after he is subdued by Mario, shows remorse for his actions, and gives her presents and cake. Aside from the kidnapping incidents, the two get along well, and while Pauline does not return Donkey Kong's affections, it is implied that she finds his gestures sweet. In some instances, Pauline also plots alongside Donkey Kong for the latter to "kidnap" her in order to test the abilities of the Mini Mario line and luring Mario to a surprise party.

Gallery

Artwork

Screenshots

Sprites

Cameos

Theme

Note: These files are not compatible with Internet Explorer browser

The DK's theme is the second part from the track known as DK Island Swing.[10]

Title Description Composer Game
DK Island Swing
Second part from the jungle theme. David Wise Donkey Kong Country
Mine Cart Madness
An arrangement of DK's theme in mine cart levels.
Token Tango
The theme plays in bonus level from this game Donkey Kong Country 2: Diddy's Kong Quest
Krook's March
An arrangement of DK's theme in K. Rool's Keep.
Jungle Jitter
An arrangement of DK's theme in jungle levels. Eveline Novakovic Donkey Kong Country 3: Dixie Kong's Double Trouble!
Kongo Jungle
An arrangement of second part from DK Island Swing Yasunori Mitsuda
Kenta Nagata
Koji Kondo
Super Smash Bros.
DK's Jungle Adventure
The theme plays in DK's Jungle Adventure Hirokazu Ando Mario Party
Jungle Japes
An arrangement of the second part from DK Island Swing Hirokazu Ando
Shogo Sakai
Super Smash Bros. Melee

Trivia

  • In the Donkey Kong Country trilogy DK resembles real-life gorillas where he only shows attitude and acting hostile when he or his family are threatened, though he can be stubborn, whether guarding his hoard of bananas, battling Kremlings, or protecting his friends. Donkey Kong's personality is similar to a typical gorilla's; DK shows pride in his strength, enjoys eating and hoarding bananas, is occasionally depicted as dopey, and a beach-comber that likes the peace and quiet on his island.
  • He also has an affinity for nature and hates having his peace and quiet disrupted, and is popular with non-primate animals across Kongo Jungle. Current Donkey Kong would seem to be the Nintendo equivalent to Sonic the Hedgehog from Sonic the Hedgehog as they both share '90s attributes, they made their debut on 16-bit consoles and act like free-spirited young and hip teenagers with attitude, have child sidekicks (Diddy and Tails) that have affinity for brains/wits/technology, capable of flight and become heroes themselves, and fight an obese antagonist that has access to advanced technology.
  • Donkey Kong when he was younger has a tail (albeit a tiny one) but it seems to have disappeared, making it possible that despite his ape appearance, Donkey Kong may also be a monkey type Kong.
  • According to Donkey Kong 64, Donkey Kong weighs 800 pounds.
    • His height is 6 feet and 1 inch when on his knuckles (7 ft and 10 inches when standing fully upright).
  • Real-life Gorillas reach the age to desire a child at 6–10 years old, and mature at 11-15 since they age 2-3 times faster than humans, by the time of Donkey Kong Jr. JR. would have already been older than Mario, and already old enough to have a son of his own, that would later become modern Donkey Kong, who would be a bit younger than Mario.
  • Donkey Kong in video games and other media has showcased various feats.
  • Miyamoto chose the first name "Donkey" because it invoked the idea that he sounded "stubborn/stupid/dopey" and the last name "Kong" because it invoked the idea that he was an ape.
  • Although he and Mario have a rivalry unlike his grandfather the original Donkey Kong, Donkey Kong is well liked in the Mushroom Kingdom.
  • Donkey Kong's signature hair curl/cowlick/tuft is not really a curl at all, but rather a coconut shaped deformity in his head (i.e. his skull is shaped like that, as seen in the episode "Bad Hair Day" from the Donkey Kong Country animated series).
    • His head is shaped like a coconut, while his eyes/eyebrow shape was inspired by Zitz's eyes/eyebrow shape from the Battletoads series. Funky Kong's sunglasses are possibly taken from Rash.
      • In Mario & Luigi: Superstar Saga, an undead/reanimated skeleton Kong named Bink bears an uncanny resemblance to Donkey Kong.
  • Super Mario Strikers is the first game in which Donkey Kong has worn something other than the tie that he has worn since Donkey Kong Country.
  • Cranky Kong, Wrinkly Kong, DK Jr., and Diddy Kong have conjoined eyes whereas modern Donkey Kong doesn't.
  • Donkey Kong appears in Nintendo Monopoly. He replaces Marvin Gardens, and costs $280.
  • Donkey Kong's emblem in various games is his DK logo on his tie.
  • Donkey Kong's speech is changed throughout many games. During Donkey Kong Country, he spoke with good grammar and proper English. In Donkey Kong 64 he (like Chunky Kong) used improper grammar and broken English, and spoke in a third person view, for example saying "Donkey all confused....". In both games, he only has two lines, and speaks in the very beginning of the game. In all later games, Donkey Kong doesn't speak at all and just makes unintelligible noises. However, in the Mario Party games released after Mario Party 4, he speaks with proper grammar, where all of the Mario Party games before that, as well as Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze where he only made gorilla noises.
  • A Monster Truck based on Donkey Kong appeared in Monster Jam from December 2007 up until 2010. It was driven by Frank Krmel and Kreg Christensen. It appears to use most of Donkey Kong’s facial features, with more protruding eyes, which also blinked with the windshield, as well as the truck having a big mouth on the front. The truck used the Donkey Kong Jungle Beat credits theme as its theme song, which was fitting for the time.
  • Donkey Kong, along with Birdo and a few others, were originally going to appear as playable characters in Mario & Sonic at the Olympic Games, but were scrapped before the final product was finished for unknown reasons.
  • There has been some confusion and controversy over the years as to whether the current Donkey Kong is Donkey Kong Jr.'s son, or Jr. himself. Cranky Kong has been referred to as Donkey Kong's grandfather in the original Donkey Kong Country games and Donkey Kong Land, but it's quite implied that Rare didn't completely care to keep the storylines perfectly straight, the Rare scribes editor when asked about the Kong's relations/species says "he just works with the material he is given" and Rare Employees Roderick Arbuthnot/Leigh Loveday seem to have misinterpreted the relationship since they once tried to retcon this a few months before the release of Donkey Kong 64 in a 1999 Q&A, however not only is the claim invalid since the Rare scribes editor is merely a staff member rather than the actual game developers, but also Rare left Nintendo with control over the DK characters, the claim was conjecture, it was never clear, definitive, nor conclusive to begin with since it's prefaced with the phrase "As far as I know", then the theoretical phrase "which does indeed make him, and ending it jokingly telling people that if they see evidence that contradicts his statement to "just cover your eyes and hum loudly until it goes away", heavily implying that a few members of Rare were either confused/didn't know the relationships, or had conflicting ideas.
  • Keep in mind that Donkey Kong Country 3 and Donkey Kong 64 were developed by a different team at Rare as opposed to the original team that made Donkey Kong Country and Donkey Kong Country 2 (they later on made the N64 game series Banjo-Kazooie) which can lead to conflicting statements. Nintendo likely believed that the new Donkey Kong's design was too different than that of Jr. (different head shape, face, and fur color) (if anything Jr. would look more like classic DK (except incredibly shorter) rather than modern DK), seeing Junior as a relative arcade icon and viable/relevant property, and with the debut of Baby Donkey Kong they took the opportunity to disprove that they are the same character. With Nintendo and Retro releasing Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze, they support the original idea, that being Jr. and Donkey Kong being separate characters, hence forth the current Donkey Kong is Donkey Kong III, Jr.'s son, and Cranky's grandson with the releases of the original Donkey Kong Country trilogy and it's GBC/GBA remakes, Donkey Kong Land, Super Smash Bros. Brawl/Ultimate, Donkey Kong Country Returns, and Donkey Kong Country: Tropical Freeze all supporting this.
    • In the 2017's Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario Kart 16 Bits Tab, an official book by Prima Games, Prima on their social media accounts confirmed the section about the DK Lineage on page 112 is the true official familial interpretation further establishing Jr. as Cranky's son and the father of the modern Donkey Kong, whereas the section on page 192 with the "Donkey Kong Jr., all grown up" statement according to Prima is meant to be written as a metaphor for the gameplay/design evolution of the older Donkey Kong games to the more modernized Donkey Kong Country games (the gameplay mechanics and strategy of the Donkey Kong Jr. arcade game heavily inspired Donkey Kong Country and it's sequels) rather than be taken as literal; it references how Junior had the playable Kong role instead of DK himself, and said role was now "all grown up" (aka modernized) and redesigned with new moves.
      • Gregg Mayles on Twitter in 2017 confirmed that modern DK is Cranky's grandson, and the statement in Donkey Kong 64 was a mistake and an outlier not to be construed as literal, since "son" is short for "grandson" and is used by older people towards any younger males as a form of endearment. It should also be noted that there is no in-game dialogue/text nor manual/instruction booklet that ever explicitly states that DK is Jr., debunking the fan misconception.
  • If the player does not control Donkey Kong in Donkey Kong Country Returns for some time, he pulls out his Nintendo DS. In Donkey Kong Country: Tropical Freeze, he pulls out a Nintendo 3DS (in the switch version, he plays a Nintendo Switch).
  • According to "Legend of the Crystal Coconut", Donkey Kong's idol is King Kong.

References